Cubed3's Scores

  • Games
For 4,059 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Professor Layton and the Unwound Future
Lowest review score: 0 The Letter
Score distribution:
4059 game reviews
    • tbd Metascore
    • 90 Critic Score
    For the very modest price of this first chapter of the Stories DLC, it is hard to criticise. Starting at $1.99, or the season pass for $4.99, there is plenty of content here to entice fans who may have set This War of Mine down to pick it back up again. Hopefully, the rest of the stories match up to the quality on show here in terms of the narrative of the protagonist, Adam, and his journey to save his daughter and escape the besieged city. The same compelling gameplay, graphics and sound from back in 2014 remain, and placed on top is the forward momentum that a story brings.
    • tbd Metascore
    • 10 Critic Score
    Trulon: The Shadow Engine truly displays an interesting combat system and artwork that has some charm to it. Despite that charm, its animations are extremely dead, but that is far from the biggest problem in this version of the game - the dead animations would not have killed the game, only make it a little less enjoyable. The biggest problem is the fact that the game currently sits at a 0% completion rate going by trophy data, in this humble reviewer's experience. This is due to an error that breaks, among other things in the zone, one key NPC that is required to continue. It is very sad, as Trulon: The Shadow Engine shows some interesting aspects in the combat that would have been much more fun to leave the experience with rather than the broken mess it currently is thanks to the error.
    • tbd Metascore
    • 70 Critic Score
    The price is cheap and the new race is a lot more different to play compared to others. There are still some aspects of Stars in Shadow: Legacies that are a little rough around the edges, but the team listens to the community, and the game has come a long way. If a fan, this is an easy recommendation.
    • tbd Metascore
    • 60 Critic Score
    There is nothing majorly wrong with any single part of Space Pirates and Zombies 2, but the inconsistency drags it down. From an actual good/dark story, to oddly ham-fisted "zombie" references, it is not clear what direction this title wants to go, and both two sections leave more to be desired as they only are purely average. The lore is interesting, and it is unfortunate this does not dive into it more, which is like the game in general: everything works, but it leaves the player wishing there was more.
    • tbd Metascore
    • 40 Critic Score
    DreamBreak fails to offer much because it's just so dull. Sure, the controls are bad for the most part, but that's made up for by some enjoyable, yet again, mostly boring gameplay. It never aims to be much more than a typical adventure game, and fails to even get that right thanks to its myriad of issues. Due to that, it really can't be recommended to anyone other than genre diehards, and that cousin of yours you're trying to trick out of his birthday money. "Bet you can't beat this game without throwing the controller." Don't take that bet!
    • tbd Metascore
    • 70 Critic Score
    Odysseus Kosmos and his Robot Quest is by no means the perfect introduction to an episodic series, but it's one that still manages to thrive thanks to high production values and a genuinely interesting premise. The artwork is beautiful, featuring gorgeously animated sprites and well-drawn environments, and the puzzles build an intimacy with the environment. The script is lacking, and far too much time is spent establishing the story with little payoff, but Oddy's quest being episodic means that this can be remedied going forward. Odysseus Kosmos and his Robot Quest isn't the best it could be, but it lays down the foundation for a point and click adventure with a lot of heart and soul.
    • tbd Metascore
    • 70 Critic Score
    Cities: Skylines - Snowfall is a rare expansion that manages to bring holiday cheer to a game that could have easily exposed it for a cheap cash-in if it wasn't done right. However, there is just enough added challenge and detail to the expansion that makes it a welcome addition to the core experience. It is by no means essential, but it adds some twinkle to the transport and some ho-ho-ho to the heating. Cities: Skylines - Snowfall is a perfect expansion to welcome in the Christmas season.
    • tbd Metascore
    • 60 Critic Score
    Super Turbo Demon Busters rides a very strange line. On paper, the action and gameplay is woefully simple and repetitive, but actually playing it, the player is drawn in by the heart and old-school charm it possesses. The largest issue preventing a much more favourable verdict is the more you play, the more you wish the systems found in here were much more fleshed out, such as a deeper RPG system, a deeper skill system, a treasure system, anything, since the base is so solid, but leaves so much more to be desired. Rarely is a game like this passable, yet hints at such greatness that could have been.
    • tbd Metascore
    • 40 Critic Score
    It is tough to recommend this DLC, especially at the price point it is offered at. Most of it simply feels tacked on, and the lack of a full overhaul of the advisors is a major missed opportunity. The Humanoid species pack lacks perhaps what would be most obvious: more human faces. Even beyond all this, though, the general feeling for it could best be summed up with: Is this it?
    • tbd Metascore
    • 60 Critic Score
    With its tight controls, solid mechanics, and fun scoring system, Tenta Shooter is an altogether pleasing addition to any shmup fan's library. Each game mode is worth spending some time with, and dedicated individuals will enjoy seeking out all of the secret bonuses. The fairy types, particularly Type-C, are a little unbalanced. Perhaps there should have been separate high score tables for each of them. The lack of online leaderboards is also unfortunate. Then, of course, there's the explicit content. It's entirely optional, but curiosity gets the better of everyone. Now, this critic is left wondering about all of the life decisions he made that led to this point.
    • tbd Metascore
    • 70 Critic Score
    Super Hydorah is a great spaceship shooter with plenty to explore and see. Realistically, though, its difficulty can come across as a bit too much early on, and first time players of the shooter genre are unlikely to enjoy the game as much. The smaller screen of the Vita also makes the game slightly more difficult to play, so if you can, be sure to try it on a bigger screen. It can all be a bit overwhelming, but fans of the genre are very likely to view this as one of the better modern takes on the classic shooter.
    • tbd Metascore
    • 40 Critic Score
    36 Fragments of Midnight is over far too quickly, and the limited number of traps means players will likely see everything there is too see before an hour has passed. Perhaps for a child or a new gamer, this would be an enjoyable introduction. However, gamers have become used to platformers offering a wealth of content, and that's not what will be found here. Instead, this is the trimmings, the parts of the turkey thrown from the table to the dog without much care. The worst part? It sets up this awful joke. Ready? 36 Fragments of Midnight? More like 36 Minutes of Game! No, that won't do at all…
    • tbd Metascore
    • 50 Critic Score
    There's nothing intrinsically wrong with Shantae: Half-Genie Hero - Friends to the End and the new mechanics it introduces. There's only one major issue with it, though, which makes it hard to recommend. Similar to Pirate Queen's Quest, it expects players to remain entertained by the same levels, which many, even fans, will find hard to do so.
    • tbd Metascore
    • 40 Critic Score
    Quite frankly, this practice is unacceptable. This particular expansion shouldn't be punished since the problem is broader and more wide-spread. How making an admittedly large patch then charging full price for it is a bad Paradox! Bad boy! There are people out there making workshop content and mods for free that affect far more and aren't some minor fringe either. Meanwhile, with a full team, Paradox manages to change one, admittedly large, nation? Why not sit down with all the other religions and give them their own little iconographies? Or work in something else? Anything else! This is a mini-expansion and the result of a sad, yet likely unstoppable, practice.
    • tbd Metascore
    • 80 Critic Score
    Both tables in the Pinball FX3: Carnivals and Legends pack offer a moderate challenge that, being offered for free for a limited time, complements well the already free table offered with the game on Switch, Sorcerer's Lair. They indeed both feature a challenge that is a little higher and should serve as a good continuation from the aforementioned free table for people who really got into Pinball FX3 through that one and then felt like dabbling in some more advanced tables, while still being fairly manageable for less skilled players. Son of Zeus might be the more interesting of both with some more crazy ideas, while Adventure Land feels more like a classic, "all mechanical," real life table, but that fits the theme so well for the latter and both offer such different experiences that they complement one another perfectly at the end of the day. They are both well worth the purchase even now that they are not free anymore.
    • tbd Metascore
    • 80 Critic Score
    While larger maps are irritating to navigate, there's so much to love about this experience that it's hard to really care. Thankfully, with the added replay value, you can start the series and finish it a couple times in anticipation for the final book, and it should hold up just fine.
    • tbd Metascore
    • 80 Critic Score
    Both tables in the Pinball FX3: Carnivals and Legends pack offer a moderate challenge that, being offered for free for a limited time, complements well the already free table offered with the game on Switch, Sorcerer's Lair. They indeed both feature a challenge that is a little higher and should serve as a good continuation from the aforementioned free table for people who really got into Pinball FX3 through that one and then felt like dabbling in some more advanced tables, while still being fairly manageable for less skilled players. They are both well worth the purchase even now that they are not free anymore.
    • tbd Metascore
    • 70 Critic Score
    The idea and mechanic behind Mudd Masher is simple enough to easily pick-up and play, whether on a commute or at home. However, as the few minutes of playing become hours, the mechanic withers away into a repetitive and boring slog that rarely has anything to keep playing for except a tile-counter. The finger-swiping mechanic isn't always accurate, as the sprite-based character sometimes jumps in the opposite direction to the swipe, while scaling large procedurally-generated stages to combat the monsters becomes a chore with the larger stages. The base ideas in this game are good, and, with a lot of fleshing out, has the capacity to greatly improve if future updates are released.
    • tbd Metascore
    • 70 Critic Score
    Ridiculous fan-service aside, Caladrius Blaze is a very enjoyable STG. Each action-packed stage is filled with exciting moments, and they are all capped by thrilling boss battles. The eight pilotable ships offer a myriad of strengths and weaknesses, ensuring a high amount of replay value. While the graphics are far from cutting edge, at least they aren't unpleasant to the eyes. Everything from enemy ships to their bullets is clearly visible, so there's no chance that something life threatening will get lost in the chaos. The sound balancing is also a little suspect, so feel free to crank the music up, while turning the sound effects down. All in all, this is a worthwhile pick-up, so give it a shot sometime.
    • tbd Metascore
    • 70 Critic Score
    Life is Strange: Episode 1 - Chrysalis is a great episode that sets up the high school world quite well and makes it a believable setting. While the story does proceed to get a little slow after the introduction of the time-rewind mechanic, it is necessary for the build-up to set the stage for the series going forward. It sets an intriguing premise that promises an epic finale centring around the mysterious storm that only Max knows is going to hit the small town of Arcadia Bay. While the app isn't perfect, and suffers from momentary lag, or crash issues, coupled with the sometimes clumsy control input that mixes up interactional finger taps with movement taps, this is still a great game to check out for newcomers who don't own the mainline consoles.
    • tbd Metascore
    • 70 Critic Score
    While the earlier portions of Life is Strange: Episode 2 - Out of Time seemed like a way to flesh out the game time, the story takes a dip into menial tasks and clunky technical issues in a junkyard. However, once that part of the episode is over, the story ramps up into a thrilling conclusion that highlights the importance of every decision that Max has made up to this point. This episode shows that no time can be wasted dwelling on the unimportant aspects, and that Max's time-rewind mechanics can have fruitful results, while also walking on the line of unfortunate consequence. If anything, though, this does a fantastic job of elevating the stakes right through to Episode 3 - Chaos Theory.
    • tbd Metascore
    • 80 Critic Score
    Life is Strange: Episode 3 - Chaos Theory is the highest point of the series thus far, which contrasts with the dark and murky beginnings of the episode. While the fun of breaking into a school at night is mildly hampered by a weathered fetch-quest, no thanks to the junkyard stage from the previous episode, Chaos Theory doesn't spend too much time on that. Then it quickly accelerates to an unpredictable and even more dramatic conclusion that turns the series on its head. The voice acting is top notch as it helps to drive the story, while the game's technical aspects are still broken in terms of controlling Max's movements. One thing is for sure, however, Arcadia Bay will never be the same again, and the remaining iOS episodes cannot come soon enough.
    • tbd Metascore
    • 80 Critic Score
    The ending to Little Nightmares: The Hideaway is very creepy indeed, and looks to tie things together with the exploits of Six from the main adventure, perhaps in the next piece of DLC. For now, though, this finely crafted puzzle-platform-adventure is highly enjoyable and truly gripping and tense in places. More laidback than The Depths, though, this makes for a better experience overall as the whole atmosphere can be appreciated more. A few minor gameplay hiccoughs cannot take away from the fact this will definitely be a few quid well spent, and hopefully the wait for the next episode is not too long.
    • tbd Metascore
    • 70 Critic Score
    If the rest of the season pass content is as specialised as this, the future for Project Cars 2 certainly looks diverse.
    • tbd Metascore
    • 80 Critic Score
    Against all odds, Energy Invasion manages to take its almost too simple Breakout-inspired premise and spin it into something truly original and engaging. Adding the ability to fire off miniature, bouncing balls from the main ball is an ingenious addition that elevates the gameplay from just a mere homage. While there are only 50 stages between Linear and Invasion mode, the difficulty curve allows progress to feel earned, and Endless offers an unlimited amount of levels to bounce through. Along with Nick R 61's fantastic soundtrack, Energy Invasion is a surreal, and strangely addictive, evolution of the Breakout formula.
    • tbd Metascore
    • 50 Critic Score
    Energy Invasion shows some interesting and bold design choices that challenge some core aspects of one perhaps the most static genres that is still relevant today. However, these changes are badly implemented, only adding too much unnecessary clutter that is sometimes annoyingly hard to spot due to the small size. It is easy to want to like Energy Invasion as it adds more action to a genre in which some people desire more action and there is a desire to see more like this, but the drawbacks and flaws slowly creep up on the player. All that can be done is to hope that a sequel or spiritual sequel to the game get made that fixes some of the annoying things and decrease clutter to make it a more enjoyable experience as there clearly is a lot of untapped potential.
    • tbd Metascore
    • 30 Critic Score
    The cinematic platformer had a very simple formula to follow and it isn't hard to make an appealing game in this genre. There have been so many over the years and the recent influx of independent developers doing their take on the whole 'kid in a nightmarish world' sub genre, there are more options now than ever. This should be at the very bottom of that list of options as it feels more like a Chinese boot-leg than anything of artistic merit. Dull, buggy, unpolished and, most of all, Albert & Otto is criminally derivative - its best quality is that it is over in about 90 minutes.
    • tbd Metascore
    • 90 Critic Score
    Altogether, Resident Evil 7: Biohazard Gold Edition is the ideal pick-up for survival horror fans. Ethan's night of horrors is liable to go down as a classic. There's also a lot of excitement to be had in the DLC. Some of the offerings, notably Daughters, are weak and uneven, but they are still worth a play-through. At this point, anyone who hasn't already experienced this game is doing themselves a disservice. It's an astonishingly executed title that pours a lot of love into its mechanics and game design - the hallmarks of a quality Capcom product. What else can be said? The company makes it look easy.
    • tbd Metascore
    • 60 Critic Score
    Nightmare Boy is an admirable first attempt by a two-person studio, with a compelling artistic vision backed up by wild and unexpected creativity. However, strict adherence to outdated gameplay tropes and questionable narrative pacing make this a difficult game to recommend to everyone, especially with the abundance of other high quality Metroidvanias on the market.
    • tbd Metascore
    • 70 Critic Score
    While by no means revolutionary or necessary, the Fun Pack is a strong enough foundation to start a season pass on. Two new tracks and eight new vehicles add a hefty amount of freshness to the experience, and the Rallycross focus is a nice way of giving the pack a central theme. The new cars may not be a big enough grab for casual drivers, but more hardcore fans will certainly find themselves pleased with the additions. Time will tell if Project CARS 2's season pass will be a worthwhile investment, but the Fun Pack sets the stage quite nicely with plenty of content and focus to go around.

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