Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 70 Metascore
    • 60 Critic Score
    Deeply emotive, well written, respectful of player choice, and with a great look and atmosphere, Life is Strange and Life is Strange: Before the Storm are must-haves for anyone interested in narrative-driven adventures that focus more on the characters than the plot itself - even when taking their flaws into consideration. When it comes to the remastered collection, though… better wait for a generous bargain if already in possession of the original instalments, as the upgrades are not that strong, and the package isn't devoid of a few technical issues. If a total newcomer, however, be sure to check it out - although you can expect a bug or two if unlucky.
    • 70 Metascore
    • 60 Critic Score
    Not only will Episode 2: Hide and Seek not turn the heads of those who didn't like the first part of The Council, but it will probably disappoint the ones that did, as it takes a couple of steps backward. The journey through the realm of mystery thrillers it offers remains a somewhat engrossing one, but it surely needs to think a lot about its next step if it is to succeed.
    • 70 Metascore
    • 70 Critic Score
    Among metroidvania titles available, Rusty Rabbit holds its own, though it falls short of its contemporaries due to the disruptive flow of cutscenes and narration. Its controls could be more fluent and responsive, but the dense atmosphere and writing carry the weight of the experience, making it memorable and interesting enough to stand out from the crowd in a saturated genre.
    • 70 Metascore
    • 70 Critic Score
    Embodying a modern take on the shoot 'em-up formula, Sine Mora EX sits comfortably alongside the retro offerings of the genre already on Nintendo Switch, and blazes its own path forward with impressive visuals and strong world building lore. Said lore is a little convoluted at times, and the game can be too difficult for its own good, but those seeking a strong challenge will find plenty to enjoy.
    • 70 Metascore
    • 60 Critic Score
    WRC 7 is, much like its predecessor, a step in the right direction but is still just falling short of the mark when compared to others in its class, such as DIRT 4 and Project CARS 2.
    • 70 Metascore
    • 40 Critic Score
    Schim isn't without its merits. For players looking for a more casual, low stakes experience, it can be a relaxing time to shut off the mind to, and the art style alone is worth admiring. It's built on a strong conceptual foundation, even if it struggles to make the most of its intriguing premise. Although it doesn't quite hit the mark fully, Schim should be applauded for trying to do something different and unique. There is a certain satisfaction to leaping from shadow to shadow, much like one might imagine as a child looking out from the window and also imagine during a long car journey. Much like those car-imagining journeys, though, the novelty can fade quickly, but at least it doesn't make one feel queasy, like reading a Beano would.
    • 70 Metascore
    • 70 Critic Score
    Metal Slug 7 is an extremely solid entry in the Metal Slug series.
    • 70 Metascore
    • 70 Critic Score
    For those that have been with the series for a while, this game does very little to advance the series in any dramatic ways, and they should be warned to expect more of the same. If such fans simply cannot get enough of these games, however, Inazuma Eleven 3 will definitely hit the back of the net.
    • 70 Metascore
    • 80 Critic Score
    If it weren't for the helpful quality-of-life features added, the first two Turrican instalments would likely never be played by anyone today. This is less of an issue for the other two titles included in Turrican Flashback. Super Turrican and Mega Turrican are really exciting, and highly stimulating action games that hold up today. The only modern day indie equivalent would be Gunlord X, which cheekily mapped the beam weapon to the analogue stick for the fastest possible action. Turrican was where it began, and anyone who enjoys the likes of Contra or action games by Treasure should really give this a look.
    • 70 Metascore
    • 60 Critic Score
    Although flawed and at times painfully inconsistent, Vampyr manages to offer relatively engaging gameplay in spite of a lack of overall polish. Combat is stiff and quite mindless, but Jonathan's progression deeper into Vampiredom is handled well and the abilities at his disposal go a long way towards masking some of the more mundane aspects of the battle system.
    • 70 Metascore
    • 70 Critic Score
    A competent port of a Nintendo 64 classic, Star Wars Episode I: Racer looks great with the added spit-shine, controls tightly, and performs excellently, with no slowdown in frame-rate. Loading screens have also been removed entirely, which was not really an issue in the original versions, but it is something that should be commended here. At a budget price, many will be pleased that this will help them re-live a piece of nostalgia, and for those on the fence, do not hesitate as this is a great quality port in both docked and handheld modes, yet it will leave others wondering what Aspyr could have done by adding in an online multiplayer and improved AI.
    • 70 Metascore
    • 80 Critic Score
    Whereas in 3D Super Hang-On, on one hand there was great controls that made the 3D effect useless and on the other there was an excellent 3D effect that couldn't be used in conjunction with the gyro-sensor controls, here all of its great additions can be used combined together without any restrictions.
    • 70 Metascore
    • 50 Critic Score
    An interesting idea marred by a subpar execution, Lake is more tedious than it is relaxing and immersive. The atmosphere is neat, and the whole process of taking it easy and just enjoying the simple act of delivering the mail is surprisingly cathartic, but it's not enough to keep you here for more than an hour. There is some talking to be done with a number of characters as well, but this is sadly the least exciting thing here. The townsfolk are so boring that driving the empty roads and simply delivering the mail is more preferable.
    • 70 Metascore
    • 80 Critic Score
    Its smaller scale and relatively simpler structure makes it easier to sink some time into than an even more massive JRPG like the Xenoblade titles, which may be more intimidating as a result of their scope. As for its minor setbacks, they are easily offset by its other intrinsic qualities, chiefly the loveable cast of main characters. Fans of the JRPG genre in its more classical form, but also of manga/anime style adventure stories, should find plenty to enjoy here.
    • 70 Metascore
    • 90 Critic Score
    Project X Zone shows how crossover games should be done, celebrating the rich history of Namco Bandai, SEGA and Capcom, while making all the included characters shine.
    • 70 Metascore
    • 60 Critic Score
    While an enjoyable title that has been polished up and seems generally very modern, it cannot be expected that The Sims 4 is not going to be compared to The Sims 3. In this respect, it seems that while the game took a few steps forwards, it also took a few steps backwards by abandoning features that were very helpful and appreciated in the previous versions. It does have new features that people have been waiting for, such as emotions and more personality for the Sims. As for now, for some players it may not quite be worth to abandon The Sims 3 for it, but for new players looking for a first experience with the franchise, they may have an easier time navigating than former The Sims 3 players. People that have previously enjoyed the latter may be disappointed by the menus (Sim creation, building, or navigating town), as they have been so massively oversimplified that they are now actually confusing.
    • 70 Metascore
    • 80 Critic Score
    The Last Remnant Remastered is not for the risk averse. It features a lot of design decisions, and punishes anyone who dares to ignore them. There's also a massive learning curve to account for, as the intricacies of battle will require serious effort to master. Even this critic, who has logged almost 200 hours between all three versions, still has a lot to learn. Regardless, the various gameplay systems are all satisfying to understand, and the results of a well built team that employs sound tactics are immeasurably fun to experience. What else is there to say about this game? It's a classic.
    • 70 Metascore
    • 60 Critic Score
    Many of the few souls that played this attempt at a western JRPG back in the day will speak about a flawless, but unknown gem. That’s nostalgia speaking, however. Septerra Core: Legacy of the Creator is undoubtedly deeply flawed. It’s not buggy or anything, just an unbalanced, repetitive, somewhat empty, and most of all, 50+ hour-long experience that’s aggravatingly slow, and which doesn’t ever realise its massive potential. In a weird way, this also has a very strong atmosphere, an intriguing world, and is strangely immersive. Thankfully it’s dirt cheap nowadays, so if interested you can check it out with just a handful of coins.
    • 70 Metascore
    • 70 Critic Score
    Mighty Gunvolt Burst combines the better aspects of Beck's disastrous first outing and wraps them up in a compact retro-styled package, with a Gunvolt ribbon tied around for good measure. A solid run-and-gun 2D platformer that adds flair and function to the wheel rather than reinventing it completely, but often hits the road bumps named accessibility and hardware adaptiveness.
    • 70 Metascore
    • 80 Critic Score
    Although its east to miss the dizzy heights of the Cybersleuth series, it's to be applauded in what has been attempted here and with an easily accessible series, will convert even the most hardened hater of visual novels. With the superb presentation and the relaxed approach, many Digi-destined (which sounds way better than trainers too) will be happy for the series to continue in this style of digi-volution.
    • 70 Metascore
    • 70 Critic Score
    Peril on Gorgon is a welcome addition to an already great game, that provides some solid, seven/eight hour-long adventuring for anyone wishing to dive back into some silly space jaunts. A meaty main story filled with gut-wrenching moral choices, fits very snugly into the already developed world. The most fun to be had however, as with the main experience, are the side quests. Getting to know Gorgon's bizarre inhabitants really develops the world, and every personality encourages missions to be completed to their fullest. A great start to hopefully a lot of DLC to come.
    • 70 Metascore
    • 80 Critic Score
    Puddle lacks a tiny bit of personality and features some initially annoying gameplay limitations but manages to hold its own in the long run, past the initial learning period.
    • 70 Metascore
    • 70 Critic Score
    Using the Soulflame to conquer Ki's challenges gives Evergate a twist on the usual style of puzzle platformers. The innocence of Ki makes it easy to want to protect her, to help Ki figure out exactly what is going on, and why she can see memories that aren't her own. The difficulty level may prove too much of a challenge for the more casual platform fan but will provide hours of entertainment for those who seek out challenges and want to unlock every achievement in this intriguing title. Even if the end isn't reached, the highly detailed levels and clever game mechanics make any time spent in Evergate worthwhile.
    • 70 Metascore
    • 50 Critic Score
    Aero Porter features a good and surprisingly fun concept but fails when it comes to its execution. It's enjoyable to play through for a while but that doesn't make it a worthwhile purchase at the price of £4.49 when there are plenty of better options on the 3DS eShop. It could only be recommended to people who love micromanaging and aren't put off by heaps of frustration.
    • 70 Metascore
    • 70 Critic Score
    If you're looking for a bunch of good fighting games on Wii, get this collection, but due largely due to the fact it features one of the greatest fighters 2D of all time in KoF '98.
    • 70 Metascore
    • 40 Critic Score
    Disappointingly, The Fall Part 2: Unbound fixes none of its predecessor's issues while chipping away at its greatest strength: the narrative. It fails to follow up on the first part's themes and plot in a cohesive or gripping manner, instead meandering with new characters and concepts that accomplish far less than those introduced in the original. Taking into account that it's far longer with an inconsistent pace all around, The Fall Part 2: Unbound feels like an enormous misstep after a flawed, but worthwhile, first third of a trilogy.
    • 70 Metascore
    • 40 Critic Score
    Little Dragons Café is an extremely tedious exercise in repetition. There's kind of an initial thrill to the idea of managing a café and picking out the recipes that it'll use, but eventually you realize that you don't do much to help out other than providing the basic ingredients and occasionally bussing tables. The only real reward for slogging it out day-to-day is a handful of character focused cutscenes that don't really feel like a meaningful accomplishment. Add in some truly awful field controls and a constantly skipping framerate, and you've got a true recipe for disaster.
    • 70 Metascore
    • 90 Critic Score
    Gameplay time in Megadimension Neptunia VII can easily get into the sixty hour mark with the various side quests. The New Game Plus mode after completion allows the option of keeping various items and stats, and with three endings to discover the replay value is high. The easy-to-like characters make every gaming session enjoyable, even if it is a short burst, perfect for those who play on the go on Nintendo Switch. Hopefully there will be more Neptunia games ported to the Switch - most were on the Playstation Vita, which even during its time, was not the most popular of handheld systems. Neptune and her friends have found a home on this hybrid console and will win over new fans to their amusing and ludicrous adventures.
    • 70 Metascore
    • 80 Critic Score
    Puzzle fans really should not miss out.
    • 70 Metascore
    • 50 Critic Score
    Issues aside of UI problems such as losing villagers, hard to click, and so on, the general pace of As Far As The Eye belie its "relaxing" appearance. Requiring a very strict, lucky, and strategic play from the beginning knocks a lot of the fun off. With how much dedication there is simply to food and not starving, it leaves little room for exploration, trying new things, or really anything beyond a narrow strategy. It is not that the difficulty ruins the game, it is that the difficulty and luck swings require such a narrow avenue to take, getting in the way of fun.

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