Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 65 Metascore
    • 60 Critic Score
    Unfortunately, once the story mode has been completed, there is very little replay value, outside of unlocking a boss rush and 'classic mode'. There is definitely a hardcore challenge there for those who play without the helping hand of infinite lives, but those who don't should be able to get through the story mode in under an hour or so. Certainly, a great trip down memory lane for those old enough to remember the original, but newer players may find it somewhat frustratingly difficult and lacking compared to more modern 2D platformers.
    • 54 Metascore
    • 60 Critic Score
    Wave Break has so many redeemable qualities, but for every positive there is a negative. Large diverse levels are hampered by the fact there are only six of them, fun fluid game play marred by jarring camera angles and frequent clipping, a rocking soundtrack only to be let down by performance issues such as frame drops. Underneath these issues is a fun homage to the Tony Hawks series, and fans will most certainly look past them while others would expect better.
    • 65 Metascore
    • 60 Critic Score
    Cooking Mama 3 is a nice progression for the culinary mini-game series that has become a roaring success around the world.
    • 66 Metascore
    • 60 Critic Score
    It looked promising, but The Crew 2 falls wide of the mark, in infuriating fashion. It tries to grab people's attention with its technically impressive map, its instant vehicle-switching, and with even flashier motors, yet all of this is just a deluded sales pitch for a seriously lacking package. It doesn't address any of the fundamental flaws of the original, such as repetitive races and too many bland open spaces.
    • 50 Metascore
    • 60 Critic Score
    Robox tries to be a good Metroid-esque game, but it falls short in the fact that, for the average gamer, it can get frustratingly hard.
    • 69 Metascore
    • 60 Critic Score
    LEGO The Incredibles does exactly what fans of Tt's games will expect at this point. It delivers a fun distraction that is great to play through in couch co-op, with plenty of extras to keep the game enjoyable for a long time to come. However, like Telltale, it has done little to expand or innovate here and the source material feels a little thin for this type of affair.
    • 67 Metascore
    • 60 Critic Score
    Townsmen: A Kingdom Rebuilt is a fine experience to check out for those who wish to dabble in the fun and thoughtful process of setting up supply lines. While completing and overseeing a thriving supply line is quite a fulfilling process, and resource production becomes an automatic system, this is all that this seems to have going for it. Beyond ensuring that the cogs keep turning, there is a real lack of drive or motivation to keep progressing beyond keeping bandits and avalanches at bay. Despite the deep system that underlies the kingdom-building aspects, it's still missing a few ingredients that could've elevated this experience. However, for those searching for a new resource-management city-builder set in the medieval ages, this title is worth considering.
    • 81 Metascore
    • 60 Critic Score
    At the end of the day, it's hard to recommend to anyone but fans that want to know how the story ends, but they should keep their expectations in check in order to get to the good parts through the messy parts and still have a good time out of it. Indeed, it's tough, after two great games that ended in a cliff-hanger, to simply ignore the finale, despite its flaws.
    • 70 Metascore
    • 60 Critic Score
    It's really sad that the learning curve is so massive that it acts like a wall that keeps most players from enjoying this. It's sad, because those who'll persevere, and manage to reach that 'Zen' level of razor-sharp precision, are the only ones who can really understand how exciting Absolute Drift can be. That being said, when a game is all about drifting, the fun factor won't last for long.
    • tbd Metascore
    • 60 Critic Score
    The Nintendo Switch 2 features go a long way to make the Subnautica games more playable and better looking, but the core foundation is still built on a grind of repetitive tasks.
    • tbd Metascore
    • 60 Critic Score
    A decent enough addition to the series, but ultimately, one that fails to bring anything new or special.
    • 68 Metascore
    • 60 Critic Score
    What one buys here is a collection of mediocre-to-decent, but also unknown arcade games; a collection that… well, runs ok, and that's all there is to say about it. VISCO Collection isn't bad, but it's hardly must-have material either.
    • 66 Metascore
    • 60 Critic Score
    Baldur's Gate: Dark Alliance II is basically the first Dark Alliance instalment all over again. A super-simple, but at the same time fun hack 'n' slash ride through a D&D realm. Not exactly a classic, but something that retro fans (and maybe only them) will appreciate. Unless it gets a really good discount, however, there's no point in trying this out, as there are far better alternatives available, both old and new.
    • tbd Metascore
    • 60 Critic Score
    By speedrunners, for speedrunners, Bloodthief is a mostly fun, adrenaline-pumping game tailored almost exclusively to those who take pleasure in trying a level a hundred times just so they can decrease their time by about five seconds. It offers a punishing, high-speed experience that demands precision and quick reflexes, packaged in a nice and simple, retro-looking, dark medieval fantasy wrapping. The lack of accessibility for non-speedrunners, combined with the slightly inconsistent mechanics and a somewhat tedious level design, makes it a tough sell to a broader audience.
    • 42 Metascore
    • 60 Critic Score
    Green Lantern: Rise of the Manhunters on 3DS is a bit on the easy side, and there are some shortcomings such as occasional slowdown, especially within combat. If you're a fan of Metroid-style exploration, though, or the Green Lantern series itself, and are prepared to accept some flaws, this is not a bad buy.
    • 56 Metascore
    • 60 Critic Score
    Contra: Rogue Corps is not a complete failure. Misguided? Yes. Awful? Absolutely not. The control issues are remedied by loading up the options and adjusting stick sensitivity. Why they didn't put them at max sensitivity from the get go? It's the same reason this has a cold opening and giving no chance to change settings until after the first stage leaves a horrible taste impression with how unresponsive it is. The only true misses are the lack of a continuous soundtrack that doesn't sound like a Metal Gear Solid rip-off. Why wasn't this at 60FPS on Xbox One X? A solid game, with some absolutely baffling design decisions.
    • 60 Metascore
    • 60 Critic Score
    The low price tag helps, but overall this just feels forgettable.
    • tbd Metascore
    • 60 Critic Score
    While West of Dead makes only a fleeting pass at innovation, it is still enjoyable for a time and does a great job of nailing a sense of personality that will resonate with fans of the good ol' Western. It's only avid rogue-like players, though, that will find much here to keep themselves invested. The repetition in the core gameplay quickly saps it of its charm, in turn requiring a concerted effort to see this title through to the bitter end.
    • 61 Metascore
    • 60 Critic Score
    If it may not succeed at making the now-classic and well-known story of Dragon Ball Z very interesting through its artistic choices, Dragon Ball Z: Extreme Butoden does succeed at making players feel in control of the action and giving a good sense of thrill to whoever plays it in the actual battles.
    • 60 Metascore
    • 60 Critic Score
    Castaway Paradise does a moderately good job of being entertaining. The quirky and demanding characters are funny, and there is something about the game that makes collecting all the items fun especially with the upbeat music. Fishing is not the easiest feature, and with real time affecting crops and other game elements it may not be as easy to play for those with limited time to play, but even played in short bursts progress happens. There were occasional crashes too, but it saves regularly so not much progress is lost. Once all island areas are unlocked and built there are still main quests to complete but unlike other games there does feel less of a reason to keep going other than unlocking new items.
    • 73 Metascore
    • 60 Critic Score
    Draugen is not bad, just disappointingly... mediocre-to-decent, when it could be so much more. The whole noir mystery narrated by an unreliable protagonist thing definitely manages to spark some interest, but this never really becomes the engrossing tale it wants to be. Forget the marvellously rendered Norwegian landscape, and the magical music that keeps it company. What lies underneath is just an okay-ish, walking simulator.
    • 73 Metascore
    • 60 Critic Score
    A Pixel Story has the potential to be great, but falls just short of capturing that potential. The basic mechanic here is a clever one, and the developers to a good job getting a lot out of it. Unfortunately, they fall just short of elevating it to something truly special, and the final result is a bit more basic than expected. Puzzles are good, but repetitive, and exploration is fun, but simple. This combined with floaty, imprecise controls and an odd insistence from the game to focus on them, makes this fall just below the top tier of puzzle platformers. Fans of the genre might still want to check this out, but everyone else might want to see what other stories are out there.
    • 66 Metascore
    • 60 Critic Score
    New graphics, quality of life improvements and humour make Wonder Boy: Asha in Monster World an enjoyable platformer. Its level of challenge depends upon player experience in the genre. It is unfortunately let down by the final level which had little challenge and numerous small issues that should have been easy to fix. It is a sound title on Nintendo Switch that could do with some tweaking to make it shine at its best, but for those who love the graphic style and just want to have fun there is plenty to enjoy.
    • 54 Metascore
    • 60 Critic Score
    One of the better movie-based games, and one that packs in a lot of variety, even if it does feel somewhat-limited in parts.
    • 77 Metascore
    • 60 Critic Score
    Elite: Dangerous feels a bit like a lifestyle choice, honestly. Getting good at piloting and traversing this universe takes almost as long as a full length game in and of itself. For those who endure, there's some exciting things happening in space, but for the rest, the price might be too high. This is clearly an example of a niche game, a remarkably thorough space sim that requires patience and tenacity to unearth its many secrets. It also requires caring about the universe you're in, and that can often be difficult to do after extended periods of time fighting with the game itself, whether it be through the controls or long stretches of nothing happening. As Carl Sagan once said, though: "The universe seems neither benign nor hostile; merely indifferent."
    • tbd Metascore
    • 60 Critic Score
    Risk System is a hard game to recommend on a whim, yet also pretty remarkable. Players can't expect to just jump in and blast everything in sight. First they have to get a handle on controlling their own ship, which is an awfully tall hurdle in itself. The bosses are also frustrating, especially when playing for score. Altogether, this is an anti-establishment STG. It features a learning curve of its very own, one that quite a few may never be able to appreciate.
    • 65 Metascore
    • 60 Critic Score
    For the most part the touch screen provides a great interface for constructing buildings and managing units. Unfortunately, poor path finding and AI tarnishes the experience and adds a great deal of frustration to the mix.
    • 75 Metascore
    • 60 Critic Score
    Dead, fountain pen shaped birds and big reveals are the main motivations to play Inked: A Tale of Love. There is a lot of good stuff here to like no question, particularly with some story beats, and the whole relaxed tone that embodies the experience, when it's not drawing out a vibration of two. It is hampered by some minor presentation issues, and, much worse, control issues that require the patience of a saint if playing in docked mode - but it really is unique to itself, except for perhaps maybe… Comix Zone? Like Gary Coleman, short and quite easy, but there is some replay value here too with collectible paintings that are scattered and hidden around each chapter. These paintings can be an added incentive to go back and enjoy the art; or perhaps it is the love, the sacrifice, muse, or obsession that one should pay heed to.
    • tbd Metascore
    • 60 Critic Score
    Solitaire is as Solitaire does. It's as much as can be done with a title such as this, and 3D Solitaire is for filling those times when bored senseless and just wanting something to do. It works well and looks halfway decent, even if the controls are a contradiction of sorts.
    • 78 Metascore
    • 60 Critic Score
    While a great game, a fix to this is in sincere need. The gameplay is great and shows the best sides of both genres, as it mixes together in a wonderful way that helps them enhance each other, while at the same time offering a more pure experience for the respective genres.

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