Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 68 Metascore
    • 45 Critic Score
    The cloying characters and banal story are just so incredibly vapid, and the respectable strategic gameplay just isn't enough to compensate for the myriad of drawbacks and stumbling blocks.
    • 67 Metascore
    • 40 Critic Score
    I wanted to enjoy Uncanny Valley, especially with its opening concept and jump scares, but despite all the assurances and hard work with those patches, it just wasn't to be.
    • 80 Metascore
    • 100 Critic Score
    Rarely do I sit down to play a game, finish it and instantly start a new playthrough; this is one of those games. Westerado is a great package with lots of replayability and can easily be recommended for fans of westerns or revenge flicks. No other experience that I've played has done revenge so well.
    • 61 Metascore
    • 70 Critic Score
    If you haven't played a game in the series since the SNES however, Boston Lockdown is a decent starting point, and a perfect way to re-acclimate yourself to the genre with friends. If you prefer to fly solo, just go with Shadowrun Returns instead.
    • 73 Metascore
    • 80 Critic Score
    Broken Age: Act 1 was so perfect that perhaps my expectations were inflated when playing through the second half. However, despite the challenges Broken Age is still very much a beautiful game with a heartwarming story.
    • tbd Metascore
    • 90 Critic Score
    I can recommend Gurumin: A Monstrous Adventure to just about every action enthusiast out there. Outside of some antiquated elements dating back to the fact that it is an older game at heart, it dares to be positive at nearly every turn, and you won't be able to play it without a smile on your face.
    • 90 Metascore
    • 90 Critic Score
    While not every new track is memorable, there is a consistent quality here and a few of them represent Mario Kart at its best.
    • 66 Metascore
    • 60 Critic Score
    MonsterBag is a nice bit of light puzzles and charming slapstick, at least until the narrative drives it towards something more serious and mechanical that ups complexity and challenge, but almost feels like a different, less personable game.
    • 76 Metascore
    • 80 Critic Score
    Charming - Not perfect, but a memorable game that's hard not to like and recommend to others.
    • 45 Metascore
    • 20 Critic Score
    There isn't a lot to like here. Banal gameplay, cheap deaths, poor feedback, dull quick-time event combat, bad acting, worse writing, and an overall amateurish presentation. The most enjoyable part of this experience was venting to a colleague about how bad it is.
    • 59 Metascore
    • 50 Critic Score
    For those of you who don't have a motion option on PC, Blue Estate is one shooter you can absolutely pass on. One day it may catch your eye on a dirt cheap Steam sale, and a light gun may come across your desk -- at that point, you may as well give it a shot.
    • 67 Metascore
    • 70 Critic Score
    Assassin's Creed Chronicles: China has the makings of a good 2D Prince of Persia re-awakening, but it lacks a lot of character both aesthetically and mechanically. Still, there's very little actually wrong with it if you're looking for another platformer to add to your pile.
    • 83 Metascore
    • 80 Critic Score
    Mortal Kombat X's impact isn't as explosive as 2011, but it's well polished and a worthy successor.
    • 74 Metascore
    • 80 Critic Score
    Death or victory come quickly because, for the most part, the titans are designed to leave you few opportunities to win. Running around and staying alive isn't an impressive feat because you're no closer to winning.
    • 80 Metascore
    • 70 Critic Score
    MLB 15 The Show is still good by virtue of the systems laid down over the last decade, but it has no ambition. Produced on third base thinking it hit a triple, it wouldn't even bother running in a sac fly.
    • 58 Metascore
    • 70 Critic Score
    It's fairly shallow but very fun in spurts, and the best part is that players can truly enjoy the game for more than a few minutes at a time without feeling like they aren't getting anywhere.
    • 71 Metascore
    • 70 Critic Score
    Watching an early decision ripple out to future consequences, then rewinding and seeing what would have happened if something else were chosen is an entertaining exercise. I'm going to keep playing at least a few more times until I see all of the different scenes and maybe even find my true story.
    • 77 Metascore
    • 80 Critic Score
    The more I played Etrian Mystery Dungeon the more I fell in love with it. While the learning curve is pretty steep and the rewards are fairly low-end early on, you really do get as much as you put in. It gives existing Mystery fans a lot to stick around for, and serves as a nice entry point for newcomers, so long as they are willing to learn.
    • 81 Metascore
    • 90 Critic Score
    Affordable Space Adventures is a game that can only work on the Wii U. Its two-screen experience is exactly what the system was designed for and the result is a unique breath of fresh air that might actually force player to hold that breath in certain situations.
    • tbd Metascore
    • 40 Critic Score
    There is nothing here that should attract new players or even bring back lapsed hunters who have already moved on to other titles.
    • 61 Metascore
    • 60 Critic Score
    This is fun because Forza Horizon is fun and it is nice that it's free (until April 10), glorified demo that it is, but it makes me yearn for an actual Fast & Furious game with a "Press F to drink a Corona" prompt and a Han lives retcon.
    • 75 Metascore
    • 75 Critic Score
    There are a few flashes of brilliance in the maps delivered in Havoc and Ascendance, but I'm hoping that John Malkovich and the crew won't have to carry so heavy a load for the next two add-ons.
    • 69 Metascore
    • 70 Critic Score
    Paperbound isn't all that exciting even for hardcore arena veterans, but the foundation is there for a fast-paced frag-fest. The developers employed a half-measure when it comes to aesthetics and content, but there's plenty of fun to be had once you start flipping out and making gravity your bitch.
    • 76 Metascore
    • 80 Critic Score
    Story of Seasons looks fantastic, feels great, and offers an overabundance of things to do and places to see. It’s a farmer’s paradise, though its almost excruciatingly slow tutorial and internship will take a large amount of patience to get through if you’re to see all the game has to offer, and there is a lot.
    • 84 Metascore
    • 75 Critic Score
    While some aspects of the narrative -- particularly its protagonist -- have rough edges to them, it remains intriguing and mysterious through to its climax.
    • 77 Metascore
    • 70 Critic Score
    The titular Goo race is one of the freshest aspects of the genre in a long time, and I hope that Petroglyph has some more great ideas up its sleeves for the future.
    • 73 Metascore
    • 70 Critic Score
    The main plot is average, lacking any real standout moments worth discussing. It exists as a vehicle to get players between gunfights or to the more entertaining optional missions. This won't go down in history as an example of exceptional DLC, but it does what it does well and it's worth the time to play through.
    • 89 Metascore
    • 85 Critic Score
    Pillars of Eternity proudly carries on the legacy of the classic computer RPG, and those who remember them with fondness should find in it a welcome addition to the genre.
    • 77 Metascore
    • 80 Critic Score
    Where the first two episodes took their time setting up the narrative machine, The Sword in the Darkness finally puts that machine into motion. Telltale's initial promise that each character's actions will ripple out and affect the others is coming to fruition. I only expect to see that even more with the next episode.
    • 73 Metascore
    • 70 Critic Score
    So will Jump'N'Shoot Attack spark a mobile renaissance and win over the hardcore masses? Probably not. Is it a solid runner that delivers a tough but responsive platforming experience as promised? Absolutely. Gold star for effort.

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