Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 91 Metascore
    • 90 Critic Score
    Dark Souls 2 offers glimpses of hope and illumination, but they always feel just out of reach. Scratching just below the surface to take on the challenges Dark Souls 2 has for you is where this game's appeal lies. The game will not be for everyone, but for those willing to tackle this game, it is a rewarding experience.
    • 79 Metascore
    • 90 Critic Score
    Square Enix picked an exceptional game to remake, and then did an exceptional job in remaking it. Romancing SaGa 2: Revenge of the Seven is a true epic and a game that comes across as ambitious to this day. While the raw storytelling is a little limited, the concept is strong and compelling, the combat system is tactical and entertaining, and bringing the game into three dimensions means that we can finally see the full scope and vision behind this adventure of generational consequence.
    • 89 Metascore
    • 90 Critic Score
    What I will say is that Dark Souls III has to be the end of the Souls series. This franchise sits so very close to tipping over that edge to a complacency that can easily be seen as mediocrity.
    • 68 Metascore
    • 90 Critic Score
    No doubt this will be a fringe Warriors title. Especially with a new Fire Emblem Warriors right around the corner. Touken Ranbu doesn’t have the pull in the rest of the world that it has in Japan and I’m not 100 per cent sure where the audience is for this game. However, if you go in with an open mind, you’ll find an excellent and surprisingly relevant Ruby Party narrative, backed up with some very confident action brawler design. Basically, any day there’s a new Warriors game to play is a good day, and today’s a very good day indeed.
    • 73 Metascore
    • 90 Critic Score
    Sakura Wars was a surprise - from all the promotional material SEGA would have you believe it's some kind of action JRPG hybrid. The combat stuff turns out to be its weakest element. It's not bad, but it's also not where the magic happens. No, what this game does quite beautifully is the character development and romance. From the perviest moments of fan service through to the most heart-wrenching moments of insecurity that each of the characters displays, Sakura Wars offers a real emotional gamut, and whether you call it a blockbuster visual novel or an interactive anime, it's a rare thing for a game like this to be done to such substantial production standards. SEGA took a risk localising this after many years of popularity in Japan. Hopefully it pays off, and we see more localisations in the future.
    • 69 Metascore
    • 90 Critic Score
    I don’t want to take anything away from this game, though. I have enjoyed Star Ocean: The Divine Force more than any game in the series since the third one. The developers have calibrated just about everything about this game perfectly, from the classically entertaining JRPG plot and characters, to the incredible aesthetics and superb pacing. The Divine Force is by no means a short game, but it has a way of making the hours fly past so that it never feels like it’s dragging on your time. Yes, the combat is a little unrefined and too pacey for its own good, but it’s still very playable, and totally worth dealing with to enjoy the most exotic JRPG of 2022.
    • 85 Metascore
    • 90 Critic Score
    The world, puzzles, narrative and music are all served to the player in small helpings, never overwhelming and allowing you to soak in and become one with the world. By the end of the game, it has challenged your mind in multiple ways.
    • 55 Metascore
    • 90 Critic Score
    There’s never been a better time in history for those upset with conservative shooters to set aside all preconceived notions and just experiment. Touhou deserves to be praised equally as a bullet hell and a fighter, performing like almost nothing else on the market. This, ladies and gentlemen, is bullet heaven.
    • 77 Metascore
    • 90 Critic Score
    Story of Seasons: Friends of Mineral Town is the most charmingly twee thing on the Nintendo Switch. It is bright, colourful, wholesome, sweet, and, for people that remember the original on the Game Boy Advance, nostalgic. Story of Seasons encapsulates the desire that many have to retreat to a "simpler life" of wholesome work and earned reward. It's also a magnificent parallel - in an industry that is so drenched in extreme, unquestioned violence, sex, anger, terror, drugs and "serious themes", this game is a rare retreat and opportunity to reset. It's a reminder that it's okay for games to be warm-spirited... and that's a sadly rare thing these days.
    • 74 Metascore
    • 90 Critic Score
    I went into Princess Peach: Showtime expecting Nintendo-quality filler. A game to pad out the year’s release schedule without being a particularly memorable effort by the company. Instead, we get a wonderful, playful and clever little game that allowed Nintendo to make Peach a multifaceted hero without needing to subvert all those years spent building this incredibly valuable character. This feels like it could be the start of another very valuable property for the company.
    • 73 Metascore
    • 90 Critic Score
    The ways in which TownCraft subtly nudges players in a certain direction is a great way of allowing creativity to flourish while still providing targets and a traditional sense of challenge.
    • 70 Metascore
    • 90 Critic Score
    Abyss Odyssey is a thematically deep game. On the surface it's a simple action platformer crossed with roguelike, but under that surface is a true rarity; a game made by South Americans that rejoices in South American mythology.
    • 83 Metascore
    • 90 Critic Score
    I haven’t been able to put this game down, though, because through its weaknesses, it is a clever spin on the basic idea of Scrabble, and thanks to all those items and board variations, a nearly endless variety to make each new game its own experience. It might not be the “level up” on Scrabble, I imagine the developers went into the project aiming to make, but they certainly have come up with something that is perfect to pair up with a coffee on a Sunday morning. And I do love my Sunday morning coffee games.
    • 80 Metascore
    • 90 Critic Score
    A wonderful combination of good game design and enchanting aesthetic direction.
    • 88 Metascore
    • 90 Critic Score
    I definitely don’t regret the download – even though my Switch is bloated full of titles, I can see myself always coming back to Downwell whenever I need to fill a short five to ten minutes.
    • 67 Metascore
    • 90 Critic Score
    While I don’t think Criminal Girls 2 goes anywhere near far enough to be the extreme Sadean experience that it clearly wants to be, at least we have a game that achieves something down that path. Art needs extreme experiences, and genuinely extreme experiences (aside from those laden with gore) are rare indeed in this industry. Kudos to NISA for not only taking a chance on the first Criminal Girls, but backing up its faith that people do appreciate this kind of experience by localising the second too.
    • tbd Metascore
    • 90 Critic Score
    Nurse Love Addition is subversive, intelligent, and quite beautiful. The Nintendo Switch has become quite the home for the VN, as we expected would be the case as the PlayStation Vita moved into legacy. These games are always a more natural fit for the handheld, and the Nintendo Switch's gorgeously large screen really does this one justice.
    • 69 Metascore
    • 90 Critic Score
    Curious Expedition 2 might not be too much of a step up from its predecessor, but then it also didn’t need to be. The original was already an excellent foundation in the way that it provided players with a challenging roguelike focused on exploring exotic lands and discovering incredible wonders. Now, with Curious Expedition 2, not only is that gameplay fine-tuned and refined, but the art matches the wonderous beauty that your characters are meant to be witnessing.
    • 62 Metascore
    • 90 Critic Score
    With Conception Plus you get a really wonderful, albeit uncompromising and traditional roguelike dungeon crawler, with all that that entails. That's not where the game's strength lies, though. Conception makes clever use of anime tropes and fan service to drive home social satire that's particularly pertinent to Japan at the moment, and only going to become moreso over time. It's by turns fun and silly, but it's also much smarter than you may have assumed from the box and concept.
    • 84 Metascore
    • 90 Critic Score
    Ultimately, that's what you want from a fighting game; something that anyone can pick up and enjoy on their terms. SoulCalibur VI offers an enjoyable story for people who want to get into the lore and characters, fanservice for people that like sex appeal in their fighters, as well as a blend of instantly accessible action and a learning curve for people that want to dig further into the mechanics of it all. Because it is so accessible and enjoyable, I suspect that SoulCalibur VI will become one of my most played fighting games, because it's just that versatile and enjoyable that I'll just default to it when I'm in the mood for a fighter (or looking to play with someone else).
    • 78 Metascore
    • 90 Critic Score
    AI: The Somnium Files is such a superior storytelling experience that its hit-or-miss puzzle action is hardly an issue. By turns witty, sharp, horrific, nasty, and even at times sexy, AI: The Somnium Files is one of those games that very few people will play, but an awful lot of people should. As far as the noir genre goes, it's every bit the example of it that Judgement is. Sure it has lower production values (and those anime fan service moments that a section of players just love to rip on), but it's also deeply intelligent, frequently hilarious, and impossible to put down.
    • 71 Metascore
    • 90 Critic Score
    Ultimately the success of Samurai Warriors 4 Empires rests on how well it has been able to merge action and strategy together, and while I feel this veers strongly on the side of action, compared with even the Dynasty Warriors Empires series, there’s still enough thinky stuff to do between battles to add nuance to the overall experience.
    • 74 Metascore
    • 90 Critic Score
    I wasn’t expecting to enjoy Ash of Gods: The Way anywhere near as much as I did. What could have been a big step backward from the bold and ambitious effort of the original Ash of Gods has instead become one of the most genuine efforts to push the burgeoning “deckbuilding card game” genre forward.
    • 80 Metascore
    • 90 Critic Score
    Ultimately the only complaints that I can levy against SEGA Mega Drive Classics Collection are that there is not quite enough icing on what is an admittedly very generous cake. With this compilation you’ll be getting 50 games at an absolute steal – and while some of them are historical curios that won’t be worth your time, most are fantastic.
    • 75 Metascore
    • 90 Critic Score
    Having too much of a good thing is the possibly the most forgivable flaw that hit too many games, and Patapon has the pick-up-and-play vibe going for it, meaning that you can always take a break from it if it starts to become draining. The only other issue with Patapon 2 is that the rhythms will get stuck deep into your brain, and it takes ages to push them out. And then you'll load up the game again and it'll be stuck all over again. It's just that charming, bright, and catchy.
    • 69 Metascore
    • 90 Critic Score
    Pokémon Mystery Dungeon: Rescue Team DX will be one of Nintendo's most niche titles of 2020. With that being said, I fall squarely into the Venn diagram that makes the target demographic for this game, so I loved every second of it. As a fan of Pokémon, Mystery Dungeon roguelikes, and whimsical, light-hearted, and wholesome art styles, Rescue Team DX clicked with me on every level.
    • 81 Metascore
    • 90 Critic Score
    I’m not sure why Square Enix has decided to become so prolific with the SaGa property. Three games in a single 12-month timespan is the most ambitious release schedule we’ve ever seen for it. But I’m also not complaining. SaGa has always been something of the forgotten child of Square Enix’s JRPG properties. With any luck, that’s changing now, and a whole bunch of people are going to realise just how good Frontier 2 here is for the first time.
    • tbd Metascore
    • 90 Critic Score
    This is a really enjoyable strategy game, and has so much room to grow that it's genuinely exciting. Adding additional factions and campaigns will add to the longevity of Fantasy General II, but even as it is right now, this is a near-perfect blend of tight, varied tactical action, gorgeous fantasy aesthetics and plenty of depth. It has been great to welcome a beloved classic back.
    • 85 Metascore
    • 90 Critic Score
    On the one hand, we’re talking about the game that is to Kojima what Dr. Strangelove is to Stanley Kubrick (i.e. the masterpiece in a resume that basically has no misses). Even considering how brilliant Death Stranding is, Metal Gear Solid 3 is just something special, meaningful, and important as a work of art. It’s hard to see how anyone could improve on it, so it didn’t really need a “remake” in the way some other titles do. On the other hand, this really isn’t a new game, and while it wouldn’t be fair to say the remake’s efforts were “lazy,” it’s also hard to shake the feeling that where the Silent Hill 2 remake was exciting by virtue of how new it was, this is just that game, that we’ve already played and loved to death, in a prettier dress. But hey, if you’ve somehow not played Metal Gear Solid 3 before, this is going to blow your mind.
    • 69 Metascore
    • 90 Critic Score
    Trek To Yomi is what happens when you’ve got a compelling creative vision, and build a game around it, rather than the other way around. Everything you see, sense and experience in this game contributes to the overall experience, with absolutely no fat or waste. It’s intense, dark, and unforgiving, but it’s also the kind of haunting experience that will stay with you for a long time to come. If Menchiari continues to work with the right developers, and continues to deliver to this standard, he’s going to be one of the all-time great video game artists.

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