Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 70 Metascore
    • 60 Critic Score
    Despite the additions of the other systems, Warstone TD at its root is a tower defence. The systems are actually a great addition to the usual formula, but it is not deep enough to entertain players of other genres. The levels eventually become so long that unless someone is a die-hard TD fan, they will start to lose interest, which is one of the only major complaints.
    • 68 Metascore
    • 60 Critic Score
    Don't make the mistake of thinking AiRace Speed can be a solid alternative to F-Zero… because it isn't. This is no competitive multiplayer racing experience, and instead tries to appeal to those that like a trial and error-type challenge that creates its thrills out of boosting and dodging through tunnels that generally all look alike and trying to rank highly online.
    • 73 Metascore
    • 60 Critic Score
    Looking at single aspects, SpellForce 3 is successful on all fronts, but this does not tell the whole story as on some level the game fails to come together cohesively. Building up RPG characters works largely well, but the RTS strategy sections leave a lot to be desired and the heroes simply melt into the background too much to be in any way meaningful. There is nothing 'wrong' with the game; it is just never an awesome experience.
    • 55 Metascore
    • 60 Critic Score
    Whilst Super Monkey Ball 3D is fun, somewhat harking back to the days of the original GameCube duo, it proves to be far too simple a game on the whole, with not as much variation in level design as in the past. Even the inclusion of the Smash Bros. and Mario Kart-style mini-games do not save Super Monkey Ball 3D from run-of-the-mill status.
    • 72 Metascore
    • 60 Critic Score
    Tower 57 is altogether a solid game. It doesn't quite deliver twin-stick gameplay on par with its presentation, but it's still pretty enjoyable. The variety of weapons is nice, and the scenarios presented in each stage make good use of them. It's also great to a visit a world that's so lovingly crafted. The sprite work and animations are very well done. If time permits, gamers should strive to fit at least two playthroughs into their busy schedule, just to see everything.
    • tbd Metascore
    • 60 Critic Score
    A fun experience played best with a couple of friends in alternating turns, Super Steampunk Pinball 2D delivers a little burst of fun, with solid controls and an interesting theme. With a variety of balls and one board, this has plenty of room to expand on a very solid foundation. For such a low price, you can't go wrong if you are looking for a quick nifty pinball game to enjoy.
    • tbd Metascore
    • 60 Critic Score
    Doctor Who: Master of Time feels like a missed opportunity for FarSight Studios to bring their own creative juices to the fore for The Pinball Arcade, but alas they missed the mark on what could've been one of the more memorable tables. Based off the original real-life table of 1992, this digital remaster puts the focus on the villains of the hit show instead of the different incarnations of the Doctor - but a lack of the theme song or the Dalek's screaming "Exterminate" lessens just how awesome this table could've been. It's good enough, but it's hardly the showpiece table that FarSight would've liked to have had.
    • 70 Metascore
    • 60 Critic Score
    While an enjoyable title that has been polished up and seems generally very modern, it cannot be expected that The Sims 4 is not going to be compared to The Sims 3. In this respect, it seems that while the game took a few steps forwards, it also took a few steps backwards by abandoning features that were very helpful and appreciated in the previous versions. It does have new features that people have been waiting for, such as emotions and more personality for the Sims. As for now, for some players it may not quite be worth to abandon The Sims 3 for it, but for new players looking for a first experience with the franchise, they may have an easier time navigating than former The Sims 3 players. People that have previously enjoyed the latter may be disappointed by the menus (Sim creation, building, or navigating town), as they have been so massively oversimplified that they are now actually confusing.
    • 67 Metascore
    • 60 Critic Score
    NBA 2K21 is still a wonderful digital simulation of basketball, with a wealth of modes to enjoy, but the MyCareer story has become stale and the microtransactions far too prevalent. This is not the step forwards that it needed to be to keep the series fresh and engaging. In other words, this title does not provide a compelling argument to upgrade from last year's version.
    • 81 Metascore
    • 60 Critic Score
    Middle-earth: Shadow of War has high production values and is a fun open-world slashathon, but it's stretched thin. The storyline starts off promising, but all of the interesting characters get pushed aside to make room for nothing of consequence. Hours upon hours are lost to the abyss as players engage in a relentless cycle of gear upgrades and Orc recruits. Assaulting fortresses and conquering territory loses its appeal a bit too quickly. The game is pretty entertaining in short bursts, especially when Talion can make full use of his powerful abilities. Still, the lack of finesse when it comes to combat will make fighting feel a bit bothersome. The Ranger is at his best when he's eliminating the opposition with surgical precision, or making use of hazards in the environment. All in all, this title is worth a look; just don't expect to grow too attached to it.
    • 52 Metascore
    • 60 Critic Score
    Caveman Warriors is a cutesy-looking title that is devilishly difficult as a single-player experience. Though still fun to play through, the large wave of enemies can sometimes be a little insurmountable, while the boss fights can vary from easy to defeat to unfairly difficult. However, playing it in local multiplayer seems to be the way to go, as it is more fun to work together in a team and knock away the enemies. It retains the difficulty, though, as dying is for good - until a checkpoint is reached by the surviving members. Unfortunately, the game suffers due to the animation glitches and that dreadful boss glitch that centres on the Cavernator's second encounter. Despite this, Caveman Warriors is still a game that is worth checking out.
    • 70 Metascore
    • 60 Critic Score
    Minecraft: Story Mode Season Two - Episode 3: Jailhouse Block throws the gang into its mid-season low point, as the group embark on a prison-breakout with the help of the mysterious inmate, Prisoner X. While Prisoner X adds a great new complexity to the overall adventure, and drops important exposition, she is a welcome addition to the gang. Unfortunately, most of the good stuff does not occur until beyond the midpoint of this episode, as the beginning stages suffer due to a warden and prison hierarchy that makes no sense.
    • 63 Metascore
    • 60 Critic Score
    It's clear that Beholder: Complete Edition is trying to tell a story about oppression, coercion, and state observation, but its heavy handedness and console controls dilutes the message it's trying to produce. Other games have achieved much more with so much less, yet that shouldn't distract from what is a management game with a delightful twist. It's fun to be the bad guy and hauling out a tenant because you spied them eating fish can be strangely compelling. Sometimes admin can be fun and Beholder exploits the subservient and rebel in us all.
    • 67 Metascore
    • 60 Critic Score
    Building an evident framework for a "good ending" without detailing a clear path to find the requirements, Hotel Sowls struggles between being a true mystery, and holding the player's hand with clues. Replayability, rather than a compelling journey, seems to be the main through line for this title. That being said, the impossibly cute art direction and interesting visual language will keep audiences charmed and engrossed, even if they are not usually fans of the mystery and thriller genre.
    • 68 Metascore
    • 60 Critic Score
    Great if you are a tank enthusiast, but for everyone else moving a sluggish brick around a low textured map can get tiresome quickly. This is countered by the length of matches being short enough that a quick tactical battle can be done while waiting for the kettle to boil, and dived into if something a bit more spectacular is installing. Newcomers are going to enjoy the pick-and-play factor. Stalwarts are going to make the most of cross-save and cross play to add a few more layers and months to their experience. It'll stay on the system, but only likely revisited when frustration kicks in from major titles and taking it out on any poor soul that dared to challenge a Switch owner with a Pro Controller.
    • tbd Metascore
    • 60 Critic Score
    Driven Out is by no means bad. Many enemies require good timing and telegraph their attacks clearly enough. Others feel less balanced; their telegraphing is slightly too hard to interpret and their attack patterns seem random. The combat system is more consistent in the sense that it's uniformly monotonous; it's about waiting and blocking over and over. Combat never evolves or introduces variety. Each enemy is unique and has different attack patterns, which is nice, but it also means that Driven Out can lose its appeal quite quickly for many gamers. Why? Consider this: games are about learning the ropes, getting over a hurdle better and better until mastery. There is nothing to master here; there are no stages in which to learn how to beat certain enemy types or to become better. Your skill level stays the same. Overall, though: not a bad second game to develop.
    • tbd Metascore
    • 60 Critic Score
    Nightmare Boy is an admirable first attempt by a two-person studio, with a compelling artistic vision backed up by wild and unexpected creativity. However, strict adherence to outdated gameplay tropes and questionable narrative pacing make this a difficult game to recommend to everyone, especially with the abundance of other high quality Metroidvanias on the market.
    • 76 Metascore
    • 60 Critic Score
    Piczle Lines DX isn't a bad game. In fact, it does what it wants to do almost perfectly. There are a ton of puzzles here to solve, from the small bite-sized ones that can be solved in minutes to big, sprawling challenges that can take hours. Unfortunately, it is simply that the underlying concept here simply is not that interesting. This is a boring kind of puzzler, and feels a bit like putting together an actual puzzle over and over… and over again. There is probably a niche for this, a certain kind of puzzle enthusiast that likes these slower, more plodding experiences. A vast majority of gamers, however, are going to lose interest fast because it only really has one trick that it does repeatedly. Piczle Lines DX is a perfectly adequate experience.
    • 60 Metascore
    • 60 Critic Score
    League of Heroes is at its core a good game. Its concept is fine and the game design succeeds in achieving exactly what it set out to do.
    • tbd Metascore
    • 60 Critic Score
    It's Speed meets Temple Run, with a heavy Tron filter over everything. It's a fun little runner that has plenty of replayability, thanks to the competitive aspects of the racing, the alternate routes through the stages, and the hidden items to track. However, Razed is quite niche - there's a considerable challenge here and the frustration may be too much for some to handle.
    • 79 Metascore
    • 60 Critic Score
    50+ hours of addicting, fun, fast, and easy-to-understand gameplay awaits fans of roguelikes in Pirates Outlaws - plus some simple, yet beautiful, and varied visuals, and hundreds of unlockables (and achievements, for those who care about those). The thing is that the whole thing is a roll-of-the-dice kind of deal, not a turn-based strategy that's mainly about skill. Luck always played a big role in the genre, sure, but here it probably plays the only role. Again, this is fun… but it takes a very specific kind of mind-set to enjoy.
    • 62 Metascore
    • 60 Critic Score
    Horror continues to be a real winner in VR. The tense atmosphere and the utter helplessness in playing as a child really translates through the headset. While the core gameplay is basic hide-and-seek, it's still a memorable, if short, experience. Though definitely one that is only worth experiencing in VR. While the whole game can be played without VR, it removes almost all of the tension in doing so. However, Intruders is horribly overshadowed by glaring technical issues. The repeated crashes and getting stuck destroys the immersion completely, something disastrous for a VR title.
    • 41 Metascore
    • 60 Critic Score
    101-in-1 Sports Party Megamix may not set the world on fire, or usurp the likes of WarioWare: Smooth Moves from its lofty perch, but Nordcurrent's effort definitely achieves some merit for including such a vast amount of mini-games, many of which do indeed prove to be extremely entertaining, either alone or with three other friends in tow.
    • 56 Metascore
    • 60 Critic Score
    Another Sight might not be an adventure platformer that will be remembered like Inside, but it did manage to make playing as a blind girl tolerable. Replay value is low with this one, since there is no post game content and the only collectibles are pages to the character wiki that contains interesting information that should have been an aspect of the actual story being told. The forced walking portions may also kill any desire to replay Another Sight. The moment to moment puzzle-platforming and character switching is the glue that holds this baby together.
    • 69 Metascore
    • 60 Critic Score
    An amazing adventure story remastered in a slightly odd way, Syberia Remastered is not the definitive Syberia experience in its current form. The bugs and issues are overwhelming, but will hopefully be quickly patched up so it can function as intended. The new artwork and environments are excellent, managing to recapture the original art style and atmosphere of Syberia overall, but there are too many negative points to ignore. The core story will keep players invested, but perhaps Microids will need to go back to the drawing board on some of the ideas seen in this title before approaching Syberia 2.
    • 71 Metascore
    • 60 Critic Score
    The title features an impressive range of different types of bike but, unfortunately, it's still difficult to discern any handling differences between bikes within the same class. It's a bit disappointing that Ride 3 doesn't step things up more in this department, but it's still a much better-tuned instalment. With not a lot of competition in sight, Ride 3 is something of a Forza-equivalent for bike racing enthusiasts, but there's still plenty of room for improvement.
    • tbd Metascore
    • 60 Critic Score
    1001 Touch Games may not quite live up to expectations, featuring watered-down editions of many much-loved gaming styles, but at a low price-point it definitely carries enough weight to push extremely weak DS puzzle releases down far enough to warrant some attention from DS owners.
    • 71 Metascore
    • 60 Critic Score
    For what is a simplified and chibi-fied version of The King of Fighters '98, this is pretty neat. There are better alternatives in the world of retro game collections, though. In other words, since this has more of a collector's value, if SNK had included a few more titles from the Neo Geo Pocket Color, it would be a stronger recommendation, as this is somewhat too pricey for what's on offer.
    • 63 Metascore
    • 60 Critic Score
    Not the entry fans of the series would have preferred to see get ported, but Banana Blitz HD is worth checking out for anyone that never played it on Wii, or those that just couldn't deal with the motion controls back then. It isn't the best example of what Super Monkey Ball is all about, as the unnecessary difficulty of the stages, additional random elements and terrible boss battles can really hamper the fun, but as a party game, it still hits the spot. If you really miss playing with monkeys in balls, this is your best option right now, but let's hope SEGA sees fit to bring the superior first two games over in the near future.
    • tbd Metascore
    • 60 Critic Score
    The final part of the original trilogy looks and plays better than its previous two entries, but the cheap difficulty that was introduced sucks the fun out of Ninja Gaiden III. That said, the extra challenging US edition is now more beatable than ever thanks to save states and the rewind feature. By including the original Japanese version, too, there is every chance of getting through Ryu’s third NES adventure without the need to utilise the benefits of this Console Archives release.

Top Trailers