Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 85 Metascore
    • 80 Critic Score
    Monster Hunter Generations might not be a true sequel due to its similarities to Monster Hunter 4 and the many call backs to earlier games in the series. That being said, Generations does make some excellent design choices as it highlights everything that has made the series great, added some new mechanics to help keep things fresh and provides the biggest and best Monster Hunter experience yet.
    • 81 Metascore
    • 80 Critic Score
    Minit is a truly special game from Devolver Digital. One of those rare games that executes a new idea in a truly special way. Every sixty second period was a brand-new adventure filled with a sense of wonder.
    • 85 Metascore
    • 80 Critic Score
    There’s something for every sports game fan in there, and the overall package is of immense overall value. The problem EA has is that in trying to supply an ever-growing range of tastes, what its adding to the package for existing fans, who already have preferred gameplay modes, is really quite limited.
    • 81 Metascore
    • 80 Critic Score
    For strategy gaming veterans, Motorsport Manager will just feel right. There are a myriad of meaningful choices embedded into each part of the game, meaning that lovers of micromanagement will find themselves at home in Playsport Games’ take on the manager genre.
    • 74 Metascore
    • 80 Critic Score
    It’s just a really nicely designed and executed game. I don’t think Ariana and the Elder Codex will be the kind of experience that sits in people’s memories for months and years after finishing it. I also don’t think that it’ll be something people are recommending and writing essays on a decade from now. It’s a bright, charming game made for easy consumption right now, and sometimes that’s all you need.
    • 77 Metascore
    • 80 Critic Score
    A great re-introduction to a new King’s Quest series. The beautiful scenery, the interesting characters, the unique and fascinating narrative all come together to create a heart-warming title anyone can enjoy.
    • 78 Metascore
    • 80 Critic Score
    Unrelentingly simple and yet uncontrollably addictive, Absolute Drift is a comfort game in every sense of the term.
    • 60 Metascore
    • 80 Critic Score
    What it does have, though, is an excellent example of a roguelike formula largely done right, with great loot loops and an upgrade path that doesn’t make you feel like you’ve taken too many steps backwards every time you “die” and need to start a new run. And, hey. The pretty and sassy robot girls are the cherry on top.
    • 76 Metascore
    • 80 Critic Score
    The appeal of Langrisser I & II is quite limited, and I don't think it's going to grab the attention of the Fire Emblem new converts that the developer was probably hoping to. With that being said, for the nostalgic, and people who like their traditional tactics JRPGs, there's a lot to like here. The re-drawn art is lovely, and while the narrative is a little too heavy on the shallow and cliche, the focus on the battlefield tactics action is certainly a refreshing shift from Fire Emblem's increasingly bold pivot towards being a waifu and husbando simulator.
    • 85 Metascore
    • 80 Critic Score
    Doki Doki Literature Club (and this Plus version) is both a homage and a challenge. It’s a homage in the way it delightfully plays with the dating visual novel genre – sure, it ends up subverting that to horrific effect, but there’s such glee in how it does that that hugely entertaining. On the other hand, it’s also a challenge – a suggestion that the genre can be a bit more reflective, look for ways to approach things differently, and that there is a lot that this genre can do with characterisation and relationship dynamics. The director has been outspoken that the initial seed of Doki Doki Literature Club from his “love/hate” relationship with anime and VNs. There’s much more of the love in there, I think, but developers making games in this genre should certainly play this game to encourage them to think about the structure of their own work from a different angle.
    • 73 Metascore
    • 80 Critic Score
    A game that is from start to finish filled with difficult choices, and demands multiple replays in order to fully appreciate all of the different possible paths through the narrative.
    • 55 Metascore
    • 80 Critic Score
    This combat system is a lot of fun. Each character does have distinct abilities and a role in the battlefield, and the action is fast enough that you’ll need to think quickly as you play. The crowning achievement of combat is the super attacks that you work towards (usually in time for the boss battles).
    • 81 Metascore
    • 80 Critic Score
    The most impressive thing to me about Guitar Hero Live is the way the developers have breathed new life into a series that became notorious for doing the same thing over and over again.
    • 71 Metascore
    • 80 Critic Score
    While there are a lot of standard features for its genre, God Eater 3 is far from standard. Where once this was one of the genre's pretenders, sitting quietly on handheld consoles and developing a small, but dedicated audience, it now looks like Bandai Namco has a series that belongs with Toukiden and Monster Hunter at the very front of the stage.
    • 76 Metascore
    • 80 Critic Score
    Dialing the difficulty up also provides a real test of anyone's management abilities. So look past the satirical elements of Tropico 5. The humour is there, and it's funny, but the real strength of this series - especially with Sim City falling off the map completely in recent years - is that it plays so, so well.
    • 72 Metascore
    • 80 Critic Score
    In flicking back through my notes on House of Ashes, I find that I have been more negative on it in this review than I remember feeling from my time playing it. It is a highly enjoyable experience and hard to put down. It might not be as spooky as I’d like from a horror game, and it might not play the way I think it should given the type of horror the developers were aiming for, but ultimately, holding the lives of a bunch of delinquent characters in my hands and deliberately letting them fall to their proverbial (or perhaps literal) deaths will never fail to be a (ghoulishly) good time.
    • 74 Metascore
    • 80 Critic Score
    And there's some lovely sketches taken straight from the Fighting Fantasy original book that are sprinkled through the game that help to visualise the action.
    • 68 Metascore
    • 80 Critic Score
    I’d kill for a Jackbox Party Pack launcher, from which I could launch whichever games in packs I already owned during gaming sessions, rather than having to both remember which pack they were in and then launch that pack’s interface. In fact, I’d pay for just that alone, Jackbox Games. How about it?
    • 37 Metascore
    • 80 Critic Score
    Left Alive is a bundle of genuinely brilliant ideas, let down by frequently shoddy execution. A resoundingly anti-war war game, with a deep understanding of the way that war complicates personal and societal morality, Left Alive asks all the right questions that a game about war should. It also does a great job of making that sense of survival as desperate as it should. If only there was the technical competence behind it, to support those great ideas.
    • 88 Metascore
    • 80 Critic Score
    Ratchet & Clank: Rift Apart is a superb blockbuster game that hits its brief perfectly. It shows a meticulous eye for detail, throws one brilliant action set piece after another at the player, and is the best showcase yet for the PlayStation 5 hardware. Sure, it's as shallow as a pool of water on Venus, but I've no doubt people coming to this game are simply looking for a vividly entertaining product, and that's exactly what they'll get.
    • 68 Metascore
    • 80 Critic Score
    If you can handle the corners that were cut due to the budget, then Thymasia’s combat system is worth it all on its own. The game’s intriguingly dark setting and the exquisitely dark theme are more than good enough to pay attention to as well. There are certainly things that the development team could do with a sequel if this generates enough revenue to build on the foundations that they’ve created, but the earnestness that went into making this one distinctive from the other “Souls clones” is worthwhile either way.
    • 70 Metascore
    • 80 Critic Score
    In some ways, Destroy All Humans! shows its age, being a remake of a game that's now 15 years old, in a genre that's grown a lot in those years. But it's also got a sense of humour and parody of American life that feels more relevant today than when the original game first came out. That's a depressing reflection on the state of the world today, but it also means that the satire that underpins everything else in the game hits harder than the original creators ever could have imagined.
    • 71 Metascore
    • 80 Critic Score
    Reading back through this review it sounds negative, but that’s because I’m coming to it from the perspective of someone who generally plays single-player and is passionate about the skill tester side of rhythm games. Samba de Amigo is one of those rare rhythm games that isn’t expressly for me. I do love its quality as a party game, and a drinking game, and so it’ll stay firmly in my Switch’s memory. It’s just that, even despite the cracking soundtrack, it’s also not going to join the rotation of rhythm games I use to de-stress and tune out of the world with.
    • 78 Metascore
    • 80 Critic Score
    If you want an otome game that isn't quite as dense as Otomate's usual fare, you can't go wrong with Psychedelica of the Black Butterfly. Between the mysterious thriller at the game's heart and the romantic side stories, this is a game that kept me turning page after figurative page.
    • 77 Metascore
    • 80 Critic Score
    Hue
    Hue is a very special experience. Imagine taking some of the best bits of Braid and Thomas Was Alone and intertwining them into an equally amazing package and you get Hue. Hue deserves everyone’s attention and it also deserves a collector’s edition release.
    • 60 Metascore
    • 80 Critic Score
    Once you’re into the right mindset though, this is a game which will capture your attention and keep you guessing even after the credits have rolled.
    • 74 Metascore
    • 80 Critic Score
    Journey to the Savage Planet ticks all the right boxes. It gets its core play loops right, and it respects the player's time - you'll clock it at 15 or so hours if you're not too concerned with collecting everything along the way. I had a good time in both single player and co-op, and for something that is so foreign to the kind of games I usually play, that this one hooked me in speaks to its X-factor. For all the good, however, the game's a complete misfire as a narrative experience.
    • 71 Metascore
    • 80 Critic Score
    For its strengths and its faults, I kept finding myself drawn back to the game’s evocative narrative all the way through. Even after the open world shenanigans and tedious emphasis on combat wore me down, I carried on at the thought of finding out more about characters who at that point were starting to feel like real people. And at the centre of it all, is Deacon St. John – a callous, cold-blooded ex-biker ex-military mercenary, but he’s got an enormous heart, and that makes all the difference. The whole game is a joy to play, because of the optimism which he and his friends build up over the course of what is otherwise a bleak and empty landscape. And this is more than a fitting summary for Days Gone – a zombie game in 2019 featuring open-world mechanics we’ve all seen before – but like Deadon, the team at Bend Studio have got an enormous hearts, and, just like with Deacon, that makes all the difference.
    • 65 Metascore
    • 80 Critic Score
    I'm not the world's biggest fan of shooters, but I have a soft spot for Serious Sam. It's partly because it exists to make fun of the rest of the genre, and do so in a colourful, easy-going way such that it's the equivalent of a Sunday morning cartoon. It's also all-action, but in the right way. I find more realistic shooters stressful when I'm being swamped from all sides, but Serious Sam does such a great job with the power fantasy that you'll look at a screen filled with 100 ugly beasties... and wish they had brought friends. I enjoyed getting re-acquainted with Serious Sam earlier in the year with the collection. With Serious Sam 4 I have a game that should have done better on the PlayStation 5 hardware, but is a new favourite shooter anyway.
    • 75 Metascore
    • 80 Critic Score
    It is lovely and refreshing to play a digital card game that isn't so desperate to be the next big thing in esports that it tears whatever heart and soul it might have had right out of the experience. I walked into The Lord of the Rings: Adventure Card Game fully expecting yet another attempt to "do Hearthstone" on the Nintendo Switch. I walked away thoroughly impressed with how completely the game surprised me.

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