Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 83 Metascore
    • 80 Critic Score
    If you've never given Pushmo a fair shake before, trying out the free stages in Stretchmo is a great way to start.
    • 73 Metascore
    • 75 Critic Score
    Remedial as it may be, it has some challenging spots, and it's still worth playing if you dig puzzle games.
    • 75 Metascore
    • 70 Critic Score
    Translating cover shooters into 2D makes for a good mix of contemporary and classic sensibilities. It's nice to play a shooter where avoiding enemy bullets is a bit more necessary and I like the tools Not a Hero provides with its slick cover system, mechanically varied cast, and constant chain of slide kicks and executions.
    • 74 Metascore
    • 70 Critic Score
    Although the game doesn't outstay its welcome, that can be difficult to appreciate. I was left wanting more, particularly in terms of level variety, but the essence of the game is great.
    • 71 Metascore
    • 75 Critic Score
    The refinement of the combat has gone a long way to mitigate the tedium of the first game, but the humor and plot won't do much to keep you engaged.
    • tbd Metascore
    • 95 Critic Score
    If you haven't picked up TowerFall yet, go get it. If you like it, then buy Dark World. It's that simple.
    • 64 Metascore
    • 90 Critic Score
    It's a game that prioritizes emotion above all else, and it does so wonderfully. But as the boy at the heart of this tale learns, emotions are tough to understand, and thus NERO is tough to understand. You'll just know that you felt something, and that sensation alone is worth the journey.
    • 62 Metascore
    • 40 Critic Score
    Play this if you like a challenge and have patience to get to the good stuff, but don't even bother finishing it.
    • 82 Metascore
    • 100 Critic Score
    The turn-based stealth gameplay is empowering, but fraught and fleeting each time you dive deeper into one of the world's least architecturally sensible corporate buildings, rooms budding off rooms, some empty, some dangerous, all necessary.
    • 92 Metascore
    • 80 Critic Score
    The Witcher 3: Wild Hunt is a huge step up from its predecessor, mostly because it manages to tell a more compelling and personal tale. At the same time, that intimate feel is juxtaposed against a gigantic, sprawling open-world adventure that may hit some snags along the way but still comes out on top.
    • 57 Metascore
    • 60 Critic Score
    Toren is a very cool concept that's held back by its rough presentation, especially on the PC platform.
    • 46 Metascore
    • 70 Critic Score
    Attack on Titan: Humanity in Chains often can't shake the limitations of the 3DS platform, but it captures most of what makes the anime's world so captivating.
    • 81 Metascore
    • 70 Critic Score
    It does most of what it sets out to do, and it does that very well. However, the broad appeal is lacking, as the long learning curve likely outweighs what most are willing to put up with.
    • 77 Metascore
    • 80 Critic Score
    Boiled down to its essence it's a game about dodging obstacles, which isn't exactly an amazing concept. But it takes that concept and runs with it, doing its dodging thing well.
    • 71 Metascore
    • 80 Critic Score
    As long as you can deal with a little skin and a silly plotline, Hyperdimension Neptunia U: Action Unleashed is a fun little action romp.
    • 63 Metascore
    • 80 Critic Score
    Tokyo Twilight Ghost Hunters is certainly one of the most unique titles the Vita has seen or will see by far, and while it can take an astronomical amount of getting used to, it's absolutely worth investing time in.
    • 63 Metascore
    • 45 Critic Score
    They took a simple, beloved concept and tried doing too much with it. As a result, the course design is rarely rewarding and the elaborate story is poorly presented. No matter how far above the clouds this game is, it landed in the rough.
    • 72 Metascore
    • 65 Critic Score
    Aside from the brevity, awful controls, and dull combat, the game is easily recommendable for those looking for that Silent Hill feel.
    • tbd Metascore
    • 70 Critic Score
    High Strangeness might be a brief adventure that feels a bit shallow at times, but it's very easy to digest. Because of the short nature of the game it doesn't waste your time, and it's very easy for anyone -- retro enthusiast or not -- to pick up and play.
    • 88 Metascore
    • 85 Critic Score
    Even the smallest accomplishments feel like massive victories, and once you experience that euphoria, you won't want to quit.
    • 76 Metascore
    • 80 Critic Score
    While Tropico 5 isn't the game-of-the-year masterpiece of a generation, it's a more-than serviceable sim and strategy title that can satisfy a grossly under-served genre within the console community.
    • 75 Metascore
    • 80 Critic Score
    Wolfenstein: The Old Blood operates just like an old school PC expansion should, and if you liked New Order, this is a no-brainer. In fact, due to the pulp feel of the second half I even slightly prefer it to the original, and the two interconnected plots are incredibly easy to swallow in an afternoon.
    • tbd Metascore
    • 60 Critic Score
    It's short and intense, but it stops being interesting once it oversteps the line between fun and frustrating.
    • tbd Metascore
    • 65 Critic Score
    While it presents an underwhelming amount of play options, Light Bound shines with four players at the helm.
    • 58 Metascore
    • 50 Critic Score
    As a hypothetical free PlayStation Plus title, The Weaponographist would have some room to flourish as a mindless hack and slash game with a poorly implemented, but nonetheless existent, reward loop. But as it exists right now in its sole PC incarnation, there are many more titles worthy of your time -- including that 1000th run of Isaac you've been putting off.
    • 75 Metascore
    • 80 Critic Score
    Zordon may have wanted "teens with attitude," but Chroma Squad and its unabashed, utterly geeky love-in for all things tokusatsu shows something even harder to find: A game with heart and soul. That heart shines through the rough edges, and in some ways even turns them to its advantage.
    • 87 Metascore
    • 95 Critic Score
    For those looking for the next gaming obsession after the likes of Spelunky, Binding of Isaac, or Rogue Legacy, look no further than Crypt of the NecroDancer.
    • 82 Metascore
    • 80 Critic Score
    While it may not look as dazzling as Naxxramas, Blackrock Mountain expansion is still the best add-on yet, edging out the card-only Goblins vs Gnomes. I'm still chipping away at the Heroic fights, and with how many card options are available at this point, I'll probably be messing around with custom decks for weeks.
    • 58 Metascore
    • 40 Critic Score
    For a game about a bunch of girls finding their voices and path in the world, it has distressingly little "voice" of its own.
    • tbd Metascore
    • 70 Critic Score
    Environmental Station Alpha didn't reinvent the wheel when it comes to Metroidvania games, but it certainly helped satisfy my appetite. The amount of secrets and post-game crypticness might be great for some, and it does extend the playtime quite a bit, but as a completionist I found it to be more legwork than I'd like. Call me crazy, but I don't like tons of cryptography in my games.

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