Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 67 Metascore
    • 60 Critic Score
    Although WWE 2K18 brings a number of changes and improvements to the long-running series, its handling of the MyCareer mode is truly baffling. Whatever ambitious qualities it might have had are buried under a snore-inducing grind. Almost everything from boots to suplexes is locked away inside loot crates. If the player wants to craft their own wrestler and guide them to glory, they're better off sticking to create-a-superstar and participating in the WWE Universe. Otherwise, their avatar is going to be a poorly-dressed schmuck with a very limited set of abilities. Take this critic's advice, and just ignore MyCareer entirely. The other gameplay modes are where the entertainment is at.
    • 67 Metascore
    • 40 Critic Score
    Not being content with being one of the most soulless products released under the Warner Bros. label, it is also extremely underwhelming from a technical point of view. Gotham Knights was originally developed as a multi-gen title, but PlayStation 4 and Xbox One versions got cancelled. Despite this, the visuals underwhelm and fail to impress and manage to look worse than the last major Batman instalment released seven years prior. Capping at a mere 30fps might be excusable if this boasted the most cutting edge visuals on the market, but it manages to look cheap and dated. For a AAA production from Warner Bros., this should have been a visual tour de force, with top writing talent, and have evolved the gameplay to compete with its contemporaries. Maybe it can be salvaged over time with updates, but currently it's one of the most droll and sloppily designed triple-A products of 2022.
    • 67 Metascore
    • 70 Critic Score
    Considering Underground was developed originally as a simulator and will hopefully assist in the development of surgical skills, it's great to see it works well as a standalone game, too.
    • 67 Metascore
    • 50 Critic Score
    It certainly has some potential, but Rhapsody constantly disappoints.
    • 67 Metascore
    • 80 Critic Score
    Cities: Skylines is one of, if not the premier city building sim on the market. The amount of detail it is able to cram into every facet of the experience can feel intimidating at first, but getting to know all of the features at their disposal will be both crucial and satisfying in the player's pursuit of the greatest city on Earth. Some performance issues place a damper on the experience, as does the absence of content available in other versions of the game. Regardless, for Switch owners wanting to get their fix of constructing their very own megalopolis would be hard pressed to find a better resource than this.
    • 67 Metascore
    • 70 Critic Score
    As it stands it's a flawed but fun title, and if you want something a bit different in the third person adventure mould then it's a decent choice.
    • 67 Metascore
    • 80 Critic Score
    Far more complex and stressful than it lets on, Nuclien is a delightful tap 'em up that genuinely challenges players to focus like little else on Nintendo Switch. Unlike most games on the console, the gameplay actually takes advantage of the touch screen by removing the use of buttons during stages. Each world has its own tap-based gimmick to overcome, with plenty of twists and tension to endure. While the last few stages are especially hard, there's a build-up to the difficulty and players are given all the tools they need to succeed just by paying attention. It isn't particularly long, but Nuclien's reflex-based gameplay is a fantastic way of engaging the brain and the Switch's underused hardware.
    • 67 Metascore
    • 80 Critic Score
    Star Renegades is exceptionally fun to play and a great addition to any Switch library. With endless combinations of battles to fight and a ton of weapons and items to unlock, there is plenty of content here to deliver dozens of hours of fun. While the Switch version does suffer from some downgrades with load times and performance on occasion, the portability of this rogue-lite means it is ideal for playing on the move. Star Renegades has a lot of scope and ideas under the hood and the dynamic enemy promotions is just one that is incredibly impressive. Exceptionally tough, at times frustrating but always rewarding - this visual treat is definitely one to pick up - especially since the game is set to receive regular content updates over the months ahead.
    • 67 Metascore
    • 40 Critic Score
    Masquerada: Songs and Shadows is an incredibly disappointing RPG, not because it's outright bad, but because it has everything it needs to excel. Gorgeous visuals, a well directed voice cast, and the tutorial's promise of a political drama set in a city that's clearly on the verge of a coup, all make for a compelling experience. Unfortunately, the visuals are let down thanks to a painfully bland dungeon design, the script isn't anywhere near the voice cast's direction, and the actual story opts for a bafflingly generic approach following the intro. It certainly doesn't help matters that load times are abundant, dragging an already slow title to a crawl, and that the core combat is somehow both chaotic and uninteresting. Despite a relatively strong start, this simply isn't worth the time or effort.
    • 67 Metascore
    • 40 Critic Score
    Outward isn't so much bad as it is outwardly bland. Bolstered by its genuinely endearing premise, and an emphasis on a more "human" approach to the RPG genre, the title is simultaneously held back by lacklustre presentation, an underwhelming combat system, and a main game that goes on far too long to justify the onslaught of hostility thrown at the player. The survival elements do help to keep the experience engaging, but, more often than not, they hold back what would otherwise be a rather atmospheric and pleasant action-RPG. The hostility on offer is a genuine strength on a conceptual level, but it perhaps goes too far, resulting in an RPG that can't quite overcome its flaws despite its qualities.
    • 67 Metascore
    • 60 Critic Score
    The Thin Silence hits all the right notes when it comes to the puzzling situations faced, with extremely smart ways of working through the various stages faced, continuously crafting new objects to aid with progress. Sadly, it does hold itself back too much with a painfully slow walking pace for the lead character, and some weighty prose that misses the mark, too often proving to actually be boring and/or confusing.
    • 67 Metascore
    • 70 Critic Score
    This is the perfect example of "Games as a Service" done right. Marvel's Avengers offers up a superb campaign story to play through that is promised to be expanded on in the future. The gameplay may be repetitive, but it includes just enough to keep players interested and invested in the endgame content that is available now to keep this game going until the next step in its roadmap. The possibilities and potential in the future here are hugely exciting.
    • 67 Metascore
    • 50 Critic Score
    What is Shadow Man Remastered? It's a great remaster, of a not so great game. A tedious collect-a-thon wrapped in fancy horror-themed paper. It isn't really that fun, and not just because of its age, as, in all honesty, it wasn't that enjoyable to begin with. Despite being quite the sleeper hit of its era, it's an action-adventure whose overstretched length, and aggravatingly labyrinthine structure won't be appreciated by everyone, especially modern gamers. If still curious to try Shadow Man out, do purchase Nightdive's version, though, as it is undoubtedly the definite one.
    • 67 Metascore
    • 50 Critic Score
    The Longest Five Minutes is an interesting take on a nostalgia trip, but by splitting the game into the individual memories it does a huge disservice to its RPG nature. If only these memories had been fleshed out, giving the main characters a little depth, some side quests, some hidden quests… anything to make it feel like the games it is monkeying, instead of being such simple little, objective-based stages. There are moments that shine, but they are marred by the numerous issues and make this Nintendo Switch release somewhat of a disappointment.
    • 67 Metascore
    • 70 Critic Score
    For those who love adventure games with a splash of action and platforming, it is definitely worth checking out. Likewise, fans of the original will be pleased to know that, other than the visuals getting an upgrade, the game itself remains identical to that of the PS2 version.
    • 67 Metascore
    • 40 Critic Score
    Max: The Curse of Brotherhood has great level design that squanders its puzzles, beautiful artwork that wastes its characters, and gameplay that ranges from boring to being a bit broken. Truth be told, though, it does manage to pull you back in just as you were getting ready to leave. Sadly, it's unlikely anyone will have the patience to see it all the way through, as so much of the game is spent fighting the bad puzzle design and the atrocious platforming.
    • 67 Metascore
    • 70 Critic Score
    Telltale's version of Guardians of the Galaxy may not have made the best first impression upon debut, but towards the end of the season the story had finally managed to get going in a positive way. While it may have been too little too late, the ramifications it has for a potential season two should be reason enough to get into this season. The decision-making was extremely one-sided and lacked any sense of moral urgency and quandaries. While it still suffers from the same clunky control scheme, the character development between each of the Guardians is a fascinating rollercoaster to experience. In addition, battling Thanos was a terrific way to open up the series. Moreover, the soundtrack greatly helps in setting the tone and furthering the adventure with its catchy tunes.
    • 67 Metascore
    • 70 Critic Score
    While the story is simple, it also fails to add new context to the greater story of the main game, and this seems more like an excuse to jump back into the action and sneak through stages. This is, of course, not a bad thing, as it plays quite well, with the animations providing such a beautiful overall look. For fans of the original looking to jump back in, this is a fun detour that adds new abilities and locations into the mix, without trying to redefine the original point.
    • 67 Metascore
    • 70 Critic Score
    Sky Force Anniversary is an endearing, if a bit repetitive, take on shoot 'em ups.
    • 67 Metascore
    • 30 Critic Score
    Transference is wasted on Xbox One, since it does not support VR. It is not only unbelievably short, it is lacking in content and substance. It is a perfect example of a one and done kind of game where you never look back after completing it, and then forget all about it. It might get brought up later in life, but even then, memories of playing it will be foggy at best. Half-remembered dreams are more memorable than Transference.
    • 67 Metascore
    • 70 Critic Score
    Warhammer: Chaosbane Slayer Edition may not be for everyone. It is a grind-based dungeon crawler that relies on the ability to endlessly run through dungeons, earn better loot, and repeat against harder and stronger enemies. For those looking for an enriching story in the world of Warhammer Fantasy there isn't much to see, which is a shame, but the enjoyment here is based on buying into the gameplay loop. It may wear thin for some, while being a treasure for those who seek nothing but the menial grind of repetitive dungeon-crawling and looting for that never-ending quest of creating the optimal build. While this won't earn any accolades on the PlayStation 5, this is hardly a title to gloss over, and is worth checking out at the least.
    • 67 Metascore
    • 70 Critic Score
    Short yet engaging, Nevaeh creates quite the mystery by omitting any narration, which occasionally can be confusing when trying to work out what's going on, particularly when helping townspeople with their individual requests, and figuring out the finale. Shadows are a strong element here for both puzzle-solving and boss battles. There's a range of power-ups that can be chosen once enough of an item is collected, and these can extend how long the butterfly stays activated or improve the girl's defences. Replaying may help better understand the story, and there is a harder setting to use, but there is no obvious benefit or incentive to do so. That aside, overall Nevaeh is a sound game to test the mind and imagination.
    • 67 Metascore
    • 50 Critic Score
    It would not be fair to harp on a series for sticking to a formula that works; however Romance of Three Kingdoms XIV seems to eschew innovations in its own series for stagnant and cumbersome gameplay effectively for no reason other than to remain needlessly dated. While the improved focus on politics is certainly a positive which may elevate the title for some, it will likely hold little more than niche appeal for others who hold little interest in in the personal engagements of the Three Kingdoms period.
    • 67 Metascore
    • 60 Critic Score
    Cleaning up a large house, painting the walls, and fixing the plumping is dull work for most people. For some bizarre reason, in House Flipper all that is fun. Being a sim title it's not for everyone of course, but those who enjoy the idea of buying, renovating, and reselling houses will actually get addicted with playing this, especially since its title that's incredibly easy to pick up and play. Sadly, it suffers a lot in terms of replay value. By the time you hit 10 hours or so, you've practically done everything twice, and all that's left is to simply experiment with new colours of paint, or different sets of furniture.
    • 67 Metascore
    • 60 Critic Score
    Most Lovecraft fans, or those who are just on the lookout for a good occult mystery thriller, will enjoy Call of Cthulhu, but that doesn't mean that they won't be disappointed as well. Cyanide Studio has wrapped an interesting, and engrossing storyline, with a fittingly oppressive feel, but the actual gameplay part tastes like a half-fried, unsalted octopus *wink-wink-nudge-nudge*
    • 67 Metascore
    • 90 Critic Score
    This particular game is a joy and has a story that has a conclusion that is worth the time and effort. It might not please all fans of its prequels due to its obscure time-hopping scenes, but even they should love the final catch-all scene. It is an excellent entry to the universe and a fantastic addition to the PS4 catalogue, and will leave most hoping for another game in the future.
    • 67 Metascore
    • 60 Critic Score
    Building an evident framework for a "good ending" without detailing a clear path to find the requirements, Hotel Sowls struggles between being a true mystery, and holding the player's hand with clues. Replayability, rather than a compelling journey, seems to be the main through line for this title. That being said, the impossibly cute art direction and interesting visual language will keep audiences charmed and engrossed, even if they are not usually fans of the mystery and thriller genre.
    • 67 Metascore
    • 50 Critic Score
    Shenmue 3 is a tough recommendation for general audiences. It won't please the die-hard fans of the originals due the step backwards in terms of game design. Neophytes who are curious about it will be confused and bored by the sleep-inducing pace, plus the how the voice acting has not changed since the early '00s. The visuals may have improved, and the loading times are a thing of the past, but this is still has the soul of a Dreamcast title. It won't live up to the expectations that fans have, nor will it excite interest in the franchise. Nothing of substance gets solved by the conclusion, and there's a lack of a pay-off to playing such an intentionally slow experience. The highs in Shenmue 3 involve doing what amounts to nothing; that is just taking in the atmosphere and exploring.
    • 67 Metascore
    • 40 Critic Score
    Giraffe and Annika doesn't quite excel when it comes to its adventuring side - a pity considering how much time it ends up taking - but a charming, comic-esque presentation, and rhythm game boss fights at least make it interesting. That said, it's worth keeping in mind that the rhythm-adventurer's best qualities are the ones it indulges in the least. There are only around half a dozen bosses in the entire thing, leaving the exploration to carry a majority of the experience. Still, light puzzle-solving and a short campaign make it easy to stomach its rougher edges. This is absolutely a case of a concept being better than the execution, but this might still resonate well with a younger audience.
    • 67 Metascore
    • 40 Critic Score
    Repetitive, dry, and inexplicably uninteresting, Travis Strikes Again is a massive misstep for a series with an otherwise solid track record. It's not so much the near complete abandonment of what made No More Heroes so appealing that plagues the hack n' slash, but the all-around drop in quality from the original duology.

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