Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • tbd Metascore
    • 60 Critic Score
    Qix meets the Pretty Girls "universe," in an arcade-style, casual-friendly title that's pretty enjoyable, although it won't win any awards for its originality. As for the titular cuties, there's a nice enough number of them to unlock, as well as a few costumes, but other entries in the series have been much better in terms of variety.
    • tbd Metascore
    • 60 Critic Score
    LOVE is a simple but fun game, with simple but relatively nice, ultra-retro visuals, a neat, yet simple respawn mechanic, and a decent replay value due to its simple score-chasing mindset, and its equally simple level editor. Simply put: it's ok… and that's all there is to say about it.
    • 76 Metascore
    • 60 Critic Score
    Pikuniku's minimalistic visuals, wacky humour, overall happy vibe, light collect-athon mindset, and simple gameplay mechanics, make it a good pick for those who just want to kill an evening or two with something that's fun, but not that demanding. Sadly, there's a severe lack of content at hand, which is surprising given the length of it all.
    • 76 Metascore
    • 60 Critic Score
    Röki is a lovely game with strong characters and a fun, whimsical story. It shakes up its genres enough to be unique, but doesn't try to fix what isn't broken, and doesn't push itself past what it sets out to accomplish. Environment and creature designs are superb, while their human counterparts (of which there are very few anyway) leave a little more to be desired. It's a game just about anybody can pick up, play, and be immersed in a world they're likely not too familiar with, unless they grew up with the folklore this draws inspiration from. A few graphical glitches crop up here and there, but otherwise this is a solid and a fun adventure filled with puzzles, action, and intrigue.
    • tbd Metascore
    • 60 Critic Score
    Takoway is a unique puzzler with a fun soundtrack and colourful visuals that rival any of today's major children's films, and the use of so many silent protagonists was an interesting choice that pays off. The way the characters look and interact helps to carry the story, which is fitting for a game that's all about watching, learning, and perspective. The way the perspective slider alters the graphics and music was a stroke of genius, and all told, this is a laid-back, well-polished, but also somewhat forgettable, puzzle game.
    • 54 Metascore
    • 60 Critic Score
    When it comes down to brass tacks, what you put in here is what you get out. Going in with a pessimistic attitude is most likely going to breed hatred for the bright bold presentation and what Nintendo perceives to be fun activities. Take everything with a pinch of salt and plan a night around making a fool out of yourself and others however, and you might find yourself discussing 'the night we played Everybody 1-2 Switch!' for years to come. Unfortunately, with limited replay appeal, a night may just be all you get before the diminishing returns.
    • 54 Metascore
    • 60 Critic Score
    Having Ulala back is a welcome return and, Space Channel 5 VR manages to capture the world perfectly, and tug at all the correct nostalgia related heartstrings. It would be great to get lost in the cosy bosom of that feeling... if there was just more to offer. The promise of new characters, songs, and DLC, should rectify some of these issues, but with the already high price tag it's hard to imagine anyone outside the already committed fanbase to take a punt. As nice as it is to see a return to the news desk, hold out for a possible GOTY edition.
    • 64 Metascore
    • 60 Critic Score
    The start of Windbound feels very promising - the world looks beautiful, the sailing wonderful, and the development of the crafting system well done. However, after the first few hours, things start to fall apart. The repetitive nature and lack of growth of the core mechanics really hold it back from what it could have been. There's still an enjoyable experience here, but it is obvious it could be so much more, and ultimately feels a little unfinished. This is only the second game to come from indie developer 5 Lives Studios, and it's exciting to see what the team comes up with next.
    • 73 Metascore
    • 60 Critic Score
    While there's nothing fundamentally wrong with Psychic Specters - it is, after all, the most compre-hensive entry in the series, and Level-5's signature polish emanates throughout - yet it is also more than a little disappointing to see a fully-priced release add so little to the base game. Hardcore fans intent on purchasing should be aware that the new content is a little on the thin side, although it does make for a decent place for newbies to start their YO-KAI collection.
    • tbd Metascore
    • 60 Critic Score
    The premature conclusion to Lapin is disappointing, as the combination of an appealing art style, fluid gameplay, and rabbits with unique skills who solve puzzles made it a near excellent title for PlayStation 5. One can only hope the game-freezing error gets fixed in later updates, allowing discovery of what happens in the end rather than the lettuce lovers remaining in limbo for eternity.
    • 74 Metascore
    • 60 Critic Score
    Is this a bad DLC? Fortunately, no. You'll definitely enjoy it, but a feeling of disappointment will constantly keep you company during this adventure, as it could be something a lot better than simply "more of a good thing" kind of deal. In other words, Peril on Gorgon is just one more quest line to complete - one that's fun, but not any different than what came before it.
    • 84 Metascore
    • 60 Critic Score
    While The Drifter mostly succeeds as an immersive interactive novel, the experience, although solid and well paced, never quite evolves into something more than a moody two-evening adventure. What’s really a shame with Powerhoof’s creation is that while it’s a finely crafted point-and-click with great art direction and dark atmosphere, its shift from noir character drama and tense thriller to sprawling sci-fi conspiracy pulp is ultimately a disservice to the emotional potential of its arresting opening chapters.
    • 75 Metascore
    • 60 Critic Score
    Disappointing is the word that perfectly describes Kvark, the very enjoyable Soviet-flavoured FPS that’s like the less charismatic offspring of Half-Life and Hrot. Sadly, it has numerous problems, and while some, like its linear structure and repetitive gameplay, are easy to accept due to its deeply atmospheric world and enjoyable combat and exploration, there’s an irritating lack of polish, making it a hard recommendation to anyone but those few passionate indie game aficionados that can appreciate a hidden gem even if it happens to be placed inside a rusted, stinky, cracked box. Again, disappointing.
    • tbd Metascore
    • 60 Critic Score
    Hotel Transylvania is a tightly woven platform adventure full of accurate jumps, clever abilities, and brings the characters from the amusing movie to life. However, constant back-tracking and uninventive fetch missions mar the experience somewhat.
    • 72 Metascore
    • 60 Critic Score
    For better or worse, Assassin's Creed III Remastered introduces the polarising Connor Kenway to current generation consoles. Aside from some impressive graphical reworking, it is in many ways a simple port: bugs and issues with the original remain largely the same outside of some much-appreciated quality of life improvements and a handful of minor tweaks. Those who enjoyed the original, as well as Assassin's Creed fans who haven't yet played it, will likely appreciate this remaster for what it is, as long as nothing revolutionary is expected of it.
    • 79 Metascore
    • 60 Critic Score
    As is very common in video games, what the press hailed as one of "The Best Games of the Year!!1" was forgotten a few months after its release. No, Divine Divinity is far from one of the best the ARPG genre has to offer. The good news? If you can stomach its flaws, you’ll receive a 70+ hour, immersive and occasionally funny experience. An old-school classic, though? Nope.
    • 73 Metascore
    • 60 Critic Score
    Although dull platforming and a forgettable script hold it back, button-mashing action that feel fresh with each level, characters and bosses that would fit in any cartoon's Halloween special and a world that is filled with collectables to find and creepy things to see, proves that Pumpkin Jack has the foundation built for what could be an awesome Halloween franchise.
    • 72 Metascore
    • 60 Critic Score
    The blatant repetition, the largely pointless narrative, the unlikeable cast; if even one of these elements were out of place, then the adventure would probably fall apart. Frankly, this is a baffling conclusion to arrive at, but few titles are designed to own up to their bad qualities. This one knows it has poor ideas, and runs with them anyway. It's actually kind of admirable, but still really hard to recommend on a whim.
    • 59 Metascore
    • 60 Critic Score
    Younger players might get a kick out seeing their favourite Pokemon in a new light, but others should probably stick to 'purer' roguelikes like Shiren, or more standard RPGs like the core Pokemon titles.
    • 71 Metascore
    • 60 Critic Score
    Maxima provides a good reason for players to return to World of Final Fantasy, but only really because of its extra bosses and dungeon. The rest is really just minor nostalgia-driven content, which does fit in well given that's what the game is built around. The avatar change system is neat if only to use fan-favourite characters in battle now, and might provide some new set-ups for bosses, but don't expect much in the way of cut-scenes and major roles for the new champions. Taken as a whole, still one of the better Final Fantasy games in many years, but Maxima as an upgrade is only worth it for the title's biggest fans.
    • 69 Metascore
    • 60 Critic Score
    Pokémon Mystery Dungeon: Rescue Team DX is a mixed bag. While it's great to see the series return, the fresh coat of paint isn't enough to hide the myriad fundamental flaws with it that have since been addressed in later entries. It is fun in short bursts, the new style looks lovely, and Poké-fans will be happy just to step back into the world. Best of all, this may point towards the other entries receiving Switch upscales, and perhaps even a whole new entry.
    • tbd Metascore
    • 60 Critic Score
    Poncho is a short adventure with excellent storytelling and amusing aspects, but far from being a flawless game, because of its technical issues, lack of challenge and altogether limited gameplay potential. An unexceptional game, but with enough personality and redeeming features that prevent it from being immediately forgotten.
    • 77 Metascore
    • 60 Critic Score
    Anyone who wants a quality Zelda-style action adventure game on their Switch is going to be better off with Okami HD. Darksiders: Warmastered Edition is a polished and shiny bronze medal. Fighting monsters is as standard can be, and what keeps things stimulating is the variety of the environment, puzzle solving, spectacle, and the exploration to be had. It is satisfying to stumble on a hidden chest and find some upgrade that War could use as it is in most adventures. Often entertaining but not exactly emotionally engaging, Darksiders takes itself too seriously.
    • 71 Metascore
    • 60 Critic Score
    Enjoyment for Hazumi will very much depend on the player's determination. A solid core idea is let down by the repetition necessary to succeed, ensuring for many people much of the content will never be seen.
    • 80 Metascore
    • 60 Critic Score
    The genuinely thought-provoking Ring Battle system, engaging puzzle design, and care given to Olivia's characterisation all make The Origami King the best Paper Mario since the series' Wii outing, but that wasn't a high bar to begin with and the series is still struggling to come up with an engaging gameplay loop in light of the lessened RPG elements. Without experience or levelling, random battles lose their lustre fast.
    • 72 Metascore
    • 60 Critic Score
    Part culmination of old-school classics, part a simplistic form of them all, Shantae: Risky's Revenge is not exactly the best title in WayForward's, otherwise charming, line of platformers. If a fan of Shantae do check it out, but you won't miss much by skipping it, and simply trying any other instalment - 2002 original included.
    • 61 Metascore
    • 60 Critic Score
    With a surprisingly strong voice cast, coupled with an appropriately moody atmosphere, with a jazzy soundtrack and cartoony visuals, the point-and-click adventure is able to craft an identity all of its own, even if it isn't particularly unique in regards to its genre. The adventure does fall on the short side with puzzles that are not always particularly engaging, but Detective Gallo nonetheless makes for an interesting playthrough even if it does ultimately fail to live up to its potential.
    • 71 Metascore
    • 60 Critic Score
    Story of Seasons: Pioneers of Olive Town has the potential to be the best entry in the Story of Seasons series. Sadly, the combination of major and minor bugs, including frame rate dips on the farm itself, severely decreases gameplay enjoyment. There has been one pre-launch update and further updates are on the way. This will hopefully address some of the issues encountered and maybe even allow active participation in more of the events. It is still a fun experience so long as the noted problems can be tolerated. There is a huge variety of animals and crops to tend to, fantastic range in character customisation, and the usual aspects of a Story of Seasons title that long-time fans have come to love.
    • tbd Metascore
    • 60 Critic Score
    For the most part, all three Oppaidius entries are pretty much the same deal. Oppaidius Desert Island!, however, is probably the weakest link in the chain of this brassiere. Still an enjoyably titillating, pleasantly silly sex comedy, this is far from a bad Visual Novel, just one with a few more issues than the rest of the trilogy, with a much smaller emphasis in boobie-jokes, and a much lower replay value. Unless that's just oppai fatigue speaking…
    • 72 Metascore
    • 60 Critic Score
    Monster Energy Supercross 2 is a mostly fluid and enjoyable two-wheeler experience, which hasn't been reinvented, but has been polished just enough to be a decent follow-up. The standard cynicism of incessant iterative cycles still applies here, because if Milestone gave themselves two years for this follow-up, it would be drastically better, rather than the usual half-step. However, at least the studio's commitment to the Unreal Engine 4, and their policy of providing an accessible driving experiences for all skill-levels, ensures Monster Energy Supercross 2 is still fun and engrossing for fans of Supercross, as well as those of the genre at large.

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