Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 80 Metascore
    • 90 Critic Score
    The Escapists has not only everything I want in a game, but also everything I want in a premium mobile title. One price gets you everything: dozens of hours of gameplay that includes sneaking, crafting, grinding, and the snazziest orange jumpsuits you'll ever see. The port is incredibly successful, with both control schemes working well and being easily interchangeable. To sum it up, I love it. I love it so much that I'm going to stop writing about it to continue playing some more — I'm eyeing HMP Iron Gate and think I can bust our in record time.
    • 75 Metascore
    • 90 Critic Score
    Platforming is tight and varied, and the plot matches the lighthearted tone of the rest of the game. Shantae and the Pirate's Curse is a spirited little game, and by far the best 2D platformer on the PlayStation 4 to date.
    • 86 Metascore
    • 90 Critic Score
    Mario Kart World is magnificent. It features the tight and refined gameplay you expect from the series, a brilliant new Knockout mode, and such colourful energy and vibrancy that it was the perfect title to launch the console. I really didn’t think there was much else Nintendo could do after Mario Kart 8, but I stand corrected.
    • tbd Metascore
    • 90 Critic Score
    I can't recommend this game enough. It tells a cracking Shinto werewolf story, and the drama of the game's "courtroom" scenes are every bit as compelling as we've seen in the likes of Danganronpa and Lost Dimension. The presentation is a little on the pedestrian side, but don't let that put you off exploring one of the hidden gems of the genre.
    • 68 Metascore
    • 90 Critic Score
    Lord of Magna is pure comfort gaming. It wont dazzle you with its production values, nor will it break your mind over its philosophy or test your skills at JRPGs with its difficulty. Instead, just like the hero's obsession with adopting new people into his ever-growing "family," this is a game that you'll develop a deep and personal attachment to, because it was built with a purity of intention that is so rare these days, and tugs on the heart strings in just the right way.
    • 76 Metascore
    • 90 Critic Score
    Disgaea 1 is the one least likely to overwhelm people who aren't deeply familiar with tactics JRPGs and complex JRPG systems. For this reason, this remaster is the perfect entry point for the curious, and anyone interested in the history and heritage of Nippon Ichi's premier franchise will get a kick out of it too.
    • 68 Metascore
    • 90 Critic Score
    It’s refreshing to see a game tackle hard issues so earnestly, and I can honestly say this is a story which will stay with me long after playing.
    • 63 Metascore
    • 90 Critic Score
    You do also get to play around with photo modes and the like; Compile Heart play the fan service up to its maximum, and there are some little bonuses in there for people who already own the game on PlayStation 4. Really, though, there's not much to add above and beyond our review of the PlayStation 4 game; this is an almost surprisingly good port to Nintendo Switch, and thanks to those mobile roots it does feel like a game better suited for the comforts of a handheld than the "big screen" - the combat action lacks the sustained thrills for the big screen experience, but the dynamic twitch gameplay makes for the perfect commute killer.
    • 63 Metascore
    • 90 Critic Score
    While the core mechanics remain functionally the same, that (even more) exotic setting and (lesser known) time period, brilliant environment design and brief, but effective, narrative all combine to make something that offers just that little bit more.
    • 90 Metascore
    • 90 Critic Score
    Fez
    Phil Fish has forced me to put more thought into playing a video game than I would have initially liked, but I feel like a better gamer for it. I used to think that the joy of exploration and unbridled sense of discovery was lost to the games of consoles past, but Fez has not only proven me completely wrong, but it has given me hope for the future.
    • 80 Metascore
    • 90 Critic Score
    SEGA snookered itself a little with the original Puyo Puyo Tetris. The reality is that that game was so perfectly complete that whatever came next was going to feel slightly diminished because its core strength - the ingenious ability to combine two very different puzzlers in a cohesive manner - was no longer new and exciting. Puyo Puyo Tetris 2 does everything that original game did. It's every bit as charming, entertaining, and downright fun. The problem is, it doesn't have the same impact now, and if there is going to be a Puyo Puyo Tetris 3, the development team is going to need to come up with a new trick, else the prestige of the oddball crossover is going to start to fade.
    • 75 Metascore
    • 90 Critic Score
    Fate/Extella Link is a delight. It takes beloved characters from a beloved anime franchise, and then appropriates the Koei Tecmo Warriors gameplay structure with such style and panache that Koei should be taking some notes itself. If only the developers hadn't gone with the ham-fisted sci-fi elements. Fate doesn't need that stuff.
    • 82 Metascore
    • 90 Critic Score
    I’m really happy to see Cygames take the console adaptation of Shadowverse seriously and, rather than try and shovel a free-to-play thing on players, use this as an opportunity to broaden the appeal of Shadowverse, give the card game itself some context, and give fans the same kind of joy that they took out of Pokémon TCG all those years ago. With taut mechanics, a fun, light-hearted narrative, excellent production values and an almost obscene level of depth Shadowverse: Champions Battle is a genuinely impressive effort, and the best digital card game currently available on the Switch.
    • 80 Metascore
    • 90 Critic Score
    Olympia Soirée really is a distinctive and interesting visual novel, however. The Shinto themes and elements give it an entirely Japanese aesthetic and tone, and that's supported with just the most gorgeous soundtrack, filled with traditional instruments. The art and setting for the game are both impeccible, and while Olympia Soirée will put some players off with its harder, darker edges, this is ultimately a game that has something to say. Yes, sure, that means it's not always the feel-good romance that you might have been expecting from the screenshots... but wouldn't you rather a game that got you thinking? I know I do.
    • 92 Metascore
    • 90 Critic Score
    It's not the most artful, the most intelligent, or the most important, but it's certainly going to be the most spectacular. And I know for a lot of players out there, the spectacle is all that matters.
    • 80 Metascore
    • 90 Critic Score
    Ys Seven was already a solid experience and the upgrades that it has received for the PC make it even better. Like the Ark of Napishtim, bringing Seven over was a great idea as it continues Adol’s adventure for all those that never did either move to a console market or have the chance to pick it up back in the day.
    • 83 Metascore
    • 90 Critic Score
    Anno’s core strength is the cities that it allows you to create. Sometimes it does feel more like a puzzle game than a simulator, as you desperately try to figure out how to give your most demanding residents access to everything they crave. However, the satisfaction of doing it well is almost incomparable for the genre. I am a firm believer that simulation games, at their best, teach you about real-world jobs, processes, and social/cultural/environmental dynamics, whether that be flying a plane, driving a train, running a hotel or building a city. Anno does that, and it presents players with a vision for cities that will, hopefully, be the future of urban planning.
    • 85 Metascore
    • 90 Critic Score
    Cellar Door Games' Rogue Legacy is inherently hardcore and unapologetically retro. It's a game that should be marred by repetition, yet its careful blend of genres features such great variety and personality it's near impossible to stop playing.
    • 71 Metascore
    • 90 Critic Score
    Whether this release is testing the water for a return to the series, or it's just a dip into the library to throw out a release in January, Onimusha is one of Capcom's finest and least appreciated. Hopefully with this new version, creaky as it can be at times, the game (and franchise) finds some new fans. It would be great to have Onimusha and Nioh competing side by side to have the premier Japanese dark fantasy crown.
    • 79 Metascore
    • 90 Critic Score
    Most importantly of all, you really can ride the trains, and the game is absolutely gorgeous. About the only thing that would have made the experience even better is if you could jump off the train and explore the stations and cities that wouldn’t be developing were it not for you. That aside, the game plays beautifully, is perfectly comfortable with a controller, is expansive, and is both enjoyable and illuminating. Everything that a good simulation game should be, really.
    • 82 Metascore
    • 90 Critic Score
    I will say that I wish that Tom Clancy's The Division 2 had more to say. The thin story is not helped much by its characters and stands in sharp contrast to the intriguing setting and mission development. These tasks certainly provide more interest than the simple fetch-quests found in most games, and it is interesting that mission characters are often more interesting than those who help propel the primary storyline forward. Despite this concern however, just about everything else The Division 2 does is fantastic, and I have found myself logging back into it over and over again as I further explore what the game has to offer.
    • 73 Metascore
    • 90 Critic Score
    Warlock 2 is an incredible well crafted game that is easy to bury hours into. Like any other good strategy game it can take some time to find the right strategy that will suit your play style, but that process of discovery is what makes these games so enticing.
    • 79 Metascore
    • 90 Critic Score
    The only issue right now is that Wars and Battles, currently, is a download for a single campaign, and while there's enough content in the package to justify the price, the game's real value will only start to show itself as additional campaigns are added in.
    • 93 Metascore
    • 90 Critic Score
    Don't think of the game as a free-to-play one. It's actually very expensive if you want to be competitive, and so it's a premium game. It's worth it, but go in expecting it to be a big part of your gaming hobby going forwards.
    • 79 Metascore
    • 90 Critic Score
    Machine Games has taken an aged franchise and brought it into the current world of gaming, yet they’ve done so without compromising the core tenets that are at the heart of Wolfenstein’s identity. As competent as it is a shooter, The New Order elevates itself from your standard run-and-gun action game by crafting a world that is actually worth caring about, and it’s done so with a level of confidence that is worthy of commendation.
    • 83 Metascore
    • 90 Critic Score
    Aside from the occasional localisation foible, Death Mark is a magnificent example of how a more literary approach to horror can really work within the context of a video game.
    • 73 Metascore
    • 90 Critic Score
    As a character-driven bit of Final Fantasy fanservice, Chocobo Mystery Dungeon Every Buddy nails the bright, bubbly charm and joy of a good, humble JRPG. It’s the small moments where you get to simple appreciate Chocobo for the adorable character that he is that it’s at its best, and accompanied by the comfortably familiar and accessible dungeon crawling that it has, this is a relaxing, pleasant, joyful game, and I hope it sells brilliantly, so Square Enix can realise that this is one mascot that shouldn’t be put on ice.
    • 80 Metascore
    • 90 Critic Score
    Ultimately, Saviors of Sapphire Wings and Stranger of Sword City Revisited form a welcome package that’s sure to delight fans of dungeon crawlers. I like the way that Sapphire Wings’ moderate difficulty and focus on narrative serve as a good introduction before throwing players into the much more punishing Stranger of Sword City. I’m glad that Experience Inc.'s western partner, NISA, is seeing the value in releasing these niche games to a Western audience, and the added appeal of playing these games on-the-go is a plus for the genre. And speaking from a purely value-for-money perspective, you’re getting two full length, lengthy games for the price of one, and you’ll be happily dungeon crawling for weeks and weeks if you choose to pick this one up.
    • 80 Metascore
    • 90 Critic Score
    There is so much more that this game gets right than wrong. To call Tom Clancy's The Division 'just a shooter' is doing it quite a disservice. It has some elements of the genre, but it comes away more akin to an RPG when things are said and done, similar to how Mass Effect successfully blended genres and came out stronger than the individual sum of its parts. It lacks the amount of narrative control over the story that Mass Effect provides, but in most other respects The Division accomplishes the things it sets out to do. It might not be the textbook definition of fun, but the bleak world is interesting, the combat is engaging and I found progression rewarding.
    • 88 Metascore
    • 90 Critic Score
    I cannot in recent memory think of a game that has moved me as much as Ori and the Blind Forest has. The art style, soundtrack and design of the game are all breathtakingly beautiful. On their own they stand strong, telling the story of the forest and its destruction in a way that is more powerful than a text prelude could ever be. Together, they combine into something that feeds off each other to create one incredible game experience.

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