Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • 63 Metascore
    • 40 Critic Score
    The story as a whole is predictable and underwhelming. It treads a lot of well-worn horror cliches without really doing anything to stand out, and it tries to take you on an emotional journey without giving you a reason to care.
    • 80 Metascore
    • 90 Critic Score
    Perhaps Etrian Odyssey V is the swansong of a franchise that has been one of the few to make meaningful use of an approach to technology and gameplay that has now been obsoleted as Nintendo has retired the dual screen idea. If that’s the case, I’m not going to lie; I’m sad for the end of the end of the franchise, but at least in Etrian Odyssey V it went out on a real high note.
    • 79 Metascore
    • 90 Critic Score
    Obviously the Switch loses the neat, but ultimately gimmicky PlayStation VR mode with Chess Ultra. What it replaces it with is a far superior featureset, though; cross platform play with anything but Sony’s console, as well as that really neat local multiplayer mode that turns the Switch into an impromptu board. That is so much more convenient than lugging a chess board down to your local café, park, or pub for a lazy afternoon of chess with friends.
    • tbd Metascore
    • 70 Critic Score
    The story, cute as it is, is a very familiar one full of archetypal anime characters. The writing is clunky at times, and the overall presentation lacks polish. Not every game needs to push the boundaries of innovation or style, though, and for what it is, How to Fool a Liar King is a cute, charming romance that's easy to just relax with and enjoy.
    • 73 Metascore
    • 90 Critic Score
    Demon Gaze II is only one or two tiny steps away from breaking away from its genre trappings to be a game that is so good that people who don’t usually like the dungeon crawlers should give it a play. The developer has done a great job in making the game more accessible (while still leaving plenty of ultra-difficult stuff there for the really committed), and the art direction for the characters and monsters is so vivid and vibrant that you can’t help but admire them.
    • 56 Metascore
    • 40 Critic Score
    Empyre: Lords of the Sea Gates has a lot of potential but unfortunately it's made so clumsily that it is just painful to actually play. I wanted to love it because of some of its unique ideas, especially in the premise, but I just couldn’t get past the mechanical issues. Being a PC game and all perhaps community feedback will lead to this game being revised. I hope so, so I can come back and give it another spin.
    • 71 Metascore
    • 70 Critic Score
    This has been a blast from the past I’ve been truly happy to leap back into. Shadowgate and its brethren remain as confoundingly beautiful as ever, and there’s such a charm to how these games delight in confusing the hell out of you that most modern games, in their desperation to have people roll through them, just aren’t brave enough to do. This release is perhaps an anthology that could never hope to appeal to any but the nostalgic, but I have to hope that one or two people out there might be twisted just enough to enjoy the way that these games seem to enjoy messing with their heads.
    • tbd Metascore
    • 80 Critic Score
    Dungeons 3 looks and plays simply compared to some of the other strategy games out there, but there’s a definite depth of challenge to the game that, coupled with its sense of humour and excellent co-op mode, make for the perfect game to kick back with on a lazy weekend afternoon and some beers. It’s hard not to love it for that.
    • tbd Metascore
    • 70 Critic Score
    The game does not explain the events of the first game at all, and yet there is also some expected knowledge of the first game coming into this sequel to completely understand what’s going on. Do your research so you catch yourself up going in, though, and you're in for a really well-written and vibrant adventure game. One that's let down a little by obtuse puzzle design, but is otherwise highly engaging on every level.
    • 72 Metascore
    • 70 Critic Score
    There are games that deliver horror that’s confronting and often gory, but The Count Lucanor excelled at showing a different side of fear that other studios should take cues from.
    • 53 Metascore
    • 30 Critic Score
    Beyond those useless side quests, there’s almost nothing to actually do in Revenant Saga.
    • 58 Metascore
    • 70 Critic Score
    So, you need to be patient and committed to get much out of ELEX, but give it a chance, and there’s a soul in there that should grow on anyone who enjoys their RPGs. The distinctive setting, wonderful world and quest design, and scope of the narrative are all genuinely admirable, and play to Piranha Byte’s strengths as, along with Cyanide, the most prominent and creative B-grade RPG developer out there.
    • tbd Metascore
    • 80 Critic Score
    Get past the crashes and the tonal inconsistency, and Always Sometimes Monsters has a moving and thought-provoking story to tell. It’s rough and unpleasant, but empathetic and human at the same time. It’s a game about surviving under a capitalist system that doesn’t care about you, and about what happens when people fall through the cracks.
    • 68 Metascore
    • 70 Critic Score
    Numantia has really impressed me in the way that it has inspired me to learn more about the conflict it depicts, and it has done a really good job of accurately recreating the surprisingly varied range of battles, locations, and twists and turns that occurred through the war.
    • 73 Metascore
    • 80 Critic Score
    It’s the humour and presentation that makes No More Heroes VR worthwhile in the end.
    • 97 Metascore
    • 100 Critic Score
    I’d usually count myself a completionist who’s only goal is to earn every single achievement possible, but Super Mario Odyssey showed me that there’s so much more to it than collecting things. Maybe I’ll revisit the wonder of the Cascade Kingdom and ride a Tyrannosaurus Rex. I could even play fetch with a shiba inu amongst the sand dunes, or bust out Mario’s infamous swimsuit and test my skills against an ornery octopus thirsty for revenge. The best part of getting to the game’s ending is the fact that it’s a journey of your own creation, and if you reflect on the game as a whole, it’s really a linear quest that somehow feels more freeing than the largest open-world game.
    • 81 Metascore
    • 90 Critic Score
    This is the best game in the Assassin’s Creed series. That extra year of development time has really helped Ubisoft find its creative centre again, and craft something that feels both fresh and energised. I could take or leave the shifts in gameplay to make this more like the loot-grind RPG-likes that dominate blockbuster game development now, but when Ubisoft is playing so beautifully within a fascinating period of history, all I care about is how utterly engrossed I am with the storytelling.
    • 69 Metascore
    • 70 Critic Score
    Like a lot of of titles in this genre, Ark: Survival Evolved has a steep learning curve and requires quite the time - and possibly financial - investment. But once you get into the rhythm of it, the endless need to survive, set against the simple satisfaction of slowly building up your capacity to do so, makes this a game that could well turn into a hobby for you, all in itself.
    • 72 Metascore
    • 80 Critic Score
    Megaton Rainfall is more of an experience than a game and one I soon won't forget. It's short, and simple, but asks a good question of the player while also giving him or her plenty of action. It's better with VR, but worth a look in for just about everyone.
    • 75 Metascore
    • 70 Critic Score
    Battle Chasers: Nightwar is a quality JRPG throwback. It's grindy and can be difficulty, but for people looking for a more casual experience the lower difficulty settings are a good introduction to the genre as a whole. With plenty of lore and heritage behind the game to further build it out, it's a fresh new franchise and a good proof that western developers can emulate the JRPG style when they want to.
    • 66 Metascore
    • 90 Critic Score
    Nights of Azure 2 is a really lovely game, and I don’t really play it for the combat anyway. Rooted in various theatrical styles that give it an aesthetic and tone that I find so appealing, it’s not the kind of game that could ever hope to find mainstream acceptance, but that’s not unusual for Gust JRPGs. The things that it does well: the characterisation, the melodramatic - but not in a pejorative sense - storytelling and the general artfulness of it all, are the reasons I played the last one, and this new one doesn't disappoint with any of that.
    • 77 Metascore
    • 90 Critic Score
    Telling a horror story this effectively with so few words takes a mastery of the genre that very, very few possess.
    • 67 Metascore
    • 70 Critic Score
    There's quite a few levels to work through in Jydge, so you'll get your money's worth. There's probably no reason to go for both this and Neon Chrome, though. There's just not enough variety in how the games play (or indeed their visual design) to sustain them across two titles. I like the idea of spinning this setting into a franchise, as there's potential there, but giving another genre a crack would be a good idea at this point.
    • 67 Metascore
    • 60 Critic Score
    It's not an original game by any means, though it also doesn't do anything wrong. I'd be surprised if this game was still finding new fans at this stage, but it's not a bad one to have on the Nintendo Switch for playing on the go either.
    • 39 Metascore
    • 30 Critic Score
    I don't actively dislike Don't Knock Twice. I just find it painfully bland and generic... and really, it's harder to forgive that in the horror genre than almost any other.
    • 52 Metascore
    • 20 Critic Score
    There are bugs (because of course there are), and very long loading times, but on the plus side there is a multiplayer mode. On the downside I never managed to actually get someone to play this with me. They took one look at the single player game, with all its misfiring attempts at nostalgic glory, and begged me to play something else instead.
    • 73 Metascore
    • 70 Critic Score
    A game that is acutely aware of the great titles that it draws inspiration from, even it falls a little short in its well-meaning execution.
    • 80 Metascore
    • 50 Critic Score
    The whole experience feels so utterly soulless it’s hard to really care about any of it. It feels like a game that has been carefully pieced together with every feature, bit of narrative and gameplay moment structured out of commercial desire, rather than any love or respect for the Lord of the Rings franchise. And as far as I'm concerned, for a game that's quite explicitly a Lord of the Rings game, that's a fail.
    • 74 Metascore
    • 90 Critic Score
    I am, of course, a hardcore Warriors fan. Everyone knows that. I play them all. Fire Emblem Warriors is, for my mind, the best of the licensed Warriors titles.
    • 66 Metascore
    • 70 Critic Score
    Most of the people reading this review will not carry with them the positive burden of Ogre’s historical heritage. To them, it’ll be just another turn based strategy game, and therefore for them it’ll be harder for me to recommend Ogre over competitors offering a nicer, smoother, experience. However, if you are an old timer like yours truly, or if you simply love turn based strategy enough to never miss a chance (like yours truly), potentially also seeking a tool with which to saw the seed of strategy with friends and family, I’d say: let this Ogre trounce you.
    • 67 Metascore
    • 60 Critic Score
    Voltron VR Chronicle would have been far better if it was limited to being a “VR experience” rather than a VR game. An episode of Voltron like any other, but one that you watch from inside the cartoon’s world rather than through a TV.
    • 79 Metascore
    • 100 Critic Score
    Backed by gorgeous production values and, critically, voice acting that's able to carry the nuance this script demands, Echo is distinctive, characteristic and artful. It’s not a stretch to say it’s probably the smartest shooter that I’ve ever played, and it’s exactly the kind of thing that I’ve been waiting for from the genre.
    • 73 Metascore
    • 70 Critic Score
    Yo-Kai Watch continues to be a delightful mix of morality stories for children, nostalgia for what it's like to be a child in suburban Japan, humour and monster collecting. The series may well never hit the same notes of mainstream popularity as Pokemon, but the fact that Pokemon has got a very genuine competitor in this particular genre, finally, is hopefully a sign that will push both franchises forward into the future.
    • 84 Metascore
    • 80 Critic Score
    The social commentary in this game is pretty spot on and I got more than my own fair share of laughs, even at my own expense at times as some jokes hit close to home. The fact that this is an RPG that plays really well and has a solid and surprisingly deep battle system is just the icing on the cake.
    • 86 Metascore
    • 70 Critic Score
    I'd also be remiss if I didn't highlight that this game wants you to keep investing in it; the dreaded loot boxes and other monetisation models are present in the game, and are proving to be quite controversial. In fairness, the game does almost get to the point where, like in mobile free-to-play games, you'll feel an urge to spend real money just to speed progress up a little. That said, while that kind of grinding isn't really acceptable for a premium-priced game, the loot boxes are just on the side of "optional enough that you can still have a blast without investing in them.
    • 82 Metascore
    • 80 Critic Score
    If a polar opposite of the cynical “conveyor belt” approach to game design exists, it’s in the form of Super Hydorah and its slew of dextrously designed levels. Though it can be challenging in the wrong ways at times, it serves up a solid challenge for shoot ‘em up aficionados. On the whole, it’s a game that embraces the teachings of the genre behemoths while offering its own thoughtful tweaks.
    • 78 Metascore
    • 90 Critic Score
    Bad Apple Wars hit every note I've come to expect from Otomate.
    • 68 Metascore
    • 50 Critic Score
    Gundam Versus is mechanically solid, though the melee side of the game still needs work. But that only takes this game so far. A lack of narrative or context for any of the action leaves this as a dry, multiplayer-focused game that fails to capitalise on the IP nearly as well as we might have hoped.
    • 75 Metascore
    • 60 Critic Score
    It's not a great game, but it does enough to deserve its license.
    • 56 Metascore
    • 50 Critic Score
    There’s also the problem of the game’s lore, which has signs of potential but is lacking in its execution.
    • tbd Metascore
    • 40 Critic Score
    Dark Witch Story: COMBAT is, ultimately, more grinding. I found this one more disappointing than Brave Dungeon because the combat is so random that you don’t quite get the same sense of progression. If you’re looking for a strategic TCG game on the Switch, this will just make you sad.
    • 76 Metascore
    • 90 Critic Score
    Chaos;Child is a smart crime fiction/ science fiction mix that might be a little too subtle for its own good. It’s a demanding game, not because it’s difficult or has gamey elements, but rather because it asks for complete focus and imagination from its players. Thankfully, with a core theme that is both poignant and fundamentally interesting, this is a game that I’ve been more than willing to make that commitment to.
    • 83 Metascore
    • 100 Critic Score
    The best way to experience the game is to play it yourself in one three hour sitting, without distractions or prior information. It gives the same experience as a really good movie, one which you really become attached to the characters and are invested in their personalities for the entire time. There are some scary moments to keep things interesting, but I would recommend this one for those who want a more psychological, emotional game which challenges the way they see the world. Red Lantern have proved themselves to be masters of both narrative and game design, and nothing would make me happier than for the whole world to come and appreciate the unique Taiwanese flavour that Detention brings to the indie game scene.
    • 42 Metascore
    • 40 Critic Score
    Touhou Kobuto V: Burst Battle is ambitious. This is a development team as indie as indie comes taking a demanding gameplay perspective and trying to do something demanding with it; create a fast, free-flowing, hardcore action game. Sadly it does miss the mark on this one. There’s skill involved in getting good at Kobuto, however, clumsy, limited mechanics, and a general lack of variety, presentational standards, or energy and excitement really let it down. I would have taken a simple, direct sequel to Bullet Ballet instead.
    • 84 Metascore
    • 70 Critic Score
    FIFA 18 is not the video game manifestation of the beautiful game I would have liked it to be, but as general entertainment, it is still pretty good. It is the equivalent of watching a silly comedy: anyone can do it for hours and hours, and although they won’t come out better people for it they will not feel like they completely wasted their time. Yours truly likes FIFA 18’s tactical leanings in particular, but I don’t think real life football needs to worry about the virtual outdoing the real yet. At least not till FIFA’s 2018 World Cup edition.
    • 80 Metascore
    • 70 Critic Score
    It lacks the charm and wit of Danganronpa, but Zero Time Dilemma, like its prequels, is still valuable, smart, and stimulating. Its presentation really badly hurts it, but once you push past that distaste, what you’re left with is an intense, engaging and intelligent narrative with some thoughtful and well-designed puzzle rooms to sort through.
    • 79 Metascore
    • 80 Critic Score
    This is a game with undeniable soul and an incredible amount of shine considering its budget. There’s very little that A Hat in Time can’t do as a classic platformer, and it really throws itself into creating a cute and cohesive universe for you to explore.
    • 65 Metascore
    • 100 Critic Score
    The story is beautifully haunting, with flawed characters yet a deep undercurrent of pure, unadulterated love. It is about taking time for emotions to ebb and flow before moving from one scene to another. About understanding what motivates a person’s actions. About life and death and every incredible or miserable memorable moment. On a personal level, Fragments of Him has reminded me to be kind and empathetic, and love with my whole heart; my life has been made better through the experience.
    • 88 Metascore
    • 90 Critic Score
    Deemo is a very gentle game. Its minimalist aesthetic aims to connect with players emotionally rather than intellectually or physically, and the end effect is akin to sitting down at a piano and playing a favourite song; but not for the benefit of an audience, and not as an examination or other test of musical skill. Sometimes people play music purely for the joy of music, and that’s what Deemo succeeds in tapping into. Sometimes, just sometimes, people play music simply for the joy of it.
    • 81 Metascore
    • 70 Critic Score
    Superstar Saga is still a great adventure on the 3DS. It’s not in the range of Metroid: Samus Returns in terms of recreating a classic from the ground up, but it may be enough to satisfy fans of the series that may have been turned off by recent, weaker efforts such as Dream Team and Paper Jam.
    • 71 Metascore
    • 90 Critic Score
    So it’s deliberately bad, then. And as a bit of irony, it’s so utterly delightful for that. I’d never recommend that someone looking for a genuine MMO or MMO-like experience actually play this - you’ve got Final Fantasy XIV for that - but for silly, ridiculous, self-deprecating humour, backed by gorgeous character and environment art, and a fast, fluid, and genuinely entertaining combat system, I’ve had such a good time with Cyberdimension Neptunia that I can’t help but love it.
    • 74 Metascore
    • 90 Critic Score
    Culdcept Saga is, with or without dice, absolutely brilliant, and the kind of game I can see myself playing for a very long time into the future. It successfully takes a couple of different approaches to traditional board and card games, and fuses them into something that you can spend a lot of time learning to master, and feeling really good about yourself as you do.
    • 68 Metascore
    • 50 Critic Score
    The boss battles remain a highlight and almost enough of a reason to play the game in itself, but the rest of the game structured around them is so pedestrian and bland that keeping motivation in this one is perhaps the greatest challenge of them all.
    • tbd Metascore
    • 70 Critic Score
    Unapologetic in its nature as a crossover game, and I can respect that. However, as someone who only really enjoyed one of the franchises, it was a hard sell.
    • 52 Metascore
    • 70 Critic Score
    Ultimately, Hidden Dragon: Legend is a fairly average beat-em-up/platformer, but its sky-high production values and sheer love of spectacle is sure to delight players.
    • 79 Metascore
    • 80 Critic Score
    It’s odd that the fighting game about pokemon would turn out to be one of the better examples of a competitive fighting game, but the balance and mechanics of the game are just that; you’ll have a bit of fun with it if you play it casually, but the more seriously you take it, the greater the longevity that you’ll get out of it.
    • 72 Metascore
    • 60 Critic Score
    If you can handle the uncomfortable controls, you’ll be able to immerse yourself in some good old platformer shooting fun.
    • 72 Metascore
    • 60 Critic Score
    Marvel vs. Capcom: Infinite gets things right where they matter most. Combat is entertaining and the addition of the Infinity Stones is a fresh and welcome addition. I also appreciate the diversity in how characters play and a storyline that does a serviceable job weaving two very disparate universes together. Visually Infinite misses the mark more often than not however, and the roster misses several opportunities in what gave me the impression that Marvel is more interested in promoting their current movies than catering to their overall fan base.
    • 66 Metascore
    • 100 Critic Score
    The story at the heart of it all is one of the most moving and heartfelt tales I’ve ever seen in a game, and that’s a huge achievement. The best part is that Mel Kishida is just getting started—if this is his directorial debut, I can’t wait to see what the future has in store.
    • 70 Metascore
    • 80 Critic Score
    Senran Kagura: Peach Beach Splash was a blast. Quick paced arena combat supported by a well designed card based system and multiple storylines to follow, this has to have been my favorite entry yet and with the quality online competition modes online modes there’s more than enough replayability to keep going for quite some time.
    • 72 Metascore
    • 90 Critic Score
    Few games in the world are as multilayered in their appeal as Senko no Ronde 2. It’s positively exceptional, melding a fighting game into a 2D shooter then using that as the basis for a visual novel. That story goes on to become the fabric of every mecha fan’s dreams, featuring the best tropes of space operas along alongside more substantial commentary. It’s a pleasant reminder that story-driven games don’t need to rely on the RPG format.
    • 85 Metascore
    • 70 Critic Score
    A handful of technical hiccups mixed with an aggressive monetisation strategy could very well leave a questionable taste in peoples' mouths.
    • 69 Metascore
    • 70 Critic Score
    If the network was more stable and the game played more to its strengths around one-on-one combat, this would be a game I’d recommend in a heartbeat. It’s still well worth a look even with those flaws, but I can’t help but imagine what could have been.
    • 74 Metascore
    • 60 Critic Score
    It constantly reminds you that you’re not playing Portal by highlighting all the ways that it falls short of Valve’s beloved puzzler. ChromaGun came at the king, and it missed.
    • 84 Metascore
    • 90 Critic Score
    With stellar gameplay, wonderful art and a superb soundtrack, Rayman Legends is one of the best platformer games ever released, hands down.
    • 81 Metascore
    • 100 Critic Score
    Danganronpa V3: Killing Harmony takes things to another level entirely.
    • 78 Metascore
    • 70 Critic Score
    With Resident Evil 7: Biohazard suggesting that the main entry games are again pivoting in a new direction, Capcom's re-rerelease of Revelations may be its way of showing fans that it's also committed to the "classic" Resident Evil formula with this side series. While the visuals have aged considerably in the short timeframe, the classic Resident Evil gameplay and feel is still there, complete with a bonkers B-grade storyline. I’d dare say that most Resident Evil fans have possibly found a way to have played this already, and there is really no incentive to come back for another round.
    • 82 Metascore
    • 90 Critic Score
    Between time, weather, AI, career, suspension, tires, brakes and more, the amount of customisation in Project CARS 2 is completely insane.
    • 69 Metascore
    • 60 Critic Score
    Knack 2 also outstays its welcome, and the developers didn't seem to know when or how to finish it.
    • tbd Metascore
    • 100 Critic Score
    If you’re looking for your very first visual novel, then you’ll be making a mistake if you pass this up. Hakuoki: Kyoto Winds is a romp through time that both feels great and plays great, and at the end of the day, how many people can say that they’ve romanced someone who played a decisive part in Japanese history?
    • 64 Metascore
    • 50 Critic Score
    It saddens me to say that League of Evil is just a simple platformer game and not much more. On a platform which doesn’t have a port of Super Meat Boy, League of Evil fills its niche serviceably – but it’s not a glowing example of its genre and it’s not something I can recommend easily unless you absolutely must have a platformer on your system. And even then you've got Shantae and Shovel Knight sitting there waiting to be played instead.
    • 85 Metascore
    • 90 Critic Score
    A highly-polished title that shows that the ageing 3DS somehow still has legs in it. Aside from the Pokémon Sun and Moon sequels, Samus Returns could very well be one of the last big 3DS titles, but with games like this, I’m just not ready to let go of my 3DS just yet.
    • 79 Metascore
    • 80 Critic Score
    Whether you enjoy raising monsters, slaying them, or adventuring across vast lands with your pals, you’ll find something to hold your attention in this game, and who knows? You may even come to find yourself loving every little bit of this adventure.
    • 76 Metascore
    • 90 Critic Score
    Mary Skelter is sublime. By turns darkly sensual and horrific, it's also beautiful, ravishing, and backed by truly expert level design and a clean, clever combat system. This game is too different to effectively compare to other dungeon crawlers, but I must say, of all the many games in this genre that I've played, this one will sit with me for a very long time into the future.
    • 78 Metascore
    • 70 Critic Score
    Everybody’s Golf sticks firmly to the fairway, though it swings a little too wildly too often and dumps itself in the bunker at times too. The grind is real, and though it's enjoyable enough, it's also a game that's quickly going to become hostile to newbies, and that's a problem when so much of the experience relies on the online play.
    • 79 Metascore
    • 70 Critic Score
    Taken exclusively as a rhythm game, there is so much to appreciate about Metronomicon. It does bring some new tricks to a genre that often feels quite stale for ideas, and has a truly killer soundtrack. But, this was meant to be a mix of RPG and rhythm games, and Metronomicon did let me down with the former.
    • 86 Metascore
    • 90 Critic Score
    There’s this inescapable rhetoric that latches onto the mere whisper of the name “Sonic the hedgehog”, claiming the blue blur hasn’t had a great game in decades. While I disagree, Sonic Mania is a liberating experience that needs no asterisks to qualify it. Sonic sequels have so often been rushed or subjected to gimmicks that compromise what works, but Mania finally stops to acknowledge past successes, adds logical improvements, and enhances it all tenfold with personality. It even proves that Sonic can be more nuanced than the cursed phrase “gotta go fast” implies.
    • 64 Metascore
    • 50 Critic Score
    I really wanted to love SwapQuest but it's neither memorable nor essential in any sense of the word. That's not to say it's a bad game, because it's not. It's still fun to play, but as an experiment in mixing a puzzle genre with the RPG, it's proof that this particular genre isn't necessarily easy to smash together.
    • 80 Metascore
    • 90 Critic Score
    Ys Seven was already a solid experience and the upgrades that it has received for the PC make it even better. Like the Ark of Napishtim, bringing Seven over was a great idea as it continues Adol’s adventure for all those that never did either move to a console market or have the chance to pick it up back in the day.
    • 75 Metascore
    • 80 Critic Score
    It’s certainly a more thoughtful, methodical game than something like Monaco, but with patience, Mouldy Toof and Team17 will have you feeling like a real master of escape.
    • 80 Metascore
    • 80 Critic Score
    Rabi Ribi has so much more going on under its hood than mere screenshots can contain. What some will invariably dismiss as a cash-in on cute anime girl aesthetics is actually designed with greater foresight and craft than many AAA titles. Thoughtful world design meets bullet-hell mechanics in this endlessly endearing hotchpotch of ideas from all across the spectrum. Not everyone will appreciate Rabi Ribi’s more hardcore tendencies, but those who do may will be swayed into making this game their life.
    • 75 Metascore
    • 70 Critic Score
    If you are the type that engages in video games for the quick thrill, then Pillars will probably drive you crazy and you should stir away. However, if you are fine with the other extreme, do not mind lack of arcade style challenges and are willing to take your time, then Pillars offers the depth and the learning experience that mere mortal books cannot deliver. Speaking for myself, I thoroughly enjoyed the experience Pillars had provided me with for that very reason.
    • 80 Metascore
    • 70 Critic Score
    I do think that Ironcast has found itself the right home on the Nintendo Switch. In the way it plays, Ironcast benefits from spontaneous game play sessions which the Switch can provide due to its tablet mode.
    • 85 Metascore
    • 90 Critic Score
    Mario + Rabbids could have been so much worse than this, but somehow Ubisoft’s really done something special with it. And, as one of the rare cases where Nintendo has loaned its most precious property out to a third party, Ubisoft has done something that, I hope, Nintendo itself will be proud of.
    • 75 Metascore
    • 90 Critic Score
    Graceful Explosion Machine is simple, pure arcade fun, with a level of polish and attention to detail in the design that’s rarely seen. It’s the sort of game that you can pick up for a quick 5 minute session, and then find yourself still playing hours later.
    • 87 Metascore
    • 90 Critic Score
    For a game so focused on the monstrous and the grotesque, Severed’s power lies in how it shines a critical and emotional light on an intrinsic part of what it means to be human.
    • 70 Metascore
    • 100 Critic Score
    Warriors All-Stars is a delight. It’s explicitly a love letter to the Koei Tecmo faithful, and it doesn’t pretend to be otherwise.
    • tbd Metascore
    • 70 Critic Score
    The Last Birdling is a game worth playing, especially if you enjoy a story of tragic love and friendship. It takes a timeless premise and puts just enough of a unique spin on it to make it feel fresh.
    • 79 Metascore
    • 90 Critic Score
    I love ACE Team, and I love what the team suggests about the future of South American game development as it continues to grow. Quirky and creative, and so very funny, Rock of Ages 2 is unlike many “comedy” games in that it backs the humour up with quality gameplay, very worthy of respect.
    • tbd Metascore
    • 50 Critic Score
    Some of the one-liners make me snicker, and the gameplay is decent despite the fact it relies on throwing overwhelming amounts of items at the player to slow them down. But Demetrios is nothing that great. Or special. The crudeness is unnecessary. The amount of things to sift through is unnecessary. And unfortunately, nothing entirely makes up for these downfalls.
    • 82 Metascore
    • 80 Critic Score
    If you are holding out hope for wholesale changes and improvements, I think that is probably a little unrealistic based on the annual release cycle and you will come away disappointed. Personally I look forward to the fresh roster updates, appreciate subtle tweaks to a series that I have been playing yearly for more than twenty years and thoroughly enjoyed the two major modes additions.
    • 73 Metascore
    • 60 Critic Score
    Whereas the original Nidhogg was a wickedly fast and immediately loveable party game, Nidhogg 2 pushes the boundaries and arrives with mixed results. Its design choices inject some more strategy to the run-and-stab gameplay, but the increased complexity and love-it-or-hate-it art style makes it a harder game to recommend for casual players.
    • 70 Metascore
    • 90 Critic Score
    Sundered proves that procedural generation and smart, hand-crafted level design are far from mutually exclusive. The combination of the two, and the way the play off each others’ strengths makes this one of the most engrossing Metroidvanias I’ve played in a while. The random approach to regular combat leaves something to be desired, but epic boss fights more than make up for it. If you have even the slightest interest in Metroidvanias, this is a game you need to play.
    • 81 Metascore
    • 90 Critic Score
    Cities Skylines is a ridiculously clever and enjoyable game, and one that I expect I will spend a lot of time playing down the track. EA looks like it will not be revitalising Sim City as a franchise anytime soon, so I’m so glad that another developer has stepped up to the plate and created the game that the last Sim City should have been… and I am so glad it’s finally on PlayStation 4.
    • 73 Metascore
    • 60 Critic Score
    I would define this game as a nice game that was very well cooked and served. No, it wasn’t one of those rare breed that practically forced me to sit and play. Mystralia's is a more down to earth experience, gaining most of its credit through its adorably vivid presentation. It also does very well in the puzzle department.
    • 67 Metascore
    • 90 Critic Score
    Yes, White Day is an older game, but as far as the horror genre goes, and how it's evolved into something I place little value in, that’s actually a benefit. Given how few people have even known what this game is to date, the extra exposure that it will get from a re-release will mean that, hopefully, a new legion of fans will discover it, because it does deserve that. It’s a masterpiece in building tension and in the way that it plays within the classical approach to horror, without relying on jump scares and endless bloodshed.
    • 80 Metascore
    • 90 Critic Score
    As it turns out, Yakuza Kiwami feels every bit as current as Yakuza 0 from earlier this year, or Yakuza 5 on the PlayStation 3 before it. It’s a magnificent game, in other words.
    • 64 Metascore
    • 80 Critic Score
    Moero Chronicle is a game that knows exactly what it wants to be, and it shows remarkable commitment in wholeheartedly sticking to the Compile Heart brand without sacrificing the quality of its delivery.
    • 84 Metascore
    • 70 Critic Score
    Uncharted: The Lost Legacy plays flawlessly. It’s impossible to criticise the level design, the basic mechanics, or indeed anything that involves pressing buttons. Naughty Dog is simply a developer of such quality that it’s not going to make mistakes there. But I like my games to have narrative, and I like games that get me thinking. I like my games to have purpose, and I find The Lost Legacy to be a very purposeless game. It’s fun, I enjoyed my time with it. I doubt I’ll ever feel inspired to play it again, much less remember it.
    • 71 Metascore
    • 70 Critic Score
    The Mega Man Legacy Collection 2 is a great re-release of the seventh through tenth entries, but it could have been much more, and it feels a little cynical that it's not. While there are the four games, the boss rushes and other challenges to be completed, this entry just leaves the impression that there should have been ‘more’ of everything.

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