Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • tbd Metascore
    • 70 Critic Score
    Environmental Station Alpha didn't reinvent the wheel when it comes to Metroidvania games, but it certainly helped satisfy my appetite. The amount of secrets and post-game crypticness might be great for some, and it does extend the playtime quite a bit, but as a completionist I found it to be more legwork than I'd like. Call me crazy, but I don't like tons of cryptography in my games.
    • 68 Metascore
    • 45 Critic Score
    The cloying characters and banal story are just so incredibly vapid, and the respectable strategic gameplay just isn't enough to compensate for the myriad of drawbacks and stumbling blocks.
    • 67 Metascore
    • 40 Critic Score
    I wanted to enjoy Uncanny Valley, especially with its opening concept and jump scares, but despite all the assurances and hard work with those patches, it just wasn't to be.
    • 80 Metascore
    • 100 Critic Score
    Rarely do I sit down to play a game, finish it and instantly start a new playthrough; this is one of those games. Westerado is a great package with lots of replayability and can easily be recommended for fans of westerns or revenge flicks. No other experience that I've played has done revenge so well.
    • 61 Metascore
    • 70 Critic Score
    If you haven't played a game in the series since the SNES however, Boston Lockdown is a decent starting point, and a perfect way to re-acclimate yourself to the genre with friends. If you prefer to fly solo, just go with Shadowrun Returns instead.
    • 73 Metascore
    • 80 Critic Score
    Broken Age: Act 1 was so perfect that perhaps my expectations were inflated when playing through the second half. However, despite the challenges Broken Age is still very much a beautiful game with a heartwarming story.
    • tbd Metascore
    • 90 Critic Score
    I can recommend Gurumin: A Monstrous Adventure to just about every action enthusiast out there. Outside of some antiquated elements dating back to the fact that it is an older game at heart, it dares to be positive at nearly every turn, and you won't be able to play it without a smile on your face.
    • 90 Metascore
    • 90 Critic Score
    While not every new track is memorable, there is a consistent quality here and a few of them represent Mario Kart at its best.
    • 66 Metascore
    • 60 Critic Score
    MonsterBag is a nice bit of light puzzles and charming slapstick, at least until the narrative drives it towards something more serious and mechanical that ups complexity and challenge, but almost feels like a different, less personable game.
    • 76 Metascore
    • 80 Critic Score
    Charming - Not perfect, but a memorable game that's hard not to like and recommend to others.
    • 45 Metascore
    • 20 Critic Score
    There isn't a lot to like here. Banal gameplay, cheap deaths, poor feedback, dull quick-time event combat, bad acting, worse writing, and an overall amateurish presentation. The most enjoyable part of this experience was venting to a colleague about how bad it is.
    • 59 Metascore
    • 50 Critic Score
    For those of you who don't have a motion option on PC, Blue Estate is one shooter you can absolutely pass on. One day it may catch your eye on a dirt cheap Steam sale, and a light gun may come across your desk -- at that point, you may as well give it a shot.
    • 67 Metascore
    • 70 Critic Score
    Assassin's Creed Chronicles: China has the makings of a good 2D Prince of Persia re-awakening, but it lacks a lot of character both aesthetically and mechanically. Still, there's very little actually wrong with it if you're looking for another platformer to add to your pile.
    • 83 Metascore
    • 80 Critic Score
    Mortal Kombat X's impact isn't as explosive as 2011, but it's well polished and a worthy successor.
    • 74 Metascore
    • 80 Critic Score
    Death or victory come quickly because, for the most part, the titans are designed to leave you few opportunities to win. Running around and staying alive isn't an impressive feat because you're no closer to winning.
    • 80 Metascore
    • 70 Critic Score
    MLB 15 The Show is still good by virtue of the systems laid down over the last decade, but it has no ambition. Produced on third base thinking it hit a triple, it wouldn't even bother running in a sac fly.
    • 58 Metascore
    • 70 Critic Score
    It's fairly shallow but very fun in spurts, and the best part is that players can truly enjoy the game for more than a few minutes at a time without feeling like they aren't getting anywhere.
    • 71 Metascore
    • 70 Critic Score
    Watching an early decision ripple out to future consequences, then rewinding and seeing what would have happened if something else were chosen is an entertaining exercise. I'm going to keep playing at least a few more times until I see all of the different scenes and maybe even find my true story.
    • 77 Metascore
    • 80 Critic Score
    The more I played Etrian Mystery Dungeon the more I fell in love with it. While the learning curve is pretty steep and the rewards are fairly low-end early on, you really do get as much as you put in. It gives existing Mystery fans a lot to stick around for, and serves as a nice entry point for newcomers, so long as they are willing to learn.
    • 81 Metascore
    • 90 Critic Score
    Affordable Space Adventures is a game that can only work on the Wii U. Its two-screen experience is exactly what the system was designed for and the result is a unique breath of fresh air that might actually force player to hold that breath in certain situations.
    • tbd Metascore
    • 40 Critic Score
    There is nothing here that should attract new players or even bring back lapsed hunters who have already moved on to other titles.
    • 61 Metascore
    • 60 Critic Score
    This is fun because Forza Horizon is fun and it is nice that it's free (until April 10), glorified demo that it is, but it makes me yearn for an actual Fast & Furious game with a "Press F to drink a Corona" prompt and a Han lives retcon.
    • 75 Metascore
    • 75 Critic Score
    There are a few flashes of brilliance in the maps delivered in Havoc and Ascendance, but I'm hoping that John Malkovich and the crew won't have to carry so heavy a load for the next two add-ons.
    • 69 Metascore
    • 70 Critic Score
    Paperbound isn't all that exciting even for hardcore arena veterans, but the foundation is there for a fast-paced frag-fest. The developers employed a half-measure when it comes to aesthetics and content, but there's plenty of fun to be had once you start flipping out and making gravity your bitch.
    • 76 Metascore
    • 80 Critic Score
    Story of Seasons looks fantastic, feels great, and offers an overabundance of things to do and places to see. It’s a farmer’s paradise, though its almost excruciatingly slow tutorial and internship will take a large amount of patience to get through if you’re to see all the game has to offer, and there is a lot.
    • 84 Metascore
    • 75 Critic Score
    While some aspects of the narrative -- particularly its protagonist -- have rough edges to them, it remains intriguing and mysterious through to its climax.
    • 77 Metascore
    • 70 Critic Score
    The titular Goo race is one of the freshest aspects of the genre in a long time, and I hope that Petroglyph has some more great ideas up its sleeves for the future.
    • 73 Metascore
    • 70 Critic Score
    The main plot is average, lacking any real standout moments worth discussing. It exists as a vehicle to get players between gunfights or to the more entertaining optional missions. This won't go down in history as an example of exceptional DLC, but it does what it does well and it's worth the time to play through.
    • 89 Metascore
    • 85 Critic Score
    Pillars of Eternity proudly carries on the legacy of the classic computer RPG, and those who remember them with fondness should find in it a welcome addition to the genre.
    • 77 Metascore
    • 80 Critic Score
    Where the first two episodes took their time setting up the narrative machine, The Sword in the Darkness finally puts that machine into motion. Telltale's initial promise that each character's actions will ripple out and affect the others is coming to fruition. I only expect to see that even more with the next episode.
    • 73 Metascore
    • 70 Critic Score
    So will Jump'N'Shoot Attack spark a mobile renaissance and win over the hardcore masses? Probably not. Is it a solid runner that delivers a tough but responsive platforming experience as promised? Absolutely. Gold star for effort.
    • 73 Metascore
    • 65 Critic Score
    While Out of Time has a tendency to meander (like Max herself), it hits hard in its critical moments. This episode succeeds in that it's adept at creating sincere concern for most of the inhabitants of Life is Strange. That depth is appreciated, but Out of Time felt like a giant step to the side, as we aren't much further along than we were at the end of episode one.
    • 57 Metascore
    • 30 Critic Score
    For a game that is clearly geared towards children, the difficulty spikes and grind in the later part of the game didn't really make sense, nor did teaching kids to win their battles with what equates to a mean steroid habit.
    • 92 Metascore
    • 90 Critic Score
    Bloodborne is an interesting mix of everything From Software has learned throughout its storied developmental career. Not everything will gel with fans old and new, but for the most part, the shift towards a combat-oriented game is a net positive. From Software is still one of the only developers left that makes you work for your satisfaction, and Bloodborne is damn satisfying.
    • 72 Metascore
    • 75 Critic Score
    The cast is interesting and memorable and the various settings are well realized, but it feels that more can be done with all of these elements that will likely be presented in future releases, which I'm keen to play.
    • 79 Metascore
    • 70 Critic Score
    Frozen Cortex is a great competitive game to play either in short spurts or in longer sessions thanks to its turn-based playstyle, and has a very low barrier to entry for players.
    • 78 Metascore
    • 80 Critic Score
    In the end, Atlas Mugged is not quite as good as Zer0 Sum. It had me chuckling five minutes in, but there were fewer laugh-out-loud moments. It maintained high intensity in its action sequences, though none quite compared to the earlier death race.
    • tbd Metascore
    • 70 Critic Score
    Bladestorm: Nightmare isn't a Dynasty Warriors game, but it doesn't aim to be, and still ends up being good time when taken on its own merits.
    • 74 Metascore
    • 90 Critic Score
    It's my favorite Resident Evil in years, and with a pricetag that's $20 cheaper than most retail releases, it offers up hundreds of hours of entertainment for those who are willing to dig into Raid Mode.
    • 69 Metascore
    • 70 Critic Score
    Fruit Ninja Kinect 2 is a game that improves upon its predecessor in almost every conceivable way. Anything less would be unacceptable given that this feels somewhat more like a remaster of sorts than a true sequel.
    • 71 Metascore
    • 60 Critic Score
    While Hardline is tone deaf at times, mostly it is just deafening. Explosions and bombast are used not to distract from a troubling narrative as much as a stale one perfunctorily paced and reminiscent of network television emptiness.
    • 66 Metascore
    • 60 Critic Score
    There is simply not enough meat on the core game modes, seemingly in favor of adding in a hodgepodge of concepts that are isolated from one another. It's time to give up the vehicle concept, Nd Cube, as it inherently limits the sprawling nature of the maps we once played for years on end.
    • 72 Metascore
    • 85 Critic Score
    Although it doesn't necessarily justify the HD treatment at every turn, the core game is worth playing whether you're a fan of the franchise, or just enjoy challenging tactical action. If Square keeps highlighting and pushing quality experiences like this, it will prove to more people it hasn't lost its touch.
    • 45 Metascore
    • 30 Critic Score
    While there was clear opportunity in the buddy cop formula LA Cops attempted to create, the end result is a mess. Totally undermined by poor teammate AI, the central strategic hook is lost, resulting in a bland game confused about what it wants the player to do.
    • tbd Metascore
    • 45 Critic Score
    Dragon Ball Xenoverse has some of the worst design decisions ever embedded into a videogame. There are no menus, the story mode's difficulty is all over the place, and the game's best aspect, creating characters, is locked behind hours and hours of frustrating play. It certainly has its moments and the core fighting mechanics are great, but the game falls flat in too many other areas to be standout title.
    • 69 Metascore
    • 65 Critic Score
    The gameplay is a heady, engrossing experience. But it's also one that's frequently undermined by the tedious and protracted nature of enemy turns. Code Name: S.T.E.A.M. is a decent, respectable game with some truly euphoric highs amid equitably frustrating lows.
    • 67 Metascore
    • 75 Critic Score
    Just enough obstacles exist to make that story feel as though it was earned, that the player participated in the telling, but conveying the story is the priority.
    • 69 Metascore
    • 80 Critic Score
    It really is a pretty straight forward and rewarding game. While it's in no way perfect, it's a completely serviceable roguelike for its price and for the Vita. If you can't get enough of this genre, then by all means consider Flame Over.
    • 85 Metascore
    • 90 Critic Score
    Cities: Skylines is a title that will eat up hours of your time, and with a commitment from the developers to continue support for the title in the future, and Steam Workshop integration, the huge amount of replayability the base game has will become even bigger. I wholeheartedly recommend this game and can’t wait to see what modders and Colossal Order have in store for us in the future.
    • 86 Metascore
    • 90 Critic Score
    A massive step up from the original game. It's a gorgeous, worthy successor that's even more absorbing and difficult to put down. Get ready for your next gaming obsession.
    • 74 Metascore
    • 90 Critic Score
    Hotline Miami 2: Wrong Number is more of the same, but that's not a bad thing if that's all you want out of it.
    • 73 Metascore
    • 85 Critic Score
    I'm definitely happy with how the big picture is coming along this far into release.
    • 88 Metascore
    • 95 Critic Score
    From a mechanical standpoint, Ori and the Blind Forest isn't an evolution of the genre, and you've seen most of what's on offer here before. But aesthetically it's in a league of its own, and everything it does, it does well. If you're looking for a metroidvania, I'd consider this a new classic.
    • 58 Metascore
    • 30 Critic Score
    I really wanted to enjoy the adventure of living as a lynx mother, but technical flaws alone have me weary of playing another Might and Delight title. Although the game is only $14.99, the entertainment value offered is far below that.
    • 68 Metascore
    • 65 Critic Score
    People who have followed the Fazbear saga up to this point will likely want to close out the story, and they'll find enough to enjoy about Five Nights 3 to make it worth their time. New players curious about all the hype and considering a visit to Fazbear's Fright would be ill-advised to choose this as their jumping-on point to the series.
    • 55 Metascore
    • 80 Critic Score
    Completing the compulsory mini-games may be uncomfortable for some players, but Criminal Girls: Invite Only is very much a competent game and deserves a look, especially if you've all but converted your Vita at this point into a waifu-collection machine.
    • 62 Metascore
    • 70 Critic Score
    If you can get past the cheap-feeling engine and have three buddies on hand, you'll have a lot of fun with Zombie Army Elite. It's a blast to overcome particularly tough sections with a team, and hitting an on-point shot from 50 feet away can provide quite the rush.
    • 64 Metascore
    • 75 Critic Score
    If you like retro shooters and relax by blowing stuff up, Crimsonland is an easy way to spend a few afternoons as long as you don't expect anything groundbreaking. Some of you may want to stay away unless you have constant access to couch co-op, as it can overstay its welcome after every mission is said and done.
    • 70 Metascore
    • 50 Critic Score
    It never instills any sense of wonder or accomplishment, and it often feels more like work than play. It's a very paint-by-numbers affair; for a puzzle game it doesn't actually require much thinking, only doing. It is a game that exists, and that's about as much as there is to say about it.
    • 78 Metascore
    • 80 Critic Score
    Because of the mechanics and varied modes, you're not going to run out of those awkward funny moments. Whether it be spearing a player in their narwhal ass or dry humping in space for an entire round, Starwhal will provide the thrills -- so long as you're willing to take the ride.
    • 78 Metascore
    • 85 Critic Score
    Despite the fact most of us will never have played the game it's a sequel to, the quality of Oreshika: Tainted Bloodlines shines through its gorgeous visuals and deep mechanics. Come to think of it, there's no more fitting way for a game that's about leaving a worthwhile legacy to conduct itself.
    • 81 Metascore
    • 90 Critic Score
    Unrelenting and brutal, Helldivers delivers fast-paced combat, epic standoffs and a comical approach to death. Its enemies are varied, powerful and a constant threat to the players. While the full impact of the larger multiplayer experience remains to be seen, it still adds a nice little scratch to the progress itch.
    • 74 Metascore
    • 90 Critic Score
    The good times keep rolling in Episode 2 with a great atmosphere, more Raid levels, and an compelling-enough narrative.
    • 71 Metascore
    • 70 Critic Score
    A limited romp, but its core selection of minigames are fun to play. It's enjoyable for what it is, whether you have a creative mind or just want to blow shit up. I can see myself going back from time to time to top my best score -- I just won't be creating things for months on end.
    • 82 Metascore
    • 90 Critic Score
    Packed full of challenges in an endearing package, Blackhole is an excellent 2D platform adventure which succeeds in nearly every aspect of its design. It's polished, visually attractive, and doesn't skimp on variety or difficulty.
    • 86 Metascore
    • 80 Critic Score
    Whether you’re a fan of sci-fi, real-time strategy, or simply just video games in general, Homeworld Remastered Collection is a must-have if you haven’t played the series before.
    • 59 Metascore
    • 60 Critic Score
    I really do feel that there are some great ideas and potential here, though. I enjoyed running around the beautifully serene landscapes as a majestic deer, so if that's all you really expect from The Deer God, then you'll likely get some enjoyment out of it.
    • 48 Metascore
    • 60 Critic Score
    Multiplayer is the saving grace of Ironfall: Invasion. Although it doesn't offer anything new, it should scratch that itch for arena shooter fans who are looking for something to play online long term on 3DS.
    • 63 Metascore
    • 50 Critic Score
    Impressive aesthetics and weighty mental gymnastics aren't enough to compensate for puzzle design that becomes a slog before long. It's a shame because Pneuma boldly asks questions about player agency, but in ways that are bogged down in tedium.
    • 59 Metascore
    • 70 Critic Score
    A fine game which presents a grueling challenge, Aaru's Awakening is perfect for the player who thinks 2D platform games today just aren't difficult enough.
    • 74 Metascore
    • 75 Critic Score
    What's remarkable is that No Goblin took what had all the makings of a gimmick mechanic and turned it into something that feels like a legitimately useful staple, something that requires patience and skill to figure out. Roundabout manages to be simultaneously cumbersome and stiff, and brilliant and endearing -- chances are you'll go 'round and 'round.
    • 58 Metascore
    • 60 Critic Score
    A worthy experience, but it's lacking in too many minor areas to achieve greatness. While the voice-controlled strategy gameplay is engaging, it does lead to some design hiccups. While the narrative is entertaining and even intellectually demanding at times, it just as easily falls into navel-gazing jargon. While the technology is impressive, it feels like it belongs in a much bigger game.
    • 73 Metascore
    • 90 Critic Score
    Resident Evil: Revelations 2 feels like a budgeted release at times visually, but given the interesting environments and insanely detailed Raid Mode, that's okay. Either mode is worth the $5 entry fee alone, and I will be playing this for weeks to come both alone and with a partner.
    • 66 Metascore
    • 60 Critic Score
    Hot Tin Roof isn’t terrible by any means, it just seems as though Glass Bottom Games had certain things it wanted to put in a game only to realize it had to actually make all those things fit together and the studio never really quite figured out how to make it flow naturally.
    • 58 Metascore
    • 60 Critic Score
    I won't lie: htoL#NiQ: The Firefly Diary feels like an ordeal to play, but it is worth noting that historically, surviving an ordeal was often taken as a sign of being blessed by a higher power. That notion may appeal to some types of players, and it's they who'll find the fun in this gorgeous, cruel game. Everyone else should just hang back and ask how it went.
    • 80 Metascore
    • 90 Critic Score
    French Bread has crafted an intelligent, tactical fighting game that I'll surely be playing for a long time to come.
    • 70 Metascore
    • 75 Critic Score
    Between its charming premise, beautiful graphics, and demanding gameplay, Harold is a winner in the end. Players who appreciate auto-running platform games should find it to be a fresh approach to the concepts found in such titles and a worthy challenge.
    • 56 Metascore
    • 35 Critic Score
    Anything truly enjoyable about the game is ruined by the microtransactions.
    • 63 Metascore
    • 60 Critic Score
    As you may have heard, The Order is also short. How short? Well, on normal or hard difficulty it should take the average gamer roughly seven hours to complete it -- a little less if you rush through and don't explore any other hallways, a little more if you check every inch. While the length doesn't bother me on principle, keep in mind that there's very little in the way of replay value, and there's no multiplayer -- not even co-op -- to speak of.
    • 73 Metascore
    • 90 Critic Score
    It's a game that has a little something for everyone, all without compromising its unyielding, unique, and undivided attention on its mission to blast pure adorableness into the world in all directions. If Kirby and the Rainbow Curse doesn't make you smile, you may need to see a doctor for that.
    • 63 Metascore
    • 60 Critic Score
    There's just not enough here for entice anyone to double-dip or shell out the full price if you aren't a sim-junkie. While the publisher should be chided for releasing an iteration as rushed as this, they are lucky that the core package was already decent to begin with.
    • 74 Metascore
    • 60 Critic Score
    Blackguards 2 scratches the tactical RPG itch just fine, though the battles do become tedious near the end. It certainly doesn't welcome new players with open arms, but veterans will view its opacity as a minor issue to work around.
    • 77 Metascore
    • 60 Critic Score
    If you can find four people who are willing to sign a blood pact to convene for a ritual night of Evolve once or twice a week, then by all means enjoy the hunt (and where do I sign?). If not, you have to ask yourself if you are really prepared to deal with the peaks and frequent valleys of the experience.
    • 74 Metascore
    • 70 Critic Score
    If you're the type of gamer who worked tirelessly in the past for a top Stardust score and can't get enough, this is the smoothest package yet. While I may be slowing down with my love for the franchise in light of recent competition, the light isn't entirely extinguished.
    • 80 Metascore
    • 65 Critic Score
    A long-sung series like Total War doesn't need to reinvent its formula each time it charges fifty dollars; but, setting even a well-made sequel in the crumbling legacy of the once-mighty may not have been a good choice.
    • 75 Metascore
    • 70 Critic Score
    Unmechanical: Extended is a cute little experience. The stories are told in a way that takes at least a little bit of effort on the player's part. For those willing to put that effort in, and the effort to get through the puzzle rooms, escaping from the tiny robot gulag is a worthy way to spend a day.
    • 86 Metascore
    • 90 Critic Score
    Monster Hunter 4 Ultimate is about mastering a craft and being proud of it.
    • 74 Metascore
    • 80 Critic Score
    A game for a certain kind of player. If you love the idea of getting thrown on a desert island and figuring out how to survive for days on end, you'll probably enjoy it. If you find that prospect trivial, knowing that a lot of that time will be spent doing menial tasks, you may not enjoy it.
    • 81 Metascore
    • 90 Critic Score
    The realm of possibilities seems endless, and every time I set sail I find something new.
    • 75 Metascore
    • 85 Critic Score
    It's relatively short, but it oozes charm and personality.
    • 44 Metascore
    • 40 Critic Score
    For the relatively low price of four bucks, Dolphin Up is a fair purchase, but I feel it's better suited for mobile devices where it already exists at a slightly lower price. This is exactly the kind of game I could see myself enjoying far more on bus rides rather than on the couch in my living room.
    • 89 Metascore
    • 80 Critic Score
    Nintendo didn't go above and beyond the call of duty with The Legend of Zelda: Majora's Mask 3D, but the improvements do in fact make it a more playable experience. Many of the frustrating elements from the original are gone, and because of the nature of the three-day cycle, it's a perfect thing to pick up, play, and turn off after one cycle completes. Majora still isn't my favorite Zelda, but I'm much more inclined to go back to it on the 3DS.
    • 77 Metascore
    • 70 Critic Score
    The Arena rounds out a varied package that, some looseness to the controls aside, manages to be fun in a few different ways.
    • 78 Metascore
    • 95 Critic Score
    The game more than backs up its aesthetic prowess with rewarding combat and exploration systems in place. While the combat hardly changes over the course of the adventure, Apotheon asks the player to apply their knowledge in such a wide variety of ways that it constantly feels fresh and exciting.
    • 59 Metascore
    • 60 Critic Score
    The cheap fan service of Tig (one of my favorites) drew me in, and the idea of slowly working your way into the Sons of Anarchy is fun enough.
    • 73 Metascore
    • 60 Critic Score
    It does not stand out. It is not exactly filler, but it does feel like it exists almost entirely as exposition, putting the pieces into place for all of the really exciting stuff to happen in a future episode.
    • 78 Metascore
    • 80 Critic Score
    Those looking for a sweeping story about legendary heroes are barking up the wrong tree. This game is about marching through trap-laden mazes and solving puzzles at a deliberate pace. Go in with the right mindset and you will discover a well-crafted role-playing game, one which has aged surprisingly well.
    • 77 Metascore
    • 80 Critic Score
    #IDARB reminds me of the core reason why I play videogames, the honest fun and good spirit of the design with the tight competitive gameplay make this a perfect game to sit back and let the world slip away.
    • 73 Metascore
    • 60 Critic Score
    Nihilumbra is a quick diversion for these who need a puzzle-platformer in their gaming lives and have ran out of things to do on the PS Vita.
    • 80 Metascore
    • 85 Critic Score
    The $2.99 pricepoint is the cherry on top of this delicious platforming dessert.

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