Cubed3's Scores

  • Games
For 4,059 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Professor Layton and the Unwound Future
Lowest review score: 0 The Letter
Score distribution:
4059 game reviews
    • tbd Metascore
    • 80 Critic Score
    Just Dance 2017 is the most comprehensive entry in the series to date, and paired with the Unlimited selection service, it will become a centrepiece for any party. The songs and routines are varied, and the additional modes complement the experience well. There may not be enough to warrant a new purchase for those of you who own Just Dance 2016, but for newcomers Just Dance 2017 is the complete collection.
    • tbd Metascore
    • 70 Critic Score
    Severed is a game that benefits from hindsight, when all of the longueurs are forgotten and only the highlights remain. Those willing to put up with a bit of tedium and a high price point will find Severed to be a unique and memorable experience.
    • tbd Metascore
    • 70 Critic Score
    It's clearly not for everyone, but for those who have already dropped hundreds of hours into other dungeons, this one is worth the visit, so definitely jump on in.
    • tbd Metascore
    • 60 Critic Score
    A decent enough addition to the series, but ultimately, one that fails to bring anything new or special.
    • tbd Metascore
    • 60 Critic Score
    For all its ups and downs, Dangerous Road is a solid Frogger clone. While the packaging may be damaged, the main game is still remarkably fun. It's arguably simple and often negates its own challenges, but it's still a fun little game. The authenticity of the movement and the inclusion of a checkpoint system makes it a solid choice for any Frogger fan—just be prepared for the few glaring issues.
    • tbd Metascore
    • 20 Critic Score
    Unbearable technical problems, awful gameplay direction, complete lack of challenge, besides many others flaws, are more than enough to overcome the momentary good platforming sections that Spheroids can offer, leaving nothing but a frown expression on the players who tolerate the game until its boring end.
    • tbd Metascore
    • 30 Critic Score
    In many ways, Plantera is an interesting idea. How about creating a more active clicker? It is the kind of game that has to be made to find the true appeal of something, and as such, it has a lot of value for the company, and maybe even the entire industry, to see what to avoid. The problem is, however, that it got released. This is a game that, during play test, should have got turned down and got reworked until it became a far more appealing package for its customer base. The lesson to be learned is to not sell unripe fruit.
    • tbd Metascore
    • 50 Critic Score
    Bit Dungeon+ is a dungeon crawler playing on nostalgia to a fault. It has completely neglected the modern touches to the genre that gave birth to its renaissance. Each run feels painfully similar, and towards the end it is possible to run several levels without receiving any upgrades at all. Thankfully, it has multiplayer, which can be entertaining in the right company. That is not enough to make it more than just another dungeon crawler, though.
    • tbd Metascore
    • 70 Critic Score
    Amongst the ACA NeoGeo line of ports that have been made for the Nintendo Switch, The King of Fighters '94 surely stands among the better ones, although the core game was never close to perfection. Those in need of something better are advised to try ACA NeoGeo: The King of Fighters '98.
    • tbd Metascore
    • 80 Critic Score
    Another top quality retro game for Switch, NAM-1975 provides top tier multiplayer blasting action, a large range of customisation that the future Virtual Console would do well to copy, and classic pixel art. A short life span encourages quick bursts of play, but compliments its host hardware perfectly.
    • tbd Metascore
    • 80 Critic Score
    Metal Slug's speed, challenge, and overall fun, as well as the marvellously crafted cartoony visuals that come along with it, have not lost their charm after all these years. Sure, this is not as "complex" as the next in line, but it's still enjoyable and highly recommended for all retro-loving Switch owners.
    • tbd Metascore
    • 20 Critic Score
    The shame of it all rests in that Frontier Days: Founding Pioneers isn't broken. It functions perfectly fine. This means that it was developed in such a way that it was left a bland, emotionless husk of what it was trying to imitate. For a game without microtransactions, it manages to feel like a tremendous cash grab. While it's easy to say any game was made with love in it, this feels like it was terribly misplaced.
    • tbd Metascore
    • 60 Critic Score
    Quiet, Please is a cute, smaller game, that nails the humorous aspects of point and click titles. However, the controls can be a bit too wonky, making actually playing the game harder than it needs to be. For fans of bite sized games, this one is definitely still worth a look.
    • tbd Metascore
    • 70 Critic Score
    Candy, Please! might have a lacklustre main mission, but as a whole feels much more guided than its predecessor. While its main objectives tend to feel hopeless at times, it's still nice to explore them. This is clearly the most well rounded part of this series, and it holds up remarkably well for how little there actually is.
    • tbd Metascore
    • 70 Critic Score
    Dragon Sinker might be one of KEMCO's best titles to date. With some 50 games already in their catalogue, Dragon Sinker stands out because it doesn't just settle for being like its influences. It finds incredibly clever ways to enhance the experience it has, and while much of what the player is doing is the same old song and dance, those little off beats more than make up for it.
    • tbd Metascore
    • 70 Critic Score
    This second DLC pack is, just like the first, just a tool to help players grind and farm for things a little easier than the first one allowed. However, whereas the previous pack only made marginally easier the things that could already be done in the base game, this one really does help things out by a lot for players looking to maximise the potential of their party, especially post-ending. While the Inner Sanctum is still easily doable mid-game, the other two maps that are part of this second round of DLC really should only be tackled last to earn the last few levels of experience before maximising a character, or to finish upgrading every important weapon or pieces of equipment in the case of the map that lets players grind money.
    • tbd Metascore
    • 80 Critic Score
    While it is, like most Fire Emblem DLC on 3DS, on the pricey side, this is up to this point by far the best value in terms of DLC, offering precious insight into the backstory of the characters that players will have grown fond of, as they take them from the status of weaklings to the status of liberators of the Kingdom of Zofia. Not only that, but it gives the precious opportunity to take control of characters whom within the main game are never controlled directly, but also unlocks permanent exclusive special weapons and scenes through support dialogue and memory prisms. All of it perhaps doesn't truly amount to enough for the price that is asked, but this is still better value for money than the previous three DLC packs. Now, all that remains is the upcoming package of exclusive playable characters from the Fire Emblem Cipher trading card game, to be made available at an as-of-yet undisclosed date.
    • tbd Metascore
    • 80 Critic Score
    Coming relatively cheap and offering interesting new characters to play as, and most of them being good units, too, the Cipher Companions Pack is arguably the best DLC pack to be made available for Fire Emblem Echoes: Shadows of Valentia. It took a bit longer to come out, but the wait was well worth it, and this ends the onslaught of DLC for this latest Fire Emblem game on a high note. It's always tough to know what kind of value to attribute to any kind of DLC, as the main game has to be thoroughly enjoyed first before anyone should consider purchasing any, but this one is without a doubt the easiest to recommend of all those released, due to its lower price and how good the characters proved to be.
    • tbd Metascore
    • 50 Critic Score
    While very niche, Alchemic Dungeons offers quite the fun and intrinsically addictive little experience. Sadly, though, it's also a fundamentally flawed title thanks to the regular poor design decisions that litter the entire experience. A little extra effort put into this port with more unlockables, some way to carry things over to subsequent play-throughs and ideally more difficulty options would have made this really stand out.
    • tbd Metascore
    • 60 Critic Score
    In a fair, yet plausible attempt to establish which kind of audience Defend Your Crypt seems targeted at - or more appropriate to recommend to - it's honestly quite difficult to go beyond those who want to try every single decent-to-good puzzle game available on their 3DS systems. The inherent simplicity of its core mechanics is at the same time a quality and a limit, and while it's perfect for short bursts - making the 3DS its ideal home - monotony lurks in the depths of this crypt during more prolonged play sessions.
    • tbd Metascore
    • 70 Critic Score
    Asdivine Cross turns out to be a surprisingly pleasant adventure to plod through. It is not too expensive and not too long, either, so it can easily fit in between meatier titles played at home and in shorter sessions on public transport and the like. Its shortcomings in terms of presentation may make it harder to grow fond of, especially early on because it does not do quite enough to make its interesting characters and story stand out. It is nevertheless a title with enough good qualities and even some surprising efforts that wouldn't normally be expected from a smaller title such as this, which all contribute to make it a recommended buy for people yearning for a 16-bit style RPG that is not a remake of something already existent.
    • tbd Metascore
    • 50 Critic Score
    Mononoke Forest is difficult to recommend, because the learning curve is difficult to describe. Honestly, it's enough to make many gamers turn away, and for good reason. If one were to get past the obnoxious controls and the initially confusing gameplay, however, there's something enjoyable buried here - it's a shame that it's so frustrating getting to it, though.
    • tbd Metascore
    • 70 Critic Score
    When it comes to dungeon crawlers, this is one very strange yet intriguing beast. Hints to quests and other necessary information are freely available to the player, but coming to grips with everything else can be troublesome. For the crowd that loves building legendary heroes from nothing, this game is ceaselessly entertaining. Not everyone will have the patience for the grind, especially when their hard-earned level-ups turn out to be massively disappointing. In the long run, this is a small price to pay. There is so much to see and slaughter that time is liable to lose all meaning. Minutes, hours, and days alike will pass as if they never actually occurred. Perhaps this is less a recommendation and more a warning. Elminage Original is dangerously addictive.
    • tbd Metascore
    • 60 Critic Score
    A brief couple of minutes' long test is what Blasting Agent takes to convince the player whether or not it's worth playing for much longer than that. It offers some robust and snappy gameplay on the one hand, but, on the other one, it just doesn't seem to perform at its very best on the Nintendo 3DS. In such a competitive scenario - where solid alternatives don't seem to run low - it's hard to recommend to anyone else than those action-shooting maniacs who want them all in their collection.
    • tbd Metascore
    • 40 Critic Score
    With Minecraft available on both Wii U and Nintendo Switch, it's difficult to work out where exactly Cube Life: Pixel Action Heroes belongs on the Wii U eShop. It tries to do too much and doesn't succeed immensely at any of it, making it little more than a watered-down clone with little lasting appeal for anyone outside of those wanting a local multiplayer shooter - and, even then, it's lacking.
    • tbd Metascore
    • 70 Critic Score
    The gameplay isn't overhauled here, but it doesn't need to be. Cities: Skylines - Green Cities adds new content and refreshes current content, making for a more whole and diverse gaming experience, which is just about everything a good add-on needs to do. It might not be a must-have, but it does add to the Cities: Skylines experience, which is one the development team at Colossal Order has kept running strong since launch.
    • tbd Metascore
    • 80 Critic Score
    A very solid pinball pack offering three tables that offer varied experiences. At least one table will catch the flavour of almost any pinball player with the wide appeal of the package. The faithfulness to the movies mixed with the usual Zen Studios quality makes this an easy purchase for pinball fans and Universal movie fans alike.
    • tbd Metascore
    • 90 Critic Score
    Heiankyo Alien 3671, with its unique blend of high intensity action and devious problem solving, is the most engrossing game you will play all year. 2017 has seen a slew of excellent releases, but it's this title that will keep you coming back to it again and again. Many a sleepless night will be spent chasing high scores. Adjusting to the controls and scoring mechanics will take time, but the results are well worth the effort.
    • tbd Metascore
    • 60 Critic Score
    In crafting a very specific identity for itself, Light Apprentice unfortunately fails to fully deliver on many of its main fronts. As an RPG, it offers too little party customization and features some of the most tedious battles in the genre. As a point and click adventure, it never requires more than a basic amount of perception. As a narrative driven title, Volume 1 stops just as soon as the story starts to pick up. There is one key area where Light Apprentice excels, however: the presentation. It reads and feels like a proper comic book. Panels are well drawn and well placed, and the interactivity at play is a great way of creating intimacy with the main cast. The biggest problem here is simply that this is one third of a story - of a game. With more time, it's likely that battles would pick up the pace, puzzles would become more thought provoking, and the story would explore some deeper themes and plots. As is, this is an okay way of killing a few hours, but it might be worth holding off until at least Volume 2 is out to get a fuller experience.
    • tbd Metascore
    • 50 Critic Score
    While Pathfinder Adventures is largely a faithful reproduction of the board game, in many cases this is not enough. A single player romp through a card game designed to be played in real life leaves much to be desired. There is nothing majorly wrong with the game, but Pathfinder Adventures is entirely average as the gameplay quickly devolves into endlessly clicking dice and cards without meaning.

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