Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 68 Metascore
    • 60 Critic Score
    Manual Samuel is a unique little adventure with some good moments and a bizarre (to its benefit) control scheme. It's notably short, and some levels do lean on the repetitive side, but it's rare to see something quite like this. It has a lot of soul to it, much of which is due to focusing so heavily on comedy. It's enjoyable overall and is worth looking into if you don't mind playing something a bit different than usual, even if it could have been executed better.
    • 68 Metascore
    • 70 Critic Score
    Short and sweet, I am the Hero is another example of why you don't need a big budget or a 50-hour campaign to make a good videogame. Smooth, deep combat and sharp, well-crafted levels and enemies ensure that this bite-size experience is an enjoyable one even despite its repetitive soundtrack and poor English translation.
    • 68 Metascore
    • 50 Critic Score
    Fans of adventure will find Argonus and the Gods of Stone to be too light on content; both when it comes to its plot, but mostly in regards to its almost non-existent puzzles. Fans of mythology, and especially Greek legends, will surely enjoy some bits of this small journey, but in the end, this is nothing more than an okay-ish (and empty) theme park with a Greek mythology setting.
    • 67 Metascore
    • 70 Critic Score
    A flashy, fast and cool experience Exoprimal has players blasting away at the dinosaur hordes in their thousands. At its core the game is a lot of fun, but it suffers from the usual live service game downsides. How long will it be supported? How will the balancing change? These and other questions can really temper the otherwise fun shooty dinosaur filled experience.
    • 67 Metascore
    • 70 Critic Score
    Game Freak's Giga Wrecker Alt. shows that the developer has a knack for character-driven platformers. Utilizing an array of tools and physics to progress is satisfying. It's especially fun to discover solutions that weren't intended by the developers. Creativity goes a long way in this adventure. However, while the PS4 version adds a few extras over its PC counterpart, the halved frame-rate is really disappointing.
    • 67 Metascore
    • 30 Critic Score
    SYNTHETIK: Ultimate is a wonderful roguelike that's been utterly ruined by its Switch port. What should be one of the best games on the Nintendo Switch is instead emblematic of everything wrong with the eShop. Frame rate dips, technical hiccups, and game breaking glitches tear down all the goodwill this game establishes. When there's no such thing as quality assurance, amazing games release in unplayable states. SYNTHETIK: Ultimate should be played, just not on Nintendo Switch.
    • 67 Metascore
    • 60 Critic Score
    An interesting world full of cool ideas sadly hampered by its story and gameplay pacing. Encodya has a great variety of content and puzzles to baffle and test players of all skill levels that make the game worth the price of admission. If point and click adventures are of interest, then this title should be on a wish list as it presents a unique experience and story that would have benefitted from a little bit more feedback and a patch.
    • 67 Metascore
    • 60 Critic Score
    Sparkle Snapshots 3D is certainly a powerful little tool for all the options it provides.
    • 67 Metascore
    • 70 Critic Score
    Monster Energy Supercross - The Official Videogame 3 does indeed capture the sport down to a tee, and has incredibly flexible, and deep customisation tools, that are able to thrust a player into the AMA Supercross universe. Its unforgiving difficulty and steep price point is probably the stumbling block to making this a renowned and accessible racer, but at the same time the purists who love a good challenge will absolutely adore the subtle tweaks that can be made to player setups. Anyone who adores the sport will love this, but those hoping for a leisurely, easy racer to play through, will be sorely surprised.
    • 67 Metascore
    • 70 Critic Score
    As a shooter JYDGE isn't something special, yet strengthening your own Judge Dredd/RoboCop hybrid by doing side-quests and unlocking additional toys to play with can be quite the addicting experience for the few hours that this will last.
    • 67 Metascore
    • 80 Critic Score
    Perhaps one day Fatal Frame will be in better hands, but for now Maiden of Black Water ranks as one of the better horror games to come out in a long time.
    • 67 Metascore
    • 60 Critic Score
    Great mechanics, great graphics, good music, and a solid story don’t outweigh the steep difficulty and reliance on level-grinding.
    • 67 Metascore
    • 80 Critic Score
    Citizens of Earth may not have had the nuanced artistry that Earthbound had, but, in spite of its limitations, it owns what it has available and runs with it.
    • 67 Metascore
    • 60 Critic Score
    If it was not for the amusing script, well realised Minecraft setting, likeable characters, and moderately engaging storyline(s), then this would have been an unmitigated disaster as Telltale continues to take the point-and-click genre in a direction that no point-and-click fan wants, removing all the enjoyable elements from the classics and awkwardly wedging in action elements instead. Minecraft: Story Mode - The Complete Adventure, thankfully, has enough engaging story content to keep gamers satisfied, some fantastic production values on the voice acting front, and heaps of content packed in thanks to all eight episodes being included. Hopes are high for Season Two to improve upon the shortcomings here.
    • 67 Metascore
    • 60 Critic Score
    Ultimately, Atari Flashback Classics is a fine collection. The sheer quantity of entertainment software is reason enough to warrant a look. Alongside certified arcade greats, is a wealth of middling-to-fun Atari 2600 and 5200 titles. Even those that weren't around back then will probably be able to find something that they can really connect with, with one example being the previously-unreleased Aquaventure. Of course, considering the era in which these were made, it might be extremely difficult to garner any appreciation for what's here. Still, it is a valuable time capsule for those who weren't around for gaming's infancy.
    • 67 Metascore
    • 60 Critic Score
    For lack of a better term, Golazo! is a pretty run-of-the-mill arcade football sim. It does well to channel a '90s aesthetic and it is sure to create some memorable moments despite the hiccups in its design. The controls are simple enough to pick up and play and the gameplay solid enough to warrant whipping it out for a night of arcade fun with friends, but it certainly isn't going to hold most players' interest when it comes to playing solo against the CPU.
    • 67 Metascore
    • 70 Critic Score
    Like with NAMCO MUSEUM ARCHIVES Vol 1, the second volume is a mixed bag in terms of games - in this case there are fewer gems, but fewer pieces of junk as well. The main issue remains the fact that this shouldn't be a two-part collection. In other words, if interested (and you should be), keep an eye on that price, and hit that 'Purchase' button when it gets reasonably low.
    • 67 Metascore
    • 80 Critic Score
    Assuming the player has an Aim controller this could be the definitive way to experience the story and world of DOOM 3 out of all of the ports and versions. The minute-to-minute gameplay is satisfying and punchy accentuated by the player being face first in the action and horror. Highly recommended to horror lovers who are in search of an action-oriented VR experience.
    • 67 Metascore
    • 40 Critic Score
    Somerville's greatest flaw is just how boring it is. It is more of a walking-sim than a platforming-adventure game. Reactive objects are also colour-coded yellow, so there is never any question about what to do. This robs any sense of discovery in a title that is already so tightly focused on pushing players forward. The terribly slow walking speed will pad out Somerville's length to around four to five hours, when there is maybe only two hours of actual substance. Traditionally, these kinds of games are short but make up for it with excellent pacing. Somerville feels like a flatline for most of the entire run.
    • 67 Metascore
    • 50 Critic Score
    InnerSpace is beautiful... and that's all there is to say about it, because, as much as exploration games go, there are far better alternatives out there - with none of them feeling as disorienting as this one.
    • 67 Metascore
    • 50 Critic Score
    Endless grind, very slow progression, and an abysmal battle system, are the major knocks against what would otherwise be an average experience. The story itself is unique, but hardly goes into depth instead relying far more on shock-value of events occurring rather than actual meaning. Unfortunate, really, as the plot serves up a huge potential for some interesting questions, or dialogue - things that are completely missing.
    • 67 Metascore
    • 70 Critic Score
    Neon Chrome is a fun twin-stick shooter that has a rewarding upgrade feature and a good visual aesthetic. The controls feel tight, even if they do take some getting used to, and the procedural environments, enemy placements, and character selection, all ensure that each playthrough feels fresh. The visual setting from level to level could do with a bit more distinction as each level is based in the same type of office floor, but this is a minor gripe. Overall, there is a lot of game-time to be had within Neon Chrome, and those looking for a twin-stick shooter on the Nintendo Switch should certainly take note.
    • 67 Metascore
    • 40 Critic Score
    Re:Turn - One Way Trip is pleasant to the eyes, works ok with no bugs or whatnot… and that's about it. Sadly, there's nothing good to say about it. Apart from just not being scary (like at all), and having an uninteresting story, the bulk of the experience revolves around running from A to B for about five hours, picking key items, and using them in the obvious spot. It's a fetch quest, plain and simple.
    • 67 Metascore
    • 70 Critic Score
    10tons has taken their titles to another level with Tesla vs Lovecraft by replicating the twin-stick shooter of their previous Tesla outing, and incorporating the roguelike elements has made this the ultimate Tesla & Lovecraftian crossover thus far. Plus, the addition of two characters, Mary Shelley and Marie Curie both bring their unique flavours with regards to playstyle, Tesla vs Lovecraft promises a lot of hours spent grinding out runs. The 'Doomsday Clock' keeps the AI a tricky beast to tame, as they slowly begin to climb in difficulty throughout the run, culminating in the end boss fight that differs in difficulty based on how quickly or slowly it took to get there. The visual display that is on show when the enemies become quite sporadic and overwhelming, only to then get destroyed by Tesla in a mech suit is one of the more exciting and riveting experiences that makes this adventure worth going back to.
    • 67 Metascore
    • 50 Critic Score
    For the Monster Truck fanatics in attendance, those that know the difference between "Hook Up" and "Hooking Clay" or between a "Slap Wheelie" and a "Sky Wheelie", there's going to be something to enjoy in Monster Hunt Championship. But, while there's some fun to be had, the game just feels lacking. The experience is more fitting with arcade-style mechanics compared to the sim-style elements, and by delivering these sim elements it makes the game feel as slow and clunky as the vehicles.
    • 67 Metascore
    • 90 Critic Score
    Whether interest lies in the survival horror genre or the first-person action adventure, this is a title that delivers an amazing and heart-pounding 25+ hours. It's also noteworthy that a sandbox mode is coming to the game, but as of release it is not an available option. Hopefully, that means a lot of content post release.
    • 67 Metascore
    • 60 Critic Score
    Tachyon Project is not bad and is a fine fit for anyone looking to kill an hour or two with arcade-like gameplay, but it comes off as disjointed. The story is presented far bigger than it actually is, the marketing tries more to sell the idea of an old shoot 'em up than a new game, and Ada's movements are stiff for the wrong reasons. That said, the missions are structured well; there's a lot to customise in Ada, and it is engaging enough to warrant a playthrough. There's a good game hiding inside Tachyon Project and hopefully a sequel can iron out the kinks to bring it out.
    • 67 Metascore
    • 60 Critic Score
    Power Fantasy gets a whole new meaning with Say No! More, even if said fantasy won't stay with you for long. Funny, charming, and even touching, this adventure is undoubtedly an enjoyable one, but the game wrapped around it isn't really a game. The comedic writing is more than decent, but in this case, just not enough to turn this into a big recommendation. This is quirky-indie-game-fans material only.
    • 67 Metascore
    • 70 Critic Score
    This is a fantastic beginning to the sequel that fans were waiting for. Corpse Party is so unique and intriguing that it's excellent to see the series is here for the foreseeable future. With the chapter that is available providing such a tight and fun experience, the stable experience of the game once you've surpassed the errors, and the promise of more to come, Corpse Party 2: Dead Patient is worth your attention. Just stay away if the tortuous atmosphere of the story sounds disturbing, as it's much darker than you might expect.
    • 67 Metascore
    • 60 Critic Score
    Townsmen: A Kingdom Rebuilt is a fine experience to check out for those who wish to dabble in the fun and thoughtful process of setting up supply lines. While completing and overseeing a thriving supply line is quite a fulfilling process, and resource production becomes an automatic system, this is all that this seems to have going for it. Beyond ensuring that the cogs keep turning, there is a real lack of drive or motivation to keep progressing beyond keeping bandits and avalanches at bay. Despite the deep system that underlies the kingdom-building aspects, it's still missing a few ingredients that could've elevated this experience. However, for those searching for a new resource-management city-builder set in the medieval ages, this title is worth considering.

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