Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • 73 Metascore
    • 70 Critic Score
    The battling is very accessible, meaning that the fantastic story can be accessed by anyone.
    • 78 Metascore
    • 80 Critic Score
    Fantastic. The Vorpal system is a clever twist on the format, adding a neat extra layer of strategy to the game, but it's the cast that really makes Under Night In-Birth stand out. There's so much love and creativity gone into the roster, and that, more than anything else, will make or break a fighting game.
    • 77 Metascore
    • 70 Critic Score
    A dearth of hints, an enormous plethora of potential leads and an overall lack of narrative urgency means that only the dedicated players will see the game through to the end. A good detective novel can spellbind its readers with only words. A Case of Distrust can too, if you have the patience and concentration to make it through the whole way.
    • 90 Metascore
    • 90 Critic Score
    This is quite simply the best Monster Hunter game I have ever played.
    • 64 Metascore
    • 50 Critic Score
    The gameplay isn't enough to carry the simple story and Vesta shouldn't be played in anticipation of the engrossing dystopian tale that it initially promises.
    • 67 Metascore
    • 80 Critic Score
    It's a clever mix of sentimentality and satire, structured in a way that's quite unusual for JRPGs. With most games in the genre, the end boss is the goal and triumph. The Longest Five Minutes is a love letter to the genre that wants you to remember that you're meant to enjoy the journey in a JRPG, too, and I certainly walked away from this game with a renewed appreciation for the spirit of adventure in these games itself.
    • 79 Metascore
    • 100 Critic Score
    Nothing about Space Invaders Extreme is fundamentally different to how it was in Space Invaders, but it is the greatest arcade game packaged up in a way that the modern audience will find it palatable. Hopefully people are still playing this 40 years down the track, as I am still playing the original, because it deserves to be. It's just that good.
    • 51 Metascore
    • 80 Critic Score
    Perhaps Insult Simulator won’t be the game you play longer than Persona 5, but I have no quarrel whatsoever with games that know what they can deliver and avoid overstaying their welcome. Insult Simulator is one such game, and it is no insult to say I had much fun with it.
    • 75 Metascore
    • 60 Critic Score
    By and large EA Sports UFC 3 is the best offering from the series yet. The standing combat is well nuanced, and most of the choices made for career mode felt like steps in the right direction. Ultimate Team feels a bit out of place and unnecessary, and the overall lack of roster inclusions and modes makes this a slightly more shallow offering, but the key is the combat... which words far better when a fighter is on their feet and not down on the mat. I was engaged for several days, spending plenty of time playing the game, but the reasons that most people continue to play an EA Sports title until the next iteration comes along just isn't as strong in EA Sports UFC 3.
    • 51 Metascore
    • 30 Critic Score
    There’s no fun to be had in Baseball Riot, just monotony.
    • 72 Metascore
    • 70 Critic Score
    Shu
    The game may not do too much more than tick the boxes of what one expects of a platformer, and stumbles a few times on level design and coherence, but the wrapping of the game is a masterfully neat bow that will really help to draw in an audience.
    • 67 Metascore
    • 90 Critic Score
    This is, genuinely, the first time I’ve ever been hooked on an online-orientated competitive game.
    • 91 Metascore
    • 100 Critic Score
    Shadow of the Colossus is, in a way, overwhelming. It’s not just that the beasts that you are fighting are so massive, and the challenge in taking them on with nothing but a sword and bow can, at first, seem monumental. It’s overwhelming for its emotive power, its rich themes, and its uncompromising vision. There’s nothing genuinely like Shadow of the Colossus out there, and hopefully this new, pretty version, as superficial as that prettiness is to what makes the game so important, encourages a new generation of players to try it for themselves.
    • 79 Metascore
    • 90 Critic Score
    Most importantly of all, you really can ride the trains, and the game is absolutely gorgeous. About the only thing that would have made the experience even better is if you could jump off the train and explore the stations and cities that wouldn’t be developing were it not for you. That aside, the game plays beautifully, is perfectly comfortable with a controller, is expansive, and is both enjoyable and illuminating. Everything that a good simulation game should be, really.
    • 72 Metascore
    • 80 Critic Score
    I can't stop screencapping because it is all just so adorable or hilarious, or both. Now I have a folder with hundreds of cat-loving screencaps that nobody will ever see again. I feel like Floofybutt hoarding goodies he finds on the island. I have a cat problem and I'm proud of it.
    • tbd Metascore
    • 20 Critic Score
    It costs $15. That's the most galling thing of all. This thing is free on mobile, and yes it supports microtransactions, but for people who just want to play a cheap and nasty clone of Monopoly once in a while, "free" is about the right price for it.
    • 68 Metascore
    • 100 Critic Score
    Lost Sphear, as with I Am Setsuna before it, is a beautiful, heartfelt bit of classical Japanese videogame storytelling. It’s not a game that you should be playing for the gameplay in so much as it wraps nostalgia and some more modern ideas together in order to tell something that is both memorable and soulful. It’s a beautiful, emotive game and with it Tokyo RPG Factory has cemented itself as one of my favourite JRPG outfits going around.
    • 67 Metascore
    • 50 Critic Score
    It’s got all the hallmarks of a successful JRPG, but dressing it up in beautiful hand-drawn maps and a stunning soundtrack hasn’t gone far enough in helping to conceal its flaws. It’s a shame, because the bones of a great game are there. They’re just too bogged down in a shaky delivery to be enjoyed in the manner that they deserve.
    • 63 Metascore
    • 60 Critic Score
    Despite moments of brilliance and an overall lovely aesthetic, there are mechanics which seem to be at odds with each other and thus the game seems conflicted. One moment you’re slowly following an enormous, glowing beast through an oceanic tunnel, and the next you’re chaining drifts together to zip through tight caverns while breaking through cracked glass panes.
    • 87 Metascore
    • 80 Critic Score
    It's energetic, exciting, fast, and also highly technical. It's everything that a fighting game needs to develop a core of competitive players, and in that regard it's the best Dragon Ball game that has been produced in quite some time. But - and it's a big but - when I first saw this game in action I had hoped that the appeal of it would be broader than just to existing Dragon Ball fans, and the developers have really struggled in that regard. The game relies too heavily on you already loving the characters, and already understanding the logic and lore of the Dragon Ball universe, before it starts to open up and allow you to love it.
    • 80 Metascore
    • 90 Critic Score
    Ultimately, The Red Strings Club tries and succeeds to be deeply thought provoking. Whereas other sci-fi games can tell a great story and make the player fear for a hypothetical future, few have made me question my personal definitions on fate, ethics and humanity. Maybe it’s because The Red Strings Club isn’t weighed down by all the empowerment that traditional action sci-fi games wear on their sleeve. Maybe it’s because the writing is simply out of this world. Either way, I can imagine this game is something which sci-fi and narrative game fans alike have been waiting eons to see – so try it out for yourself and just try to come out unchanged.
    • 87 Metascore
    • 80 Critic Score
    The spirit of competition is alive and well here, because Street Fighter V: Arcade Edition is a complete game, which feels a little strange for me to type, because in some ways it took us two years longer to get here than it should have.
    • 70 Metascore
    • 70 Critic Score
    If nothing else there is genuinely nothing else quite like Ambition of the Slime, and the concept of actually leading weak, largely defenceless units into battle is such a clever way to flip the tactics RPG on its head that it’s well worth looking into for fans of the genre, purely as a curiosity if nothing else.
    • 63 Metascore
    • 70 Critic Score
    As a game, Beholder is really well made. It has an interesting aesthetic, clever, challenging mechanics, and plenty of paths through the game. Its real struggle is in getting you to genuinely care about what’s going on, and it’s hard to get there; the gameplay too often makes it too clear that you need to make decisions that have little to do with your moral core.
    • 73 Metascore
    • 70 Critic Score
    SpellForce 3 is a great addition to the series. With an engaging storyline, interesting characters and gameplay mechanics it manages to straddle the line between genuine RPG and RTS better than most other attempts, which generally end up strongly weighted one way or another.
    • 68 Metascore
    • 70 Critic Score
    The bigger screen and better resolution of the Switch makes Of Mice And Sand the game it wanted to be. The extras added into this edition makes it the definitive version. It’s a very pleasant, enjoyable and entertaining little game, but its biggest problem is hard to get past; I wanted it to be far more memorable. It simply struggles to take its excellent foundations and turn it into something truly special.
    • 68 Metascore
    • 60 Critic Score
    All together, Azkend 2 is a perfectly workable and enjoyable match-3 game. If you’ve played quite a few of these in the past then you’re probably going to question whether you need even more of them, but then again, this is the first match-3 game of its kind on the Switch to date, so perhaps there’s an audience for it. It’s not going to be your game of the year, but you might just get a lot of play out of it.
    • 73 Metascore
    • 80 Critic Score
    The Nintendo Switch hardware itself is just perfect for Mouldy Toof’s endlessly entertaining vision.
    • tbd Metascore
    • 70 Critic Score
    Planetbase is good, and I’ll never complain about having more simulators to play on my PlayStation.
    • tbd Metascore
    • 30 Critic Score
    Fallen: A2P Protocol wants to be XCOM meets Mad Max, but the development team lacked the ability to truly understand either the apocalyptic setting that it borrows from Mad Max, or what XCOM does to work as a tactics game. Derivative and bereft of any meritorious ideas of its own, Fallen: A2P Protocol is the first really big disappointment of 2018, because in the hands of a mature, talented developer, that idea could have been brilliant.

Top Trailers