Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 64 Metascore
    • 60 Critic Score
    While MXGP Pro is mostly an attractive, enjoyable experience, that represents the sport quite well, even avid fans should ponder long and hard over its longstanding flaws before indulging.
    • 65 Metascore
    • 60 Critic Score
    Other than the common camera issues, Weakless is an interesting experience that does a great job of expressing two characters and how they view the world. Sight and sound are senses that are often taken for granted in other titles, so having an adventure that allows both, but not at the same time, makes for an interesting puzzler. Puzzles aren't too extreme and are easy to figure out and solve. Rather than treating this as a 'game,' think of it more as an experience instead, as it does away with the typical game-y aspects, to focus on exploring a world with the sensory disadvantages.
    • tbd Metascore
    • 60 Critic Score
    A good Batman experience that is overshadowed by its bigger brothers in almost every way.
    • 82 Metascore
    • 60 Critic Score
    This year's iteration of UFC from EA Sports looks good, and feels good in parts - though the submission system just doesn't appear to be as much fun to play. The best parts of this game are the boxing and kickboxing elements, and the offline career mode is a fun mode to build and forge careers in. With really no other fighting titles to purchase this year, EA Sports UFC 4 will be unrivalled for those looking for another sports-like fighting game - and while UFC 4 is not a bad game, it doesn't do much to appeal to those who don't already have a love and appreciation for the sport or the brand.
    • 66 Metascore
    • 60 Critic Score
    Super Street: Racer for the Nintendo Switch caters towards that diehard audience who prefers to build up a car taken from the dump yard and turn it into a road-machine. Scrounge up the money by winning events to purchase new pieces to improve a vehicle is the aim, and despite that sounding challenging, it's an easy and quick thing to do. The fun is building the car and racing it on the track, but without an online component to it, it does lack in that final part of showing off a creation to others.
    • tbd Metascore
    • 60 Critic Score
    Red Colony 2 offers even more fun and titillating campiness than the original, and slightly improves its gameplay formula. The "upgrade" isn't that substantial, to be honest, so the game is better described as 'more of the same,' but it's hard being hard towards this indie, super-low-budget tribute to Resident Evil and Dino Crisis, and how it manages to offer a tale that can take some pretty dark turns, and at the same time look and feel so utterly ridiculous, but in a good way. It's a '70s sci-fi pulp magazine with monsters and busty girls in video game form, and that's never a bad thing.
    • 76 Metascore
    • 60 Critic Score
    Alina of the Arena offers a neat blend of the typical deck-building fun, with the more complex battlefield of a grid-based strategy title. That said, it's a little underwhelming in terms of content, and even presentation (although the arena feel it provides is quite good). Plus it is in need of some rebalancing. Oh, and more cards that enable movement. Ah, yes, and the console-unfriendly control scheme leaves a lot to be desired on the Switch.
    • 66 Metascore
    • 60 Critic Score
    There are some really great ideas here, but weighed down by simple problems. As it is, it freezes, the menu hangs, and the absolute precision needed for nearly every move (and an oddly complex control scheme) makes the game get in the way of itself far more than it ever should. Far too often a string of precise moves is screwed up because of a wrong button or missing a ledge by minuscule amounts. There is clear heart and effort in here, and those with a high tolerance for difficulty will enjoy it immensely, but the average player will be put off by what is required of them. A revamp on the control system and some a bit more focus on the plot could easily launch OUTBUDDIES' points higher.
    • tbd Metascore
    • 60 Critic Score
    Muddledash is a fun title that suits parties, or can be used to entertain the kids for a couple of hours. Slampunks has provided a light-hearted party game that doesn't offer a single-player experience. While it's refreshing to see couch co-op titles aren't forgotten, Muddledash is only a fun experience depending on the group that's playing. Don't take this too seriously, and just have fun with a laugh to get the most out of it.
    • 71 Metascore
    • 60 Critic Score
    Cathedral is basically 10 to 15 hours of decent exploration, with some decent upgrades to find, which will help you fight some decent boss fights, while enjoying the decent retro audio-visuals. Sadly, that's the best thing this has to offer: a decent time. In a sea of similar games, there's little reason to spend any time in here, unless a collector of all things metroidvania.
    • tbd Metascore
    • 60 Critic Score
    The cloud version of Kingdom Hearts III + Re Mind on Nintendo Switch cripples its combat mechanics with input lag, unstable framerates, server disconnects, and visual compression, turning a kinetic, spectacle-driven system into a sluggish, frustrating experience. The issues are compounded by the inability to play offline, which clashes with the Nintendo Switch’s portability and the game’s reliance on precise, fast-paced inputs. While the core game remains engaging when it works, the cloud infrastructure’s unreliability makes it near-unplayable for many, especially in combat-heavy scenarios. For the best experience, Kingdom Hearts III is better played on anything else where native versions deliver the intended fluidity without these technical barriers. When it works, it almost works, but lag, stuttering, and connectivity issues make fighting Heartless feel like battling the servers instead.
    • 53 Metascore
    • 60 Critic Score
    Therefore, whilst admittedly still lots of fun on the whole, the overall experience is somewhat lacking and ends up feeling quite shallow.
    • 81 Metascore
    • 60 Critic Score
    This is a lengthy action platformer geared towards kids that will get mileage out of those that previously enjoyed Goemon titles back in the day. There are many similarities between Konami's sidelined franchise and BAKERU, but Good-Feel's latest release suffers from repetitive gameplay and a poor frame rate that hinders enjoyment. There is a strong appeal to the Japanese themes and setting, along with a cartoon style, child-friendly story and low difficulty that means all age groups can appreciate it. Just don't expect something quite reaching the qualities of Nintendo's top platformers.
    • 84 Metascore
    • 60 Critic Score
    Whereas Project CARS felt like a finished and polished product, Project CARS 2 maybe needed another couple of months in development to iron out the wrinkles. There is undoubtedly a good game in there as the handling and visuals are exceptional, but it is capable of so much more.
    • 56 Metascore
    • 60 Critic Score
    Nintendo's attempt at a non-violent shooter in 530 Eco Shooter is successful, with core gameplay proving just as fun as many arcade shooters that focus on gore. However, the price point is too high for such little content.
    • tbd Metascore
    • 60 Critic Score
    Another World: 20th Anniversary Edition takes a beloved classic of the past that hasn't necessarily aged very well and brings to players who are hungry for monuments of gaming history just the version they needed to finally take a dive if they hadn't already.
    • tbd Metascore
    • 60 Critic Score
    Voxel Shot VR provides some splendid scenarios in this wave-based VR zombie shooter. Meanwhile, the bright colour palette and voxel visuals are charming, the frantic shooting, discarding of weapons, and environmental storytelling is immersive, and it culminates in a fun and exciting experience. However, it's all over with far too quickly.
    • 54 Metascore
    • 60 Critic Score
    On the one hand it looks and sounds fantastic, features plenty of nods to previous Sonic games, and is even fun on occasion. On the other hand, however, it's hindered by flaky controls, level design that is excruciatingly irritating at worst and insipid at best, and a sword mechanic that simply doesn't meld well with the rest of the action.
    • 86 Metascore
    • 60 Critic Score
    Wolfenstein II: The New Colossus takes The New Order and multiplies everything tenfold (especially the silliness and the amount of cut-scenes) when it should just take the original and carefully build upon its foundation, smoothing its rough edges and offering the very best Wolfenstein game ever. The result is a FPS that's fun, but also one that doesn't really know what it wants to be.
    • 68 Metascore
    • 60 Critic Score
    The online module of JoJo's Bizarre Adventure: All-Star Battle R is effectively broken and useless. Everything feels way too slow and unresponsive. Matches will also end randomly or never happen at all. However, the local play works exactly as intended and the story mode is as entertaining as the goofy and boisterous manga that it is based on. At the end of the day, Araki's style and the strong JoJo flavour is what elevates this Tekken-like fighting game from being completely average.
    • 72 Metascore
    • 60 Critic Score
    Black the Fall is... okay. Not the worst atmospheric puzzle-adventure out there, but also very far from the top steps of the podium. A strong, oppressive atmosphere can get you places, but a game of this kind still needs a good plot, and some gameplay mechanics that are more than decent.
    • 46 Metascore
    • 60 Critic Score
    Some of its shortcomings are due to limitations placed by the story or the system hardware, but although the Attack on Titan formula isn't exactly designed for gaming, Humanity in Chains is a solid attempt at it.
    • 76 Metascore
    • 60 Critic Score
    Sol Cresta can be a little annoying with its mechanics for anyone who is willing to take the time to get good at it. There are way better scrolling shooters already on Nintendo Switch and the one thing that makes this one notable is the pedigree behind it. At the very least, the music is pure fire and energy - some of Koshiro's best work to date.
    • 76 Metascore
    • 60 Critic Score
    Old Man's Journey is such a gorgeous looking title, complete with a beautiful soundtrack. Those aspects are then draped over a moderately engaging puzzle idea, and comes with a story that aims to be touching, but will leave many feeling either apathetic to the theme, or actually frustrated by the progression of the old man's life and foolish choices.
    • 69 Metascore
    • 60 Critic Score
    Call of Duty: Ghosts is everything that Call of Duty titles have been in the past: fast-paced action and the usual competitive multiplayer with a few twists thrown in.
    • tbd Metascore
    • 60 Critic Score
    Quantum: Recharged feels like a singular entry within a larger anthology or collection of retro arcade games harkening back to the early 80s. The game is highly responsive, and its polished, dazzling appearance indicates meticulous attention was paid to pay homage to the original Quantum. While it's commendable that the classic Atari game is receiving due respect, the extent of its acclaim appears to be overstated, primarily due to its excessively simplistic nature.
    • 46 Metascore
    • 60 Critic Score
    The somewhat random nature of the AI in combat, along with the linear story and the short gameplay might sound like turn-offs. However, the feline-heavy adventure is oddly fun despite these issues. Seeking upgrades and winning levels makes this low price sci-fi release more enjoyable than some longer AAA titles, proving how strong the indie scene can be. You don't have to be infected with toxoplasmosis to enjoy Space Cats Tactics.
    • 69 Metascore
    • 60 Critic Score
    Is Pocket Edition HD worth it? Yes, it is since it tells the exact same story with greater efficiency. It is missing a lot of the finer qualities, like the fishing and the attention to detail, in exchange for a more focused story experience that lasts about 10 hours. The lack of scope, however, really does underline how weak Noctis' quest really is when all the car riding and fetch quests are cut. The meat of the story involves running a few errands and a few climaxes later on, with only a smidgen of character development.
    • 73 Metascore
    • 60 Critic Score
    Lack of depth and silly expectations from the AI are what drag it down. Still, at least with the commands on the top screen you'll be able to execute fatalities and make the offenders feel your vengeful wrath more easily than before.
    • 69 Metascore
    • 60 Critic Score
    An all-around solid good title that would be a fantastic gift for young children. Unfortunately, the story mode is very hit-and-miss.

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