Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 76 Metascore
    • 90 Critic Score
    Battlestar Galactica: Deadlock serves a particular niche; it’s for people who are both strategy game fans and Battlestar Galactica fans. I don’t know how many of us are out there, but I hope there’s enough that the entire development team gets rewarded for the excellent work that they’ve done. Yes it’s a budget game and a really authentic Battlestar Galactic experience really should also have solo flight and ground missions, but as a complement to the overall franchise, I couldn’t ask for more. This game is brilliant.
    • 85 Metascore
    • 90 Critic Score
    Super Mario Bros. Wonder is arguably the finest Nintendo platformer ever, for the way that it managed to perfectly capture Nintendo’s entire philosophy towards platformers. This review might sound flat on the game, but that’s only because the “DLC” that’s been added to the Switch 2 upgrade is difficult to be quite so enthusiastic about. Still, if this is your first time with Super Mario Bros. Wonder, it’s adding more to an already brilliant package, and if you already have the game, the “DLC” is only $20, which is more than reasonable as an excuse to dust it off for another whirl.
    • 67 Metascore
    • 90 Critic Score
    While I probably enjoy Katana Kami more as a cultural work than a game, such as it is, that’s so much more important to me anyway.
    • 75 Metascore
    • 90 Critic Score
    We don't get many games that aspire to be true and honest works of art, but Observation is one.
    • tbd Metascore
    • 90 Critic Score
    Ripstone took something great that it already had going with Pure Chess, and further enhanced everything that the game was already doing well. In terms of aesthetics, atmosphere, and play features, Chess Ultra is as good as I can conceive Chess actually getting. Bring on a better range of chess sets through DLC, and preferably a Hatsune Miku set among them, and I don’t think I’d ever actually put this down.
    • 80 Metascore
    • 90 Critic Score
    We live in an era where games that have puzzles need to lead players by the nose to their solution, for fear of the player getting stuck and giving up. Anything that truly challenges the player is anathema to modern design best practice. That’s why Amerzone is such a rare treat. It looks the part of a modern game, tells an exceptional story with a page-turning quality that only one of history’s finest comic book artists could achieve, and is willing to throw some genuine puzzles at the player. If you’ve got the resolve for it, then you’re in for a ride with this one.
    • 74 Metascore
    • 90 Critic Score
    The true value of Toukiden, and now Kiwami, is the sheer respect and love for Japanese heritage that drips through its atmosphere.
    • 92 Metascore
    • 90 Critic Score
    I don’t regret the 100 hours (or was it more?) that I spent in Final Fantasy VII Rebirth. In fact, I loved so much about the game. I loved the expanded party of characters. Vincent's my boy and he shows up in style, Yuffie's my girl and she brings much-needed energy into the main cast. I also loved visiting iconic locations like Costa del Sol and the Gold Saucer for the first time in their remade form. Most of all, I love and adore the work that Kazushige Nojima has done with the narrative (especially the ending that, once again, challenges everything we assumed about the FFVII plot), and he further entrenches himself as arguably the most innovative and creative writer in JRPGs with Rebirth. I just really wish that Square Enix had resisted putting so much padding and pointless distractions between all that good stuff. Why undermine the things you do best like that?
    • 82 Metascore
    • 90 Critic Score
    The Walking Dead: Season 2 so fascinating. Clementine is living in a world that is far from black and white, and her decisions reflect the shades of grey she herself is growing into.
    • 69 Metascore
    • 90 Critic Score
    RE;Birth 1 is a damned fine JRPG. It's silly, it's charming and it's irreverent, but it's also a package that's been wrapped up in a clever, rich combat system. This was the start that the Hyperdimension Neptunia franchise deserved.
    • 83 Metascore
    • 90 Critic Score
    While I certainly respect Minecraft, I prefer Dragon Quest Builders. It doesn’t offer the sheer depth that Minecraft does, of course, and there will be no “educational edition” of the game being sold into schools, as there is with Minecraft. What it is, however, is a down-to-earth and genuinely entertaining little game that shares far, far more in common with its JRPG roots than even the game itself wants to admit. And as a long-suffering Dragon Quest fan, that makes Builders special indeed.
    • 79 Metascore
    • 90 Critic Score
    Obviously the Switch loses the neat, but ultimately gimmicky PlayStation VR mode with Chess Ultra. What it replaces it with is a far superior featureset, though; cross platform play with anything but Sony’s console, as well as that really neat local multiplayer mode that turns the Switch into an impromptu board. That is so much more convenient than lugging a chess board down to your local café, park, or pub for a lazy afternoon of chess with friends.
    • 90 Metascore
    • 90 Critic Score
    This is quite simply the best Monster Hunter game I have ever played.
    • 65 Metascore
    • 90 Critic Score
    For my part I really appreciate what Idea Factory has achieved with this game, and, while the theme is quite dark, it’s presented in that same bright and cheerful, satirical space that we’re so used to with this developer/ publisher that it’s charming and irreverent. It’s always nice to play games like that.
    • 72 Metascore
    • 90 Critic Score
    There's not really much else I can add to those two reviews for this Nintendo Switch release, but Goichi Suda and NISA bringing these two visual novel classics together to the Nintendo Switch is a good thing. Both are magnificent examples of what can be done to give games a literary quality, and going forward, no study of crime fiction or noir could be complete without considering The Silver Case up there with the likes of The Big Sleep or Chinatown. Japan actually has a very deep tradition in noir storytelling, and this is an excellent introduction to it.
    • 93 Metascore
    • 90 Critic Score
    I genuinely believe this kind of game is something that anyone studying Hamlet should play and should make it part of their extended studies of the play. That's not to say it's not entertaining, because it really is laugh-out-loud funny and working through some of the decision trees gives it a lot of replay value.
    • 67 Metascore
    • 90 Critic Score
    The mark of any great simulator or strategy game is if it encourages emergent storytelling - if you care enough about what you're doing for it to form little stories in your head. Port Royale 4 did that for me. From my obsession with becoming a global coffee baron, through to the nightmare armada of pirates I built up that would surely have terrified every boat or town that saw it bearing down on them, Port Royale has the flexibility, complexity and visual splendour that you will want to take it, and play it on your own terms, using your own strategies. That the game allows you to do that while remaining accessible to complete beginners is all the more impressive.
    • 83 Metascore
    • 90 Critic Score
    So Child of Light is an inferior game on the PlayStation Vita, but only when compared to itself on the home consoles. The core game is as artful and superior as ever, and it's still better than 99 per cent of other games you can get on Sony's handheld.
    • 74 Metascore
    • 90 Critic Score
    The Famicom Detective Club games are excellent, highly traditional detective mystery stories. Some might see that as "quaint", "old", "antiquated" or even "simple." That's simply our cultural experience talking. The reality is that these games are highly relevant to the Japanese understanding and interest in the genre, entirely modern, and the core storytelling experience is so modern it's easy to forget that they're remakes of NES-era classics. Throw in some of the most stunning VN art from the very masters of the genre, and this little collection of two titles has every chance of becoming one of the sleeper hits of the year. And, who knows? If it finds the audience it deserves, it might just inspire Nintendo and Mages to make a new one. I'd be up for more Famicom Detective Club.
    • 65 Metascore
    • 90 Critic Score
    It's certainly casual compared to the Football Manager games, but thanks to its adorable presentation and its ability to make you truly care about the fortunes of your little soccer players and team, this is the equivalent of a pulp fiction page turner; it's not necessarily fulfilling, but it's truly entertaining and impossible to put down.
    • 77 Metascore
    • 90 Critic Score
    I’m torn on these remakes. On the one hand, I don’t think they work on Switch. Not in recreating the original vision of Etrian Odyssey, at any rate. The best way to play these is to jettison the mapping feature that was so core to the experience on the DS and 3DS. This truly is disappointing. On the other hand, even as a stock-standard set of dungeon crawlers, the three Etrian Odyssey titles bundled up here are beautifully elegant, ethereal, and artful. They’re challenging and fundamentally enjoyable, classic dungeon crawlers. If these new releases help a new legion of people discover Atlus’ dungeon-crawling genius for the first time, then I’m ultimately very glad they exist.
    • 74 Metascore
    • 90 Critic Score
    The Famicom Detective Club games are excellent, highly traditional detective mystery stories. Some might see that as "quaint", "old", "antiquated" or even "simple." That's simply our cultural experience talking. The reality is that these games are highly relevant to the Japanese understanding and interest in the genre, entirely modern, and the core storytelling experience is so modern it's easy to forget that they're remakes of NES-era classics. Throw in some of the most stunning VN art from the very masters of the genre, and this little collection of two titles has every chance of becoming one of the sleeper hits of the year. And, who knows? If it finds the audience it deserves, it might just inspire Nintendo and Mages to make a new one. I'd be up for more Famicom Detective Club.
    • tbd Metascore
    • 90 Critic Score
    Virry’s not a game, and I know that in writing that I’ve disqualified it as a potential purchase by many. But Virry is such an important little experience, because it gives people the chance to get close to threatened animals, and hopefully come away caring a little more about conservation.
    • 72 Metascore
    • 90 Critic Score
    Rather than struggle with its limitations, however, Kingdoms of Amalur embraces them and is quite confident about being that "single-player MMO" experience, without pretense. It is a joyfully lengthy, grindy quest that gets away with it because it's also quite beautiful, snappy, and coherent about it. This "Re-Reckoning" doesn't do anything more than test the waters for a potential future for the franchise, but I do think it deserves one. It has been a real pleasure to have the opportunity to re-experience this game.
    • tbd Metascore
    • 90 Critic Score
    The experience might feel a little unusual to people who are less familiar with the kind of strategy games that were previously exclusive to PCs, but I strongly recommend that people take the time to adjust to what Star Hammer offers, because once it gets its hooks in, it’s unbelievably rewarding.
    • tbd Metascore
    • 90 Critic Score
    Hakuoki is a memorable, deep, and rich visual novel, and one of the finest examples of that particular genre that has ever been produced.
    • 86 Metascore
    • 90 Critic Score
    Nightdive proves over and over again that for a certain type of vintage video game – the more mature and high-profile “blockbusters” of yesteryear – it is a formidable choice for not only making the game playable on modern hardware, but straddling the balance between giving the nostalgic the game they remembered while making it as playable and enjoyable as new games today. Heretic and Hexen are both brilliant dark fantasy adventures, and they’ve been polished to a special kind of sheen that celebrates the impact they had on many thousands of fans back in the day.
    • tbd Metascore
    • 90 Critic Score
    While I have some minor issues with Steam Prison, this is a glorious, thrilling adventure, told with expertise and panache. It goes to some very dark places, but never comes across as exploitative or "cheap" in how it does it. Backed up with gorgeous aesthetics and a distinct setting, Steam Prison blends some complex ideas together while ultimately keeping the focus on what people come to otome for - a great harem of men that are all so interesting that it makes choosing between them a real challenge.
    • 86 Metascore
    • 90 Critic Score
    It's the perfect blend of a classical, nostalgic love letter to the genesis of the tactics RPG, while at the same time offering just enough to subvert expectations so that even genre veterans will have trouble putting this one down.
    • 76 Metascore
    • 90 Critic Score
    Mary Skelter is sublime. By turns darkly sensual and horrific, it's also beautiful, ravishing, and backed by truly expert level design and a clean, clever combat system. This game is too different to effectively compare to other dungeon crawlers, but I must say, of all the many games in this genre that I've played, this one will sit with me for a very long time into the future.

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