Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 53 Metascore
    • 60 Critic Score
    Jessika cannot be recommended lightly, as although the premise for the plot is promising, the factors of suicide and problematic elements of Jessika's characters could have been handled and portrayed better. In the end, the plot seems to rely on the shock factor of the subject matter and does not put enough focus on its delivery, leaving those in control with a sense of wanting more from a title that demanded so much of them.
    • 74 Metascore
    • 60 Critic Score
    OFF
    Off has always been a strange, atmospheric, and undeniably influential RPG - one that’s ultimately more compelling for its ideas than for its gameplay. This remaster is easily the best way to experience it, thanks to its various QoL improvements, even if the new soundtrack may prove divisive among long-time fans. Combat and pacing issues prevent it from standing shoulder to shoulder with the genre’s greats, but its bizarre world, cryptic storytelling, and historical importance still make it a fascinating curiosity for lovers of unconventional indies. You may not end up liking it that much, but it’s the kind of game that’s worth experiencing at least once.
    • 69 Metascore
    • 60 Critic Score
    In conclusion, Genesis Alpha One is a decent way to spend a weekend, but it will wear out its welcome not long afterwards. Building, upgrading, and defending a starship is compelling enough. There are also those times when a large-scale invasion generates some real excitement. However, a lot of time is going to be spent performing mundane tasks. Although this does an admirable job of streamlining most of them, boredom will eventually set in. Still, the unique premise might be reason enough to check it out.
    • 43 Metascore
    • 60 Critic Score
    After a strong start with Valet Parking 1989, Zordix has managed to craft yet another simplistic action puzzle game with 1950s Lawn Mower Kids that will definitely appeal to anyone looking for a back-to-basics product. Unfortunately, though, despite having some intriguing gameplay mechanics, camera movement restrictions mar the experience overall, holding this back from being what it deserved to be - a cult classic.
    • 72 Metascore
    • 60 Critic Score
    The concept of Dimension Drive offers a unique style of gameplay that would melt most brains with the frantic on-screen action, particularly as players have to navigate two different set of maps at the same time on the same screen. From the outset, this particular feature will overwhelm many who aren't familiar with shoot 'em ups, yet with dedication and time, Dimension Drive can offer a gratifying experience once the powers and abilities have all been mastered.
    • 68 Metascore
    • 60 Critic Score
    Good graphics and solid mechanics are held back by the way the player is never given much of a reason to do anything but the current main objective, and the laid-back nature of the game conflicts with the main-character-is-dying dilemma presented as the driving force of the story. The developers at Vile Monarch have put together some great systems and laid the groundwork for a fun simulation game, but fall short of giving players much of a reason or opportunity to actually play in it. There are a lot of good things here, and with more direction and purpose, the team is clearly capable of making something great. Despite the flaws, The Last Alchemist is still a fun casual game that'll feel right at home for those who love a nice stroll through a whimsical landscape or laid-back puzzle solving.
    • 71 Metascore
    • 60 Critic Score
    Lichtspeer: Double Speer Edition is nowhere near as good as it could be, yet it is still enjoyable for short bursts of gameplay. While the core mechanics are sorely lacking in variety and the stages a bit too underdesigned, boss fights stand out as the main justification for the price of admission, to the point where the spear-tossing simulator might have been a legitimate force to be reckoned with had it taken a Shadow of Colossus style approach. Fantastic art and sound direction don't make up for the underwhelming gameplay and lack of online multiplayer, but they do help mask some sore spots. Lichtspeer isn't going to engage on a deep level, nor is it an entirely positive representation of arcade design philosophy, but it can be fun in quick sessions, and there's always something interesting to make note of.
    • 70 Metascore
    • 60 Critic Score
    BUTCHER is one of the better 2D shooters for the Nintendo Switch, and, undoubtedly, the goriest, despite its super-tiny pixel art style. The problem is that it hasn't really exploited its potential. As a result, while definitely a title worthy of your time, it means very few will continue playing after completion due to the low replayability.
    • 73 Metascore
    • 60 Critic Score
    Where the game truly is lacking is in the online component - no course sharing and searching is a big oversight and does dampen the selling appeal of the 3DS edition, something that Nintendo should resolve.
    • 66 Metascore
    • 60 Critic Score
    Initially stepping into Nights of Azure 2: Bride of the New Moon, it feels even worse than the first outing. It's retreading the same ground with the story, but doing it with an inferior overall plot and some cringe-worthy writing for the dialogue. The gameplay is highly repetitive, both on exploring the world and on the generic mash-y gameplay, but, despite all the negatives, there's actually some fun to be had here. The large amount of side-quests and the varied mixture of support characters make revisiting areas to find all the little secrets enjoyable.
    • 68 Metascore
    • 60 Critic Score
    Short, sweet, and to the point, Lydia makes for a memorable and engaging hour of gameplay. Its story of abuse will prove uncomfortable, but a restrained hand ensures audiences never have to confront anything too visceral through gameplay. There isn't much in the way of replayability, but a well told story, plus an excellent visual style make Lydia a worthwhile play-through for anyone looking for something emotionally dense.
    • 74 Metascore
    • 60 Critic Score
    Aside from its main gimmick of confining and leaning on a main human with medium abilities, Phantom Brave: The Lost Hero is a plain strategy RPG. It has no shortage of content and will keep gamers playing for well over 100 hours if they aim to defeat the optional superbosses or endlessly grind characters to god-like strength in hopes of surviving the hardest modes. It can be exhausting and sleep-inducing, but it is a well-made strategy RPG for anyone who has a tolerance for intense sweetness.
    • 55 Metascore
    • 60 Critic Score
    The lack of online co-op and higher price point on the Wii U isn't exactly going to help justify the purchase of this version, but for those who love zombies and are curious, check this out on another platform or wait for a sale.
    • tbd Metascore
    • 60 Critic Score
    Book of Korvald is a dark fantasy 2D action-RPG (with a little bit of metroidvania thrown in) that mixes Norse mythology, themes of Lovecraftian fantasy, and as the cherry on top, some thicc erotica, in a storyline that’s surprisingly good, complemented by a distinct, grim art direction and atmosphere. Clearly made with love, the moment you pick up the controller it also becomes clear that this could be so much better with some extra care, especially as this is a port of something that was around for some time. Try it out only if found at a very good price, or keep an eye out for the PC version if you want to try the complete NSFW (and then some) variant.
    • 59 Metascore
    • 60 Critic Score
    Cold VR has done an interesting job in taking the Superhot DNA and twisting it into something different. It's fun, fast and frenetic, and is a good way to spend 30-minute bursts of action in VR, especially for those who really enjoy similar styles of game. For some, the change of pace from Superhot will be pleasing. However, a tacked-on story that never really gets off the ground and a less refined physics system with some inconsistencies in combat, makes it feel decidedly more like a budget version of its main inspiration, except with a price tag that doesn't quite match.
    • tbd Metascore
    • 60 Critic Score
    Cocoto Magic Circus 2 is a solid gallery shooter with great controls and a lovely presentation.
    • 74 Metascore
    • 60 Critic Score
    This has some merits to it that can't be denied, such as its artwork and very good English voice acting. The problems are, for a horror game, beyond some parts of its plot, the story gets lost with far too much fluff about dorm life, and walking around the same town over and over. This could easily have been cut in half to deliver a better narrative. The 'pinball' battle system is such a break from anything horror related, it serves as icing on a cake that had good intentions, but the ingredients simply were not right for what was required.
    • 75 Metascore
    • 60 Critic Score
    Not much happens in the final episode of Life is Strange: Before the Storm, and, at first, it doesn't seem to matter as, instead of any new stuff, it's the "feels" that are in the spotlight this time around. The only true problem seems to be the sleep-inducingly slow pacing of it all, something that sort of ruins the end of this prequel.
    • 66 Metascore
    • 60 Critic Score
    It is nice being able run your own 2018 season in tandem with the real thing, but the Career Mode is nothing special. Even if the online mode and the eSport Championship function well enough, the lacklustre collision detection will hinder that side of the experience, too. This is flawed and rushed.
    • 62 Metascore
    • 60 Critic Score
    It is always comforting to turn on a new Neptunia game for fans of the franchise. It is the same, yet slightly different, and like hanging out with an old friend doing something new. Although Neptunia Game Maker R:Evolution isn't the best introduction to the franchise, it's comfortable and with the warmth and humour that the franchise is known for. The game has some annoying quirks - it sometimes feels repetitive developing new games. More quality of life updates could have made this a fun, simple simulator/action-RPG. However, the simulator aspect sometimes feels like it overstays its welcome.
    • 78 Metascore
    • 60 Critic Score
    Eastward absolutely radiates heart, which is why it is tough to be hard on it. So many little things, from random sprite movements, to the cooking, or RPG mini-game, are charming, yet, the core element of the game - the story - takes far, far too long for any payoff. Instead, it drones on and on in meaninglessness that torpedoes the pacing of the game. While the action and exploration are interesting, it's slowed down too much by banality.
    • 67 Metascore
    • 60 Critic Score
    For lack of a better term, Golazo! is a pretty run-of-the-mill arcade football sim. It does well to channel a '90s aesthetic and it is sure to create some memorable moments despite the hiccups in its design. The controls are simple enough to pick up and play and the gameplay solid enough to warrant whipping it out for a night of arcade fun with friends, but it certainly isn't going to hold most players' interest when it comes to playing solo against the CPU.
    • 78 Metascore
    • 60 Critic Score
    WWE 2K22 certainly hits different, go check the score again, it certainly has not come out a perfect ten. The redeemable qualities, thankfully, are the wrestling mechanics themselves, which ironically might not be everyone's cup of tea, and MyRISE mode which offers a good amount of content to keep the average WWE gamer going. It has taken over 2 years for the game to finally release and while it is an improvement on WWE 2K20 it still serves up disappointment in other ways, such as an outdated roster, a pathetic attempt at recreating General Manager mode, and a disgusting ethical issue of microtransactions in MyFACTION mode, albeit optional. MyFACTION mode is enjoyable, and can be played without using real-world money to progress, but the fact of the matter is that this mechanic should not exist in a full priced game. If you came to play then there is certainly a price to pay.
    • 55 Metascore
    • 60 Critic Score
    The Terminator branding is mostly relegated towards the setting and a couple of characters; sadly not a single actor from the series lends their likeness or voice to add any authenticity. One of the few infiltration Terminators seen is designed as a generic looking muscle guy who looks and sounds nothing like Arnold Schwarzenegger despite his outfit being an obvious homage to the first film. Without Terminator aesthetics, this would have been a forgettable and generic action game. More than just being really easy, Terminator: Resistance is also very short. Even when completing most of the side-quests, expect to negotiate the entire experience in less than 10 hours.
    • tbd Metascore
    • 60 Critic Score
    Although the story arc isn't anything to get excited about, this is one of the better DLCs to have come out for Shadow of the Tomb Raider. The Price of Survival features just enough variety with enemies and puzzles to make it worth a chance on its own, but still doesn't quite make the full season pass tempting enough.
    • tbd Metascore
    • 60 Critic Score
    The art style and atmosphere are praiseworthy, especially as a point-and-click game. Cloud Cats' Land appeals so much towards that feeling of relaxation and deep thought that the genre often aims for. It is easy to get pulled into the magical world of cuddly cats and whimsy. However, far too frequently, the player is pulled out of that feeling when the game almost requires them to brute-force puzzles or resort to a video walkthrough. While it is generally not necessary for the genre to have guidance systems, in titles where the puzzles are not based on logic and go against it entirely, help is required. Players will rightfully stop trusting all rules and try everything they can until they find the solution, making the magical puzzles forgettable instead.
    • 75 Metascore
    • 60 Critic Score
    The Stretchers is a jovial, anarchic affair. It looks like a Dreamcast title and, in some respects, feels like playing one too. That comparison isn't meant as a pejorative to say it's dated, as it isn't, and certainly it has a charm all of its own. Despite some small annoyances, it is the freshness, and an arcade-y fun-ness that feels like something off of Sega's last console. This is brimming with engaging ideas, which constantly build on or mix up the core mechanic, which taken on its own merits is strong.
    • 68 Metascore
    • 60 Critic Score
    This Wii edition may add nice pointing controls and an interesting multiplayer aspect, but they really are not enough to justify the cost of the game in the slightest.
    • 67 Metascore
    • 60 Critic Score
    Sparkle Snapshots 3D is certainly a powerful little tool for all the options it provides.
    • 74 Metascore
    • 60 Critic Score
    Baffling leaderboard support, lack of remapping, and wonky "Timeless" mode aside, the Vasara Collection is sure to find a home with any fan of arcade classics. The Vasara series, though short-lived, offers a unique blend of STG action and close-quarters mayhem. They certainly aren't a walk in the park. It'll take weeks of constant practice to clear them without continuing. The scoring systems are compelling, and there's a plenty of enjoyment in slashing everything in sight. Give this collection a shot sometime.

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