Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 80 Metascore
    • 90 Critic Score
    While New Super Mario Bros. U Deluxe is a repackage of (mostly) existing stuff, with a couple of minor additions designed largely around making the gameplay more accessible for newcomers, and is clearly a filler release on Nintendo's part to capitalise on the post-Christmas lull and appetite for new stuff to play, it's hard to deny its value.
    • 79 Metascore
    • 90 Critic Score
    If Velvet’s party of anti-heroes were written by lesser writers, the thirst for revenge would have tired us out far too early; revenge is a state of mind of heightened emotion and impact, and over the course of a full-length JRPG the passion and anger would have boiled over far too soon. But, thanks to brilliant characterisation and the ability to throw some genuine humour and moments of softness into the mix, the team at Bandai Namco has been able to deliver one of the most refreshingly nuanced quests that we’ve seen in this series, and for the first time in a very long time, I haven’t been able to put a Tales game down.
    • 61 Metascore
    • 90 Critic Score
    There aren’t too many truly authentic games set in Australia, made by Australians, telling Australian stories. Broken Roads is one, and it is one of the most different and interesting games you’ll play this year on that basis alone. Yes there are more refined RPGs out there, but none of those will take you on a crash course through Australian mannerisms while delivering a compelling narrative of human resilience, community, weakness and savagery.
    • 74 Metascore
    • 90 Critic Score
    Someone I know summed up the game perfectly: this seems like the kind of game Tina Belcher (a character in Bob's Burgers) would write. And I am fully here for it. I am head-over-heels for six weapons, something I never thought I would say. The narrative, the gameplay, the music, the animation – it's all wonderful. Any complaint I have lies in the fact I am greedy and want more. Thankfully, more is on the way!
    • 83 Metascore
    • 90 Critic Score
    Anyone expecting Stray to be an action-packed stealth game – as the promotional material tried to argue it is - might be disappointed as the game is more about the journey and the narrative than it is about skulking. What Stray does well is expressing a journey featuring a less-than-common protagonist, and while other games have covered similar themes it’s that unique perspective, from much closer to ground level, and the visual stimulating scenes that makes it ground well worth padding over again.
    • 74 Metascore
    • 90 Critic Score
    This is a game which taught me to love the feeling of being lost, and I’m sure it’s one I will return to for a long time.
    • 80 Metascore
    • 90 Critic Score
    If you haven't played many tower defence games in the past, this one is the best place to start, since it'll be the only tower defence game you need after that. Q-Games produces some of the most distinctive, charming, and beautiful games out there, and PixelJunk Monsters is the team's best work to date.
    • 86 Metascore
    • 90 Critic Score
    There will be essays written on Disco Elysium. This is one of those games that will be studied in universities as Citizen Kane is studied in film and D. H. Lawrence's work is all-but unavoidable if you study literature. It's not necessarily the most outright entertaining thing the medium has ever produced, but it's an important work that explores the boundaries and potential of video games, while also having the nuance and layers it needs to challenge players to think beyond the joy they get from pressing buttons. Even if you have to play the Switch port, as inferior as it is, you should make sure that you play Disco Elysium on something.
    • 85 Metascore
    • 90 Critic Score
    Mario + Rabbids could have been so much worse than this, but somehow Ubisoft’s really done something special with it. And, as one of the rare cases where Nintendo has loaned its most precious property out to a third party, Ubisoft has done something that, I hope, Nintendo itself will be proud of.
    • tbd Metascore
    • 90 Critic Score
    Corpse Factory isn’t about the presentation, though. This is a visual novel with a transgressive and provocative story to weave, and it does so with some of the deftest writing we’ve seen in the genre. We really do need to see more visual novels come out of Australia and, more generally speaking, games that are genuinely willing to break taboo subjects and really challenge the player.
    • 84 Metascore
    • 90 Critic Score
    Rare Replay's technical challenges on a handful of games stand as the only aspect that detracts from an otherwise outstanding collection of titles. With titles reaching back as far as 1983 and as recent as 2008, this is one diverse collection that promises a lot of fun around a variety of genres. Thirty games. Thirty bucks. It's pretty tough to top a collection like this.
    • tbd Metascore
    • 90 Critic Score
    What I love about this game - and its iOS port - is that it has done such a great job of capturing and respecting the essence of Japan.
    • 74 Metascore
    • 90 Critic Score
    There's not much else to say beyond what was in my review of this game on PlayStation 4. The Switch port is a high quality, highly functional version of the base game, and while there are some totally expected visual downgrades, this is offset by the fact that you can now play Railway Empire on the go without having to lug your laptop around. When it comes to the kind of experience a simulator offers, the portable form factor really is is the ideal way to go.
    • 87 Metascore
    • 90 Critic Score
    The irony of the name "Desktop Dungeons" is that the game is infinitely more suited to the iPad.
    • 73 Metascore
    • 90 Critic Score
    Criticisms aside, Football Manager Touch 2021 is impossible to put down. The bugs and crashes don't matter. The presentation doesn't matter. It also doesn't matter that this game is so dangerously close to crossing the line to become actual work that I wouldn't be surprised if the developers actually collect people's play data to pass on to the real-world managers to give them ideas for their actual decision-making. Football Manager is emergent narrative brilliance, and Touch 21 doesn't let us down there by any means.
    • 75 Metascore
    • 90 Critic Score
    The tiniest of oddities and issues keep me from loving Edo Blossoms quite as much as I love Kyoto Winds. But then, the latter is a game I would have played a half dozen times by now, if not more. Being a slightly weaker sequel to that by the tiniest of margins still means that Edo Blossoms is one of the best visual novels out there.
    • 73 Metascore
    • 90 Critic Score
    There are not many games in this world that I can say actually made me grow as a person, but A Normal Lost Phone is definitely one of those titles.
    • 82 Metascore
    • 90 Critic Score
    While I was very late to the Borderlands party, this "HD Remaster" of the two later games in the series have converted me to the franchise. If the FPS genre moves this way en masse (and we are seeing that happen with the likes of Destiny), then I might just be converted to the whole genre yet.
    • 78 Metascore
    • 90 Critic Score
    For people who didn't play through the DLC on the Wii U version, or want a portable version of Hyrule Warriors that doesn't feel like a one massive compromise after another, Hyrule Warriors Definitive Edition is essential.
    • 76 Metascore
    • 90 Critic Score
    As far as pure entertainment goes, it's hard to look past Sushi Striker. The manic energy and silly sense of humour combine with match-3 gameplay that is far more nuanced than is the norm for the genre, and while I could take a hard pass on the way it appropriates some of the more irritating features of the free-to-play trends that dominate puzzle games, for the most part Sushi Striker is an end-to-end delight that probably didn't deserve to be localised at all, but I'm glad it has been.
    • tbd Metascore
    • 90 Critic Score
    I hadn't played the analogue board game of Root before this digital adaptation, but I'm going to buy a copy for the Christmas party circuit now. While it's not too complex, there's plenty of depth to Root's systems, and the careful balancing between them, despite their very different play styles and objectives, makes for a strategically chaotic, but massively entertaining experience. This is a masterful bit of game design, recreated with love for the play anywhere Nintendo Switch experience.
    • 75 Metascore
    • 90 Critic Score
    It’s immersive and exciting, and for each battle you really feel like a commander in charge of an army fighting for your country against an enemy which threatens your freedom. Witching Hour Studios have a resounding success on its hands, and no fan of strategy should pass this one up.
    • 84 Metascore
    • 90 Critic Score
    BlazBlue really is gorgeous. Every character is animated in such a way that every movement they make reinforces their personalities. Every environment is a living, breathing thing that sets a meaningful scene and helps build the world around the characters. Because everything is 2D and quite flat, it’s easy to wish that all that storytelling and character building was funnelled into a more natural fit, but then again, with BlazBlue being such a successful franchise for so long now, it’s hard to argue that the developers and producers are making a mistake.
    • tbd Metascore
    • 90 Critic Score
    While there is some action to be had here, do not play Lone Survivor: The Director's Cut looking to score perfect headshots or cheap scares. The pace is slower and as a result the sense of horror is more palpable, memorable experience.
    • 64 Metascore
    • 90 Critic Score
    There's nothing else quite like Rock of Ages out there. It's a mesh of things that shouldn't work together, and that's why I suspect no one else has tried to replicate the mad genius of ACE Team's work. Yes, Rock of Ages 3 has some mild issues with pacing and the loading times could be better to suit the experimentation that is at the core of the experience, but this is also the definitive version of something that is very funny, ideal for both single-player and multiplayer parties, and, thanks to that most excellent course designer, Rock of Ages 3 is functionally endless.
    • tbd Metascore
    • 90 Critic Score
    Wales Interactive has quickly become the publisher of excellent FMV titles. Headspun, developed by Superstring, is no exception. It is incredibly creative in its use of live video, and is this incredible combination of FMV + point-and-click + management sim. Who knew that could possibly work without being too bloated? But it's all seamless here (okay, minus the bugs). Headspun does a wonderful job of explaining brain trauma without being a textbook, and personally is a welcome reminder that trauma can linger, but we can still recover.
    • 65 Metascore
    • 90 Critic Score
    As a new franchise, Fairy Fencer F is off to a heck of a start. It channels the sense of fun that the Hyperdimension Neptunia series is well known for, with cleaner and more refined production values and a touch of restraint (for the most part) to the storytelling that should see it appeal to a broader audience.
    • 63 Metascore
    • 90 Critic Score
    "Incredibly successful" is actually a wonderful phrase to go out on. I struggle to find an aspect of This Is The Police that I didn't find enjoyable and appropriate for the style of game as well as what was promised in trailers prior to the game's release. Taking over the role of police chief to run Freeburg would have been a great simulation/management game on its own, but then add layer upon layer of villainous folk and reasons to go over to the dark side, and the game becomes a fully immersive experience that requires great difficulty to put down.
    • 69 Metascore
    • 90 Critic Score
    Even when the overall challenge of living a day in Octodad’s shoes bears too much weight, the game is amusing enough to quell most of the frustration.
    • 83 Metascore
    • 80 Critic Score
    So I enjoyed my time with Xenoblade Chronicles 2 a great deal, but it saddens me that I ONLY enjoyed it a great deal. I honestly can’t believe that a studio of Monolith’s size and prestige would somehow miss that its narrative is rife with tonal inconsistencies, and leave me wondering whether I was playing something serious, or a shift by Nintendo and Monolith to capitalise on the recent success of Compile Heart’s Hyperdimension Neptunia.

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