Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 69 Metascore
    • 70 Critic Score
    Coaster Crazy Deluxe is a nice addition to the rollercoaster simulation genre and has enough content included that even the most avid designers will be satisfied with what they can create.
    • 69 Metascore
    • 70 Critic Score
    There's not enough originality to make this an amazing game, but the amount of spirit put into what it does offer, coupled with the depth of the cooking system and the volume of gameplay time makes this a solid RPG and a fun simulator.
    • 69 Metascore
    • 70 Critic Score
    Looking lovely and colourful on the TV or portable Switch screen, Phantom Breaker: Battle Grounds Overdrive is a quality little chibi beat 'em up that deserves a chance by any genre fan. There are plenty of characters to choose from and make available through various difficulty modes, and the ability to level up, unlock moves and build stats, compete in leaderboards, and battle in multiplayer means there is huge scope for replayability that not many other brawlers have. It can take a little getting used to, but once the mechanics are down, the depth and uniqueness in terms of each fighter is second to none, and the outlandish and just plain weird enemy designs give it its distinct personality. The one major pitfall is keeping online play at bay until Nintendo launches its paid service, which hopefully won't backfire when the time comes.
    • 69 Metascore
    • 70 Critic Score
    Liberation Maiden is a solid game that is pretty interesting and enjoyable from beginning to end, with good controls and great concepts. However, each of the five stages will take a maximum of 20 minutes and will most likely zip by far quicker than that.
    • 69 Metascore
    • 70 Critic Score
    Considering the dearth of Mech games, Daemon X Machina is bound to get anyone's attention. Rather than allow itself to serve as mere niche fulfilment, this rises above through a solid balance between accessibility and depth. With just a little effort, you can make the battlefield your own, cutting through countless enemies like… *sigh* a hot knife through butter. The variety of armaments, armours, and skillsets allow veterans to create a thoroughly customized experience. Of course, they'll have to deal with a rough frame-rate, as well as a dreadful last boss. In the long run, those are small fees to pay.
    • 69 Metascore
    • 80 Critic Score
    An excellent platformer that was one of the most important titles in the early days of PlayStation, beautifully presented here. With tons of interesting additional content, this is an essential purchase for fans of the original. Hopefully in the future, whatever is holding back the faithfully recreated soundtrack will be resolved.
    • 68 Metascore
    • 80 Critic Score
    As a relaxing life sim Rune Factory 5 certainly has a cozy home on Nintendo Switch. The dozens of hours of gameplay extend beyond finishing the main story, with levels to be maxed out, new equipment forged and even a new dungeon to explore, making the occasional lack of clarity of next steps a minor issue in the deservedly popular farming title.
    • 68 Metascore
    • 70 Critic Score
    Layers of Fear 2 is narratively brilliant but lacks some much-needed polish that would truly make it great. The game subsequently struggles to deliver consistently over the course of its roughly eight-hour length, but it is ultimately this short campaign and its thrilling atmosphere that saves it from becoming monotonous, allowing its expertly crafted story to truly shine. The game lives up to its name as a layered and nuanced tale of horror, making it worth experiencing for any fan of the genre.
    • 68 Metascore
    • 70 Critic Score
    However, Wii Karaoke U perfectly fits Nintendo's audience - it's clean, it's accessible, and it promotes fun, above all else.
    • 68 Metascore
    • 50 Critic Score
    Presentation troubles can usually be ignored if the gameplay is there, but unfortunately presentation is a big part of what WWE All Stars was supposed to be all about - over the top, arcade gameplay. Without the visual effects of its HD brothers, and with poor sound effects that do nothing to emphasise the action, WWE All Stars Wii feels like a shell of what it should be despite an array of interesting story modes and a wide-appealing roster.
    • 68 Metascore
    • 80 Critic Score
    Lost Sphear may be the homage factory it was intended to be, but thanks to mixing elements of yesteryear together in such a smart way, it ends up feeling like its own, unique beast. Inevitably, it falls victim to the age-old argument of "Is it fair to compare this to other games," and because it is designed to imitate those games, it obviously is. Truth be told, while some of it sags, Lost Sphear is one of the best games to come out imitating those highly revered titles, and any fan of those '90s RPGs would be a fool not to give it a chance.
    • 68 Metascore
    • 60 Critic Score
    The Batman: Arkham series has been of a consistent quality since it began with Asylum, but with not too many changes to the formula, it has started to become a tad too stale.
    • 68 Metascore
    • 80 Critic Score
    For those looking for something that is unlike anything else on the market, Squids Odyssey fits the bill almost perfectly.
    • 68 Metascore
    • 50 Critic Score
    Behind The Signifier's exciting facade, lies an unexciting walking sim. The story is pretty interesting despite its flaws, and the simulation of the trip to one's memories looks great despite the low budget used, but the actual gameplay just doesn't cut it, mainly because players won't really have to think much, and instead just go through the necessary motions required to move on, repeating the process for a couple of hours.
    • 68 Metascore
    • 70 Critic Score
    An interesting approach to a standard RTS style game on the DSiWare makes Amoebattle something that's worth checking out.
    • 68 Metascore
    • 70 Critic Score
    Harvest Moon: Grand Bazaar continues to experiment with the franchise, in part for the better. The addition of the market brings a new element to the series and the core farming entertains and addicts as ever, but what lets it down is the lack of town activity. Without an invigorating community environment, though, Grand Bazaar doesn't quite reach the heights that it should.
    • 68 Metascore
    • 50 Critic Score
    Some of the things Football Manager 26 implements are a step forward for the franchise, such as the shift to allow tactical tweaks for every moment of the match, and the match engine is also noticeably improved. However, FM26 does not feel like an upgrade on 2024’s edition and that is down to a combination of the removed features and UI decisions. Too much information is hidden away, and the gameplay loop becomes about going from one fixture to the next and ticking them off, as opposed to before, when it became impossible not to get sucked into the drama of the world. This franchise has a fantastically loyal fanbase and they are good at seeing the bigger picture. Nobody can question the work ethic of the team at Sports Interactive and they deserve the time and space to ensure FM26 can become the first step in another successful evolution for the series.
    • 68 Metascore
    • 60 Critic Score
    While Coaster Creator 3D offers great tools, it is a very limited game experience.
    • 68 Metascore
    • 70 Critic Score
    Pyramids 2 is one of many games in its genre, but it does deliver a solid experience. While short, it does compensate for that with its level editor.
    • 68 Metascore
    • 60 Critic Score
    It's easily recommendable to puzzle obsessives and fans of Portal's atmospheric storytelling, but it fails to stand out in its own market.
    • 68 Metascore
    • 70 Critic Score
    Syberia 2 is an all-round success, improving upon the port of the original adventure in many ways. The core story may take a different slant to the previous one, and some puzzles may not live up to the high bar set in the first outing, but this is still a highly enjoyable journey throughout, with everything perfectly adapted for the Nintendo Switch setup, looking great in docked mode, but working even better when played in portable form using the touch screen. Kate Walker's third escapade cannot come to Switch soon enough!
    • 68 Metascore
    • 50 Critic Score
    At best, this is just a very gimmicky adventure game. Each level having its own thing is a bit refreshing from always having to pixel-hunt for objects, tying simplistic stats into the mix adds some planning, and the way this title forces players to commit to their actions is nice. Sadly, as the journey reaches its half-way point, the story unravels in a very unsatisfying manner. Characters are built up and don't get the proper pay-off, while some disappear entirely. Given the hallucinatory nature of the story, it can be difficult to discern what is real and unreal. This was by design since you can't have a Lovecraft story without people losing their minds, but Call of Cthulhu needed to "wow" people in the endings, not betray them.
    • 68 Metascore
    • 50 Critic Score
    Despite this being far from a rushed indie piece of junk, like the hundreds that are plaguing the Switch library, Wallachia: Reign of Dracula is unfortunately one more retro-inspired game that fails at what matters the most. A love letter to SNES-style Castlevania, sprinkled with a little bit of Contra's fast-paced action, this should be something great. Sadly, due to some issues, like the way the main character moves, and how unfair some parts of the whole thing can feel, it soon gets from mildly-interesting, to downright annoying.
    • 68 Metascore
    • 60 Critic Score
    The online module of JoJo's Bizarre Adventure: All-Star Battle R is effectively broken and useless. Everything feels way too slow and unresponsive. Matches will also end randomly or never happen at all. However, the local play works exactly as intended and the story mode is as entertaining as the goofy and boisterous manga that it is based on. At the end of the day, Araki's style and the strong JoJo flavour is what elevates this Tekken-like fighting game from being completely average.
    • 68 Metascore
    • 50 Critic Score
    The current price tag is insanely high for what's on offer. The new levels can be smashed through in a few hours, and the low difficulty means there's little replayability in aiming for high-scores and rankings on each stage. Nostalgia and an 8-bit classic simply aren't worth the price of admission. That being said, it's fun. Somewhat. If it had included some others from Bubble Bobble history like Rainbow Islands, it would have been more appetizing.
    • 68 Metascore
    • 60 Critic Score
    Filled with the series familiar and fun mechanics, The LEGO Movie Videogame is enjoyable for series fans, but ultimately doesn't live up to the fantastic games that have come before it, and once again goes to show that TT does its best work when left to craft original stories instead of adapting existing properties.
    • 68 Metascore
    • 40 Critic Score
    Remothered: Tormented Fathers is wasted potential. This is supposed to be the start of a trilogy, and hopefully the designers will learn from this mulligan and make something that has a bit more polish next time. Chris Darril's heart is in the right place, and he is proven to be a very capable game designer - the next effort just needs to be more carefully thought out and play-tested.
    • 68 Metascore
    • 80 Critic Score
    Not without its weaknesses, the conclusion to Telltale's Guardians of the Galaxy series nonetheless takes things out on a high note. It's clear that Telltale's storytelling and gameplay are wearing out their welcome, so hopefully the teased follow-up season will do more to reinvigorate this shaky franchise. Despite this, if the earlier episodes had you wondering whether Guardians of the Galaxy would amount to anything, well, don't stop believin'.
    • 68 Metascore
    • 50 Critic Score
    It's hard being hard on 60 Parsecs! because it's far from one of those thousands of unoriginal, and badly made indies that plague the industry nowadays. Robot Gentleman's "sequel" to 60 Seconds!, has tons of charm, with its tongue-in-cheek humour, neat Atomic Age vibe, and cartoony visuals - it's just that it fails both as a strategy title, as well as a create-your-own-adventure experience, because it turns out that, no matter how well you get at it, Lady Luck will be in charge of this space ride, not you.
    • 68 Metascore
    • 50 Critic Score
    Exit the Gungeon does a charming job at taking the original's core gameplay loop, and flipping it on its head, but the follow up is more glorified mini-game than it is spin-off. The controls are mechanically tight, and the emphasis on dodge rolling compliments the vertical level design well, but losing the dungeon crawling that defined Enter the Gungeon (and subsequently the thrill of finding secrets) is a tremendous loss. An emphasis on RNG also makes it difficult to enjoy the gunplay, as most weapons gone as soon as they appear. Exit the Gungeon may have Enter the Gungeon's chaos, but it lacks its soul.

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