Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 77 Metascore
    • 75 Critic Score
    Good. Replayable, fun, but nothing innovative or amazing. The game potentially has large flaws that, while they don't make the game bad, prevent it from being as good as it could be.
    • 77 Metascore
    • 85 Critic Score
    Crimson Desert features a fantastic, content-rich open world where player freedom is the number one priority. There's so much to do and so many places to go to that it's easy to get lost among its ancient ruins, mystical forests, and snowy mountains. A lack of polish breeds frustration, but nothing can shake up the firm foundations of this incredible title.
    • 77 Metascore
    • 75 Critic Score
    It's a must for anyone looking to experience the genre for the first time; it's very newcomer friendly, but old hats might find it a bit wanting. Its longevity may also be increased by the multiplayer mode, but I personally don't have the patience for all these people who take far too long to take their turn. On the whole, it's more than worthy of your interest.
    • 77 Metascore
    • 70 Critic Score
    What Ails You is the best episode of The Enemy Within since the season opener. After setting the player up with brutal, cathartic violence, the story trims away some (but not all) of its fat to focus on Bruce, his friends, enemies, and the pesky troublemakers who can't seem to rest on either side. There's nothing here that'll change the opinions of Telltale naysayers, but Episode Four at least succeeds in preparing the stage for what could prove an exciting, shocking, perhaps even regret-filled climax.
    • 77 Metascore
    • 80 Critic Score
    World of Horror seems to hit all its goals. While its approach to horror is rather derivative of Junji Ito, it’s applied in a creative way and with a vision of its own. I can’t say I was blown away because it really is exactly the game that it claims to be. However, I was immensely satisfied. It’s a wonderfully modular experience, but if you’re deathly afraid of numbers, then that’s where you’ll find the real horror.
    • 77 Metascore
    • 90 Critic Score
    No hyperbole, Kathy Rain is yet another milestone in this resurgence of old-school point-and-click adventures.
    • 77 Metascore
    • 80 Critic Score
    Boiled down to its essence it's a game about dodging obstacles, which isn't exactly an amazing concept. But it takes that concept and runs with it, doing its dodging thing well.
    • 77 Metascore
    • 80 Critic Score
    Sniper Elite 4 comes across as a fully-realized result of the shifts Rebellion set in motion with the previous game, and proves itself an ably constructed, often gorgeous, and thoroughly engrossing stealth-action shooter.
    • 77 Metascore
    • 75 Critic Score
    The planes feel right, and the combat, while not exactly in-depth, provides for some fun moments. This game may not be the best of its class, or put forth any noteworthy new concepts, but it shouldn't be allowed to slip into obscurity, either.
    • 77 Metascore
    • 60 Critic Score
    If you can find four people who are willing to sign a blood pact to convene for a ritual night of Evolve once or twice a week, then by all means enjoy the hunt (and where do I sign?). If not, you have to ask yourself if you are really prepared to deal with the peaks and frequent valleys of the experience.
    • 77 Metascore
    • 70 Critic Score
    A merging of ideas offers little room for Cronos' identity to manifest and grow which is fitting for this survival horror. Cronos: The New Dawn is immersive for its atmosphere and mysterious narrative paired with excellent level and sound design that takes ahold of your curiosity and fuels your drive to press forward for humanity's sake. Has the makings of a true survival horror, but sadly doesn't offer much of a challenge. This title loses itself when answering its biggest questions and raises more by the time the credits roll because of its lacklustre conclusion.
    • 77 Metascore
    • 70 Critic Score
    If you don't mind the game's port-related problems and weird changes, there's a chance that you could still have a good time with hacking your way through its enemies and bosses – especially if you're down with turning your Sony systems into your Ys machines. If anything, it's important for one to see if they can put up with DotEmu's work before they accept their mission to find the twin Goddesses.
    • 77 Metascore
    • 90 Critic Score
    Despite its brevity, Parking Garage Rally Circuit packs a huge punch. It’s not just its perfectly emulated retro aesthetic or its near-flawless execution of its central concept, either. It’s just so damned happy to be here. You can feel the passion behind it, and that energy is felt in all its facets. It knows what it is, and it’s laser-focused on presenting it in the most finely-tuned way possible. I cannot fathom any game topping it in the niche of racing games contained entirely within parking garages. I’m not really sure what the best way to wrap up this review is, so let’s try this: Parking Garage Rally Circuit is miles more fun than parallel parking.
    • 77 Metascore
    • 90 Critic Score
    South of Midnight stands as one of the best story-driven games I’ve experienced in a long time, one that invites deep exploration of its lore and reflection on each character’s journey. Beyond its compelling narrative, the game is simply a joy to play, thanks to its versatile combat and traversal mechanics. For those seeking an immersive story, South of Midnight is the perfect remedy. And with Xbox Game Pass, it’s readily available at your fingertips upon release.
    • 77 Metascore
    • 75 Critic Score
    WUCHANG: Fallen Feathers feels like stepping into a soulslike time machine and a previous decade. Its sometimes-clunky combat and punishing mechanics are a callback to the genre's origins, and it feels like both a positive and a negative at times.
    • 77 Metascore
    • 90 Critic Score
    VA-11 HALL-A is a damn fine video game, and that’s the bottom line.
    • 77 Metascore
    • 80 Critic Score
    A great example of what talented developers can do with Microsoft's Kinect technology when they think creatively...Twisted Pixel's original characters and oddball sense of humor -- married with enjoyable gameplay -- add up to a special gameplay experience worth of your time if you own Kinect.
    • 77 Metascore
    • 75 Critic Score
    While I can't wholly recommend Dark Arisen to anyone but the most hardcore of Dragon's Dogma fans, if you haven't touched the franchise yet, this is a perfect opportunity to do so. Despite the issues, the series is an intriguing prospect that does many things right, and shouldn't be missed by action or RPG fans alike.
    • 77 Metascore
    • Critic Score
    If you enjoy the Ubisoft structure of games but have been overwhelmed by them lately, thankfully Outlaws avoids most of the pitfalls. I feel safe in recommending Star Wars Outlaws to anyone who is a Star Wars fan who is looking for a solid story in the beloved universe, with stealth-focused gameplay that allows you to truly live the life of a scoundrel on the Outer Rim. [Review in Progress]
    • 77 Metascore
    • 70 Critic Score
    The titular Goo race is one of the freshest aspects of the genre in a long time, and I hope that Petroglyph has some more great ideas up its sleeves for the future.
    • 77 Metascore
    • 80 Critic Score
    For the price, it's surprising to see so much content packed into an Xbox Live Arcade game. The Adventures of Shuggy isn't as polished as the top-tier platformers it's put up against, but it is a great game regardless.
    • 77 Metascore
    • 70 Critic Score
    The load times on PS4 are terrible.
    • 77 Metascore
    • 80 Critic Score
    ZombiU is awkward, ugly, crawling in its pace, and often nonsensical with its narrative ... and I remember when horror games weren't ashamed of any of that, even actively exploiting it to create alienating, frightening atmospheres that stuck in a players' memories and made them too spooked to want to take another step forward. ZombiU did that to me.
    • 77 Metascore
    • 70 Critic Score
    The Arena rounds out a varied package that, some looseness to the controls aside, manages to be fun in a few different ways.
    • 77 Metascore
    • 70 Critic Score
    I don't think it's going to make headlines or change the horror game in any way, but it's a fun way to spend an afternoon and another respectable showing for Amazon's game division.
    • 77 Metascore
    • 85 Critic Score
    For those wanting a solid mobile platformer, consider dropping the five bucks on PewDiePie: Legend of the Brofist, as it has a kickass chiptune soundtrack, colorful levels, and tight touchscreen platforming.
    • 77 Metascore
    • 90 Critic Score
    Toukiden 2 is a great leap towards a much-needed evolution, and it dares to add new things and challenge tradition. Hunting games usually get an enhanced edition that adds all kinds of stuff and I eagerly await what Omega Force will bring on next time around. In the mean time, I’m gonna play more of this game for a few dozen more hours.
    • 77 Metascore
    • 80 Critic Score
    This is not a game for the faint of heart. It’s offensive, perverted, and subtly violent at times during its opening moments. It’s also adorable, funny, and heartwarming in equal measure. It’s a complicated beast that rewards those who persevere. While far from perfect, it lays the foundation for one of the most epic sci-fi stories ever told. There is nothing else like it.
    • 77 Metascore
    • 80 Critic Score
    The Tengu's Disciple is more of the same and that's largely okay. The historical figures and all-new yokai are memorable, the two main missions have good pacing, and the Splitstaff is just plain cool to wield.
    • 77 Metascore
    • 70 Critic Score
    All-in-all, I think this is a stronger selection of tracks for the Booster Course Pass than we saw in Wave 1. There isn’t a single dud here and no track has seen changes that take alter how they play in a negative way. As good as these courses are, it’s not an exciting grouping as the Turnip Cup or Propeller Cup lack that one knockout course that is the clear standout of the bunch. But considering some of the best Mario Kart tracks are already in MK8 Deluxe, I think I’ll be satisfied if all future waves of the Booster Course Pass are able to meet the standard set here.
    • 77 Metascore
    • 70 Critic Score
    I have no doubt that this is going to be — and in many cases likely already is — a runaway 2024 favorite for many. It didn’t quite land there for me, personally, but I won’t soon forget the satisfaction of a deft parry and the shrieks of those who sacrificed themselves throughout Christian’s harrowing journey. Hell, I may even dive back in and see how it holds up to a return trip, just not anytime too soon; the wounds are still fresh.
    • 77 Metascore
    • 70 Critic Score
    It's a title that packs a ton of content and gameplay onto a single disc, and its import options for songs from previous titles will pad your song selections nicely. But it's also an experience that feels remarkably similar to last year's offering, and that's unfortunate.
    • 77 Metascore
    • 80 Critic Score
    Ultimately, ZZZ delights with guiding design principles—remembering what so many adore about other Hoyoverse characters while breaking those moments up into short, snappier pieces. It’s rather easy to pick up and put down, and for something on the go, it’s certainly the preferable Hoyo title. For now, I’m all on board with New Eridu, and eager to watch the cast and world grow in many of the ways Honkai and Genshin have, too.
    • 77 Metascore
    • 75 Critic Score
    Warhammer 40,000: Dawn of War III takes a few steps back in time to make one step forward. It hearkens back to a lot of older design choices from the first game, and attempts to build upon other RTS conventions in the process.
    • 77 Metascore
    • 60 Critic Score
    Bounty of Blood just tries to do so many things that it ends up becoming a cacophony of concepts.
    • 77 Metascore
    • 70 Critic Score
    A great game, despite its lackluster multiplayer component. The intense imagery and action is framed between gratifying exploratory segments that allow you to navigate and learn about the haunted world at your own pace. A coherent story holds the dizzying narrative together, which is something that the game’s predecessor sorely lacked.
    • 77 Metascore
    • 60 Critic Score
    Solar Ash offers a collection of promising concepts that don’t quite hit realization. While undoubtedly a visually striking experience, Rei’s journey into the Ultravoid suffers due to a disengaging narrative and repetitious gameplay. Solar Ash’s attractive world struggles to provide the player with captivating experiences. Elements do occasionally come together, however, in the form of fun traversal, unsettling creature design, and dazzling vistas, ensuring that while Solar Ash isn’t quite the release it might have been, it successfully retains an unmistakable Heart Machine charm.
    • 77 Metascore
    • 70 Critic Score
    Risk of Rain is a lot of fun. Though it is held back by its technical faults (which can be reasonably expected from a project created by two students), it has the right stuff to elicit the "just one more run" response that roguelike games are known for. With a little more polish, it could be truly great.
    • 77 Metascore
    • 70 Critic Score
    Jack the Ripper can't aspire to reach the heights that Syndicate did. But, it also doesn't suffer the same setbacks. In a game where open-world strain can become a serious problem, this add-on is a mostly-focused reprieve. Sure, there are some fumbling moments, but there are also some elegantly-handled ones. Given the difficult source material and the obvious danger of stumbling, Jack the Ripper mostly doesn't, and that feels like a best-case outcome.
    • 77 Metascore
    • 80 Critic Score
    Pangya: Fantasy Golf takes approachable, easy-to-play golf action and stacks on a ton of game play and even more unlockable content.
    • 77 Metascore
    • 70 Critic Score
    It might be sloppy sometimes, even in regards to the conversation of open world adventures, but it offers up a lot of fast-paced arcade fun.
    • 77 Metascore
    • 73 Critic Score
    The final surprise the game offered was its at first vanilla, then definitively Vanilla Sky storyline.
    • 77 Metascore
    • 75 Critic Score
    Some of the boss designs feel uneven or underdeveloped, and the dialogue misses about as often as it lands, but when Furi is good, it's real good.
    • 77 Metascore
    • 60 Critic Score
    My opinion of The World Ends With You: Final Remix is one of indifference. All the consideration that went into making the original a compound piece of craftsmanship, inseparable from the device on which you played it, is absent. In its place is a more user-friendly experience, and while I'm not against taking a traditionally difficult game and making it more accessible -- something Square Enix already did when it ported the title to mobile devices -- Final Remix's failure to utilize the extent of the Switch hardware shows a lack of understanding as to why so many people consider the Nintendo DS original to be the masterpiece it is.
    • 77 Metascore
    • 70 Critic Score
    This is a superb game in a mildly disappointing new package.
    • 77 Metascore
    • 90 Critic Score
    The beautiful graphics, evocative soundtrack, selective but effective use of voice acting, excellent story, and occasional fart joke make Attack of the Friday Monsters worth keeping in your permanent collection.
    • 77 Metascore
    • 80 Critic Score
    Peggle 2 is ultimately the same basic concept as the original set of games, but it's still most definitely worth playing if you're a series fan. PopCap could have done so much more than they did, especially when you consider the generational leap, but the good news is Peggle fans will eat this up and fall in love all over again.
    • 77 Metascore
    • 70 Critic Score
    Moving Out is less strategically satisfying than I would've liked, but it's worth considering if you want something new to play along the lines of Overcooked, Tools Up, and Good Job. It deserves a spot on that co-op shortlist. At the same time, I hope we get DLC that adds more bespoke puzzle scenarios.
    • 77 Metascore
    • 80 Critic Score
    I’m happy with this iteration of Taito Milestones. It’s nowhere near Capcom Arcade Stadium in terms of features and content, nor is it as robust as past collections like Taito Memories. But I’ve played enough sub-par collections recently that I’ve come to appreciate this level of care.
    • 77 Metascore
    • 65 Critic Score
    If you’re wondering if it’s worth picking up, I guess I’d say that it probably is. If you’ve never played a Sniper Elite game before, Sniper Elite 5 is as good as any to jump in with. You don’t need previous experience to understand what’s going on. If you’ve played every game in the series, then you know if you’re going to like this one. However, if you bounced off the previous titles, this one absolutely isn’t going to change your mind. Not in the same way a bullet to a Nazi’s cerebral cortex does.
    • 77 Metascore
    • 80 Critic Score
    Although GNOG is brief enough to be a single-sitting game, that length feels about right, give or take another puzzle or two to really round out the package. Most everything is well-thought-out, polished, and delightful, so even with those quibbles, there's a lot to love.
    • 77 Metascore
    • 70 Critic Score
    The Legend of Heroes: Trails of Cold Steel follows a lot of classic JRPG conventions, and as a result, it doesn't do a whole lot of things that haven't been done before, and better elsewhere. But the combat system still holds up, and the characters are charming enough to see the story through until the end.
    • 77 Metascore
    • 80 Critic Score
    The next time you’re in the mood for a no-nonsense 3D platformer, give Tinykin a look.
    • 77 Metascore
    • 90 Critic Score
    Since it can take four hours or more to finish Full Throttle Remastered, you’re hit with a story that's paced in a manner that feels just right. Even if there are some small roadblocks along the way, there are plenty of detours that'll keep your spirits high as you head into the horizon.
    • 77 Metascore
    • 70 Critic Score
    Ultimately, The Fancy Pants Adventures is a chill, stylish platformer that is both fulfilling and satisfying... when its touch controls aren't giving you the business. If you can get over that really, really, really obstinate roadblock, you'll be just dandy.
    • 77 Metascore
    • 80 Critic Score
    If you loved New Super Mario Bros. U., getting Luigi U is a no-brainer, as it features a collection of superior levels and an interesting re-work of Luigi as a character.
    • 77 Metascore
    • 70 Critic Score
    The game has the solid framework of a serviceable stealth title, but the story and cast haven't sold me yet that this will be a tale worth telling. I'll be waiting with bated breath to see if episode two is an improvement.
    • 77 Metascore
    • 65 Critic Score
    If you have aspirations of making your own video game but haven’t taken that first step, Game Builder Garage is for you. Just keep your expectations in check. You probably won’t be able to make your perfect game with just this software, but it could provide the creative spark that pushes you to turn your game developer dreams into a reality.
    • 77 Metascore
    • 45 Critic Score
    This reboot takes itself too seriously -- every texture is spit-shined and gleaming, every animation wrought with care -- without the self-awareness to sacrifice technical sophistication for ease of use. FIFA Street is enjoyable only under the best circumstances, before the engine and the sheer density of barely distinguishable, locked-out moves take over.
    • 77 Metascore
    • 95 Critic Score
    One of the first great party games of the year, and it may well end up becoming the best. Get some friends together, try out the 30-minute online demo if you're unconvinced, and you'll have a blast whether the term MOBA frightens you or not.
    • 77 Metascore
    • 75 Critic Score
    Since Square has been so crazy about spin-offs these days, I was expecting this title to feel a little hollow, but it actually comes through. Had the oddly unnatural use of the touch screen not been an issue, I think I would have gone from liking to loving it, but in the long run it's a flaw worth looking past.
    • 77 Metascore
    • 75 Critic Score
    t's a shame that 3D Dot Game Heroes does not have the lasting power required in order to be truly special. As it stands, this homage/plagiarism to/of The Legend of Zelda is an enjoyable little adventure that will give PS3 owners the retro fix they need. Unfortunately, and I hate to say it, 3D Dot Game Heroes may have benefited more from being half the length and coming out as a digital title.
    • 77 Metascore
    • 40 Critic Score
    Nothing about EVE is done poorly except for the fact that it isn't fun. If you like charts, reading directions, and being blown up for no reason, give EVE Online a try.
    • 77 Metascore
    • 80 Critic Score
    Thanks to the new swing setup, I've had more fun playing Tiger Woods PGA Tour 13 than any previous entry in the series. By putting the onus on you to think like a real golfer and execute every shot, PGA Tour 13 makes successful play more rewarding than ever before and gives you the closest possible feeling to mastering a world-class golf course in real life.
    • 77 Metascore
    • 65 Critic Score
    NCAA Football 14 is in a weird position and it shows. There are some mild performance issues -- start menus that take an extra few seconds to pop up, slowdown after a turnover, a crash or two -- that feel like the result of the waning console generation.
    • 77 Metascore
    • 70 Critic Score
    There aren't any heart-stopping moments or dramatic twists like there were in the early episodes, but Sons of Winter sets a good pace and keeps it up throughout the episode. It's great to see the continued focus on shrewdness over brute strength for most of the characters, especially considering House Forrester's situation in Westeros.
    • 77 Metascore
    • 55 Critic Score
    The artwork is splendid, the music should be on rotation on my iPhone, and, barring a few bugs, the easy-to-grasp point-and-click gameplay works. Its issues lie in the writing, the element that should be the glue that holds the package together. Its lightweight, cornball comedy opts for cheap and easy jokes I never really find funny.
    • 77 Metascore
    • 70 Critic Score
    It's a pleasure to dive back into Control, and that's why I genuinely enjoyed my time with The Foundation. I still love hunting down every research note and every minute-long audio file -- anything to fill in more of the lore gaps in this bizarre, enigmatic world. This expansion does all of that even if it's ultimately left feeling inconsequential. Ironically, The Foundation fails to build on the excellent structure Remedy already built with Control.
    • 76 Metascore
    • 60 Critic Score
    Scores points for its moments of genuine cleverness and tight, logical design, but the majority of the experience is a lukewarm and superficial one. It tries to merge three types of gameplay together, and while the intention is admirable, the effort made is far from total.
    • 76 Metascore
    • 65 Critic Score
    I cannot remember the last time I played a game I enjoyed this much that left me this unsatisfied when it was over. Because I did really love everything about SEASON: A letter to the future, from the incredible art direction to the wonderful sound mixing to Maureen Adelson’s restrained performance as the Protagonist. This is a game that has moved me in ways no other has, but no matter how much it gave me to think about, when it was over, the only thought in my head was, “Is that all there is?”
    • 76 Metascore
    • 80 Critic Score
    As an important piece of gaming preservation, I'd almost say that Disney Afternoon Collection is worth picking up just for the DuckTales and Chip 'n Dale sequels, but the truth is nearly every game deserves to be played at least once.
    • 76 Metascore
    • 80 Critic Score
    While Tropico 5 isn't the game-of-the-year masterpiece of a generation, it's a more-than serviceable sim and strategy title that can satisfy a grossly under-served genre within the console community.
    • 76 Metascore
    • 80 Critic Score
    It's more Bravely Default, which is more classic JRPG formula, distilled for a modern era.
    • 76 Metascore
    • 75 Critic Score
    Crysis 3 attempts to strike a balance between Crysis and Crysis 2, but in doing so manages to lose a little bit of what made each game appealing. The result is a title that doesn't truly match the open-ended excitement of the first game nor the revelatory empowerment of the second, yet manages to provide enough of both to at least tantalize, even if it doesn't completely satisfy.
    • 76 Metascore
    • 90 Critic Score
    D4 has me intrigued, mostly because I felt a genuine attachment to the characters. I want to see this journey through to the end, and the classic Swery wackiness kept me interested throughout the relatively familiar adventure genre gameplay.
    • 76 Metascore
    • 70 Critic Score
    Anyone who isn't a fan of the "Telltale interactive story" style will find nothing at all here to change their mind on the genre, but fans of previous games will find themselves thrown into yet another adventure filled with questionable loyalties, tense confrontations, morally-grey decisions and that ever-nagging thought that maybe, just maybe, you should have turned left instead of right.
    • 76 Metascore
    • 75 Critic Score
    While the new engine doesn't sport a consistent framerate and you can pretty much skip the Chi movie, Kingdom Hearts HD 2.8 Final Chapter Prologue is a healthy enough serving of what's to come in Fragmentary Passage, and bundles in one amazing core entry that everyone should play.
    • 76 Metascore
    • 65 Critic Score
    The story and setting leave a lot to be desired, but the gunplay is very sound, and the PVP element reminds me of some of my favorite shooters, filled with tons of exciting moments...But even after digging into the nitty-gritty, the endgame structure is rigid and has too many problems at the current moment to warrant a full recommendation.
    • 76 Metascore
    • 75 Critic Score
    Knytt Underground is brilliantly-designed 2D platformer that offers a ton of content. Just don't think about the story too much.
    • 76 Metascore
    • 75 Critic Score
    It's a shame that there's such a weird barrier between the player and actually playing the levels they want. With a bit more tweaking of how many coins it takes to unlock each stage, or the elimination of the system entirely, Ms. Splosion Man would be one of the finest games on the entire App Store.
    • 76 Metascore
    • 70 Critic Score
    The quality of any given WWE 2K game is a gamble year to year, but 2K19 manages to claw its way up from being buried alive by the travesty of last year's entry. Daniel Bryan's Showcase is a clear highlight as are the mostly welcome mechanical changes. Here's hoping they don't regress again in 2019.
    • 76 Metascore
    • 80 Critic Score
    I felt compelled to beat Bullet Soul several times over after my first completion, bolstered by the loud audio (including cheeky catchphrases) and bumpin' soundtrack helmed by legendary composer Kenji Ito. It's not the most challenging game around (especially if you opt for co-op, as no concessions are made to make it tougher), but it's another welcome indie that's made its way into my shmup folder on Steam.
    • 76 Metascore
    • 80 Critic Score
    Despite floundering a bit with meta-progression mechanics, Backpack Hero is still a thoroughly entertaining deckbuilding roguelike. Its use of item management as a central game mechanic is wildly inventive, and I consistently wanted to reenter the dungeon just to explore new item synergies. I do wish the town sections didn’t drag the pace of the main campaign as much as they did. But even if you strictly use the Quick Game mode, Backpack Hero is still a worthwhile venture.
    • 76 Metascore
    • 80 Critic Score
    A rousing step forward for the franchise as it pertains to videogames. A thoughtfully crafted story mode, an intense multiplayer mode, online co-op and a full on horde addition makes this the most robust, lovingly developed and authentic Transformers experience you could hope to get on a home console.
    • 76 Metascore
    • 85 Critic Score
    It might not have the flair of a few other games on the market, but it has strong bones that can grow over time.
    • 76 Metascore
    • 80 Critic Score
    BlazBlue: Cross Tag Battle pretty much speaks to everyone, even if a few of its core mechanics aren't as refined as several of Arc's other works.
    • 76 Metascore
    • 80 Critic Score
    With a new set of gameplay mechanics, additional characters, and updated graphics for the Switch 2, Mario Tennis Fever appeals to longtime fans of the franchise, as well as those who may have never even considered picking up a tennis racket. Though the game’s Adventure mode leaves much to be desired, its diverse modes and fun gameplay loop make it a title to get lost in for hours at a time.
    • 76 Metascore
    • 75 Critic Score
    I was expecting some of the on-paper enhancements to impact me more, but Dragon Quest Heroes II isn't a stark improvement. It is better though, so if you wanted to get in on the first quest and missed out, you may as well skip it and jump in here -- you won't be missing a whole lot.
    • 76 Metascore
    • 90 Critic Score
    Tacoma isn't for everyone. Though short, it's meditative and methodical. It's a game for the quiet explorer and the empathetic. There's no major action or combat, no perplexing puzzles or fail states. Instead, Tacoma gives players a masterfully crafted setting and encourages them to find out what made the people who once called it home tick. Life, even among the stars, can be mundane and familiar but Tacoma's presentation is nothing short of spectacular.
    • 76 Metascore
    • 60 Critic Score
    Invincible VS is a decent spin-off of the Prime Video series based on comics and a solid-enough fighting game, but it's barebones in enough areas to make it feel like a big missed chance for meaningful expansion of the IP.
    • 76 Metascore
    • 85 Critic Score
    I feel like RoboCop: Rogue City is a terrific game. To use the obvious reference: I’d buy that for a dollar. I can see myself playing through its 15-20 hours again, not necessarily to check out things I may have missed, but simply to re-experience the world it presents. I know that it almost looks like something that belongs in the scrap heap, but if you’re able to look past its rough exterior and exposed seams, you might see the heart that beats underneath. Teyon did a fantastic job with the resources they had, but they’re only human.
    • 76 Metascore
    • 75 Critic Score
    Ultimately, remaking old games can be tough, but at a base level, the goal is pretty simple: To bring the best bits of an old game to life in a way that a new audience can appreciate. Trials of Mana accomplishes this goal handily. In a sense, it's an ideal remake, holding tight to the core of what made the original game (and the Mana series as a whole) so compelling to so many people at the time, while bringing a novelty and freshness to attract neophytes like yours truly.
    • 76 Metascore
    • 80 Critic Score
    This fusion of visual novel of rhythm game isn't exactly perfect, but speaking as someone who loves Persona (and Shoji Meguro's work in particular), I really enjoyed my time with this one. It might be pure fan service, but sometimes maybe that's enough.
    • 76 Metascore
    • 75 Critic Score
    When Assassin’s Creed Mirage is at its best, it’s an entertaining experience. But in between those moments, the repetitiveness really starts to weigh it down. The middle part of the game is a bit hard to get through just because of how boring it gets. For those looking for a pure return of form to the original Assassin’s Creed, you’re going to love Mirage. After all, the stealth, parkour, and accompanying systems are the best they’ve been. And Baghdad is one of the best cities we’ve explored in the series yet. But for me, I can’t help but wonder if the true mirage was thinking this return to the old formula was the right direction to take.
    • 76 Metascore
    • 80 Critic Score
    I can't think of another game where I replayed chapters, after beating it, for the sole purpose of fully understanding the gravity of key story moments.
    • 76 Metascore
    • 70 Critic Score
    There are some weird localization issues where the text doesn’t match what’s happening on the screen, and the audio could be better at guiding players when their faces are turned away from the screen. But beyond that and the aforementioned tracking issues, Fitness Circuit is a well-rounded package. If you’re looking for your first fitness game on Switch or have tired of all the other ones, consider it an effective way to keep active every day.
    • 76 Metascore
    • 75 Critic Score
    If you're desperately looking for more Doom Eternal, The Ancient Gods – Part One will give it to you.
    • 76 Metascore
    • 85 Critic Score
    It may be a bit on the short side, especially for players who are able to take down the bosses with relative ease, although most players are probably looking at about six to seven hours of playtime. But in that short amount of time, it manages to pack a satisfying amount of action, tranquility, and exploration into a concise, captivating adventure. Just don't be afraid to dive too deep into the ocean depths, no matter what horrors might lurk in the dark abysses below.
    • 76 Metascore
    • 80 Critic Score
    Capcom Arcade 2nd Stadium is almost everything I want from a compilation. It not only provides a handsome slew of games, but it pays reverence to the experience, as well. Beyond that, it gives a lot of options that are pretty easy to figure out and configure. Switching between a controller and arcade stick is a breeze, as it should be. Maybe one day I want pixel art, and maybe the next I want phosphor glow. My eyeball-destroying tastes are catered for.
    • 76 Metascore
    • 70 Critic Score
    Although charming and admirable, Toki Tori 2 at times is almost too minimal.

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