Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 66 Metascore
    • 50 Critic Score
    When in full flow, Star Overdrive gives a great sense of speed and fun from its hoverboard dynamic. It's unfortunate, then, that any reason for the exploration is missing, with similar bland puzzling and the same rinse and repeat scavenging mechanic. With the exception of some fun boss battles and hoverboard mechanics, this one doesn't stick the landing.
    • 66 Metascore
    • 60 Critic Score
    New graphics, quality of life improvements and humour make Wonder Boy: Asha in Monster World an enjoyable platformer. Its level of challenge depends upon player experience in the genre. It is unfortunately let down by the final level which had little challenge and numerous small issues that should have been easy to fix. It is a sound title on Nintendo Switch that could do with some tweaking to make it shine at its best, but for those who love the graphic style and just want to have fun there is plenty to enjoy.
    • 66 Metascore
    • 30 Critic Score
    Bleeding Edge has almost nothing to offer. What potential it has in it is woefully stuck in a product that is so meagre and void of content. It is like taking a single slice of cheese, and trying to cover an entire pizza pie; there just not enough here to make this work passed a few hours, and that's all. There are not enough modes, not enough interest in the community to keep it going, and the combat is way too simplistic for high level play.
    • 66 Metascore
    • 80 Critic Score
    The repetition of said features, plus the lack of the Wii U's strengths being put to use is unfortunate, but dedicated One Piece fans and patient newcomers will find a lot to love.
    • 66 Metascore
    • 80 Critic Score
    Mr. Shifty's shifting is one of the most satisfying and enjoyable combat mechanics ever conceived. Teleporting through offices, smashing furniture and enemies in a flurry of kicks and punches is a wonderful visual spectacle, as well as an adrenaline-fuelled treat. Allowing the story to take a back seat so the action leads the way certainly feels like the best move in this case, but there's certainly some room for a more thought-out and quirky narrative. Meanwhile, some frustrating checkpoints can make the more frustrating fights that bit more annoying.
    • 66 Metascore
    • 40 Critic Score
    Beneath the promising concept, Home Sweet Home is as generic and bare bones as it gets for horror titles on PlayStation 4. Playing it with PSVR might be a game-changer, but without it, expect a mediocre and pedestrian first-person adventure. With only a few cheap jump-scares and some clever space twisting, this is only for people who are desperate for some scares.
    • 66 Metascore
    • 60 Critic Score
    Sonic Unleashed proves that Sonic Team are back on track with Sonic in some respects, but there's still a way to go before they get it right - trimming the unnecessary night-style stages away, or evening the mix of gameplay, would be a great start.
    • 66 Metascore
    • 50 Critic Score
    Action roguelikes are a tough genre to screw up, yet Towa and the Guardians of the Sacred Tree manages to do that. From lacklustre in-run upgrades, to permanent progression that is boring, to perhaps the biggest problem of how utterly dry combat is, it drops the ball in many locations. The better parts, such as the banter and voice acting, are not enough to carry the woefully lacking core gameplay.
    • 66 Metascore
    • 60 Critic Score
    The Outer Worlds's appearance on the Nintendo Switch is welcome due to the fact that it was one of 2019's best titles. However, while still fun to play, it doesn't leverage the Switch's hardware effectively and is subsequently unpleasant to look at. This has a big impact given that the game's charm on other home consoles and PC is due in large part to its visuals. For this reason it's difficult to celebrate it until it receives a substantial performance patch.
    • 66 Metascore
    • 50 Critic Score
    Vambrace: Cold Soul is not bad, but it quickly becomes a mindless, repetitive, grinding slog of the same battles that require very little strategy, not to mention the lack of any sort of enemy variety. Enemies come in different forms, but basically consist of similar attacks, with varying curses, and Lyric and her party members are hardly any better. The gameplay loop of exploring, fighting and healing only suffers due to the tedious battle system and the similar-looking dungeons. Beyond that, the story and lore of Icenair is a rich world that deserved better treatment, as the various codex entries enrich the world. Vambrace: Cold Soul had a lot of potential, and while it pulls off some things well, the mechanics hold back an experience of what could've been.
    • 66 Metascore
    • 50 Critic Score
    While deserving accolades for trying something different and having two separate campaigns, ultimately they both end up feeling repetitive. Melee-focused combat is a fun idea, but there are too many problems and glitches. Though there are different classes, the combat is too repetitive and too much of the same thing to be fun for long. Something new was tried here, and that's commendable - it just did not hit the mark.
    • 66 Metascore
    • 50 Critic Score
    This is the Police is basically a visual novel disguised as a strategy videogame. Apart from a lack of any depth in its mechanics, choices don't really matter, as almost everything happens no matter what you do. The story section is a lot better, and the audio-visuals even more so, but these won't be enough to satisfy strategy enthusiasts.
    • 66 Metascore
    • 70 Critic Score
    It's best to think of Punch Line the visual nove/puzzler as a sort of addendum and guidebook to the anime. Fans of the show get to revisit their favourite characters and scenes in a different format, but everyone else might have a little trouble understanding the appeal. The dirty jokes and fan-service are never in short supply. Still, as long as they have the tolerance for it, viewers might happen upon something special. It definitely helps that the characters and voice-work are fantastic. Both work in unison to make every scene work. Oh, and the puzzle elements are nice too. While not deep, they add just enough of a twist to maintain one's interest.
    • 66 Metascore
    • 90 Critic Score
    Thanks to its familiar settings, independent storyline, and range of gameplay styles, Kingdom Hearts Re:Coded works well not only as an introduction to the series, but also as a continuation of what is most likely the zaniest storyline in gaming today.
    • 66 Metascore
    • 90 Critic Score
    Nintendo was wise to enlist CING once more for this second edition of Another Code as the developer has taken the best elements of both its previous DS titles, Two Memories and Hotel Dusk, poured them onto the Wii and mixed in a whole host of clever extras that make this by far the most enjoyable adventure for Nintendo's home console so far.
    • 66 Metascore
    • 70 Critic Score
    An iffy camera system and questionable design decisions only slightly mar what is otherwise an enjoyable battle system and notably engaging narrative in Nights of Azure 2: Bride of the New Moon for Nintendo Switch. Veterans of the first game will find a snug fit, with new players quickly welcomed in.
    • 66 Metascore
    • 50 Critic Score
    It gets all the basics of the genre right, but it simply lacks any depth, and becomes an incredibly grindy only a few missions into the campaign. Interestingly, all the basics are there, it merely is lacking any exciting options, choices or selections; this is in addition to a very bad 'dead zone' tactical problem that is a huge contributor to the slog. Very rapidly a player will have seen everything there is to offer and there just isn't much beyond it. The game just starts to become frustrating the more it is played.
    • 65 Metascore
    • 60 Critic Score
    Harvest Moon: Tree of Tranquility has all the staples of a successful Harvest Moon title as well as a few new welcome additions, but it's not without its flaws.
    • 65 Metascore
    • 50 Critic Score
    It holds amusement for a brief period, but the novelty factor phases out hastily.
    • 65 Metascore
    • 70 Critic Score
    Those gagging for Tennis action, or something that offers a little more than Wii Sports, should consider Nintendo / Camelot's effort as one of the better sports titles out there.
    • 65 Metascore
    • 60 Critic Score
    Cooking Mama 3 is a nice progression for the culinary mini-game series that has become a roaring success around the world.
    • 65 Metascore
    • 50 Critic Score
    It's quite telling that Ever Forward's demo (released independently with the subtitle Prologue) isn't that much shorter than an actual full play-through. Despite the title's tense stealth sections, and fairly involved puzzle-solving, the fact of the matter is that the final product plays out like the tutorial to a much longer adventure that never starts. By the time Maya's story starts to breathe, and the core gameplay begins introducing complex and layered puzzles, the journey is more or less over. The atmosphere is commendable, as are the puzzles actually present, but the is sure to leave genre veterans disappointed, and newcomers desperate for some meat to chew on.
    • 65 Metascore
    • 30 Critic Score
    It is really depressing to play a game like Hyakki Castle. It has some things that could have made it a good game in a vastly underrepresented genre. It got the atmosphere just right, which is one of the most difficult things to nail perfectly. However, it is dragged down by many things that while independently does not ruin a game, it destroys the game when combined. Bad mouse and keyboard controls would not ruin a game, but the painful process of making gamepads work with the game does as it is almost mandatory to use a gamepad to enjoy the game at all, and do not even get started on the hunger system that makes exploring, which is one of the core pillars of enjoyment in the genre heavily, punishable. In the end, while it is easy to want to like Hyakki Castle and see how it could have been a great game, it is too hard to not see that it isn't a good game.
    • 65 Metascore
    • 60 Critic Score
    For the most part the touch screen provides a great interface for constructing buildings and managing units. Unfortunately, poor path finding and AI tarnishes the experience and adds a great deal of frustration to the mix.
    • 65 Metascore
    • 60 Critic Score
    Kirby Fighters 2 gets a recommendation for die-hard fans of Kirby in particular and to parents looking for a game that's not too expensive and easy enough to get a grasp on for younger kids who won't mind that this is all about Kirby and no other character. There is nothing intrinsically bad about it and it is a fun experience in multiplayer, no doubt, but strip it out of the Kirby license and this falls short in terms of actual content variation. Hardcore fans of brawlers with deep gameplay mechanics like Smash Bros. will find this one somewhat lacking.
    • 65 Metascore
    • 70 Critic Score
    Dragon Quest Swords, despite it's rather unfortunate full name, is an all-round solid title.
    • 65 Metascore
    • 60 Critic Score
    Senran Kagura Burst Re:Newal plays it safe with the series' established formula, which is ironic considering these titles are anything but safe. The series has always stuck to its roots and embraced the perverseness that in equal measures repels and attracts gamers, and this entry does little but remind the gaming world that these games exist. Aside from Burst Re:Newal being a ground-up remake, there's surprisingly few innovations to take the series into uncharted territory, but the combat is nevertheless enjoyable, and the story interesting enough to just about support the weaker points of the experience.
    • 65 Metascore
    • 50 Critic Score
    Aquanox Deep Descent is the "perfect" mediocre game. It does nothing bad, but nothing that good either. From the weak story, characters, and atmosphere, to the almost uninvolving gunfights, and unimaginative quests, this fails at being a big recommendation - especially to fans of the series. Oh, sure it has no competitors in the 'First-person Subaquatic Dystopian RPG' genre, but this doesn't mean it gets a free pass.
    • 65 Metascore
    • 60 Critic Score
    The Legend of Legacy HD Remastered is a solid JRPG, but its story leaves something to be desired. There is almost nothing to emotionally latch onto. However, it offers a satisfying gameplay loop for those who enjoy grinding out weapon skills and spells, and exploring vast regions. If you're looking for a more engaging narrative and deeper gameplay systems, however, Emerald SaGa might be a better choice. While both games share similar turn-based combat, Emerald SaGa boasts a richer story and more robust mechanics.
    • 65 Metascore
    • 70 Critic Score
    2 Fast 4 Gnomz is a very solid, challenging and fast-paced 2D platformer with a quirky atmosphere and definitely a good purchase at £4.49. While the game won't last very long, it's a very fun experience all the way through that's worth checking out, particularly for fans of Bit.Trip Runner. QubicGames has another hit to add to its roster, after the excellent AiRace and AiRace: Tunnel on DSiWare.

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