Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 69 Metascore
    • 60 Critic Score
    Episode 2: Suffer the Children gets off to fiery and heart-pounding start in the aftermath of the previous episode, as the various characters begin to draw their battle lines regarding their own morality of the situation. Meanwhile, the actual villains of the piece, the undead horde, also get a bit of a morality discussion that hints that maybe they are just misunderstood beasts after all. Unfortunately, the pacing slows to a bit of a slog, with a boring middle act that does little to further the story - before the ending is literally lit, though the combat sequences bring this episode down because of how cumbersome they are to play; as well as the inclusion of so many of these sequences.
    • 63 Metascore
    • 60 Critic Score
    Kudzu is a throwback to adventure games on the Game Boy, and can be played on an actual Game Boy. It does not do a whole lot original within the genre, and in some places is a little dated, but as a homage to the '90s it succeeds.
    • 72 Metascore
    • 60 Critic Score
    There are over 500 monsters in Dragon Quest Monsters: The Dark Prince, and over 40 hours of main story to trudge through. Fans will get a lot of bang for their buck, but expect to wince at the presentation which is embarrassingly low for Dragon Quest standards. The battles in the colosseums are a little tense to watch as the AIs smack each other around, but are otherwise tedious. The substance of Dragon Quest Monsters: The Dark Prince is in being the coach to a team of cartoony-looking Toriyama monsters.
    • 58 Metascore
    • 60 Critic Score
    Goat Simulator is a bundle of fun. Its baffling lack of polish and crazy misdemeanours are so charming and, in all honesty, hilarious, making this hard to put down... initially. Playing it with a friend will provide a couple more hours of entertainment, and could liven up a party a little if it needs an ice breaker. That said Goat Simulator is a lot of things and in the end it will wear thin. A fun romp but only while it lasts. In the words of its creators, you'd probably be best to spend your money on something else, if it's not on sale.
    • 74 Metascore
    • 60 Critic Score
    There is not much to Clustertruck, yet for a game with that kind of title, it is far more enjoyable than it would suggest. This is a silly, arcade-style guilty pleasure that manages to delivers a satisfying laugh and not much else. There is not much substance here, but there is enough that does put it above most Youtube-bait schlock, since it does have a thoughtful rising challenge and unlockable abilities that can offset the unpredictability of the physics engine.
    • 71 Metascore
    • 60 Critic Score
    As tends to be the case with the franchise, Megadimension Neptunia VIIR makes for a solid entry in the series for pre-existing fans, but may alienate newcomers expecting a more engaging battle system or plot. The script's humour certainly does a good job at keeping the cast mostly likeable, and the references directed at the games industry is charming enough, yet nothing ever truly comes together to deliver a gripping narrative, satirical or not.
    • 60 Metascore
    • 60 Critic Score
    The Half-Blood Prince is certainly better than some of the abysmal movie tie-ins of recent years, but it's also far from being a must-buy title.
    • 62 Metascore
    • 60 Critic Score
    Moero Chronicle Hyper definitely has an audience, though it's a very niche one. This sort of dungeon crawler can be massively addictive, and it's always good to see someone have the balls to bring a game like this over from Japan uncensored. That being said, there are lots of things wrong with this. Characters designs are lacking; the levelling and skill unlocking systems are flawed; and the story is utterly bland. Many flawed elements, but for the centre of the Venn diagram where "Pervs," "JRPG fans," Etrian Odyssey dungeon crawling fans, all overlap, there are going to be some absolutely overjoyed gamers.
    • 73 Metascore
    • 60 Critic Score
    To a T is a mixed bag. It’s a nice little cosy game that doesn’t ask a lot of the player, but it has control issues that take away from the fun. The story is okay and, depending on your sense of humour, you may even find it funny, but at the same time, it can be a bit too simple and hard to judge who it is designed for. At the very least, you will remember the opening theme, even if the game itself isn’t in perfect shape.
    • 72 Metascore
    • 60 Critic Score
    Dead Synchronicity: Tomorrow Comes Today doesn't try to reinvent the wheel or fix some of the genre's frequently occurring, yet small, flaws, but that's not a problem, as point-and-click adventures are mainly about the story and presentation. In that regard, this will surely offer a fun, and heavily dark, ride in the few hours that it will last. The only problem? It strongly feels as if it is missing its final chapter.
    • 77 Metascore
    • 60 Critic Score
    Mega Man Legacy Collection is, at its core, a competent collection of six classic titles that every platforming fan - or, indeed, every gamer - should play at some point. However, it doesn't go much further than that.
    • 81 Metascore
    • 60 Critic Score
    Affordable Space Adventures fails to deliver a world that demands to be explored; it is far too generic and lacking in fun puzzles, instead only producing too many a tedious moment. Patience is a virtue with this one.
    • tbd Metascore
    • 60 Critic Score
    In crafting a very specific identity for itself, Light Apprentice unfortunately fails to fully deliver on many of its main fronts. As an RPG, it offers too little party customization and features some of the most tedious battles in the genre. As a point and click adventure, it never requires more than a basic amount of perception. As a narrative driven title, Volume 1 stops just as soon as the story starts to pick up. There is one key area where Light Apprentice excels, however: the presentation. It reads and feels like a proper comic book. Panels are well drawn and well placed, and the interactivity at play is a great way of creating intimacy with the main cast. The biggest problem here is simply that this is one third of a story - of a game. With more time, it's likely that battles would pick up the pace, puzzles would become more thought provoking, and the story would explore some deeper themes and plots. As is, this is an okay way of killing a few hours, but it might be worth holding off until at least Volume 2 is out to get a fuller experience.
    • 77 Metascore
    • 60 Critic Score
    Assassin's Creed Mirage offers a return to the roots the series is known for, shedding the RPG elements and massive open world for a more intimate experience. Social stealth and traditional parkour are back, and while they don't offer anything the franchise hasn't seen before, they're complemented by a gorgeous recreation of historical Baghdad. The setting is the true protagonist and offers players something new to experience where the gameplay fails to do so. Fans of the series are sure to be refreshed by this calculated step backwards for the franchise, before it inevitably returns to its massive RPG identity.
    • tbd Metascore
    • 60 Critic Score
    Strides ahead of the original, Naruto Shippuden: Ultimate Ninja Storm 2's chaotic quick-time FMV sequences are stunning, and as the game focuses on a fan-favourite arc, the source material is stellar. The salient story is let down by the trudging of a back and forth around the world map, which serves no real purpose aside from stretching the game out. Its visual prowess has been somewhat blurred by its Nintendo Switch release, but it still plays excellently for those who want to try it.
    • 76 Metascore
    • 60 Critic Score
    Mario & Sonic at the Olympic Winter Games should be a very solid package. Unfortunately, the mini-games on offer simply aren't all that exciting.
    • 65 Metascore
    • 60 Critic Score
    Pokémon Legends: Z-A - Mega Dimension offers a challenge for experienced trainers wanting to push those battle skills to the limits. Beyond level 100 critters for the first time? Check. It's tough and requires a fair bit of grind to get through the new Mega Evolution battles. Returning faces from the Pokédex and new forms are a joy to catch, too. Mega Dimension is ideal for battle enthusiasts and competitionists, but can fast become repetitive with little payoff to really keep pushing through once the favourites have been caught.
    • tbd Metascore
    • 60 Critic Score
    On the one hand, there's a compound of flavoursome ingredients, while on the other one lays a final course that tastes just like a million others. It doesn't do anything bad, but just does not reach notable heights or excel anywhere. The meagre offering - in terms of new releases - on the Nintendo 3DS right now, may actually work in Ansimuz Games' favour, convincing those who don't own a Nintendo Switch yet, or simply want to send their handheld of choice some love, to give Elliot Quest a try.
    • 60 Metascore
    • 60 Critic Score
    Despite its shortcomings in terms of the control system and extremely low difficulty setting, PokéPark 2: Wonders Beyond proves to be a far more substantial and engaging outing than its predecessor, yet unfortunately will only really appeal to younger fans of the Pokémon series.
    • 68 Metascore
    • 60 Critic Score
    Zwei: The Arges Adventure is a rare and enjoyable title, especially for anyone familiar with Falcom's output. The core fundamentals, such as controls and playability, aren't always ideal, and the rough frame-rate is a nuisance. The final result is a title that's buoyed by its charm and creativity. This a rambunctious collection of minor details that still manages a strong sense of coherency. However, it's tough to excuse the messy combat. The way it ties into healing and levelling is clever, but there isn't enough finesse. It's as if the system was designed by a team that hasn't yet found its footing in an ever-evolving genre. To sum it all up, this isn't a classic, but it's still worth experiencing.
    • 56 Metascore
    • 60 Critic Score
    All in all, it’s a step forward from the original, but still retains much of the flaws and annoyances.
    • 79 Metascore
    • 60 Critic Score
    A mixed bag of emotions and gameplay sum up Wolfenstein II: The New Colossus. A lot in the way of graphical fidelity has been hacked away at in order to get this on Nintendo Switch, but it is quite clear those who are interested in this FPS know exactly what to expect on that front. Despite the obvious visual downgrade, coupled with the pacing and storyline issues, there is still a solid arcade game here that can sit alongside DOOM (or maybe the next shelf down).
    • 54 Metascore
    • 60 Critic Score
    Overall, Putty Squad is an enjoyable game that offers a wide variety of content.
    • 53 Metascore
    • 60 Critic Score
    Samurai Warriors Katana is not a bad game. Heck, it verges on being decent, but is ruined by a couple of poor design choices.
    • 67 Metascore
    • 60 Critic Score
    Giga Wrecker Alt. is a bit of a mixed bag, and it's hard to see just who would get the most out of it. There are some great elements in here. Some really great ideas. The sad truth is, it's a pretty poor execution of so many promising elements. The flawed controls, combined with the major issues on establishing how and where to progress makes ultimately for a pretty frustrating experience. Not the good type of frustrating, where a roar and a smile inspires a confidence to overcome. The sort of frustration to lead to just wanting to dump the game.
    • 55 Metascore
    • 60 Critic Score
    Overall, Othello is a difficult game to appraise. It's certainly not going thrill or blow anyone away. However, it does have hidden depths and is very suitable for play sessions in a variety of situations. There's really nothing it does wrong, although, to be frank, considering it's essentially the type of game typically seen on tablets and mobiles, it does perhaps lack some aesthetic padding and other features. Particularly glaring is the lack of online play, which certainly would have helped longevity considerably. However, while it misses a few features, it's still a nice, affordable, and simple board game to have available on Nintendo Switch. It could just do with more additions, whether aesthetic or simple touches, for the sake of variety and contrast. Considering this is not the only way to play the game, that lacklustre aspect of the game is the most disappointing. Hopefully it doesn't set a precedent for similar simple titles.
    • 72 Metascore
    • 60 Critic Score
    MOTHERGUNSHIP is tons of fun to play, but it's also that kind of FPS that doesn't really evolve the more you play. The ability to create weapon cocktails is simply awesome, but the action itself is way too repetitive to let that shine.
    • 73 Metascore
    • 60 Critic Score
    The best description for Haven would be that of a game developed by a very talented team of people, who dreamed big, but had a budget that was simply not enough, as the concept can even scare larger, more experienced studios. Due to all that, it feels as if stuck in the second chapter of a much, much larger game. Its alien world is beautiful, the gameplay is far from bad, and the way this focuses in the protagonist duo and their romantic relationship is pulled off quite well (for the most part), but in the end, the severe lack of content, as well as challenge, soon turns this into a repetitive, and painfully boring chore.
    • 67 Metascore
    • 60 Critic Score
    Although WWE 2K18 brings a number of changes and improvements to the long-running series, its handling of the MyCareer mode is truly baffling. Whatever ambitious qualities it might have had are buried under a snore-inducing grind. Almost everything from boots to suplexes is locked away inside loot crates. If the player wants to craft their own wrestler and guide them to glory, they're better off sticking to create-a-superstar and participating in the WWE Universe. Otherwise, their avatar is going to be a poorly-dressed schmuck with a very limited set of abilities. Take this critic's advice, and just ignore MyCareer entirely. The other gameplay modes are where the entertainment is at.
    • 59 Metascore
    • 60 Critic Score
    Colorz plays well, but sadly the challenge is too high for one player due to the insane amount of coordination needed.

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