Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 77 Metascore
    • 70 Critic Score
    The disappointment stems from the notion that it could have been truly great, but a few design decisions and strange lag keep it from achieving that.
    • 77 Metascore
    • 90 Critic Score
    Whether you are exploring the corners of DMC's castle or surfing on a rocket in DMC3, there are a lot of great moments in this collection that will make veterans nostalgic and turn newcomers into fans of the series' unique charm. Bayonetta may have outgunned Dante and Kratos may have outclassed him, but the combat, exploration, and scenarios of the DMC series still offer a thrill to this day.
    • 77 Metascore
    • 65 Critic Score
    Folks who love a decent mafia tale -- one of family ties, betrayal, and revenge -- will want to experience the world of Mafia II. Its competent game mechanics and absorbing narrative are enough to warrant a playthrough. But in the end, the repetitive nature of the game's sometimes mind-blowingly boring missions and lack of content will leave most gamers wanting more.
    • 77 Metascore
    • 80 Critic Score
    The more I played Etrian Mystery Dungeon the more I fell in love with it. While the learning curve is pretty steep and the rewards are fairly low-end early on, you really do get as much as you put in. It gives existing Mystery fans a lot to stick around for, and serves as a nice entry point for newcomers, so long as they are willing to learn.
    • 77 Metascore
    • 75 Critic Score
    Birds of Steel doesn't quite manage to marry arcade and simulator crowds in a single console title, but it does pull off being the best online combat flight simulator on consoles, bar none.
    • 77 Metascore
    • 60 Critic Score
    From the first moment that patrol car spilled convict Lee Everett into a ditch, to the final curtain fall on this climactic episode, players have enjoyed telling their tale of survival, friendship, bravery, and tragedy in a post-Walker world. It's been a very bumpy ride, both technically and narratively, but Telltale's The Walking Dead worked hard to push past these shortcomings, creating a new form of interactive fiction. One which procured genuine emotional investment from its fanbase and a deserved place in video game history.
    • 77 Metascore
    • 80 Critic Score
    Nickelodeon All-Star Brawl 2 is worth trying out. The new movesets make this game more exciting than the original, and the online netcode is surprisingly stellar. If you want to check out All-Star Brawl 2 alone, the campaign mode is compelling enough to play it for hours. While the music is disappointing to listen to, the new voice acting does add so much to the game.
    • 77 Metascore
    • 70 Critic Score
    Even if the game doesn't bring anything wholly new to the table for Portal fans and it leans on some filler toward the end, on the whole, I had a darn good time with this spin-off.
    • 77 Metascore
    • 80 Critic Score
    Need for Speed Unbound is a highly enjoyable and splendidly polished arcade racer. Criterion has picked meticulously through almost 30 years of NFS legacy, stitching together its finest elements to create a brilliant, feature-packed amalgamation that offers compelling gameplay, deep design, and dazzling aesthetics. Simply put, Need for Speed Unbound is one of the best entries in the history of the franchise.
    • 77 Metascore
    • 70 Critic Score
    Your enjoyment of Sherlock Holmes: Crimes and Punishments will depend on whether you want to be guided on a series of baffling murders or have the great detective be fallible.
    • 77 Metascore
    • 70 Critic Score
    Despite the restrained application of its central narrative concept, Blossom Tales II: The Minotaur Prince is one of the better indie Zelda clones I’ve played. Even if it hews a bit too close to its predecessor and lacks an identity to call its own, this is a solid action-adventure game, one that makes great use of those Legend of Zelda building blocks in crafting a satisfying journey.
    • 77 Metascore
    • Critic Score
    Building these toys back-to-back in a rush just doesn't seem like what it was made for. It's made for creativity, thinking on your own, and a million other things that you would have never have thought a video game console could do. My only worry is where I'm going to store all this cardboard, and if the games will continue to hold the interest of both myself and my son beyond the initial impact of how cool it is to make something like this.
    • 77 Metascore
    • 90 Critic Score
    Much to my delight, Stainless didn't do just a one-to-one translation of the board game to your television. Clearly a lot of time was put into making sure Factions not only overflowed with personality, but was also able to capture the interest of new players. I can't recommend this game enough, especially at such an affordable price.
    • 77 Metascore
    • 60 Critic Score
    Eventually, all of its problems start to overshadow its successes and they begin to fester. What would be a joyful experience gets washed away in a sea of grey leaving nothing to connect with.
    • 77 Metascore
    • 75 Critic Score
    That’s going to be subjective, though. Even if it’s not going to be renting space in my mind, Vengeful Guardian: Moonrider is a tight retro-inspired action game that I have very few gripes about. JoyMasher has already proven themselves with some solid titles, and Moonrider continues that trend. It doesn’t re-write the script for the games that inspired it, but it does a great job getting the mood across. If you enjoyed their previous titles, you can expect the same talent on display here. JoyMasher has stayed away from sequels so far, but if Moonrider got back on its bike, I’d happily scooch up behind it.
    • 77 Metascore
    • 80 Critic Score
    As it stands, you'll easily get around 5 hours or more out of the game by simply upgrading everything and having fun while you do it. And even when you 'complete' it, Death Rally doesn't make you feel like you are done playing it.
    • 77 Metascore
    • 80 Critic Score
    While DKCR HD doesn't revolutionize the game, it still manages to become the definitive version of the title.
    • 77 Metascore
    • 80 Critic Score
    Most people will be spending their time in the online component, though, and here's the good news: it works, and when more players start to really use it, it's going to be great.
    • 77 Metascore
    • 55 Critic Score
    Despite my adoration of the game, I ended up being frustrated at just about every aspect of the Wii U Edition. This is the epitome of a wasted-opportunity, bare-bones port. It's great that the game is coming to yet another audience, but this is hardly worth the investment for someone who already has the opportunity to play Minecraft elsewhere.
    • 77 Metascore
    • 85 Critic Score
    At the very least, Conquistador's acceptance of player failure makes it possible to experience its excellent writing.
    • 77 Metascore
    • 50 Critic Score
    Call of Juarez: Bound in Blood isn’t a terrible game. On the contrary, it’s a game with a ton of unrealized potential that executes with the grain.
    • 77 Metascore
    • 70 Critic Score
    While I would have liked to see a bit more emphasis on the melee combat and less on shooting, I think you’ll still find that most battles give you a bit of a rush and are enjoyable to play, particularly the unique boss battles.
    • 77 Metascore
    • 80 Critic Score
    For the price, it's an excellent value, giving puzzle fans over 70 levels at various stages of difficulty.
    • 77 Metascore
    • 75 Critic Score
    Despite the issues of repetition and somewhat contrary design choices, Alien Swarm is an enjoyable shooter at an absolute steal of a non-price.
    • 77 Metascore
    • 85 Critic Score
    It might not satisfy the needs of action gamers, but for those who appreciate a classic style platformer with plenty of challenge and responsive controls in the vein of Donkey Kong Country and Genesis-era Sonic the Hedgehog, it's an essential purchase, with plenty of history attached and an ironic twist of fate by breaking new ground with Steam Greenlight and Kickstarter.
    • 77 Metascore
    • 70 Critic Score
    It would be extremely difficult not to be charmed by the graphics and animation in Luigi’s Mansion 2, as the passion behind them is practically tangible. Even the central focus of puzzle solving and ghost-catching are fun on their own. However, I cannot possibly overstate how much of the joy gets sucked out by its strict adherence to a completely linear chapter progression. It’s like a hospital painted in vibrant colors. It does a lot to brighten things up, but you can only do so much to counterbalance the sterility.
    • 77 Metascore
    • 70 Critic Score
    While Elder Scrolls Online has improved through the release of Morrowind, it still isn't enough of a jump to warrant a resounding recommendation (the 4v4v4 PVP mode here still isn't enough to get me into ESO PVP). If you already own it and are coasting by on free-to-play fumes, you should still think about upgrading and exploring the pointed, more focused land of Vvardenfell.
    • 77 Metascore
    • 80 Critic Score
    Depending on how skilled you are with puzzle solving (and how good you are with your hands if you're using the Touch), I Expect You To Die could last you several hours or a few days. But what I can really get down with is that even after I had finished the handful of scenarios, I anxiously wanted to see how others would approach the same concepts, and tried out a few new tactics of my own.
    • 77 Metascore
    • 70 Critic Score
    If we take our eyes off what the P.E.N.I.S. is suggesting for a minute, Sucker for Love is a wholly enjoyable experience. The writing is hilarious and clever; especially a treat for anyone who has a Necronomicon on their shelf. Its approach to the genre is completely irreverent, and it pulls it off so well it’s flattering. It’s certainly not the longest visual novel you will find, but it’s worth forfeiting your sanity to summon. Just beware of the bugs that crawl beneath its skin.
    • 77 Metascore
    • 85 Critic Score
    Arzette: The Jewel of Faramore is such an unjudgmental love letter to Link: The Faces of Evil and Zelda: The Wand of Gamelon. It’s a reminder that whether or not a game is good or bad isn’t the whole store. It’s more complex than that. The internet found legitimate entertainment in the CD-i Zelda games, and rather than write them off as ridiculous, Seedy Eye dug in and asked why. It found what was so compelling about those astounding failures and applied those lessons in a thoughtful and deliberate way. The result transcends its influences and takes on a life of its own.
    • 77 Metascore
    • 70 Critic Score
    Dragon Quest Heroes almost feels like a fully-fledged action RPG, but there's a few things holding it back from greatness. In the end though it still has its charms, alongside of a beautiful art style and a buttery smooth framerate. If you really dig Warriors games and can go at it solo, you'll likely enjoy it.
    • 77 Metascore
    • 70 Critic Score
    It's a different sort of game when compared to its brothers, but it works very well in the space it occupies. It's unfortunate that there are quite a handful of technical issues, because otherwise this is a great excuse to head back to the Sword Coast.
    • 77 Metascore
    • 80 Critic Score
    Kaze and the Wild Masks is an unashamed blast from the past, for better or worse. PixelHive's love letter to 16-bit gaming surmounts budgetary and design shortcomings with a compelling challenge, luscious visuals, and an evocative soundtrack, all punctuated by a solid underdog spirit. Kaze's polished but formulaic gameplay will not be to everyone's taste, but for those who long for the halcyon days when the platformer was king, it's most definitely wabbit season.
    • 77 Metascore
    • 75 Critic Score
    The two final skirmishes in particular feel internally consistent and well-realized and are great examples of the dynamism possible within Gears' ostensibly rigid and heavy framework.
    • 77 Metascore
    • 70 Critic Score
    Indivisible is rich with character, personality and passion. But is hindered by technical problems, vacant maps, and pacing issues, which hold back its true potential. With a little tweaking, some of this could be reversed, allowing Lab Zero's delightful cast, deep combat, and dramatic storyline to shine through. The blemishes can be hard to ignore but Indivisible, like Ajna's new-found friends, still gets inside your head.
    • 77 Metascore
    • 90 Critic Score
    FC 26 is the best entry to the franchise in the last five years. It hits its predecessor out of the park in every department, and it’s what any football game should strive to be. With intense gameplay and more modes, there’s something for everyone to enjoy. You can easily spend hundreds of hours grinding the gameplay content and improving yourself, while the rewards act as a cherry on top.
    • 77 Metascore
    • 80 Critic Score
    It didn't need to reinvent the wheel either; as Gearbox pretty much had the formula figured out the second time around.
    • 77 Metascore
    • 80 Critic Score
    While only half of the package is truly worth the price of entry, the fact of the matter is Tales of Symphonia is required reading for JRPG fans. If you've been itching to get into another giant quest filled with twists, turns, and a top-notch battle system, this is your chance.
    • 77 Metascore
    • 75 Critic Score
    Anomaly 2 is an immediate and exciting strategy game unlike any other, but over time the repetition and lack of depth leaves something to be desired.
    • 77 Metascore
    • 85 Critic Score
    From beginning to end I was completely entranced by these kids' quest to escape the horrors of Heavenly Host. Corpse Party has a timeless story built around solid characters and a genuinely creepy setting that is able to buoy its sometimes outdated gameplay.
    • 77 Metascore
    • 75 Critic Score
    While the story mode leaves something to be desired, the survival mechanics of The Long Dark's sandbox make it worthwhile. We have three more episodes of Will's journey to weave a wider story throughout the alternately unforgiving and inviting Canadian terrain. In the meantime, I'll be sitting back with my coffee mug, reflecting on my own small stories within The Long Dark.
    • 77 Metascore
    • 80 Critic Score
    While it's not quite the stunning triumph that many had hoped for, Sonic Generations is a truly great game that provides some of the best Sonic action ever seen and pays fitting tribute to Sonic the Hedgehog -- highlighting both his successes and his failures.
    • 77 Metascore
    • 85 Critic Score
    I got swept up in Duke Nukem 3D: 20th Anniversary Edition World Tour, and although I had initially planned on just checking out the new chapter, I ended up beating the entire game over again. There's a reason that these classic games like Shadow Warrior and Rise of the Triad still hold up, and it's mostly due to strong level design that very few developers are striving for. If you like a side of getting lost in mazes with your shooter main course, Duke is ready and waiting.
    • 77 Metascore
    • 75 Critic Score
    I love this game. It pushes all the right buttons for me.
    • 77 Metascore
    • 80 Critic Score
    Bomb Chicken kind of came out of nowhere, and I completely lost track of time after my first session with it.
    • 77 Metascore
    • 90 Critic Score
    Thomas Was Alone tells a story that's more complex than games orders of magnitude more expensive and difficult to develop. It's also a triumph of narrative's ability to convincingly superimpose human qualities onto nonhuman objects, telling the audience what's what (who's what?) and letting the imagination take over. It proves that you don't need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.
    • 77 Metascore
    • 85 Critic Score
    The gameplay is excellent, the cutscenes are interesting, even the live-action stuff is surprisingly engaging. Everything about it works great individually, but everyone will absolutely notice that they're just that: individual parts. The overarching story connecting it all isn't enough to keep it from feeling disjointed...It's a disappointing realization, but not a damning one. Far from it, actually. Remedy's keen understanding of how to make an action title shines through, and it's every bit a game that has been lovingly crafted for years.
    • 77 Metascore
    • 70 Critic Score
    It'll be a grind, but I'm still eager to do it. There are just so many recognizable monsters that hold special places in my heart, it seems like it would be a disservice to neglect them. Plus, there are the post-game bonus dungeons that aren't going to conquer themselves.
    • 77 Metascore
    • 80 Critic Score
    The Incredible Adventures of Van Helsing II is a much better showing than the original. It's what a sequel should be; it improves on nearly everything while adding brand new ideas to the pile.
    • 77 Metascore
    • 80 Critic Score
    The incredible artwork and wordless storytelling style invite those who want to experience a unique narrative, but the difficult action gameplay and tedious exploration for capsules actively work to keep players from that experience.
    • 77 Metascore
    • 65 Critic Score
    As a standalone narrative, it's a flimsy thing with little to give to the player other than a few good giggles. But, at the same time, this is a competent adventure title with some intelligent puzzles and decently unique places to explore. If you're a fan, you'll dig this and walk away with that familiar MI afterglow. If you're not, perhaps a trial is in order.
    • 77 Metascore
    • 80 Critic Score
    #IDARB reminds me of the core reason why I play videogames, the honest fun and good spirit of the design with the tight competitive gameplay make this a perfect game to sit back and let the world slip away.
    • 77 Metascore
    • 80 Critic Score
    Azure Striker Gunvolt is a wonderful return to the technical Mega Man formula found in multiple subfranchises after the "Classic" series ran its course. Between mastering every stage, collecting every jewel, and beating Mighty Gunvolt, Azure packs in more than most platformers on the market.
    • 77 Metascore
    • 85 Critic Score
    For now, we're left with our first glimpse at Arcadia Bay, our initial look into the life of Max. It was a slow, yet well-paced initial chapter that set the table more than anything else.
    • 77 Metascore
    • 80 Critic Score
    While the game isn't a genuine sea change from its predecessors, it stays true to the franchise's foundations, and makes up for any lack of innovation with the grand, beautiful spectacle that is its hallmark.
    • 77 Metascore
    • 85 Critic Score
    Just what it advertises itself to be: a fun little portable game experience built for quick play sessions. It's not overly difficult, but does add challenging goals for those who wish to have them.
    • 77 Metascore
    • 80 Critic Score
    Whether I’m laughing out loud over a brilliant strategy gone awry or just barely getting onto an escape vehicle with Ridden right on my heels, Back 4 Blood has the right formula for a good few weekends of co-op fun. If it gets even more support and updates down the line, I could see this taking up a spot as a go-to social game for quite a while to come. Really, it just feels good to have this sort of game back again.
    • 77 Metascore
    • 80 Critic Score
    Donut County is as charming and funny as it is inventive and beautiful. It excels at what it sets out to do --there's never been a better hole simulator in video game history.
    • 77 Metascore
    • 70 Critic Score
    It works as a fighter, I just wish there was more to do in this debut entry -- both pragmatically in terms of modes and on an emotional level, as I haven't really connected with its universe yet despite its raw style.
    • 77 Metascore
    • 80 Critic Score
    Where the first two episodes took their time setting up the narrative machine, The Sword in the Darkness finally puts that machine into motion. Telltale's initial promise that each character's actions will ripple out and affect the others is coming to fruition. I only expect to see that even more with the next episode.
    • 77 Metascore
    • 80 Critic Score
    It's maybe not what I'll reach for the next time I'm in the mood for a metroidvania, but it's a symphony in its own right.
    • 77 Metascore
    • 80 Critic Score
    If you absolutely hate the IP, the concept, and the sound of them yelling as they fly through the air, this won't do much to change your mind, even if the Star Wars factor will help ease in Jedi junkies a bit. But if you don't mind spending a few minutes a day just having some silly fun, Angry Birds Star Wars II delivers once again.
    • 77 Metascore
    • 80 Critic Score
    When compared to NHL 15, NHL 17 is miles ahead; when compared to NHL 16, it's incrementally better. That's the EA Sports way. There are some new features and improvements, but nothing mind-blowingly innovative. That's perfectly fine. There's a good hockey game at the core, and a lot of options on the periphery. That's all we ever wanted.
    • 77 Metascore
    • 80 Critic Score
    Although the concept of a "Diablo spinoff for the Darksiders series" had the potential to just be a big bowl of wrong, the mad men and women at Airship Syndicate pulled it off.
    • 77 Metascore
    • 85 Critic Score
    If you've ever enjoyed a puzzle game, you'll dig it, and when it makes you smarter, just consider that a nice bonus.
    • 77 Metascore
    • 70 Critic Score
    Those new to Magic will find it easy to dive in and learn the intricacies of deck-building, while more experienced players should finally have the customization and card variety they’ve been asking for.
    • 77 Metascore
    • 70 Critic Score
    As weird as it is unique, Escape from Duckov offers a new take on the extraction shooter formula. However, the grind and tedium can quickly kill the fun, severely diminishing an otherwise cool experience.
    • 77 Metascore
    • 85 Critic Score
    By zipping through the creation of life itself, you might just find answers to why someone has been shot and how to stop it. Though some puzzles and controls can get pretty frustrating, the adventure itself is the draw, and with Genesis Noir, it's a beautiful trip through primordial creation worth taking. If you're eager to see what kind of stylish, inventive ways developers are finding to tell stories in games, this hard-boiled trip is worth the ticket.
    • 77 Metascore
    • 65 Critic Score
    I don’t regret having played this, but I do wish it was better. I love playing co-op games and I was excited by the idea of this minimalist platformer giving me an experience to bond over. Sadly, we both were pretty much in agreement on the final outcome. Unravel Two just doesn’t quite have what it takes to be special.
    • 77 Metascore
    • 100 Critic Score
    With its impeccable balance of difficulty, satisfyingly simple level design, and insurmountable overload of squishy charm, Return to Dream Land provides a platform experience that comes as close to perfect as one can get...Videogames simply do not get any more pure than Kirby's Return to Dream Land.
    • 77 Metascore
    • 70 Critic Score
    It's the best Yoshi game on the 3DS, and if you don't already own it on the Wii U, I would suggest picking it up.
    • 77 Metascore
    • 75 Critic Score
    If you're into these types of games (you know who you are), this is another one you can add to the pile. I say "pile" endearingly, as it's short enough to justify playing right away without becoming backlog fodder.
    • 77 Metascore
    • 70 Critic Score
    My biggest complaint is the length. I don’t know what I was expecting at this price point, but I completed the game in just under three hours.
    • 77 Metascore
    • 60 Critic Score
    There are pleasures to be found in discovering the many facets of the tools and the puzzles do an admirable job of squeezing out their individual potential in clever ways.
    • 77 Metascore
    • 75 Critic Score
    Playing through took me about 12 hours, though it might take more or less time if you bump up the difficulty or stick to the critical path. None of the problems I had with this game are insurmountable, and I'm hoping that Zeboyd will be able to fix them with an update.
    • 77 Metascore
    • 70 Critic Score
    It's more Assassin's Creed Origins, almost to a fault. It's an already-big game getting a little bigger. But it's worth seeing through because it eventually makes one of the more salient points in all of Assassin's Creed. The title's fitting considering how the poignancy and moral nuance stays hidden until the end.
    • 77 Metascore
    • 70 Critic Score
    Even with those rough edges, the majesty that is Blood shines through quite well. It’s great to have you back, Caleb. Hopefully, you won't stay dead for another few decades this time.
    • 77 Metascore
    • 65 Critic Score
    Signs of the Sojourner is one of the most cohesive narrative games I have ever played. The interplay between mechanics and storytelling is absolutely brilliant, which makes it a shame that it misses the mark in terms of actually being enjoyable to play. The inclusion of a frustrating "fatigue" mechanic is at odds with the general laid-back design approach to deckbuilding. There is something truly beautiful here that is worth experiencing, it's just a shame that the game seems to fight itself at every turn.
    • 77 Metascore
    • 95 Critic Score
    It strikes a balance between action, RPG, and tower defense in a way that turns it into the Castle Crashers of tower defense. It will keep you occupied for weeks and months to come, provided you have the local or online friends to play with.
    • 77 Metascore
    • 90 Critic Score
    Retro Game Challenge is by far one of the most unique and delightful experiences I have had on my DS, but I realize I am precisely the gamer that this game was created for -- I'm 31 years old and I grew up in the eighties while the history of gaming was rapidly transforming by the moment all around me.
    • 77 Metascore
    • 90 Critic Score
    KoF XIII is probably the best game of 2011 for die-hard fans of traditional 2D fighters. From the incredible graphics, to the deeply detailed and difficult-to-master drive cancel combos, to the invigorating options for rushdown and retreat that come with every KoF title, the game feels like the most traditional, yet most skill-rewarding modern fighter on the market.
    • 77 Metascore
    • 70 Critic Score
    As a whole, Sanctum 2 feels confused. It isn't quite as much tower defense as fans of the first game would probably hope for, since more of the emphasis this time around is placed on the first-person shooting element. It also hides way too much information from the player, leading to a lot of guess-and-check strategies. The game remains a refreshing hybrid of genres, however, and many of the frustrations temporarily wash away as you lay witness to the last enemy in the last wave die, proving that your strategic planning and accurate shooting have paid off.
    • 77 Metascore
    • 80 Critic Score
    Ultimate Showdown is a great release, if one of mixed intent. Seemingly for each of its advancements, there is a odd retraction. The new visuals are great, but the customization is weak. The lobby and online options are absolutely superb, but there’s very little here for offline engagement. The product leans heavily on PvP gameplay, but re-uses decade-old netcode. Thankfully, despite these mismatched visions, the quality of Virtua Fighter 5 as a fighting game shines through brilliantly, while the budget price/PlayStation Plus angle makes the title’s negatives far easier to parry.
    • 77 Metascore
    • 60 Critic Score
    That’s all you need to know: it’s a PlayStation-era Square RPG. Can you still stand to play Final Fantasy IX and Parasite Eve? Then Chrono Cross is worth your time, and here’s an okay way to play it. Is that era too antiquated for you? Then this remaster has no chance of changing your mind. Regardless of what you think of the game or genre, it’s not a very loving or respectful port, and Chrono Cross deserves better.
    • 77 Metascore
    • 60 Critic Score
    It's not an exceptional entry into the genre but a decent play. Fans of arcade-style top-down shooters will likely have fun, particularly if they have an itching to prove themselves on the leaderboards, but most others can probably find better ways to slate their lust for undead slaughter.
    • 77 Metascore
    • 85 Critic Score
    Tchia might very well be the most ambitious indie game we see in 2023. This open-air and open-sea adventure takes some of the best gameplay elements from The Legend of Zelda: Breath of the Wild and Super Mario Odyssey and combines them into an adventure that’s filled with heart, humor, and compassion across a breathtaking archipelago. If you enjoy games with exceptionally designed worlds that are meant to be explored with a fine-tooth comb, I can’t see any reason why you wouldn’t love what’s on offer in Tchia.
    • 77 Metascore
    • 80 Critic Score
    It may look like a silly anime girl brawler, but the underlying complex fighting system can provide a challenge to even the most seasoned fighting game fan.
    • 77 Metascore
    • 75 Critic Score
    It’s not every day that we get an extreme sports game, particularly one on this scale.
    • 77 Metascore
    • 100 Critic Score
    This game is amazing, and I would gladly pay forty bucks for it. It almost seems wrong to enjoy a $15 title this much. Quantum Conundrum has more polish and charm than most full-price retail releases, and it plays just as well. It took me about eight hours to get through the story once, and I could easily spend another eight with it.
    • 77 Metascore
    • 75 Critic Score
    Every time Moon would lose me with its constant waiting around or head-scratching puzzle solutions, it would win me back with its humor, characters, writing, and music. This is a game that exudes joy, and while I wasn't always having fun playing it, I am grateful that I at least got the chance to experience it.
    • 77 Metascore
    • 75 Critic Score
    The deciding factor on whether or not Chronos is worth the $50 asking price is probably how much you love Zelda games or how hard up you are for something that feels like a fully-realized game for the Oculus Rift. Even with satisfying combat, an art style reminiscent of Guillermo del Toro, and virtual reality, I can't help but feel $50 is a smidgen too expensive. I guess that is the price you pay as an early adopter of VR. [Tested with Oculus Rift]
    • 77 Metascore
    • 80 Critic Score
    It's certainly an enjoyable game, and it's one that dungeon crawler fans and Etrian Odyssey followers will instantly be drawn to, but everyone else needs to know that this is a game that puts a focus on planning, pre-battle equipment choices, and character strategies over action. I'd call it a thinker's dungeon crawler.
    • 77 Metascore
    • 85 Critic Score
    As a pseudo NES-era throwback, it nails the careful balance between cruel and inviting. As a tribute to the Nerd, it does a decent job covering his entire career, although repetitive dialog lessens the humorous impact on repeated playthroughs. As an authentic Nerd "experience"... well... your mileage may vary, but I'd like to think it is.
    • 77 Metascore
    • 80 Critic Score
    I'm just glad that the gameplay is so solid and feels so new that the sound of a less-than-desirable song is still something worth playing.
    • 77 Metascore
    • 75 Critic Score
    It’s a complimentary piece to Backbone, which can stand before or beside it but shouldn’t be set apart from it. However, in context, it’s a terrific addition to the series. While it isn’t as compelling or fully featured as the first act of Backbone, it is a much more solid experience. The series, as it is currently, is a lot stronger with the inclusion of Tails: The Backbone Preludes. It’s a great collection of fiction. But without Backbone, it completely lacks the ability to stand on its own.
    • 77 Metascore
    • 80 Critic Score
    Not every aspect of the game is perfect, but that beautifully mirrors how complex love can be.
    • 77 Metascore
    • 70 Critic Score
    Call of Duty: Infinite Warfare does just enough to stay above the curve and somewhat make up for the appropriately soulless Ghosts. The zombies team did an incredible job with Spaceland, and the multiplayer still ticks all of the right boxes with an ample locomotion system that has since been surpassed by Titanfall. But if you were expecting anything totally new, including the non-inventive space campaign, look elsewhere.
    • 77 Metascore
    • 80 Critic Score
    There's a staggering wealth of content, but it can be tiring in its repetition. Battles are frantic and fun, but can be exhaustingly annoying if you choose the wrong friends. Very much like the game's Lacrima system, however, many of the sacrifices one must make to enjoy the game are negligible in the long run, and there's nothing that should stop one having a damn good laugh and getting utterly hooked on an adventure that really can be played until the Vita's batteries run dry.
    • 77 Metascore
    • 85 Critic Score
    It’s a beautiful story about caring and being there for the people who matter most. It’s also really gosh darn funny, and I love it.
    • 77 Metascore
    • 75 Critic Score
    While not all of the wild departures fire on all cylinders, XCOM: Chimera Squad's open-ended difficulty settings allow everyone to bend the strong combat groundwork to their will.

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