Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 60 Metascore
    • 90 Critic Score
    This is a beautiful, serene and relaxing experience and I loved every second of it.
    • 86 Metascore
    • 90 Critic Score
    It was a great game back when it was new. It’s a great game still. Strong narratives don’t age, and this one has a strong story to tell. Throw in quality port work that gives the art direction the detail and clarity that it really deserves, and Twilight Princess is a classic that has scrubbed up well enough to be a worthy Wii U title in its own right.
    • 75 Metascore
    • 90 Critic Score
    Whereas Five Dates was an essential quarantine experience in my mind (so was The Complex, filmed prior to the pandemic but oddly relevant), Ten Dates is an essential “let’s get back out there and get on with life” game. It makes me feel like maybe I still have the ability, hidden very deep down inside of me, to connect with people in person. The two games are on-par score-wise while presenting very different life experiences. In Ten Dates, the characters are all relatable on some level, and the way relationships progress feels natural. The Nintendo Switch handles it very well, and I’d imagine the situation is very much the same on any other platform. All in all: play it! You’ll fall in love.
    • tbd Metascore
    • 90 Critic Score
    Not every game needs to be infinitely replayable, though. Crawlco Block Knockers is perfect as a little diversion in-between bigger games, or because levels are short, it's the ideal time-filler. I would have said that it would be ideal to take on the commute, too, except that other people would most certainly judge you for playing this in public. It really is good fun though.
    • 81 Metascore
    • 90 Critic Score
    This game’s obvious new feature is its HD art, and, more than just being beautiful, the ability of this art to enhance the characters and world makes Shantae: Half-Genie Hero the most impressive take on the whole fantasy Middle East setting since the utterly brilliant Prince of Persia: Sands of Time.
    • 83 Metascore
    • 90 Critic Score
    Code: Realize is a beautiful visual novel, with a wonderful concept that is written wonderfully. It's a little short of the flash-and-bang, which means it's not the ideal introduction to the entire genre, but once you're settled in to the genre and can appreciate a visual novel for a quality narrative without needing full animation or "gameplay elements," it's hard to look past this one as a key example of the genre done well.
    • 72 Metascore
    • 90 Critic Score
    Let It Die is of exceedingly high quality for a free-to-play title; it’s dozens of GB in download size and looks and feels every bit an example of a higher-end game from Japan. It’s also far too reasonable on the microtransactions and asking players for money. It’s possible to speed up progress through the game by paying real money, or preserve a favoured character that's just perished but the incentives for doing that are low, particularly when anyone who is inclined to enjoy a roguelike is not going to have any issues with a grind, or re-starting games from scratch after a character dies.
    • 83 Metascore
    • 90 Critic Score
    For everyone else, there is nothing quite like Mount & Blade. This expansive, massive, deeply immersive blend of open world, open-ended RPG and medieval strategy might be the biggest time sink on the PlayStation 5, but it’s also one of the most rewarding. The stories of heroics and failures that you can write for yourself while playing this game are positively Shakesperean, and this is one of those rare times where failure is as entertaining as success, because there’s an excellent, emergent story in that.
    • 72 Metascore
    • 90 Critic Score
    I’m still surprised that Nintendo ever thought that there would be an audience for Yo-Kai Watch 2 in the west, but boy am I glad that they did.
    • 67 Metascore
    • 90 Critic Score
    Senran Kagura: Estival Versus is great fun, combining the rawest of Japanese-style raunch humour with a tight and mechanically sound combat system.
    • 78 Metascore
    • 90 Critic Score
    Tropico 6 does provide the much-needed stepping stones to advance the series. For a series which often gets continued updates or DLC, Tropico 6 is also with with a long and exciting future ahead of it. The developer has indeed created what sets out to be the definitive version of Tropico, and while there may not be ground breaking adjustments to the core of the series, at its core the series doesn’t need to be something else. The enhancements to the strategy side of the game are welcome, but really, it's the return of the satire that makes Tropico 6 such a delight.
    • 72 Metascore
    • 90 Critic Score
    The Great War: Western Front is an excellent way to learn something about the battlefields and conditions of a war that, let’s face it, is one we rarely learn much about these days. It’s always inspiring when developers take the time to be meticulous with their history games and aim to present something that doesn’t just entertain, but also informs.
    • 70 Metascore
    • 90 Critic Score
    I’m still surprised that Nintendo ever thought that there would be an audience for Yo-Kai Watch 2 in the west, but boy am I glad that they did.
    • tbd Metascore
    • 90 Critic Score
    It might only be a single game, and that game might only be a single hour’s play long, but people who have a genuine love for the history of video games owe it to themselves to pick this up. Trip World DX works as a museum exhibit and charming little curiosity, and there are far worse things to do for an hour than this.
    • 80 Metascore
    • 90 Critic Score
    It combines some of the finest production values we've seen on the iPad to date, with some streamlined, but truly entertaining empire strategy elements.
    • 69 Metascore
    • 90 Critic Score
    Eiyuu Senki is, of course, a very niche game, but it's a worthy one. Like Tears to Tiara 2 before it, it translates from adult entertainment into a "legitimate" game very well, on the strength of its strategy gameplay, and while you're not getting Shakespeare from the narrative, as long as you're able to enjoy these kinds of anime tropes, you're going to have a really good time with this one.
    • 83 Metascore
    • 90 Critic Score
    One thing you could never criticise about Coulombe’s work is that he has a great eye for detail and understanding about what “art” means in the context of video games. It’s the clever use of interactivity, the playful subversions of expectation, and freeform creativity that ensures that Look Outside will remain with you, coiled in your mind and puzzling you long after the computer’s put in rest mode.
    • 72 Metascore
    • 90 Critic Score
    Few games in the world are as multilayered in their appeal as Senko no Ronde 2. It’s positively exceptional, melding a fighting game into a 2D shooter then using that as the basis for a visual novel. That story goes on to become the fabric of every mecha fan’s dreams, featuring the best tropes of space operas along alongside more substantial commentary. It’s a pleasant reminder that story-driven games don’t need to rely on the RPG format.
    • 80 Metascore
    • 90 Critic Score
    It's now in its 20th year, but Ace Combat 7 shows that there's plenty of life yet in the series. Neither pure arcade, nor hardcore simulation, it straddles the line it needs to offer both a sense of flight and fast, furious dogfight action, even as it tells a cinematic and genuinely enjoyable story.
    • 82 Metascore
    • 90 Critic Score
    And that's the problem with reviewing 3D All-Stars. All three of the games have historical worth, remain highly playable today, and are ported competently enough that they work. You're not going to suddenly find Bowser unbeatable because bugs have trashed what was once a great game. However, this is Nintendo's most valuable property and mascot, and it's amazing that the company didn't do more with this package than they have here.
    • 86 Metascore
    • 90 Critic Score
    The action is fluid and the open world begs the player to experiment and explore. It's a sure fire sign that the people behind this new direction for Lara Croft really do know what they are doing, and the franchise is in good hands moving forwards.
    • 77 Metascore
    • 90 Critic Score
    Wrapped in the warm, happy colours and light soundtrack that it is, Dragon Quest Heroes is a genuine delight of a game. It's endlessly playable, both in short bursts and longer sessions, has a truly enjoyable cast of characters, and an infectious sense of humour. You might feel bad massacring entire family lines of slimes, but other than that I can't see anyone finding anything but joy from their time with this one.
    • 66 Metascore
    • 90 Critic Score
    The Shapeshifting Detective is proof that FMV titles can be done extremely well.
    • 81 Metascore
    • 90 Critic Score
    Rune Factory 4 is a delight. It's one of those heartfelt, earnest, and wholesome games that remind you that not everything needs to be dour, competitive, excessively violent, or deep. It's a game in which a blatant clone of Hatsune Miku (or a male character, I guess) grows turnips, bops monsters on the head (and then makes friends with them), and eventually gets married. It's sweet, I love it, and bring on Rune Factory 5.
    • 71 Metascore
    • 90 Critic Score
    This game is excellent. It plays nicely, has solid cultural resonance, and actually respects the player's time, as it's only around 20 hours or so in length (while not compromising on the narrative quality). This is easily one of my favourite games of the year, which is why I wanted to do something a little special in reviewing it.
    • 88 Metascore
    • 90 Critic Score
    I really do love Monster Hunter. I might be terrible at it, but to me, that's secondary to the fact that it's a gorgeous, authentic bit of Japanese art. It’s like a modern take on the philosophy of ukiyo-e. It might be aesthetically different – completely different, in fact - but the ideas, storytelling tradition, and sense of wonder and awe at the natural world all translate across. In many ways, Monster Hunter Rise represents the purest execution of that idea, and from my perspective that makes it the best game in the series to date.
    • 88 Metascore
    • 90 Critic Score
    I really wanted to see a bigger improvement from the original Super Mario Maker to this sequel. The features that Nintendo has added in are nice, but with only one additional game environment to play around with in Super Mario 3D World, Nintendo is underselling the own rich heritage that it has to work with. With that being said, anything that encourages people to create, rather than just consume, is a noble cause, and Nintendo has managed to build something completely accessible despite giving users absolutely everything they need to recreate any Mario level. That's surely the holy grail of the creator genre.
    • 83 Metascore
    • 90 Critic Score
    The ultimate concern with any rhythm game is whether the actions that the game is asking players to take (swipes, taps and so on) reflect the movement and mood of the music. Theatrhythm Final Fantasy: Curtain Call nails this, and makes for a music game that is both fun and rewarding. Especially for the Final Fantasy fans out there.
    • tbd Metascore
    • 90 Critic Score
    All in Abyss is exceptional. Sharp and very funny writing, is backed by a fast-paced, intelligent appropriation of poker. This is going to be one of my highlights of 2025.
    • 85 Metascore
    • 90 Critic Score
    The idea of a role-playing game built on the South Park universe is borderline genius.

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