Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 60 Metascore
    • 60 Critic Score
    The original 7 Wonders was addictive as it was, but its sequel manages to surpass it, giving fans of the genre another pleasing piece of puzzle pie for a very wallet-friendly price.
    • tbd Metascore
    • 60 Critic Score
    In the end, Schildmaid MX is a game that knows exactly what it wants to be—and a little more. It’s a tightly focused, mechanically sound shooter that caters to players who enjoy precision, repetition, and self-imposed challenges. At the same time, its limited presentation, uneven difficulty spikes, and lack of variety prevent it from standing out in an increasingly crowded indie scene. For those seeking a quick-hit arcade experience to play between larger titles, Schildmaid MX offers moments of genuine satisfaction. Just don’t expect it to linger in your memory long after the final stage is cleared.
    • 82 Metascore
    • 60 Critic Score
    Aether & Iron is a very promising title that tells a highly compelling story of power and class, and is crowned with one of the most clever SRPG battle systems on the market. However, it is full of disruptive glitches and bugs that rear their heads far too frequently, which prevent the mind from fully engaging with the wonderful story. Signs indicate that the developers are quick to fix issues as they arise, so there is reason to believe they will get fixed over time. However, at the moment of writing, the flaws are too numerous to overlook. This makes it difficult to fully recommend the game to a wider audience than hardcore SRPG and aetherpunk dystopia fans. For those that love these aspects, though, there are few titles on the market that will scratch that itch as well as Aether & Iron.
    • 74 Metascore
    • 60 Critic Score
    When Kaku: Ancient Seal is at its best, it shows the potential of a great sandbox adventure. Many of the design choices are spot on. Great examples are the choices to focus more on horizontal progression than vertical, and to fill the world with rewarding respawning items. However, at its worst, it is filled with some of the genre's worst design choices. The main offenders are cruel invisible walls and non-existent enemy progression. In between, Kaku: Ancient Seal is depressingly textbook good. Sure, the game works, but nothing stands out, and the polish to make it memorable is lacking. However, it does leave curiosity about what future titles Bingobell will deliver with more experience under its belt.
    • 81 Metascore
    • 60 Critic Score
    There are some truly great parts in this game. Some of the exploration parts were really well done with the backgrounds and environment. The problem with the game overall is each system is fine enough on its own, but does not tie together in a coherent fashion. The alchemy is a little too involved for every single item, the exploration gives far too many items to actually want to sort through, and the battle system has too many small nit-picks to stop it from being great. The story is weighed down by too many trivial plots and it just lacks that 'cool' aspect others of the series like Dusk or Mana Khemia had.
    • 81 Metascore
    • 60 Critic Score
    As a port of the original, Katamari Damacy REROLL is definitely a great way for people to try this bundle of rolling wackiness for the first time. Just note that it can get very repetitive very soon, and that it clearly comes from that awkward phase where 3D games weren't that refined.
    • 64 Metascore
    • 60 Critic Score
    Cranium Kabookii is definitely a fun little product for Wii, with lots of variety involved and clever puzzles. Sadly there are a few niggles that prevent this from being a must-buy, especially given how the board game itself is a much cheaper alternative.
    • 68 Metascore
    • 60 Critic Score
    Nintendo Labo Toy-Con 02: Robot Kit is a mammoth robotic beast to put together, taking a heap of effort, discovery, and a sprinkle of Nintendo magic to assemble. Through unique software, there's a sense of enjoyment and challenge, presented in an innovative way. Don that finished robot suit and there's a true sense of control and immersion. It's satisfying and ultimately rewarding for the hours poured into its virtual creation. There's potential for more mini-games beyond what's included, but the game does - for now - lack that longevity to hold interest beyond the initial wow moment.
    • tbd Metascore
    • 60 Critic Score
    An immersive journey with plenty of immersion-breaking flaws, Above Snakes is a survival/crafting game that dares to slow things down, trading adrenaline for atmosphere and complexity for calm…though it may have gone too far. For those tired of dying repeatedly in brutal roguelikes or grinding endlessly in barren sandboxes, this is a welcome alternative. If you’re looking for a chill experience with a unique world-building mechanic, then this is worth trying - especially on sale. If after something that will test your skills, however, this isn’t it.
    • 75 Metascore
    • 60 Critic Score
    At $99.99, this is a hefty sum for the only way to get Persona 4 Dancing on PS4, but considering the entire package as a whole, the three rhythm games do provide a good deal of content...even if the entire track selection and remixes aren't top tier. There is some good stuff here if you can deal with the poorly-designed gameplay interface, but only the most enthusiastic of Persona fans will want to fork out for this collection.
    • 70 Metascore
    • 60 Critic Score
    Cruis'n Blast for Nintendo Switch has been developed by a very small team, and for what it has achieved it is very admirable. It is an incredibly fun title for the first couple of hours, but it is lacking in any real depth to make it anything more than a fun weekend. Grabbing friends locally for a few races can be an absolute blast, but lacking any online modes whatsoever somewhat dampens the mood. The lack of modes is one thing, but the course variety is also another issue with most tracks being direct derivatives of the original five arcade ones. However, if a simple, easy to handle racer that has some astounding set pieces and outlandish vehicle choices is your type of thing, then Cruis'n Blast will definitely satisfy the urge.
    • 72 Metascore
    • 60 Critic Score
    Pokémon Scarlet is as fun as the franchise has always been, no one can deny that. The new Pokémon creatures are endearing and the series still manages to create new and fun ways to get the player invested in their Pokémon training and catching sessions. As with Pokémon Legends Arceus before it however, this is all marred by a level of technical mastery that is downright inexcusable. Not only is the game still not quite up to the level of something like The Legend of Zelda: Breath of the Wild released over five years ago on the same system, but it is, at least at time of writing, riddled with visual glitches and performance issues. It looks downright unfinished at times. This is simply intolerable. Therefore, it is impossible to give this a better score in good conscience as a point has to be made once and for all that things need to change going forward.
    • 72 Metascore
    • 60 Critic Score
    It is easy to want to like Simon the Sorcerer Origins at first glance. The artwork is beautiful, and the puzzles are clever and creative. However, Simon sadly comes off as a murder-hobo rather than a charming rogue. Also, while the game's comedy is quite fun in itself, it needs more palate cleansers. As is, this feels like a six-hour-long slapstick show, a genre best served in 30-minute portions.
    • 47 Metascore
    • 60 Critic Score
    It is fun whilst it lasts and is definitely deserving of a play through. This is Sonic, just not quite as he was previously known.
    • 80 Metascore
    • 60 Critic Score
    Dark Deity is rough around the edges, but has a great structure to its core experience. The sprites look pretty good, and the class changes are one of the highlights to the experience. A weird weapon system, random little problems/glitches and stunted character interaction, all detract from what is fairly solid otherwise. This is the type of strategy game that with a few core patches and overhauls could really become something to look out for.
    • tbd Metascore
    • 60 Critic Score
    Graphically, some of the areas look great, and the story is interesting at points. The biggest problem that really drags down the experience is that combat is basic, repetitive, and ultimately uninspiring. The slot system is far more annoying than anything, and for how often players are in combat, it burns out quickly. Crisis Core: Final Fantasy VII Reunion feels more like a game that would be better to watch for the story, while skipping the gameplay. Zack deserved better than this.
    • tbd Metascore
    • 60 Critic Score
    Valkyrie Profile: Lenneth is a very difficult game to score. Its high price-tag and emphasis on staying faithful to the original - poor translations included - suggest it's a must for fans of the original game and series. Everyone else will likely find the compressed and invasive sound effects and the jarring, often nonsensical text prompts, a little too much, but those who stick with it are likely to find a solid, deep action RPG with a unique setting and story to accompany it.
    • 73 Metascore
    • 60 Critic Score
    River City: Rival Showdown's best qualities are its unique method of progression and well-executed storyline. Admittedly, this critic was not expecting this to be the case. The appeal of this franchise has always been its simplistic but satisfying fighting; not to mention the depth and creativity that comes from having so many fun abilities to play around with. While these hallmarks are present in this 3DS brawler, they are buried under the relentless quest for higher numbers. The final result is a game that just isn't as accessible and endearing as it could be, but there's still entertainment to be had.
    • 71 Metascore
    • 60 Critic Score
    By no means a bad game, Project Warlock can definitely be fun, but its many rough edges mar the experience, and fun soon gives way to annoyance. While the ultra-retro style is neat, and the gunplay is great, in the end these alone can't help much with the repetitive and simplistic level design, or how often bullets tend to hit thin air, and how unnecessary a permadeath system feels for such a game. Here's hoping the developer team understands what made titles like Doom so darn enjoyable, and create a much better sequel.
    • 61 Metascore
    • 60 Critic Score
    Pure Chess is a solid way to play the popular board game offline and features a great presentation, but unfortunately, its online component is very inconsistent.
    • 80 Metascore
    • 60 Critic Score
    Whilst some of the fundamentals that make a Wadjet Eye Game so special are included here, and there is a level of enjoyment to be had, Old Skies fails to hit the mark in more ways than expected. Long-term fans will likely persevere to the end because there is indeed enough of a hook and there are plenty of little in-jokes/references included. Old Skies should have been the most open escapade yet from the team. However - convoluted gameplay, unsatisfactory puzzle mechanics, frustrating new inclusions, a plot with unnecessary elements, and a surprising amount of linearity all leave this feeling rather anticlimactic overall. Bring back the days of Blackwell.
    • 72 Metascore
    • 60 Critic Score
    Any fan of puzzle games would be well advised to pick up Ninja Usagimaru: The Gem of Blessings, but moving blocks around can only provide so much entertainment, even with a variety of movement options and tools available.
    • 74 Metascore
    • 60 Critic Score
    Unfortunately, The Fall 2: Unbound does not hit the highs of the first game in the trilogy, as the puzzles seem a little bit more like random luck this time. Answers must be stumbled upon due to the illogical solutions, as the applications to these puzzles could have been better. The story is darker than the first, though, and the gripping journey brings Arid more questions than answers, as Over the Moon Games prepares to bring this trilogy to a close.
    • 75 Metascore
    • 60 Critic Score
    Fire Emblem DLC rarely comes in at a cheap price, and this is no different, and, disappointingly, this recycles existing maps, has very little in the customisation department, and removes many of the features that made Three Houses popular in the first place. There doesn't seem to be enough substance in this eight-to-ten-hour journey to really strongly recommend this as a must have, but for those itching to add to their Fire Emblem experience, will manage to enjoy this, even if it is a bit pricey.
    • 72 Metascore
    • 60 Critic Score
    It doesn't tarnish the first two books all that much, but it is sad to see this story go out on such a low note. Still, the time spent with the series is definitely a treat and, overall, the entire series is one of the best adventure games to come out in some time.
    • 72 Metascore
    • 60 Critic Score
    Bare minimum ports with performance issues they may be, but Ninja Gaiden: Master Collection is a most welcome release that hopefully fuels the flame for a fourth in the 3D series. The lack of polish or any real noteworthy adjustments or additional content, as well as the third game losing its way following the first two great entries, put a dampener on the package, but there is still good value for money here that fans of challenging games will do well to check out.
    • 62 Metascore
    • 60 Critic Score
    Pokémon Friends offers a charming set of puzzles that do ramp up nicely in difficulty. It's a hop-on game that's ideal for younger players and compelling enough to grip the older lot. There is a good variety of challenges in the base release, but a shame that extras are tied to fairly expensive DLC.
    • 77 Metascore
    • 60 Critic Score
    Much like Halcyon 6 before it, this has tremendous potential, but is simply lost in its own slog. As such, it remains tough to recommend on a higher level, as battles just take too long, with too much punishment for straying from an ideal strategy. If there was an expansion of story, streamlining of combat, upgrading character pixels, and overall improving some of the aspects touched on, would go a very long way. In a game that felt like it could have been a awesome Edge of Tomorrow kind of deal, it feels more like being an accountant with a glitchy spreadsheet piece of software.
    • 74 Metascore
    • 60 Critic Score
    Need for Speed: Hot Pursuit Remastered is a mixed bag. On one hand, its simplicity in its pick up and play race-to-race gameplay style can suit those who enjoy "back to basics" game modes. Anyone seeking an experience that can be fun to play with limited options will find Need for Speed: Hot Pursuit Remastered a joy to play, especially given its relatively budget price. Petrol heads and those looking for a bit of nostalgia will be satisfied with the car selection and arcade gameplay. However, Hot Pursuit Remastered's game modes both inside and outside of career mode are fairly scant, and fall short of standards set by other racing games in the modern landscape - even those upheld historically within the Need for Speed franchise itself.
    • 71 Metascore
    • 60 Critic Score
    Never mind the fact that Thea: The Awakening can frequently feel like a needlessly complicated 4X stategy/survival rogue-like/card battler. If that was its only issue, this would be an easy recommendation. Regrettably, the inconvenience that is its user interface mars what could be something really awesome.

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