Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 69 Metascore
    • 80 Critic Score
    It proves to be a fun and inventive puzzle platformer that feels completely original within the franchise. The only complaint that can be levelled towards it is that it doesn't run well at all on older models of 3DS.
    • 69 Metascore
    • 50 Critic Score
    Hunt the Night wants to stand beside the gothic greats it so clearly worships, and visually it often succeeds. That said, its haunting pixel art and oppressive atmosphere can’t hide its many rough edges, as beneath the beautiful darkness lies combat that’s stiff and exhausting instead of satisfying, exploration that rarely excites, and technical issues that constantly chip away at immersion. The creation of Moonlight Games is not without merit, but for every moment that captures the spirit of its inspirations, two more remind the player of why these became classics in the first place.
    • 69 Metascore
    • 80 Critic Score
    Ivy the Kiwi? isn't the perfect game, but it breaks the mould by being different, and bringing with it some of the gaming styles that haven't been seen since the launch of the DS console.
    • 69 Metascore
    • 60 Critic Score
    An all-around solid good title that would be a fantastic gift for young children. Unfortunately, the story mode is very hit-and-miss.
    • 69 Metascore
    • 50 Critic Score
    The Legend of Kusakari is flawed from the outset. While the idea of a grass-cutting simulator makes for a funny one-liner, it's near impossible to create an engaging experience from such a simplistic concept, and it quickly falls into the trap of mundanity. It may ooze charm, and the love poured into it is apparent, but it's much more difficult to enjoy in practice than in theory.
    • 69 Metascore
    • 50 Critic Score
    Overall, Playgrounds 2 is lacklustre and feels too much like a mobile game franchise. It takes advantage of its audience and never offers enough satisfaction in return for the money, or the grind sessions. Ultimately, NBA 2K Playgrounds 2 is a bad game, and certainly no spiritual successor. Stick with NBA 2K19 or NBA Jam itself.
    • 69 Metascore
    • 60 Critic Score
    While Megaquarium is fun and challenging at times, it tends to become a little repetitive after a while. A few more different challenges would help, while at other points it would have been nice to see an overview panel to make it easier to organise things. The gameplay can easily get messy, which is a shame considering the idea and the colourful setup. Nevertheless, the game is enjoyable and relaxing, and a player may well find themselves playing for hours.
    • 69 Metascore
    • 70 Critic Score
    For newcomers to the series, there couldn't be a better time to jump in. The Touch series knows how to mediate the overwhelming nature of the experience, with a friendlier interface and some hand-holding that helps level out the initial complexity. With that said, the most avid of fans, who play the PC releases religiously, may find the spirit of this experience to be too watered-down. It really depends on whether they can tolerate the compromises, which have been made for the sake of functionality and accessibility, particularly with newcomers in mind. Overall, Football Manager 2019 Touch provides hundreds of hours of football strategy fun.
    • 69 Metascore
    • 70 Critic Score
    This competent knock-off won't stick around in anyone's memory after playing it, but Bladed Fury has a strong foundation and the action feels satisfying to play. However, the droll story is a hard sell for anyone not familiar with Chinese history. The art, though, is very good - almost as good as the Vanillaware titles that inspired it. From a certain angle, it might pass as the real thing.
    • 69 Metascore
    • 50 Critic Score
    Subway Midnight's great, semi-creepy aura and neat, spookycute art-style isn't enough to save this from its paper-thin, and, in all honesty, very tedious gameplay, which revolves around walking, walking, walking, and more walking, with a little bit of puzzle-solving thrown into the mix.
    • 69 Metascore
    • 90 Critic Score
    Filled with a blend of quirkiness and near-constant humour, Mado Monogatari: Fia and the Wondrous Academy is a breath of fresh air compared to the myriad of doom-and-gloom-themed RPGs on PS5. The minimal issues teamed with a jaunty soundtrack compliment the entertaining personalities whose journey is a pleasure to follow. The future of Mado Monogatari games looks extremely promising with unpredictable story twists and fun battle mechanics.
    • 69 Metascore
    • 70 Critic Score
    It does its job well, but it lacks Brain Training's focus and accessibility, making it a difficult recommendation compared to the past iterations.
    • 69 Metascore
    • 70 Critic Score
    It is a real shame that Kitaria Fables is let down by long loading times and semi-frequent random crashes as overall the world of Canoidera with over twenty areas to explore is a charming RPG full of humour and clever story twists. There is scope for a sequel, but whether one happens for this wholesome adventure remains to be seen.
    • 69 Metascore
    • 30 Critic Score
    This game is torture to play with the Wiimote, looks pathetic and lacks even stripped down versions of features that other platforms have.
    • 69 Metascore
    • 60 Critic Score
    Dragon Marked for Death is a fantastic experience when played with friends - but, only when played with friends. The lack of balance absolutely buries the experience, making single player a horribly flawed one. That could easily have been addressed, or could still be addressed, in a post-release patch. Should this happen, the game would improve massively, and easily stand out as one of the most impressive 2D scrollers in some time. Unless that happens though, this will remain a slog, a wonderful game, horribly marred by foolish design decisions. There are a few DLC chapters in the works, giving an ideal opportunity to make Dragon Marked for Death the best it can be.
    • 69 Metascore
    • 60 Critic Score
    An amazing adventure story remastered in a slightly odd way, Syberia Remastered is not the definitive Syberia experience in its current form. The bugs and issues are overwhelming, but will hopefully be quickly patched up so it can function as intended. The new artwork and environments are excellent, managing to recapture the original art style and atmosphere of Syberia overall, but there are too many negative points to ignore. The core story will keep players invested, but perhaps Microids will need to go back to the drawing board on some of the ideas seen in this title before approaching Syberia 2.
    • 69 Metascore
    • 70 Critic Score
    Earth Defence Force has stuck to a formula, and when a different team attempted to diverge from it, things didn't work out. Earth Defence Force: Iron Rain is like a fully-realised Insect Armageddon. The story is basic, but the world is thought-out, interesting, and populated with likeable characters. The combat is crazy and bombastic, yet refined and more contemporary than its mainline entries. Every class has its strengths and weaknesses, and the addition of a practice mode helps players better understand how each one works. It's quite satisfying when everything clicks. Iron Rain re-modifies the series formula, but doesn't abandon the no-nonsense approach of the other games.
    • 69 Metascore
    • 60 Critic Score
    Heroes of Ruin is an average game, with much better alternatives out there. The daily challenges are nothing compared to the daily and weekly puzzles found in the Professor Layton games and they do not work as planned. For 3DS owners looking for a game with a lengthy campaign with some form of online play included, there are games that are worthier of the money.
    • 69 Metascore
    • 40 Critic Score
    Heartworm has a strong atmosphere, greatly enhanced by an excellent use of PS1-style graphics. And that’s it. That’s the only thing good about this indie survival horror experience. A survival horror experience where the only true horror is the boredom that will have to be endured while the protagonist runs around aimlessly (without anything posing any real threat). It's all topped off with occasional not-exactly-that-deep thoughts on life and death.
    • 69 Metascore
    • 70 Critic Score
    Unfortunately, a few extremely-frustrating problems combined with linear progression and repetitive gameplay means that the more sophisticated gamers amongst you won’t find much more than a few hours worth of enjoyment before you move on, never to return.
    • 69 Metascore
    • 70 Critic Score
    Returning to Croc: Legend of the Gobbos after so many years is a joy. The music and setting are as vibrant and fun to engage with as ever, and the characters that inhabit the islands are just as cute. This remaster is the definitive way to play Croc's first adventure and a worthy contender for best PS5 platformer. Nostalgia plays a hand in this enjoyment, however, so if a platformer with old mechanics sounds like a hard sell, give it a pass.
    • 69 Metascore
    • 50 Critic Score
    Between the terrible story and characters, and the poor performance on Switch 2, it is really difficult to recommend Daemon X Machina: Titanic Scion. That isn’t said with any delight, either, as the level of customisation and depth to combat is something to be admired, but with only a dreary open world to explore, and no space combat to be found, there is a lot left to be desired. Mech-obsessed fans that can hook up for party play will find fleeting enjoyment if mission and loot-based gameplay is sought after. Other interested folk may need to hope Marvelous puts in a lot of post-release work to get this one up to standard, though.
    • 69 Metascore
    • 60 Critic Score
    Episode 2: Suffer the Children gets off to fiery and heart-pounding start in the aftermath of the previous episode, as the various characters begin to draw their battle lines regarding their own morality of the situation. Meanwhile, the actual villains of the piece, the undead horde, also get a bit of a morality discussion that hints that maybe they are just misunderstood beasts after all. Unfortunately, the pacing slows to a bit of a slog, with a boring middle act that does little to further the story - before the ending is literally lit, though the combat sequences bring this episode down because of how cumbersome they are to play; as well as the inclusion of so many of these sequences.
    • 69 Metascore
    • 80 Critic Score
    Dillon and his adorable little hamster friend Russ roll back into the Tower Defence scene with fresh and futuristic tale of Western adventure. Dillon's Dead-Heat Breakers builds on the previous games, heightening the action with intense races and expands the universe with an intriguing cast of characters/recruits. There is a steep learning curve and a lot of investment needed into the main tower defence gameplay, but it is worth rolling into in order to save those adorable Scrog critters.
    • 69 Metascore
    • 50 Critic Score
    Even the most linear of adventures cannot completely ignore the player's implied sense of possibility and wonder, without seriously affecting the immersion. For this reason, it's hard to feel engaged in State of Mind, despite its highly compelling story content. It might even be more enjoyable to watch a streamer play through it, than do it for oneself. Ouch.
    • 69 Metascore
    • 60 Critic Score
    Is Pocket Edition HD worth it? Yes, it is since it tells the exact same story with greater efficiency. It is missing a lot of the finer qualities, like the fishing and the attention to detail, in exchange for a more focused story experience that lasts about 10 hours. The lack of scope, however, really does underline how weak Noctis' quest really is when all the car riding and fetch quests are cut. The meat of the story involves running a few errands and a few climaxes later on, with only a smidgen of character development.
    • 69 Metascore
    • 50 Critic Score
    Oneechanbara Origin rights a lot of wrongs found in the early entries, yet it still feels oddly antiquated. The combat is riotous and entertaining, but the overall experience becomes monotonous after a few hours of play. Plus, it's barebones. With only a campaign and an endless wave survival mode, the game is slim on content, unusual since previous entries offered a lot of bang for their buck. It has a B-movie charm that's hard to resist, but other titles of similar fare have shown its possible to mix titillation with action to make a great time.
    • 69 Metascore
    • 60 Critic Score
    Nintendo would have been better off renaming this 'The Best of NES Remix 1&2' - admittedly not the catchiest title but it is not misleading unlike the actual name of Ultimate NES Remix.
    • 69 Metascore
    • 60 Critic Score
    Pokémon Mystery Dungeon: Rescue Team DX is a mixed bag. While it's great to see the series return, the fresh coat of paint isn't enough to hide the myriad fundamental flaws with it that have since been addressed in later entries. It is fun in short bursts, the new style looks lovely, and Poké-fans will be happy just to step back into the world. Best of all, this may point towards the other entries receiving Switch upscales, and perhaps even a whole new entry.
    • 69 Metascore
    • 80 Critic Score
    Pokédex 3D is a simple evolution of the Pokémon canon, perfect for every collector and player of the series. Its applications stream far beyond the series and have wider implications for the future of the console. Conceptually the Pokédex is an old idea but socially it could turn out to be exactly what the 3DS was designed for.

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