Destructoid's Scores

  • Games
For 4,843 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 ANTONBLAST
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
4917 game reviews
    • 76 Metascore
    • 80 Critic Score
    Story of Seasons looks fantastic, feels great, and offers an overabundance of things to do and places to see. It’s a farmer’s paradise, though its almost excruciatingly slow tutorial and internship will take a large amount of patience to get through if you’re to see all the game has to offer, and there is a lot.
    • 84 Metascore
    • 75 Critic Score
    While some aspects of the narrative -- particularly its protagonist -- have rough edges to them, it remains intriguing and mysterious through to its climax.
    • 77 Metascore
    • 70 Critic Score
    The titular Goo race is one of the freshest aspects of the genre in a long time, and I hope that Petroglyph has some more great ideas up its sleeves for the future.
    • 73 Metascore
    • 70 Critic Score
    The main plot is average, lacking any real standout moments worth discussing. It exists as a vehicle to get players between gunfights or to the more entertaining optional missions. This won't go down in history as an example of exceptional DLC, but it does what it does well and it's worth the time to play through.
    • 89 Metascore
    • 85 Critic Score
    Pillars of Eternity proudly carries on the legacy of the classic computer RPG, and those who remember them with fondness should find in it a welcome addition to the genre.
    • 77 Metascore
    • 80 Critic Score
    Where the first two episodes took their time setting up the narrative machine, The Sword in the Darkness finally puts that machine into motion. Telltale's initial promise that each character's actions will ripple out and affect the others is coming to fruition. I only expect to see that even more with the next episode.
    • 73 Metascore
    • 70 Critic Score
    So will Jump'N'Shoot Attack spark a mobile renaissance and win over the hardcore masses? Probably not. Is it a solid runner that delivers a tough but responsive platforming experience as promised? Absolutely. Gold star for effort.
    • 73 Metascore
    • 65 Critic Score
    While Out of Time has a tendency to meander (like Max herself), it hits hard in its critical moments. This episode succeeds in that it's adept at creating sincere concern for most of the inhabitants of Life is Strange. That depth is appreciated, but Out of Time felt like a giant step to the side, as we aren't much further along than we were at the end of episode one.
    • 57 Metascore
    • 30 Critic Score
    For a game that is clearly geared towards children, the difficulty spikes and grind in the later part of the game didn't really make sense, nor did teaching kids to win their battles with what equates to a mean steroid habit.
    • 92 Metascore
    • 90 Critic Score
    Bloodborne is an interesting mix of everything From Software has learned throughout its storied developmental career. Not everything will gel with fans old and new, but for the most part, the shift towards a combat-oriented game is a net positive. From Software is still one of the only developers left that makes you work for your satisfaction, and Bloodborne is damn satisfying.
    • 72 Metascore
    • 75 Critic Score
    The cast is interesting and memorable and the various settings are well realized, but it feels that more can be done with all of these elements that will likely be presented in future releases, which I'm keen to play.
    • 79 Metascore
    • 70 Critic Score
    Frozen Cortex is a great competitive game to play either in short spurts or in longer sessions thanks to its turn-based playstyle, and has a very low barrier to entry for players.
    • 78 Metascore
    • 80 Critic Score
    In the end, Atlas Mugged is not quite as good as Zer0 Sum. It had me chuckling five minutes in, but there were fewer laugh-out-loud moments. It maintained high intensity in its action sequences, though none quite compared to the earlier death race.
    • tbd Metascore
    • 70 Critic Score
    Bladestorm: Nightmare isn't a Dynasty Warriors game, but it doesn't aim to be, and still ends up being good time when taken on its own merits.
    • 74 Metascore
    • 90 Critic Score
    It's my favorite Resident Evil in years, and with a pricetag that's $20 cheaper than most retail releases, it offers up hundreds of hours of entertainment for those who are willing to dig into Raid Mode.
    • 69 Metascore
    • 70 Critic Score
    Fruit Ninja Kinect 2 is a game that improves upon its predecessor in almost every conceivable way. Anything less would be unacceptable given that this feels somewhat more like a remaster of sorts than a true sequel.
    • 71 Metascore
    • 60 Critic Score
    While Hardline is tone deaf at times, mostly it is just deafening. Explosions and bombast are used not to distract from a troubling narrative as much as a stale one perfunctorily paced and reminiscent of network television emptiness.
    • 66 Metascore
    • 60 Critic Score
    There is simply not enough meat on the core game modes, seemingly in favor of adding in a hodgepodge of concepts that are isolated from one another. It's time to give up the vehicle concept, Nd Cube, as it inherently limits the sprawling nature of the maps we once played for years on end.
    • 72 Metascore
    • 85 Critic Score
    Although it doesn't necessarily justify the HD treatment at every turn, the core game is worth playing whether you're a fan of the franchise, or just enjoy challenging tactical action. If Square keeps highlighting and pushing quality experiences like this, it will prove to more people it hasn't lost its touch.
    • 45 Metascore
    • 30 Critic Score
    While there was clear opportunity in the buddy cop formula LA Cops attempted to create, the end result is a mess. Totally undermined by poor teammate AI, the central strategic hook is lost, resulting in a bland game confused about what it wants the player to do.
    • tbd Metascore
    • 45 Critic Score
    Dragon Ball Xenoverse has some of the worst design decisions ever embedded into a videogame. There are no menus, the story mode's difficulty is all over the place, and the game's best aspect, creating characters, is locked behind hours and hours of frustrating play. It certainly has its moments and the core fighting mechanics are great, but the game falls flat in too many other areas to be standout title.
    • 69 Metascore
    • 65 Critic Score
    The gameplay is a heady, engrossing experience. But it's also one that's frequently undermined by the tedious and protracted nature of enemy turns. Code Name: S.T.E.A.M. is a decent, respectable game with some truly euphoric highs amid equitably frustrating lows.
    • 67 Metascore
    • 75 Critic Score
    Just enough obstacles exist to make that story feel as though it was earned, that the player participated in the telling, but conveying the story is the priority.
    • 69 Metascore
    • 80 Critic Score
    It really is a pretty straight forward and rewarding game. While it's in no way perfect, it's a completely serviceable roguelike for its price and for the Vita. If you can't get enough of this genre, then by all means consider Flame Over.
    • 85 Metascore
    • 90 Critic Score
    Cities: Skylines is a title that will eat up hours of your time, and with a commitment from the developers to continue support for the title in the future, and Steam Workshop integration, the huge amount of replayability the base game has will become even bigger. I wholeheartedly recommend this game and can’t wait to see what modders and Colossal Order have in store for us in the future.
    • 86 Metascore
    • 90 Critic Score
    A massive step up from the original game. It's a gorgeous, worthy successor that's even more absorbing and difficult to put down. Get ready for your next gaming obsession.
    • 74 Metascore
    • 90 Critic Score
    Hotline Miami 2: Wrong Number is more of the same, but that's not a bad thing if that's all you want out of it.
    • 73 Metascore
    • 85 Critic Score
    I'm definitely happy with how the big picture is coming along this far into release.
    • 88 Metascore
    • 95 Critic Score
    From a mechanical standpoint, Ori and the Blind Forest isn't an evolution of the genre, and you've seen most of what's on offer here before. But aesthetically it's in a league of its own, and everything it does, it does well. If you're looking for a metroidvania, I'd consider this a new classic.
    • 58 Metascore
    • 30 Critic Score
    I really wanted to enjoy the adventure of living as a lynx mother, but technical flaws alone have me weary of playing another Might and Delight title. Although the game is only $14.99, the entertainment value offered is far below that.

Top Trailers