Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Superola and the Lost Burgers
Score distribution:
3525 game reviews
    • 61 Metascore
    • 70 Critic Score
    In just about every way, Reynatis is a game that tries to reach well beyond what the team was perhaps capable of achieving. Which raises an interesting question: What to score it? I, personally would rather play something like this than the 99 per cent of games out there that copy off the “best practices” template of what has come before. Of course they’re more refined then Reynatis! But they’re just iterating on what already worked. Reynatis is a wild, chaotic mess that frequently loses sight of itself, but that’s the consequence of reaching for something different. Sometimes when people try this the ideas just don’t pan out as hoped. Reynatis is still very playable and the core gameplay is genuinely enjoyable. It might consistently fail to meet its lofty ambitions, but at least it tries, and as a work of art there is value in exploring what it does try to do.
    • 75 Metascore
    • 70 Critic Score
    The long and short of it is that Worms Armageddon is a classic, both within the Worms series and multiplayer gaming in general. While today it might seem a little barebones in terms of content, and the online multiplayer features are far too limited for a game that relies entirely on the multiplayer experience, as far as the playability goes it’s still off the charts, and one of the best games you can treat yourself to.
    • tbd Metascore
    • 70 Critic Score
    The Hokkaido Serial Murder Case: The Okhotsk Disappearance is a game I would recommend any ADV fan to try out, but even with the Yuji Horii pedigree, it needed more TLC on the localisation and marketing for it to truly make waves outside of Japan.
    • 85 Metascore
    • 100 Critic Score
    The Legend of Zelda: Echoes of Wisdom is the perfect Legend of Zelda game. Where Breath of the Wild and Tears of the Kingdom took the series in new directions, to the point that they're barely related to what came before them, Zelda’s first outing as a protagonist feels like it fits seamlessly in with the traditions of Ocarina of Time, Link’s Awakening and Link to the Past. Not only that, but Nintendo has built a gameplay system that is more whimsical and creative than any of those previous titles, making this a more complete and fully realised vision of what the series has always wanted to be. I desperately hope that this wasn’t just a one-off experiment, and The Legend of Link is here to stay.
    • 83 Metascore
    • 70 Critic Score
    It’s not that it needed to be longer, as it would outstay its welcome and short games are 100% fine by me, but perhaps some adjustable upwards difficulty, or breaking out the mini-games into their own unlocked sections – while they’re quite derivative, they’re well realised for the most part — or a way to encourage just a few more puzzle variant solves wouldn’t have gone astray here too.
    • 74 Metascore
    • 100 Critic Score
    I cannot say enough good things about Caravan SandWitch. It is a top-tier chill game. You can tell the instant Sauge steps foot on Cigalo: it’s especially calm for a post-apocalyptic planet, save for a massive storm brewing far out. The very few elements that didn’t work in my favour aren’t enough to even consider lowering my score for the game. That yellow van is instantly iconic the second you lay eyes on any visual of it. Caravan SandWitch has simple controls, colourful graphics, and oddly enough no sense of pending doom (despite Cigalo being on the edge of extinction.)
    • 78 Metascore
    • 80 Critic Score
    Antstream has won awards like “Heritage in Games” at the TIGA awards, and that best describes the quality of this platform. It’s a preservation library that gives players to play things that they would simply never come across, much less find a way to play. It might not be the “greatest hits” platform, yes, but if spending an afternoon wading through a library of obscure titles and trying things that alternate between happy discovery and dismal waste of time sounds like fun, then Antstream is probably something you’ll enjoy.
    • 78 Metascore
    • 80 Critic Score
    Tsunako’s art is, as always, gorgeous. The game’s a joy to play and hard to put down. It introduces some new (great) characters to the fiction while also giving me more time with Tohka. None of this is something to complain about. And the fact that it has finally been localised now suggests that perhaps, just perhaps, Idea Factory isn’t done with the series yet.
    • 94 Metascore
    • 90 Critic Score
    It’s not a game with a deep and rich narrative. Nor is deep in any particular sense. That’s not a criticism, it’s just that there’s not much to analyse based on how I usually focus on in my reviews. The game’s core quality is that it’s a whimsical, creative playground of ideas. We do need more of that in video games, and while the art style and overapplication of branding does deserve some reflection for what it implies about the relationship between video games, marketing teams, consumers and the idea that this is meant to be an art form, what is undeniable is that Astro Bot is worth every second you put into it.
    • 92 Metascore
    • 90 Critic Score
    Castlevania does seem to be a fading name in video games. Prior to Haunted Castle Revisited the last new Castlevania game was more than a decade ago now, and it was the dismal work that MercurySteam did on the series with Lord of Shadows. Castlevania Dominus Collection may well represent the last hurrah for a once powerful name in video games, but at least it reminds us of just how good this series could be.
    • 80 Metascore
    • 80 Critic Score
    Space Marine 2 is a game that will appeal to just about anyone who likes action games. This thing is fast, very furious, and intense. It doesn’t give you long to breathe between throwing more hordes at you, and thanks to that single-minded ferocity, in both single-player and multiplayer it’s a hoot. I don’t think it does a particularly great job of capturing the spirit and intent of the tabletop game and lore, but then again, whenever I was playing I was also having too much fun to care.
    • 76 Metascore
    • 70 Critic Score
    Visually, the pixel art style works well enough, and it helps on the Switch not being that complex a title so load times are minimal. Because your foes only respond after your attacks, there’s always time to stop and plan out shots around how each orb’s power works – once you wrap your head around that – and so it’s a pretty easy drop-in-drop out kind of game. Not everything needs to be a 100+ hour epic, you know?
    • tbd Metascore
    • 50 Critic Score
    The problem with Kairosoft games is that they’re inevitably good fun and even compulsive for a while. Once you sit down to one fresh you’re inevitably going to get hooked for a while, be that a few days or a few weeks. But soon after you’ll put it down and completely forget about it. You’ll come across it at random a few years later and then get very briefly hooked again, but again you’ll soon get tired of it. Kairosoft games are pure consumption, no meat, and while they’re fun – and this game is fun too (I hate coming across as overly critical of Kairosoft!) they are junk, and Doraemon deserved better.
    • 82 Metascore
    • 80 Critic Score
    As far as independent visual novels go, Celestia: Chain of Fate lands in that growing middle tier of visual novel. Sure it might not have the production values of an Otomate production, or even last week’s Famicom Detective Club by Nintendo. As with all genre’s there’s an A-tier, and Celestia isn’t quite there. Yet it punches far above the typical “indie” visual novel, too, thanks to its absolutely gorgeous art, the complexity of the branching narrative, and… well, the kind of writing that does make you want to see the inevitable CG when the very pretty girl and very, very pretty boys start smooshing lips and bodies together. Celestia is a very believable bit of fantasy romance, which is the point, and it’s one VN fans shouldn’t overlook, despite 2024 being quite a year for the genre.
    • 75 Metascore
    • 100 Critic Score
    It’s a bigger game than I was expecting. At around 50-60 hours at a reasonable pace, working through everything, it’s by far the largest Mana game ever produced. The fact that it doesn’t stop being a highly playable joy from the start right through to the end should be a good indication of just how beloved this one is set to become – it may even just unseat Secret of Mana itself. Visions of Mana might not be quite so genre-refining as that classic, but otherwise, this is the perfect representation of what Mana has always meant to represent.
    • 74 Metascore
    • 90 Critic Score
    To say anything else about Emio would be doing you all a disservice, as it’s a winding, twisting mystery that is best enjoyed unspoiled. If you did play the remakes of the first two Famicom Detective Club titles then you’ll get more of the same here, just with modern standards of writing. That alone makes it a much stronger experience, because the narrative in this thing is incredible.
    • 81 Metascore
    • 90 Critic Score
    Bakeru is a warm, delightful thing and one of the best non-Nintendo platformers that I’ve ever played. Admittedly I’m partial to it given that I love roaming Japan for all its little regional quirks and specialties, and I loved discovering the developer’s interpretations of them here, but even if you’re not attuned to the game’s cultural resonance, its relentless joy will surely prove infectious.
    • 62 Metascore
    • 90 Critic Score
    The good news is that now that Big Ant has nailed the look, feel and atmosphere of tennis and delivered a take on the sport that is genuinely impressive, there’s only really one thing left for them to focus on for ongoing updates and iterations. Far be it for me to ever suggest that AI is an easy part of game development, but if the Big Ant team can access enough historical records of how the professionals have constructed their games, understand where they target their shots, under what conditions, and where their games break down, then that massive roster, coupled with personality-based AI, would put Big Ant so far ahead of the competition that there’s no catching up. It’s a big data exercise, and it would be so especially worth it for the sport of tennis.
    • 68 Metascore
    • 40 Critic Score
    I admire a game that is willing to take a risk, and certainly trolling the people who believe that games should be mindless content that doesn’t challenge their intelligence with a “political idea,” is a creative risk I can admire. But beyond the initial amusement that I took from knowing that somewhere out there someone is absolutely fuming about this game on a forum or in a tweet, there’s actually very little intelligence in Dustborn. It’s also an experience that is so culturally specific that it probably shouldn’t have been a global release.
    • 61 Metascore
    • 80 Critic Score
    The original White Day is one of my favourite horror games. It’s clumsy and clunky, but it had the right energy and really had a lot of creative ideas going for it. I am disappointed that White Day 2 is relatively unambitious and struggles to have its own identity. It’s still an awful lot of fun and I much prefer it to the big action “horror” games that want to be action shooters with ugly monsters. While I found White Day 2 to be an admirable commitment to a more classical form of horror, I was just hoping for something with a little more impact behind it.
    • tbd Metascore
    • 70 Critic Score
    It’s very good that the Switch has Ticket To Ride, as it is a lovely, inoffensive, easy-playing board game. It’s as accessible as something like Risk, Monopoly, or Catan, but less luck-based and therefore far less frustrating than those other games. Marmalade is a highly competent developer and while the presentation of the game isn’t the most inspired, this is still going to be heavily in the rotation for multiplayer fun if your group has any interest in board games at all.
    • 73 Metascore
    • 80 Critic Score
    I can’t help but feel Rockstar’s classic videogame nasty, Manhunt, was a better attempt at critiquing the voyeuristic quality of reality television. It pre-dated reality TV as a genre, so it’s not explicitly about the subject, but the savage grimness in the way it turned snuff film production into entertainment certainly had something harrowingly poignant to say about what we, as people, will find entertaining to watch. The Crush House, meanwhile, is bright and fruity, and the sinister element that is meant to carry the subversion seems to be something more akin to something like “tee hee, we know this is a bit problematic, but we sure love reality TV anyway.” It makes sense that this is where the developers would land. We all know that reality TV should be critiqued even as we all have at least one example of it that we can’t help but watch. The developers have also made a genuinely entertaining game out of it. It would be ridiculous to criticise candy for being good at being candy. I think I’m just surprised that it didn’t have more substance because it seemed like it had all the potential in the world to be a grand dessert.
    • tbd Metascore
    • 100 Critic Score
    It’s amazing that a visual novel of the prestige and impact of Fate/Stay Night would be released almost without fanfare, but that’s what’s happened with this. I’m not sure we were even made aware of its impending release until a day or two before it landed. It’s the latest chapter in a game that has a long history of being a massively influential success despite the best efforts of everyone managing it. And I would argue that this tells you more about its raw quality than anything else.
    • tbd Metascore
    • 90 Critic Score
    I don’t have much else to say about Hakuoki on the Switch that I didn’t say in my review of the game all the way back on the PlayStation 3. It was wonderful then, it remains wonderful now, and thanks to the quality of the OLED screen the all-important art feels like it’s getting better with age. Hakuoki is like a fine wine and will forever remain worthwhile, no matter how many times it gets bundled up for a re-release.
    • tbd Metascore
    • 20 Critic Score
    Niche sports are difficult. Sports are always complex, demanding things to code, and everyone expects their favourite sport to get the FIFA treatment. That level of experience is just not possible with an audience as limited as Pickleball is. However, it’s not unreasonable to expect the game to at least try to look and feel like the real sport. PPA Pickleball Tour 2025 doesn’t even come close.
    • 81 Metascore
    • 90 Critic Score
    It’s impossible to experience everything that Natsu-Mon has to offer in a single play-through – much like how it’s impossible to get everything done that you want to over a summer. They’re always over too quickly. But then the very best way to play is to put Natsu-Mon down for quite some time afterward and let that one run through the game be your memory of it. This is something to be experienced, not played, and as far as emergent narratives are concerned, this is the best example of that I’ve seen in many, many years.
    • tbd Metascore
    • 60 Critic Score
    The New Denpa Men is a throwaway free-to-play game, but it’s not a bad time by any means and you’ll have a smile on your face while you play. Do I wish that Genius Sonority went the other way with Denpa Men and gunned for something of the scope of Dragon Quest proper? Yes, absolutely, and I think the inherent quirkiness of the series could work at full scale. But do I regret playing this? Not at all.
    • 74 Metascore
    • 80 Critic Score
    Cygni: All Guns Blazing is a SHMUP with some seriously high production values behind it. For a genre that is usually quite niche, seeing something that pitches higher like this is impressive. It’s not always perfect – the budget spent on the cut scenes was a noble idea that ultimately misfired – but once you’re into the thick of the swirling maelstrom of activity, it’s hard to be disappointed with what the developers have achieved.
    • 75 Metascore
    • 80 Critic Score
    There is a new Tokyo Xanadu on the way, ten years after this first one was released. Whether you’re playing this for the first time, or taking the opportunity to refresh yourself before enjoying the new one, you won’t regret spending time with this new localisation.
    • 73 Metascore
    • 80 Critic Score
    Earth Defence Force 6 is pure fun distilled into a video game and it is impossible to put down. It’s based on B-grade sci-fi, and is B-grade in every way itself, and I would take that over over-produced, self-important, vapid blockbuster nonsense any time.
    • 85 Metascore
    • 90 Critic Score
    It’s a little annoying that so many people will play Kunitsu-Gami: Path of the Goddess and not then take it upon themselves to learn something about where the game comes from. To suggest it’s an “action tower defence” game is doing it a disservice. No. Kunitsu-Gami: Path of the Goddess uses the action tower defence mechanical framework to share something an authentic and meaningful interpretation of Kagura through the video game medium. Capcom previously did something similar with Okami, only to have people limit it to a “Zelda clone.” But just as Okami had something sincere to say about Japanese spirituality, so too does this game. Hopefully, at least some players are inspired to learn where this game comes from.
    • tbd Metascore
    • 90 Critic Score
    To be very clear here: This version of Rogue is a faithful port of a game that is around 40 years old at this point. That was three years before the original NES version of Final Fantasy (not the remakes), and even then this version is a graphical overlay over a game first released even earler, back in 1980. Rogue is very (very) close to the very first RPG ever made, and there is no way that this port is for anyone but the (very) nostalgic. At the same time, Rogue is such an influential game that the basic idea of it continues to power a significant chunk of modern releases. If you can find a way to enjoy how primitive it looks and the relative simplicity of its systems by modern standards, Rogue holds up almost shockingly well.
    • 70 Metascore
    • 60 Critic Score
    It’s only around 14-20 hours from go to final blow, depending on how frequently you need to repeat boss battles, and that feels about right. Flintlock isn’t a majestic epic in the vein of Elden Ring, and nor did it need to be. This is a nicely streamlined, elegant, and focused Soulslike, with an interesting setting to explore and some excellent, refined combat. This is a tough genre to get right, and the developers, in realising their limitations, have not over-extended themselves. The result is very playable and enjoyable.
    • tbd Metascore
    • 70 Critic Score
    I can’t help but feel that B-Project: Ryuusei*Fantasia would have benefitted from an approach more like Jack Jeanne, with its “Princess Maker”-like daily management of activities to train the group, but as a straight-up visual novel, this checks all the boxes with colour and panache. It’s a good addition to the B-Project project by Mages, and good on PQube for localising something with as narrow interest in the West as this.
    • 73 Metascore
    • 70 Critic Score
    Nintendo World Championships: NES Edition feels like a release schedule filler. While the multiplayer features are robust, they’re hardly innovative, and really it’s just a package of sliced-up classic games with a timer attached to them. I’d never call a game development project “lazy,” because they’re not, but the minimum work has gone into this, and while it will become a competitive obsession for a small minority, there could have been so much more done to draw in a much broader audience and really celebrate the deep heritage of these games (as well as Nintendo in facilitating competitive play).
    • 73 Metascore
    • 60 Critic Score
    Ultimately, the best way to play Teenage Mutant Ninja Turtles: Splintered Fate is in exceedingly short bursts. As a “switch your brain off and button mash” kind of experience it works and in so closely emulating Hades it is inherently entertaining. But it’s also soulless and draining to play for longer than a half hour here or there. It doesn’t even work as TMNT fan service since it behaves more like Hades. It is, simply, a pastiche that is simultaneously a decently made game but also a very bad creative work. If only the games industry were better at using the language to grapple with stuff like this.
    • 58 Metascore
    • 70 Critic Score
    Any single run through of Princess Maker 2 Regeneration is just a few short hours, making it very moreish, especially given that the sheer number of endings it is clearly designed around replay value. You’ll probably want to use some kind of guide to get all those endings, as the game does nothing to indicate how any of them are unlocked… but then again, perhaps the spirit of experimentation is what you’ll love most about this. As a stat-based simulation sandbox, there’s a lot of joy in this trip through Princess Maker nostalgia. But given how difficult it was to effectively modernise this classic, perhaps it is time for a new title in the series. The last one was released back in 2007, and there’s a lot of creative opportunity that this series is now leaving on the table.
    • 90 Metascore
    • 100 Critic Score
    It’s incredibly frustrating to review a game like Tsukihime, because there is just so much to dig into with its narrative and thematic depth. I want to pull this thing apart piece by piece and examine the characters, dynamics, and brilliant use of language, that the need to avoid spoilers means that I can’t really talk about it. All I can say is that there is so much depth and intensity to the narrative that it works as a piece of literature, and for this remake that’s backed with utterly gorgeous art and presentation that pushes to the very boundaries of the visual novel format. It is such a good thing that we finally have this masterpiece on our Switches, easily accessible and wonderfully translated.
    • tbd Metascore
    • 60 Critic Score
    It’s still a lot of fun, don’t get me wrong. I’ll be playing this with my brother for our weekend gaming catch-ups for quite some time, there are already lengthy periods where there is not a single online game of Machi Koro With Everyone available, and you can be sitting in a lobby that you’ve created for 10 minutes just to get a group to join randomly (in a game that is less than a week old). Given that, it’s unfortunate that the party game flavour makes it less viable as a long-term single-player experience. I love it, but at the same time, Machi Koro With Everyone is an almost excellent adaptation of a brilliant board game that made one very big, unforgivable mistake.
    • 81 Metascore
    • 100 Critic Score
    Trails Through Daybreak is a new starting point for a new, epic arc (with the second chapter already out in Japan). By the end of it, I was not only invested in the new characters and contribution to the Legend Of Heroes history that was being created through their actions, but I wanted to go back and replay all the rest of the games in this series all over again. More than a single game, The Legend of Heroes is an expansive project, and it’s inspiring every time I get to play one.
    • 70 Metascore
    • 90 Critic Score
    Kamaeru: A Frog Refuge is a delightfully charming, remarkably in-depth eco-management sim. I figured it would be a pretty chill game with some intense parts of difficulty for me because that’s where I’m at these days. What I got was better than anything I expected. It’s not confusing, there is very little stress involved, and it is easy to get lost spending hours at a time meeting new frog friends and saving the wetlands. The expansive help section is especially appreciated. The game goes at the pace you choose. It was actually so overwhelmingly chill it was a bit easier to overlook some of the parts I did struggle with.
    • tbd Metascore
    • 80 Critic Score
    Battle Cats has endured, successfully, for many years now for a very good reason. It doesn’t seem to matter how many times you play it on different platforms, either. You pick up a “new” version of it, such as with Battle Cats Unite here, and you get lost in it all over again. If that’s not classic, then nothing is, and now it has multiplayer.
    • 80 Metascore
    • 80 Critic Score
    If you take Radiant Tale – Fanfare! as professional-grade fanservice to simply have fun with, it’s difficult to be disappointed with it. After all, as I noted with Radiant Tale, this is one of Idea Factory’s more charming and enjoyable visual novels in recent years, and as the saying goes “a little is good, and more is better!”
    • tbd Metascore
    • 100 Critic Score
    Love & Country has been written by a women-led team, and that different perspective gives the sensuality and sexually charged scenes a very different tone and texture. To be clear, it’s very, very sexy, and frequently so. It’s not explicit, per se, but the way it tantalises the imagination it may as well be. I would suggest that this is probably the sexiest game that you’ll play that isn’t outright pornographic, but the different authorial perspective in how it’s written is appealing, and interesting. And so, so goddamn sexy. Given that this is an otome game, and whatever the rest of the context is, the ultimate purpose of it is to give players the opportunity to squish characters together like they’re playing make-believe makeout between dolls, the writing here is pitch-on perfect for the genre.
    • 77 Metascore
    • 80 Critic Score
    For a series that has struggled to recapture the lightning-in-a-bottle magic of that first title from a few decades ago, it’s great to see that with Super Monkey Ball Banana Rumble the developers have landed on what might be a strong future direction for the series. Banana Rumble in itself is a little undercooked overall, but it’s still pristine Monkey Ball action, backed by manic good fun multiplayer, and hopefully will be backed up with a second game that more completely executes on the potential.
    • tbd Metascore
    • 80 Critic Score
    Thistlemire is a weird, strange, and beautiful little thing. It serves a niche within a niche within a niche, but if you are curious to see how an RPG combat system could be alchemised into an unforgiving yet rewarding puzzle game, then this is going to intrigue and fascinate, and you may even fall totally in love with it.
    • tbd Metascore
    • 70 Critic Score
    An enjoyable, if generally uninspired city builder and light-touch RTS. It’s pretty to look at, has a comfortable, laid-back vibe, and aside from wrestling with the controls, is an easy-playing experience that you can tune out to. It ticks all the boxes and leaves you wanting nothing, even if, after a few weeks of solid play, it will then be buried in the Steam list to gather virtual dust.
    • tbd Metascore
    • 70 Critic Score
    Overall, C.A.R.D.S RPG: The Misty Battlefield is a brilliant idea and, mechanically, it’s executed well. But it’s also hard to shake the impression that this is just the first iteration of the idea and that a sequel, while unlikely, would be all the developer needed to really elevate this concept to become something special. As it is, though, it’s a very fine time waster, and, personally, my favourite application of the Slay The Spire style of deckbuilding roguelike yet.
    • tbd Metascore
    • 50 Critic Score
    Monolith is made by people who love the genre, and has clearly been made for people who love the genre. I cannot fault the intent or the effort that has gone into it. It’s beautiful, most of it is genuinely intriguing, and it’s filled with classic puzzle design that the genre’s biggest fans must surely be missing for long stretches of time these days. If only the onboarding in the first hour wasn’t such a poor start, and if only that ending wasn’t such a rug-pull, this could have been something memorable.
    • tbd Metascore
    • 90 Critic Score
    Aside from the drop in technical fidelity, the Switch port of Xuan-Yuan 7 doesn’t miss a beat, and it’s actually one of the more impressive action RPGs on the console. I do hold out hope that eastasiasoft and Softstar can achieve a similar miracle with Sword & Fairy Together Forever, because that’s on another level entirely and is genuinely one of the finest releases this generation, but having Xuan Yuan VII on the Switch is a big box ticked.
    • 87 Metascore
    • 100 Critic Score
    Just as Persona 5 Royal added something meaningful enough to actually be worthwhile, without being a full sequel or changing anything that people liked about the first game, Shin Megami Tensei V: Vengeance really does deserve the moniker “ultimate version of the game.” You’re going to need a ridiculous amount of time to play it (again), but if you enjoyed it on any level the first time around, you’re going to love what the development team has done to it this time.
    • tbd Metascore
    • 70 Critic Score
    It’s fast, furious, and often frustrating. Slave Hero X is what it wants to be, and in principle, there’s nothing inherently wrong with that. It’s just that Slave Hero X also does little to stand out within its little niche. The original is a cult classic, and perhaps this will be too, especially among the collectors for the new physical edition. If I were a betting person, however, I’d be inclined to argue that it will be simply forgotten.
    • tbd Metascore
    • 80 Critic Score
    The appeal of Democracy 4 is pretty obvious – it’s for anyone who has an ideological interest in politics and is interested in seeing how their ideology would actually play out and how they would perform as a leader. It’s not perfect, of course, and certainly not training to become a real politician. It’s also not a game for someone who only has a pragmatic interest in politics. It’s really not fun trying to envision how you would actually lead a nation versus how you would aspire to if you could be completely uninhibited in power. But it does get you thinking about political policy and ideology and, if nothing else, if you play well you end up with a screenshot proving that you could achieve what Che Guevara could not. And that *is* fun. I’ve done that. You can all call me Dee Guevara now.
    • 77 Metascore
    • 90 Critic Score
    I appreciate Yeo for being willing to put himself out there, put the art ahead of the commercial best practices, and craft something that is eccentric, nuanced, and even profound. Fading Afternoon isn’t an “entertaining” game in the traditional sense, but it’s a powerful one that will leave you reflective and pensive by the time you put it down. The games industry needs more people like Yeo.
    • tbd Metascore
    • 70 Critic Score
    Five Memories Spent With You doesn’t hide why it exists – you’ll see your favourite girl (and all her sisters) in their bikinis within the first hour, but what you’re really building up to is the wedding dress scene. It’s quite sweet when it comes.
    • tbd Metascore
    • 80 Critic Score
    Memories of a Quintessential Summer is the more “game-like” one. The concept is simple – the protagonist and his harem decide to relax on a tropical island that the girl’s father owns (oh, yeah, he’s absolutely filthy rich, by the way – that’s a major plot hook). Unfortunately, once they get there a typhoon comes through and strands them. What was meant to be a short weekend becomes a two-week imprisonment until a rescue boat can get to them, and they just don’t have enough supplies to last that long.
    • 59 Metascore
    • 50 Critic Score
    I understand why the developers set Crown Wars: The Black Prince during the Hundred Years War. It’s a compelling era of European history and you inherently want to play it. It got me playing a game I otherwise would have glossed over because of the promise of its theme. The problem is that once you have someone’s attention this way, you need to deliver on what you’ve promised them. Crown Wars doesn’t quite get there and fails to fill the void with something memorable.
    • 75 Metascore
    • 90 Critic Score
    There’s not much else I can say, given that any commentary on the story would be a spoiler to the first game, and as much as I can breathlessly enthuse about the aesthetics and presentation, that’s something you’re going to have to see to get a feel for just how well it works despite being so eclectic. Cupid Parasite: Sweet and Spicy Darling is a sequel to a game you should play before it. But it’s also a game you really should play, because it is the most artfully unique and downright entertaining otome visual novel out there. Sweet and Spicy Darling is more of the same, and that’s all it needed to be.
    • 79 Metascore
    • 100 Critic Score
    Duck Detective: The Secret Salami is a delightful, wonderful little game. My life is better for the joy that it has injected into it and there’s not a thing about it that I think the developers could have done better.
    • 82 Metascore
    • 90 Critic Score
    This was a really nice treat for Koei Tecmo to drop onto Steam out of nowhere. It’s a well-optimised port, and it plays as well as it did a decade ago. With Koei Tecmo revisiting its backlog like this, I hold out hope of being able to play Samurai Warriors 3 again at some point.
    • 88 Metascore
    • 90 Critic Score
    It’s rare for a game to be quite this timeless, and thank goodness it hasn’t been lost to the GameCube platform and now people can discover or rediscover it on modern hardware.
    • 72 Metascore
    • 80 Critic Score
    The authentic Taiwanese ghost stories, an intriguing university campus to explore, and a fun – if B-grade cheesy – cast make The Bridge Curse 2 well worth your time. There are also some genuinely memorable monsters and eye-opening scenes. This is one of those super-niche horror games that you’ll be glad you discovered.
    • 76 Metascore
    • 80 Critic Score
    So many parts of Read Only Memories: Neurodiver make me happy: the sound the Neurodiver makes plus its cute little tentacles, a purple heroine, spunky personalities, and a good mystery make the game easy to pick up and enjoy. Players can add a layer of philosophy to the game by digging into the moral questions posed through the narrative, or stay at the surface level. Either way is good. The learning curve is more than reasonable. A lack of accessibility options (including text and control settings) is a bummer, and not something to be overlooked. Still, Read Only Memories: Neurodiver is a phenomenal psychic mystery game. It’s one I plan on returning to soon.
    • 61 Metascore
    • 70 Critic Score
    I went into QUALIA expecting it to be a fairly run-of-the-mill big boob fanservice game. And in some regards it is. It’s not really breaking new ground on how these stories are told. On the other hand, the subject of the game is inherently interesting and highly topical, and while the presentation is very familiar, it’s exactly what the target audience likes to see. It’s also an impressive example of how to build a visual novel on a minimal budget without needing to make concessions to the goals of the project. The android at the heart of QUALIA might not be my idea of the ideal love robot, but I certainly enjoyed the opportunity to learn more about her here.
    • 58 Metascore
    • 80 Critic Score
    Neptunia Game Maker R:Evolution is an admirable effort to find a way of introducing more characters and an all-new plot-line, while also in some ways going back to the fundamentals in terms of storytelling and structure. I do wish the Idea Factory people would give up on this action combat system when the turn-based approach was less obviously affected by the budget, but the usual gorgeous fanservice art and antics of the characters kept me smiling throughout.
    • 74 Metascore
    • 100 Critic Score
    The fact that El Shaddai has been remembered as a cult classic (albeit with a fleetingly small cult) that has never been replicated, while its immediate peer from a decade ago has been relegated to the deep collective memory of “content that was kind of fun, I guess, but I have new toys to play with” highlights which of the two we, as a collective, should be trying harder to encourage more of. We need to stop acting like “complexity” (i.e. some abstract ideas and the occasional metaphor) is an inherent flaw.
    • 79 Metascore
    • 90 Critic Score
    I typically give visual novels with poor localisations 1/5. After all, the exclusive point of the game is to share a story and if the localisation is bad it has failed in that task. The score I’m giving The Hungry Lamb: Traveling in the Late Ming Dynasty should highlight just how disappointed I am by the localisation, because this could have very easily been one of the most powerful stories in video game history.
    • 71 Metascore
    • 80 Critic Score
    I am the target audience for Demon Slayer: Sweep The Board in that I’m both a Demon Slayer fan and the three Mario Party titles on the N64 Virtual Console on Switch are (by a significant margin) my most played titles on it. I got everything that I expected out of this game and had a lot of fun with it right throughout. In fact, with Mario Party itself in a weird kind of limbo of diminishing returns of late, perhaps we do need a new property to pick up the baton.
    • 76 Metascore
    • 90 Critic Score
    I’d be doing everyone a disservice if I sat here and said that Emerald Beyond was for everyone. It isn’t. It isn’t even close to everyone. It’s a JRPG made for the most hardcore, veteran JRPG fans. Specifically, it has been designed for a very specific kind of JRPG fan who, firstly, loves things that are genuinely different. Secondly, its for JRPG fans that like complex, textured and nuanced combat systems that reward people who are willing to tinker and learn them, and punish those who don’t. For a niche within a niche within a niche, SaGa Emerald Beyond is the kind of game that the new, “improved” blockbuster Square Enix hates, but if this really is the end of this series, at least it’s gone out having delivered the full promise of what SaGa has always stood for.
    • 60 Metascore
    • 90 Critic Score
    This is a beautiful, serene and relaxing experience and I loved every second of it.
    • tbd Metascore
    • 60 Critic Score
    For a collection that will only ever appeal to a very limited niche, the Epyx Collection does a decent job of making those games playable on the Switch, but a terrible job of celebrating them. The only way this thing had a chance was to go the full virtual museum tour, and they completely missed that opportunity. As it stands, most people will buy this, play it for five minutes to remember the console they lost to the garage storage boxes decades ago, and then move on.
    • 71 Metascore
    • 70 Critic Score
    It’s unfortunate that Sand Land isn’t quite up to the standard that one of Japan’s all-time great artists deserves. It’s not that it’s a bad game. It’s very entertaining, especially when you start messing around with the tank battles. It’s just nothing more than a well-made licensed tie-in, something that you’ll forget soon after you play it, and never feel the need to return to. It really does look great, though. Akira Toriyama is going to be missed.
    • 81 Metascore
    • 80 Critic Score
    In so many ways Stellar Blade comes across as reactionary. It’s a rejection of the way that modern games aim to be accessible with crystal clear wayfinding, easy-to-solve puzzles and an easy mode that plays itself. It’s also a rejection of the idea that video game characters should be humanised and “realistic”, instead opting for the mannequin look with hyper-idealised femininity. It resolutely refuses to be profound or meaningful, or be anything other than a wildly entertaining video game. It’s all exceptionally well made and achieves everything that it sets out to, and it’s a genuinely good experience. The developers have totally successfully delivered what they intended to but it is also fascinating that Sony of all companies chose to pick it up and publish it, because more than anything else Stellar Blade feels like a response to everything that Sony has been driving towards over the past decade.
    • 67 Metascore
    • 80 Critic Score
    You’ll need to love old school dungeon crawlers like Wizardry to get much out of these games, and if you do like those kinds of games you know that you’ll love these (and you would have likely played them on the PSP before anyway). There’s nothing wrong with any of this. It’s pure comfort food for the genre faithful, and it’s a particularly generous and well-layered slice of cake.
    • 61 Metascore
    • 90 Critic Score
    There aren’t too many truly authentic games set in Australia, made by Australians, telling Australian stories. Broken Roads is one, and it is one of the most different and interesting games you’ll play this year on that basis alone. Yes there are more refined RPGs out there, but none of those will take you on a crash course through Australian mannerisms while delivering a compelling narrative of human resilience, community, weakness and savagery.
    • 55 Metascore
    • 70 Critic Score
    Sker Ritual would have been easier to get along with if it had its own identity. It plays well and is genuinely entertaining, but if the developers are going to treat their work as a totally transient effort to exploit and leap on the money train, then I’m going to treat the game in-kind. The creative vision behind this game is so shallow and unformed that the game will be forgotten in a few years.
    • 78 Metascore
    • 80 Critic Score
    The way the video game industry treats World War 2 is terrible. Headquarters: World War 2 is a good, fast-moving and tactically interesting strategy game. But it is yet again treading over the same selective memory of World War 2, and doing so without a critical or contemplative eye. As well-made as it is, it’s not really doing much to help it stand out from the million other WW2-based games where you get to shoot Nazis as American and British soldiers.
    • tbd Metascore
    • 70 Critic Score
    Game developers, I am begging you. If you want to place your game within a literary or cinematic genre, then, by all means, do so, but understand what that genre is about, first. Cyberpunk is not an aesthetic with angry robots, neon colours and body modifications. Cyberpunk is a warning against alloying corporations and the political elite to take technology and leverage it for their gain over the good of humanity. If your game doesn’t have that message at its core, you’ve missed the point of the genre.
    • tbd Metascore
    • 70 Critic Score
    There might be just a handful of people that this kind of experience would appeal to, but for that audience, it is enormously appealing. If you enjoyed the remakes of Famicom Detective Club that Nintendo published a few years ago, or have fond memories of stumbling your way through Shadowgate or Déjà Vu, then both this game and its predecessor are made specifically for you.
    • 79 Metascore
    • 90 Critic Score
    Tengoku Struggle: Strayside is an intelligent and well-argued visual novel that has a worthwhile point to make. In a world that is steadily losing tolerance and becoming more extreme in the process, a gentle reminder that perspectives do differ and absolutes are rarely as cut-and-dry as they seem is a worthwhile message. While the game does assume that its audience is Japanese, and some of the cultural quirks and historical personas might throw players, the heart and soul of the game translates beautifully.
    • tbd Metascore
    • 60 Critic Score
    While Outward is certainly a port with limitations due to the platform, I’m not entirely sure I would have enjoyed it any more on any other console. Yes, there is a joy to being dropped in a big world and left to carve your own journey through it. Outward is a fundamentally appealing experience. The problem for Outward is that there other games that have done that with much more soul.
    • 83 Metascore
    • 80 Critic Score
    Cozy means something different to everyone. For me, a cozy game is about a welcoming atmosphere, no death, and a slow pace. That description fits Botany Manor to a tee. The world is so lovingly crafted, the grounds so abundant and colourful, that I’d like to stay there forever. I have screenshots of every room I’ve been in because they are perfectly decorated from every angle. The logical puzzles require careful observation (and sometimes backtracking once or twice) yet are somehow simultaneously quite straightforward. Botany Manor is exactly the kind of cozy puzzle/gardening sim that I’ve always wanted, save for a couple small bothers. I’m already eagerly anticipating my return to the manor.
    • 71 Metascore
    • 60 Critic Score
    The Gap is in an intriguing and compelling idea. Unfortunately, it’s underdeveloped, and structured in a way that undermines something critical for any psychological thriller: if you’re not connected to an invested in the characters, then you’re not going to care about what they’re going through enough for it to chill you. The Gap also comes across as something that is badly trying to be analysed in intellectual terms, but fails to land on a distinctive theme that it can call its own. It’s great to see projects like this, from a games-as-art perspective, but it’s not one of the finest examples of that, either.
    • tbd Metascore
    • 70 Critic Score
    I’m going to get dozens of hours of play out of Cricket 24 on Nintendo Switch, of that I’m sure. I am very disappointed in how the development team has gone about optimising the game down to fit on the more modest hardware, and the portability of the Switch has to be a major selling point for you to go for this version over the objectively superior console versions. But it’s still Cricket 24 on the go, and that’s a critical hit right to my weak spot.
    • 71 Metascore
    • 90 Critic Score
    As a 15th anniversary celebration of an incredibly marginal series here in the west, but a far more popular one in Japan, the Touch Detective 3 + The Complete Case Files collection is just blindingly good value. Each game combines classically entertaining and surrealistically funny point-and-click mechanics with memorable characters and some delightfully eccentric moments. This is in so many ways a perfect example of the heart and soul of Japanese game development.
    • tbd Metascore
    • 70 Critic Score
    Violet Wisteria is very transient, ultimately. It is enjoyable, yet also forgettable. Once you get into the groove with the triangle combat system, the pseudo-puzzle quality to the platforming will keep you on your toes and get you to think about movement and combat in a different way. It’s a clever quirk and the developers have implemented it well. The art in the cut scenes is also gorgeous and I’d like to see the developers expand on this character and her world in a visual novel or similar. However, the platforming itself is clumsy, the effort that went into the visuals in the cut scenes is not reflected in the gameplay, and ultimately Violet Wisteria is only going to appeal to the hardest of hardcore retro platforming fans.
    • 65 Metascore
    • 80 Critic Score
    Played in short bursts, Legend of Legacy is a stunning-looking JRPG for the genre’s nostalgic. The clean, functional turn-based combat, combined with straightforward objectives and smooth flow through the adventure make this one best played in short bursts so the lack of narrative can’t drag on the all the other positives in the experience. Play it on those terms, however, and its charms will never fade.
    • 74 Metascore
    • 90 Critic Score
    I went into Princess Peach: Showtime expecting Nintendo-quality filler. A game to pad out the year’s release schedule without being a particularly memorable effort by the company. Instead, we get a wonderful, playful and clever little game that allowed Nintendo to make Peach a multifaceted hero without needing to subvert all those years spent building this incredibly valuable character. This feels like it could be the start of another very valuable property for the company.
    • 76 Metascore
    • 90 Critic Score
    While it is an open world game and therefore part of a tired and tiring genre, Rise of the Ronin makes it worth sticking with, thanks to incredibly strong historical fiction storytelling. With any luck, it will inspire some people to learn the more factual side of the era and, hopefully from there, come to a better understanding about where modern Japan came from. Despite being relatively recent, the Boshin War is a relatively under-utilised period of Japanese history, and Rise of the Ronin acts as a good introduction to it. Like with any historical fiction, the emphasis is firmly on the “fiction” side of things, but Koei has done a superb job of depicting the dynamics, tensions, conflicts and personalities of the era, making it as good an introduction to the era as any.
    • 86 Metascore
    • 90 Critic Score
    Dragon’s Dogma 2 is going to be the most ambitious game that you play for quite some time. It’s truly spectacular for its scope and the many multifaceted dynamics that ensure that nothing about it, at any point, becomes routine or rote. It’s also frustrating, archaic, and a mess in so many other ways, but the developers left nothing on the table in making this, and it’s hard not to admire such brazen creativity.
    • 63 Metascore
    • 90 Critic Score
    It’s really nice to have Alone in the Dark back in form. And for it to have its own identity. After being such a pioneer, this series has spent so long chasing the horror genre popular trends and trying to read the lowest common denominator that it became little more than a pale imitation of other good ideas. It’s genuinely nice to have something that heads in its own direction, and is comfortable in providing a taut atmosphere and a focus on a chilling narrative rather than visceral scares. You could call it “quaint,” but I like to think of it more like a game Stephen King would like to see rather than another cash-in from the Saw writers.
    • 70 Metascore
    • 60 Critic Score
    I’m not the world’s biggest fan of Contra in the first place, but I’ve always admired the series for challenging and inspiring so many players over the decades. Likewise, I understand what WayForward’s done with this remake of the original. I appreciate the effort to try and find a broader audience. But if that was the goal they should have properly built the game around that kind of experience, rather than half-measuring it and then giving players the ability to just ignore it all. The complete lack of confidence in actually following through with whatever creative vision WayForward took into this project, unfortunately, leaves the entire experience feeling soulless.
    • 89 Metascore
    • 100 Critic Score
    I have to go back to 2018 and NieR Automata (wow… that was six years ago now) to think of a game that has stunned me quite as much as Unicorn Overlord. That’s not to say I haven’t loved plenty of other games in the interim, but I’ve been waiting for a sequel to Ogre Battle 64 for 25 years now, and this delivers. I am so glad that Vanillaware was the developer to see the opportunity, because no other team in the industry has the talent to do something like this.
    • 81 Metascore
    • 100 Critic Score
    It’s a delightful experience that shows the value of proper narrative scripting in games, building on the Moomin world rather than just using it as a prop for yet another tired tie-in genre game.
    • 81 Metascore
    • 70 Critic Score
    Platformer purists are going to love Berserk Boy. As a blended homage to just about everything they have ever loved about the genre, the effort that has gone into meticulously recreating the best qualities of the genre is truly impressive. It’s just disappointing that the game, while drawn nicely and supported by an excellent soundtrack, ends up ringing hollow because the developers forgot to give it an identity that extends beyond the franchises that it celebrates.
    • 72 Metascore
    • 50 Critic Score
    King Arthur: Knight’s Tale is a high-quality tactical RPG, mechanically, but that’s overshadowed by an dismal narrative, setting and characterisation. At no point does anything in this game suggest that the developers had the slightest interest in doing the Arthurian legends justice (or even respect). This is the end result of the entire industry being motivated around content rather than artistic integrity. King Arthur: Knight’s Tale sure has a lot of best-practice dark fantasy, as the developers chase after all the financial success that other dark fantasy content products have received. If only anyone who worked at the development studio actually picked up Le Morte d’Arthur and learned something about what they were “adapting” to video game form first. They may have realised what a mistake they were making with this game then.
    • tbd Metascore
    • 60 Critic Score
    With no narrative, no variable AI, and no continuity to playing (there isn’t even basic statistic tracking like win-loss scores), as good as Kashido is – and I must emphasise that it really is a fascinating game well worth learning and playing – it fails in its basic task of actually helping people to actually experience and want to invest time into this game. No digital board game should lack online play. We’re all better off importing physically copies of Kashido and taking it along to chess club meetings to see if we can get them to give something different a spin.
    • 83 Metascore
    • 90 Critic Score
    Almost everyone knows what a roguelike is, and Shiren the Wanderer is a classical roguelike in every way. However, Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island is one of the most perfectly executed, impossible-to-put-down examples of the genre, and for that reason it’s essential.
    • tbd Metascore
    • Critic Score
    I am very, very enthusiastic about Tiebreak Tennis, and many of the issues that I have with it are easily explained away as in-progress from an Early Access title. With Big Ant’s previous tennis games, you could always admire the effort and commitment to the sport, but you also had to love them through the flaws. This one is starting from a much, much higher base and while the nature of the sport of tennis means that there will always be the need to refine and improve, the Early Access state of Tiebreak Tennis shows that the Big Ant team has really immersed themselves in learning the sport, and that is paying dividends. This game is worth your time. [Early Access Review]
    • 76 Metascore
    • 70 Critic Score
    It might not be the most ambitious spinoff that you’ll ever see, but Piczle Cross is a generous and heart-warming good time. The world needs more Story of Seasons, not less, so the existence of this game is an objective good in the world.

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