Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 75 Metascore
    • 75 Critic Score
    Regardless of whatever technical and aesthetic issues there may be, Half-Minute Hero is still a fantastic and unique game worth experiencing if you haven't had the chance already.
    • 75 Metascore
    • 80 Critic Score
    I would have liked to to see a little more story interspersed throughout the game, but I also respect the creative decision to keep the narrative to a minimum. Though the price may seem a little steep for a game of this complexity and length, there is no denying that NightSky accomplishes just about everything it sets out to do.
    • 75 Metascore
    • 75 Critic Score
    Despite all its problems, it’s something that needs to be seen and celebrated. There’s a chance that you won’t even notice the problems I outlined, and this will be a big hit with you. You might not even notice the same issues that I do. I think Boltgun deserves its chance, and you should definitely give it one, even if you have no connection with the license.
    • 75 Metascore
    • 85 Critic Score
    Go into No More Heroes 3 with an open mind and enjoy the ride.
    • 75 Metascore
    • 60 Critic Score
    Sonic Dream Team deserves appreciation. In short, it’s not the worst, but it’s certainly not the best either, with just enough here to satisfy classic Sonic fans and those seeking to experience the hedgehog’s adventure in 3D.
    • 75 Metascore
    • 75 Critic Score
    A Total War Saga: Troy plays it safe in some slightly disappointing ways, but brings enough new to the table that I would appreciate seeing its ideas make their way over to the next mainline Total War game.
    • 75 Metascore
    • 60 Critic Score
    The foundation for a great game is built here, but the gameplay ranges from passable to dull.
    • 75 Metascore
    • 80 Critic Score
    Zordon may have wanted "teens with attitude," but Chroma Squad and its unabashed, utterly geeky love-in for all things tokusatsu shows something even harder to find: A game with heart and soul. That heart shines through the rough edges, and in some ways even turns them to its advantage.
    • 75 Metascore
    • 75 Critic Score
    Much like its predecessors Silver Lining is over in an hour with a slight extension offered for sidequests, and three more suits. Then bam, there's a proper Stan Lee dedication, credits roll, and the wait begins. Hopefully Spider-Man 2 builds on top of everything we've seen so far, including the DLC trilogy.
    • 75 Metascore
    • 70 Critic Score
    Unmechanical: Extended is a cute little experience. The stories are told in a way that takes at least a little bit of effort on the player's part. For those willing to put that effort in, and the effort to get through the puzzle rooms, escaping from the tiny robot gulag is a worthy way to spend a day.
    • 75 Metascore
    • 65 Critic Score
    It’s a beautiful game, but that beauty can’t hide the fact Pocket Rumble still needs a bit of work. When playing with friends locally the game is an absolute blast. That's when it's at its best.
    • 75 Metascore
    • 70 Critic Score
    Borderlands 3's first DLC is quirky and action-packed, but I was decidedly left wanting more.
    • 75 Metascore
    • 70 Critic Score
    Ultimately though, Assault Heroes 2 is a great little game for shooting fans in need of fresh distractions.
    • 75 Metascore
    • 70 Critic Score
    Hopefully Nintendo has a change of heart like they did with Jump Rope Challenge and updates the game to address some of its shortcomings: because it has even more potential than a temporary flight of fancy.
    • 75 Metascore
    • 70 Critic Score
    Hardcore VR players have already likely flocked to Covert Ops: it's the next big thing from Oculus Studios, of course they're looking for an excuse to get some use out of their headset. But for everyone else, it's definitely one to keep on a list somewhere for when you eventually pick up a Rift or a Quest.
    • 75 Metascore
    • 80 Critic Score
    I love getting a good value for my money. If a game can offer me 50 entertaining challenges to overcome and then multiplayer I can happily spend my hard earned cash. It only has a few shortcomings, one of them, being in the over-saturated racing genre, but new comers and veterans alike will enjoy themselves.
    • 75 Metascore
    • 70 Critic Score
    In reality, for the hour or so I enjoyed the game with a friend, we were on the same page for most every mission. However, the fickle nature of the controls kept us from completing these missions as quickly as possible.
    • 75 Metascore
    • 75 Critic Score
    Colossatron takes a short while to get started, but it ramps up into a really fun, simple experience that's best enjoyed in portions. It never truly hits the heights and endless replayability factor of games like Fruit Ninja and Jetpack Joyride, but it's a solid offering in Halfbrick's growing list of mobile classics.
    • 75 Metascore
    • 90 Critic Score
    Although Swords and Soldiers II has a limited appeal for those of you who like to only game solo, it's a fine strategy title, and a perfect mix of brevity and depth.
    • 75 Metascore
    • 80 Critic Score
    While the visuals still retain that "kiddie-game" feel, the animation is much improved, and the lighting and shading are surprisingly deep for such a younger-geared title. It's a much more vibrant-looking LEGO title, and the animations are on par with the same type of CGI that the TV series itself is animated with.
    • 75 Metascore
    • 75 Critic Score
    A good game. A damn good game. For many it'll be a rent, but for fans of the character I would say there's enough incentive for a purchase, especially since there are some neat extras such as the ability to unlock classic comic book costumes for Wolverine to wear.
    • 75 Metascore
    • 90 Critic Score
    More than anything, I think that’s a testament to what the Ocelot Society has accomplished with Event[0]. The developers built a fake world with a fake A.I. and here I am worried about hurting its feelings. There is something special about that, something more important that quibbling about playtime or the occasional hiccup. There are plenty of games out there that you can beat, speed-run, and master. There are very few you can talk to. Don’t sleep on the opportunity.
    • 75 Metascore
    • 80 Critic Score
    Other than a few finicky control issues with grabbing the wrong object in a cluttered room or getting momentarily caught up in tight passages when playing as the beast's largest form, I had a breezy time. If you're looking for a cathartic pick-up-and-play game with little to no fat that you can slip in between this summer's massive story-driven titles, that's Carrion all the way. It's a devilish snack.
    • 75 Metascore
    • 75 Critic Score
    Everything that made the first two Yomawari games special are here. The only problem is that nothing was added on top. This isn’t Yomawari: Plus One; it’s Yomawari: Another One. I wouldn’t even say it’s Yomawari: The Best One.
    • 74 Metascore
    • 70 Critic Score
    Evoland 2 is a pretty good Zelda-style game with mediocre pieces and parts of other games mixed in; it doesn't reinvent the wheel but pays homage to the wheels that came before it.
    • 74 Metascore
    • 65 Critic Score
    The combat here is good, really good, and for some, that may be all they need. For you, that may be enough to convince you to plop down your $40 for this game. For me, the fun in Tokyo Xanadu is buried beneath so much unskippable, unpauseable, and unmemorable story I can’t in good conscience give it my full support.
    • 74 Metascore
    • 60 Critic Score
    Sundered is a collection of ideas and genres that on paper blend together well but, in this case, made for uncomfortable bedfellows. Passion and talent are on display however, and I'm hopeful for what we see from Thunder Lotus in the future.
    • 74 Metascore
    • 75 Critic Score
    Ghosts 'n Goblins Resurrection isn't firing on all cylinders constantly, but when you're in the groove, on any difficulty, or even with co-op in high gear, it reminds me of why I started to like this series in the first place.
    • 74 Metascore
    • 80 Critic Score
    The base mechanic may conjure up thoughts of Mavis Beacon, but so much has been built onto that foundation, making Epistory - Typing Chronicles so much greater than just a typing game.
    • 74 Metascore
    • 95 Critic Score
    Droplitz is the most addictive, challenging and fun puzzle game I have seen in years. It's simple to play, challenging to try and master and completely absorbing.
    • 74 Metascore
    • 85 Critic Score
    Barring some unfortunate bugs and one design decision that hampered my experience, Aegis Defenders is a smooth, well-thought-out ride. The original art, charm, and in-game universe only add to it, and I'd love to see more.
    • 74 Metascore
    • 60 Critic Score
    While I had issues with Neo Cab, I will admit that it’s worth the fare. It perhaps didn’t set my world on fire, nor do I think it’s going to climb atop anyone’s list of favorite games this year, but it’s at least a nice ride while it lasts.
    • 74 Metascore
    • 65 Critic Score
    Arkham VR constantly walks the line between proof-of-concept and full game. It's legit in that it does feel like a real Arkham joint (Rocksteady was involved to boot) and not an outsourced addendum, but you can't actually move around -- instead, it feels more like an "escape the room" simulator, but if you couldn't actively walk around and investigate the environment.
    • 74 Metascore
    • 90 Critic Score
    It's comfortable, safe and fun. By never attempting to be anything but a game which plays out like a Back to the Future story, it succeeds tremendously.
    • 74 Metascore
    • 80 Critic Score
    If Above the Law is any indication, the next two episodes are going to be something special.
    • 74 Metascore
    • 60 Critic Score
    ClaDun X2's combat and world feel a bit generic and small in comparison to Quartet's masterful SNES titles and similar action-RPGs, but the customization, Magic Circle system and endless dungeons make ClaDun X2 a recommendable title for RPG-lovin' PSP owners.
    • 74 Metascore
    • 60 Critic Score
    I remain invested in The Walking Dead as it nears its conclusion, now just two months away. Though the move to Skybound hasn't improved the technical reliability of the Telltale Games experience, the artists, writers, and voice actors continue to present a story that remains suspenseful, delivering some great individual moments, even if it sometimes pads the run-time to reach them. Beyond that, it's just nice to see you again, Clem.
    • 74 Metascore
    • 80 Critic Score
    Simply put, Prototype 2 is your number one choice for anybody who wants to inflict abject biological horror on an entire army of helpless individuals who are nonetheless just nefarious enough for you to feel justified.
    • 74 Metascore
    • 75 Critic Score
    As a mostly outdoor affair, the layout is a tad scrunched, and sadly, the indoor areas are too tight-knit for their own good.
    • 74 Metascore
    • 80 Critic Score
    You can get a feel for Everybody's Golf VR in a few short hours, but if you're anything like me, you won't want to move on quite so fast. It's an earworm of a game. Just thinking about it makes me want to dig out my PlayStation VR and clear the room. That's no small feat.
    • 74 Metascore
    • 90 Critic Score
    The good times keep rolling in Episode 2 with a great atmosphere, more Raid levels, and an compelling-enough narrative.
    • 74 Metascore
    • 70 Critic Score
    Satisfying gameplay is the crux of the Tiger Woods franchise. All the new modes in the world wouldn't matter if it didn't feel so amazing to actually play. Luckily, Tiger Woods PGA 14 stays true to the core gameplay, and adds a very worthwhile mode with Legends of the Majors. All of the other new bells and whistles are either mediocre or long overdue.
    • 74 Metascore
    • 65 Critic Score
    Realistic and immersive war situations, however, don't make for great gameplay.
    • 74 Metascore
    • 80 Critic Score
    In battle, the iPhone touch control is great.
    • 74 Metascore
    • Critic Score
    Despite my high expectations, Orwell continues to be a solid thriller and a very different gaming experience.
    • 74 Metascore
    • 85 Critic Score
    Not everyone is going to think that way, clearly. Each individual has their own expectations for a remake, and Actraiser Renaissance may have put hands on facets that were once sacred. Some will find the changes intrusive. It would have been nice if there was a classic mode included that strips out the tower defense to make everyone happy, but that’s not in the cards. In my eyes, however, Acraiser Renaissance was one of the biggest surprises and the most enjoyable gaming experiences I’ve had this year.
    • 74 Metascore
    • 95 Critic Score
    It truly is one of those special games that not many will discover, but those that do will fall in love with it. Like I have.
    • 74 Metascore
    • 70 Critic Score
    SuperHyperCube spices things up with the occasional rotating wall or gimmick, but you're just chasing the score dragon with leaderboards until you get bored of doing it. If you stared at Super Hexagon for hours on end, mesmerized by the visualizations within in your attempt to set a world record, have at it. Otherwise, spread your PlayStation VR launch fund cash elsewhere.
    • 74 Metascore
    • 80 Critic Score
    A great pick-up-and-play title; the controls are simple and levels can be completed in a couple of minutes, but the desire to improve my ranking kept me coming back for more.
    • 74 Metascore
    • 75 Critic Score
    I’m not sure Emio is going to stick with me in the same way that Paranormasight: The Seven Mysteries of Honjo will. If anything does cement itself in my mind, it will be its conclusion, which is so incredibly impactful, partly because you’ve spent so much time immersed in the very human side of its mystery. It’s also impactful because it’s incredibly dark in a way the rest of the narrative only hinted at. You’ll just have to do some digging before you find the body.
    • 74 Metascore
    • 80 Critic Score
    Death or victory come quickly because, for the most part, the titans are designed to leave you few opportunities to win. Running around and staying alive isn't an impressive feat because you're no closer to winning.
    • 74 Metascore
    • 60 Critic Score
    There's so much amazing fan service here, that enthusiasts simply shouldn't miss it. Despite its extremely obvious and repetitive nature, it's also a decent amount of fun, provided you play it in small doses.
    • 74 Metascore
    • 70 Critic Score
    I liked the addition of dancing Miis and club-style classical music remixes, and the graphical presentation and 3D novelties were neat, but none of this really satisfied my craving to play some good ol' Tetris. Somehow the standard-ish Marathon mode wasn't doing it for me.
    • 74 Metascore
    • 75 Critic Score
    I have to admit, I found Hotshot Racing to be quite enamoring. I don’t have much nostalgia for the early days of 3D racing games, but I do appreciate a good arcade racer, and that’s exactly what this is. Its cheery sound design and visuals are endlessly charming and the driving feels exactly as it should. If you feel the need to go back to the simpler days of racing games, this certainly fits the bill. This likely won’t be the last time I take it for a lap around the track.
    • 74 Metascore
    • 80 Critic Score
    Rad
    I've had a lot of fun with RAD, even though I can tell I've really only scratched the surface. Trying to work with suboptimal body modifications is pretty funny in and of itself, and discovering new mutations and lore has been intriguing. I don't think any studio other than Double Fine could have made the post-apocalypse this entertaining.
    • 74 Metascore
    • 70 Critic Score
    A good game that's robbed of greatness by a lack of ambition and terrible toys-to-life implementation. Everything it gets right – the clever mix-and-match shipbuilding, the combat, the controls, the imaginative alien worlds, the decent space opera storyline – can’t escape the vortex of tedium that comes with pedestrian mission design, planets that are mechanically the same, and the crushing knowledge that people who buy just the Starter Pack are getting an unquestionably inferior experience.
    • 74 Metascore
    • 65 Critic Score
    The story and characters of The Alliance Alive will stay with me far longer than anything else in the game. Yoshitaka Murayama has proven '90s-style storytelling is still as enrapturing today as it was two decades ago. His work just needs to be paired up with a better game. I respect all of the new gameplay ideas present here, but without fine-tuning, they bring down what should be one of the last great 3DS games.
    • 74 Metascore
    • 80 Critic Score
    Story of Seasons: Trio of Towns doesn’t reinvent the tractor wheel, but it does change it out for a more durable model. This game is built to last many, many seasons, and if you can get behind its quiet pace and an overabundance of content, you’ll find one of the most complete farm sims to ever hit a handheld device.
    • 74 Metascore
    • 75 Critic Score
    Folks who skipped the season pass but want more Trials in the vein of Trials HD and Evolution should consider downloading Awesome Level Max. It's a little on the easy side, but I appreciate RedLynx for trying new ideas and bringing back more of its unusual personality.
    • 74 Metascore
    • 70 Critic Score
    Pleasant music and beautiful levels help to round out this cute offering, and while I do feel the control issues could cause some frustration for players, the determined ones will work around it and keep on pushing forward.
    • 74 Metascore
    • 70 Critic Score
    If you have an Xbox 360 and a Kinect handy, you'd be better off just picking up prior Dance Central games on the cheap and reaping the benefits of an extended library, better multiplayer, and more game modes. But for everyone else who bought an Xbox One and has a Kinect collecting dust, it's a great way to bring some life to your next party.
    • 74 Metascore
    • 80 Critic Score
    It truly is an insane, explosion-filled romp through a beautiful nation chock-full of cheeky humor. It provides some of the best open-world tools ever. This is definitely a case of "it is what you make of it," and for those with intrinsic motivation to make it the best will be greeted with just that.
    • 74 Metascore
    • 80 Critic Score
    Total War: Pharaoh stands atop the pyramids of grand-scale RTS. It takes the franchise in a bold new direction, adding a slew of new systems and features that enhance the gameplay. Despite choosing to play it safe with battles, the new systems are a big step forward. And while it has its flaws, Pharaoh features one of the best campaigns yet in an exciting and beautiful setting.
    • 74 Metascore
    • 65 Critic Score
    Moonlighter is incredibly captivating on the surface, but there is a lot of frustration just waiting to be uncovered.
    • 74 Metascore
    • Critic Score
    Action-wise, Devil May Cry still wipes the floor with most standard genre fare.
    • 74 Metascore
    • 80 Critic Score
    Superliminal's satisfying every time a puzzle clicks. It sounds obvious, but that's the most redeeming trait a puzzle game can have. Sometimes it'll take you by surprise, sometimes you'll train your eye to see it coming. But analyzing a situation, exploring possibilities, and approaching it from unique angles never fails to be rewarding. Is that enough to offset the realization that you're starting from obtuse and working backward toward logical? It all depends on your perspective.
    • 74 Metascore
    • 70 Critic Score
    Kingdom very cleverly reduces a complex genre down to something digestible, but that same simplification struggles against its later scope.
    • 74 Metascore
    • 80 Critic Score
    Rainbow Six Siege has a lot going for it when it comes to the long haul. While three modes doesn't sound like a lot, the sheer volume of variables involved will result in an experience that constantly stays fresh, even with the current pool of 11 maps. While a few other major shooters have let me down this year, I think Siege is one of the games I'll be playing the most going forward.
    • 74 Metascore
    • 70 Critic Score
    Void Terrarium is tough, and it can be unforgiving with a lot of different systems to keep track of. But it's always a satisfying experience. It's not the greatest roguelike/Mystery Dungeon title I've played, but it might just have the most rewarding gameplay loop I've seen in the genre.
    • 74 Metascore
    • 60 Critic Score
    Blackguards 2 scratches the tactical RPG itch just fine, though the battles do become tedious near the end. It certainly doesn't welcome new players with open arms, but veterans will view its opacity as a minor issue to work around.
    • 74 Metascore
    • 80 Critic Score
    It's a tad easier than previous games, but it also unmistakeably requires a good amount of series knowledge to really get into it and appreciate the characters. But I do have good news -- if you want more Disgaea, this delivers.
    • 74 Metascore
    • 75 Critic Score
    I actually quite like the adherence to nostalgia, as Square is only giving fans with they want after years of complaints that projects like Final Fantasy XIII strayed too far. But by the same token of goodwill, it plays it a little too safe in regards to its at times predictable story, and doesn't really do anything new that moves the genre forward in any way. Still, if old school is what you want, you'll get it.
    • 74 Metascore
    • 90 Critic Score
    Hotline Miami 2: Wrong Number is more of the same, but that's not a bad thing if that's all you want out of it.
    • 74 Metascore
    • 75 Critic Score
    Thankfully, both Famicom Detective Club games stand on their own even thirty years after their initial release.
    • 74 Metascore
    • 80 Critic Score
    The game pleasantly surprised me with a smart (but difficult to master) control scheme, combat that was fun, engaging and difficult, and some great visuals.
    • 74 Metascore
    • 75 Critic Score
    Binary Domain may not be a trailblazer, but it's a damn good follower. Perhaps the best attempt at "Western" shooter gameplay from a Japanese studio, this robot-carving romp keeps up an exhilarating level of fast-paced combat from beginning to end.
    • 74 Metascore
    • 70 Critic Score
    Despite a poor beginning and ending, I can't shake off the warm feeling Deponia left me with. It's a game with a big heart and some clever puzzles that recall a special time in the history of adventure games.
    • 74 Metascore
    • 80 Critic Score
    A game for a certain kind of player. If you love the idea of getting thrown on a desert island and figuring out how to survive for days on end, you'll probably enjoy it. If you find that prospect trivial, knowing that a lot of that time will be spent doing menial tasks, you may not enjoy it.
    • 74 Metascore
    • 60 Critic Score
    With this, we have just one wave of tracks to come. That’s eight more chances for some of the best tracks in series history to still make an appearance. If they don’t, I can always take solace in the fact that Mario Kart 9 is probably on the horizon at this point for whatever the successor to the Switch will be.
    • 74 Metascore
    • 85 Critic Score
    Where the Water Tastes Like Wine is an excellent exploration of stories and the meanings we place upon them. It's a road trip game through the American landscape that's punctuated by astounding writing and entertaining encounters. There's nothing quite like it, and it's doubtful that there ever will be.
    • 74 Metascore
    • 35 Critic Score
    It's contemptuously pissed all over what Rocksteady accomplished with the previous Arkham games and shat out a soulless wreckage of a game. The only good in Origins comes from work already accomplished in previous games, with a whole lot of bad added in.
    • 74 Metascore
    • 70 Critic Score
    With the improved control, you can now feel like the blame is on the player when you lose, making this a much better game than the last. It's crazy addictive, too.
    • 74 Metascore
    • Critic Score
    If FuturLab can continue adding creative levels, further flesh out the Career mode, and implement its planned multiplayer and "experimental" mechanics, PowerWash Simulator will be in a great place. As is, it's definitely good enough to recommend. Not so much "oddly satisfying" as it is "satisfying, period." [Early Access review]
    • 74 Metascore
    • 70 Critic Score
    Expeditions: Viking has been as much of a trial as it has been an adventure. It desperately needed even another month in development to work out the kinks in its system, and even now (a monthish later), it has its share of problems. Despite that, it's damnably endearing. The story's morally gray, fantasy-free atmosphere is refreshing, with a great sense of humor. Add to this a visceral, varied, if somewhat unbalanced combat system, and the result is something I look forward to playing through again in the future... assuming it works.
    • 74 Metascore
    • 70 Critic Score
    It's a decent adventure with varied combat, cool boss battles, and semi-interesting locales. I'm going to keep at it until I've obtained everything there is to obtain, but even then I know I won't have seen everything there is to see. Some of the neatest stuff possible isn't scripted in by the designers, it's waiting to be imagined and created by an aspiring magician.
    • 74 Metascore
    • 70 Critic Score
    Rules is bookended by some heartrate-spiking sequences, but the majority is spent relatively comfortably. Music has crescendos and decrescendos because they're dynamic. Loud has more impact when everything was soft just moments ago. Rules is a decrescendo. It's quiet and it's retrained. But all indications are that Life is Strange 2 won't stay quiet much longer.
    • 74 Metascore
    • 80 Critic Score
    If you are already a fan, Rise of the Triad: Ludicrous Edition is a fantastic way to play it again. It’s not too much different than the old DOS version but includes cut features and all the content you could want. The new episode is a quality continuation that feel right at home with the rest of the game while still providing something new. It’s a great package all around.
    • 74 Metascore
    • 80 Critic Score
    A terrific little game that even casual shooter fans ought to find rather addictive.
    • 74 Metascore
    • 80 Critic Score
    Nintendo really took a chance with something as screwball as Rusty, and it ended up being one of the most innovative takes on the free-to-play model in some time.
    • 74 Metascore
    • 75 Critic Score
    So long as you're willing to put up with some rather elementary action gameplay, Disney Infinity is a solid choice for families, younger gamers, and gamers who are young at heart alike.
    • 74 Metascore
    • 70 Critic Score
    Grow Up suffers from all the downsides of not giving the player structure. It just feels like less of a problem here because the developer is wholly transparent about that fact. Grow Up is as Ubisoft as a Ubisoft game can get. It may be a lot of bloat, but at least the game's comfortable enough to carry it proudly.
    • 74 Metascore
    • 80 Critic Score
    I’ve become somewhat skeptical of the cozy cottage-core fringe of the indie market after being left disappointed by a few titles, but I’m happy to say that Mail Time delivers where I’ve seen others fall short. Trying to be friendly and welcoming doesn’t compromise it as a game. It manages to be compelling while not being challenging. It does this through breezy design, a lightweight world map, and enjoyable writing. It’s an excellent execution on its philosophy.
    • 74 Metascore
    • 70 Critic Score
    Kingdom Hearts is a good rhythm game that meanders way too often with its presentation.
    • 74 Metascore
    • 70 Critic Score
    The Jackbox Party Pack 10 is a mixed bag. Two of the games are confusing, one is a welcomed return, and Time Jinx is the absolute star in this pack for being a creative trivia title. The format’s starting to get stale, unfortunately, and the novelty of connecting to the game with your phone has worn off.
    • 74 Metascore
    • 75 Critic Score
    With clear inspirations from predecessors in the genre, Crisol: Theater of Idols is a solid debut from Vermila Studios under Blumhouse Games. While it doesn't quite reach its max potential in the end, it's absolutely worth your time for a weekend playthrough.
    • 74 Metascore
    • 70 Critic Score
    If you're the type of gamer who worked tirelessly in the past for a top Stardust score and can't get enough, this is the smoothest package yet. While I may be slowing down with my love for the franchise in light of recent competition, the light isn't entirely extinguished.
    • 74 Metascore
    • 75 Critic Score
    Sylas’ story is a good way to experience something different in the world of Runeterra, whether that’s fresh air for the MOBA fans or a more appealing genre for those new to League. The Mageseeker meets the bar for spin-offs, expanding well and adding more to the world while putting a unique spin that Digital Sun can call its own. This burly mage adventure is definitely worth looking into if you’d prefer a League game with more action, story, and gorgeous art.
    • 74 Metascore
    • 90 Critic Score
    Dark Room has been the most masterful installment in Life is Strange thus far, and it sets us hurtling toward the finish line.
    • 74 Metascore
    • 80 Critic Score
    Nantucket is well worth your time if you are looking for a fresh take on the strategic role-playing game genre, or are a fan of the original story that it is based on.
    • 74 Metascore
    • 70 Critic Score
    What I mean to say is that if an extremely rigid city-builder doesn’t sound like a problem to you, or even if it sounds appealing, then SteamWorld Build is worth trying. I can honestly say that I didn’t hate the time I spent with it, even on the second playthrough. It just feels empty when I think back on it. I don’t think it’s going to stick with me. But there are far worse problems for a game to have than being too robotic.

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