Checkpoint Gaming's Scores

  • Games
For 1,226 reviews, this publication has graded:
  • 40% higher than the average critic
  • 8% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 1.9 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Lust from Beyond
Score distribution:
1229 game reviews
    • 82 Metascore
    • 75 Critic Score
    Vampire Crawlers is a fun roguelike deckbuilder that you can easily spend hours playing. It’s fun trying different strategies and card combinations to overcome a dungeon’s bosses. Many concepts must be learned on the go, and it’s clear that some cards are much better than others. It helps if you are already familiar with Vampire Survivors, but even if you aren’t, you can still have a good time.
    • 68 Metascore
    • 50 Critic Score
    WILL: Follow the Light offers a few glimmers of promise amidst its fog of missed potential, but they are too few and far between to recommend. Stiff delivery, rough writing and uneven puzzles all would have been better served by being thrown overboard so WILL could focus on its atmospheric sailing strengths. Instead, WILL is better left adrift at sea with only its lost promise to keep it company.
    • 85 Metascore
    • 85 Critic Score
    Mixtape is an adventure specifically for those of us who grew up in the angsty 90s. For those players, the top-tier soundtrack selection and unpacking themes you may have been avoiding for a few decades is going to hit very hard. For others, the rose-tinted glasses and hammy dialogue may feel distant or indulgent. Just like an actual mixtape someone makes for you, not every track lands. But it’s so clearly made with love, and the tracks that do will stay with you long after it’s over.
    • 86 Metascore
    • 90 Critic Score
    Wax Heads makes you feel like you are part of this safe, wholesome, creative world of Repeater Records, surrounded by alternative and queer folk who just want to keep rockin’ as long as they can. Finding records for people is fun, but also challenging, so you’ll have to not only scour Repeater’s records, but watch cutscenes, search through your apps, and pay attention to the customer’s vibe. For someone who grew up in 90s indie record stores, longing to hear something that would change my teen life, Wax Heads really cultivates an atmosphere of curiosity, love and respect for musical communities, and how much better music is when it involves human connection.
    • 65 Metascore
    • 80 Critic Score
    Gambonanza isn’t as feature-rich or varied as it could be, but it remains hypnotically compelling all the same. Whether you’re a champion chess player or don’t know your Rooks from your Pawns, Gambonanza’s short, sharp matches and varied Gambit mechanics are engagingly addictive, and are worth checking out for any roguelike fan.
    • 76 Metascore
    • 70 Critic Score
    Invincible VS is a bloody, brutal, and bombastic tag fighting game that perfectly nails the vibe and violent visuals of the comic series and the animated television series. It reminded me why I love fighters, but it also reminded me why I sometimes hate them. There’s a level of depth here that gives Invincible VS the sauce players are always looking for, and made the fast-paced and action-stacked matches a delight despite cheesy strategies and wishing I had more agency in my playstyle. But this sauce still needs a little more time simmering in the pot, because its taste profile feels a little barebones and unfinished. While I can’t say how happy it will make the tag-fighting game community, I can say that it is a fun game that pays homage to its source material while serving as a love letter to the titles that inspired it.
    • 81 Metascore
    • 80 Critic Score
    inKONBINI: One Store. Many Stories is a delightful, bite-sized exploration of finding beauty in the mundane and the importance of being kind. The setting feels intimate, like an episode from a slice-of-life anime. While the cast of characters is small, they are each equally as enjoyable to get to know, and their stories feel real and relatable. The simple gameplay style is satisfying, and the small touches, such as sticky notes from the day shift commending the work done on the night shift, brought a whole world of unseen characters to life.
    • 83 Metascore
    • 75 Critic Score
    Moomintroll: Winter’s Warmth is a heartfelt adventure that understands the magic of its storybook world. Jansson’s childhood series is rendered with such love and care that I quickly fell in love with the Moominverse. Hyper Games has very clearly treated the source material with great care and respect, creating an experience that feels made for longtime fans while also remaining warm and welcoming to newcomers. While the gameplay can feel repetitive at times and the firewood grind did sour my experience, it was still good to explore the snow-covered Moominvalley as the adorable Moomintroll to experience a winter that would send any Australian into shock.
    • 63 Metascore
    • 55 Critic Score
    After an initially positive impression, Aphelion fails to achieve liftoff. Shallow and outdated climbing mechanics, coupled with an abundance of boring stealth sections, make the narrative the only hope for this mission. However, with a lack of compelling characters or performances, the gravity of two unlikeable leads proves too strong for Aphelion. Despite strong visuals, instead of reaching for the stars, this sci-fi journey ends up falling back to Earth.
    • 87 Metascore
    • 75 Critic Score
    SAROS delivers Housemarque’s best-in-class gameplay, backed by a genuinely intriguing narrative and a unique world. But it’s lacking polish, with performance and optimisation issues that are impossible to ignore for a game so reliant on precision. Arjun’s story truly gets its hooks into you and refuses to let go, but it’s difficult to give glowing praise in its current state. As it stands, SAROS is an excellent game that’s being held back from greatness.
    • 84 Metascore
    • 90 Critic Score
    Titanium Court possesses the spirit of the fool and the wit and insight to match. It is a joy of a game to clown around in – a hilarious, richly designed and ingeniously made roguelike that also gleefully points the finger back at us through the screen, daring us to prove that we don’t enjoy running around in circles for its own (and our) amusement. If it pleases the queen, this is a play of a game that deserves front row tickets.
    • 73 Metascore
    • 60 Critic Score
    Tides of Tomorrow is a textbook example of mechanics that would be better served in a stronger game. Its story-link system is compellingly eerie and smartly iterates on the social aspects of choice-based adventure games, and its resource management shapes player choices in clever ways, but neither can fully escape the leaking ship of flat writing, characters and setting. While I hope that games on future tides can better capitalise on these ideas, for now, Tides of Tomorrow doesn’t deserve much more than a day trip to its rusty water park attractions.
    • 74 Metascore
    • 80 Critic Score
    Dosa Divas is another concise and wonderful RPG from Outerloop Games that may be simplistic, but in turn offers adventurous storytelling and themes. With a diverse cast of characters with strong voice acting, emotional beats that hit and a love of all things food and South Asian culture, it’s an incredibly impactful and resonant experience that is a damn great jaunt for the genre. Filled with striking vibes, the entire adventure melts in your mouth and goes down well, lingering within your brain like that one childhood dish you just can’t get enough of. There’s good eatin’ here, folks.
    • tbd Metascore
    • 45 Critic Score
    Featuring a cute lizard protagonist and an imaginative archipelago of puzzles, Gecko Gods is just too rough around the edges to earn its stripes. At its best, it emulates the same wonderful feeling of free exploration you get from the Zelda series, but these moments struggle to shine through frustrating controls and low graphical fidelity.
    • 76 Metascore
    • 65 Critic Score
    REPLACED feels simultaneously over-scoped yet under-designed. An incredible visual style and rich world immediately catch the eye, but only the former holds up across the entire adventure. Likewise, the gameplay is initially rewarding, but fails to expand its simple foundations over a journey that’s far too bloated. REPLACED’s repetitive gameplay holds back the gorgeous aesthetics, but there’s still a charming core underneath the grime that may just win you over.
    • 67 Metascore
    • 30 Critic Score
    There is a general paucity of Lovecraftian thrills in this puzzle adventure, and as much as I try not to resent a game for the crime of simply being bad, Cthulhu: The Cosmic Abyss is a frustratingly fragile waste of time and energy that I will never get back. There are far too many kinks for Big Bad Wolf to iron out here, be it a generational misunderstanding of H.P. Lovecraft as a whole, or the dreadful technical state in which I had the displeasure of playing it. Or possibly it is the muddled storytelling and stilted writing, unimaginative and repetitive puzzle design, and about everything this game attempts but fails to execute. At the end of the day, it is a game hinging on the hope that its audience has never played far better and more polished Lovecraftian titles.
    • 86 Metascore
    • 80 Critic Score
    OPUS: Prism Peaks is a heartfelt journey about the human condition and the importance of friends and family. While this is a slower-paced experience, focused on imagery and storytelling, every aspect felt engaging and enjoyable. The 3D anime art style and vivid colours make the landscapes really pop and become the perfect backdrop for photo taking. A real orchestral soundtrack adds a beautiful layer of depth and emotion to the already emotional story, and it’s hard not to fall in love with the charismatic cast of characters. While this style of gameplay won’t be for everyone, the story is one that will stick with players for a long time.
    • 78 Metascore
    • 80 Critic Score
    There is an immense amount of fun to be had in Tomodachi Life: Living the Dream, though much like its predecessor, it’s a game that is best absorbed in small bursts. Additions like the little quirks and pronunciation tool do so much to improve upon the original formula, and it’s great to finally see these little guys return to the forefront. I’ve missed them.
    • 81 Metascore
    • 80 Critic Score
    It may seem counterintuitive, but not all games live or die on gameplay. Experientially, games have evolved to be a diverse format, and often the most memorable elements are more esoteric than the raw mechanics. Rarely, however, is this the case for a shooter. But it is true for MOUSE: PI For Hire. A mechanically solid albeit mostly average FPS wrapped in a beautifully realised stylistic package with incredible commitment to the bit. MOUSE is a game that lives and dies on the charm in the art it evokes, and the references it is slavishly committed to. If you want to play a shooter that doesn’t take itself too seriously, you can do far worse.
    • 79 Metascore
    • 80 Critic Score
    Fishbowl will put you through an emotional rollercoaster. It’s a narrative-heavy story dealing with grief, the loss of a loved one, isolation and even depression. Fishbowl features little mini-games for you to play, as you help Alo uncover the boxes filled with memories of her grandma. The art and sound design are fantastic, and there are some moments where the characters touch on topics perceived as taboo. The game presents a lot of unique characters who help Alo grow, and who Alo can help, too. There are issues, like some gameplay elements not being explained well. But, overall, it’s a touching game that will have me thinking about it for years to come.
    • 85 Metascore
    • 75 Critic Score
    Though none of its individual pieces is all that original: a sci-fi setting where a tragedy has befallen a space station, a side content emphasis and a cute young companion aiding you on your journey, Pragmata is still a certifiably damn good time. Though we've seen plenty of hacking in games before, its intrinsic link within the combat makes for some juicy action-packed and tactile fights that feel satisfying to pull off. Diana, while not the deepest of characters, endears the player and is a trusty sidekick with her technological know-how that aids the protagonist's combat prowess. Less of an evolution for Capcom and more of an homage and fusion of their prior works under a new skin, Pragmata may not light the world on fire, but it is still a great success with plenty of promise should they choose to revisit its world in a sequel. A worthy space mission indeed.
    • 75 Metascore
    • 60 Critic Score
    Although my time with Regions of Ruin: Runegate was anticlimactic and sometimes turbulent, it had its high points. From its lovely retro art style, satisfying character progression and the enjoyment of rebuilding a gorgeous dwarven keep from a pile of rubble, there are certainly aspects that I enjoyed. However, many of those aspects had downsides, including the rather short and repetitive main quest and very dull resource grinding. If you like 2D hack and slash combat and can tolerate a somewhat simplistic and linear town builder aspect bolted onto it, there is fun to be had with Regions of Ruin: Runegate.
    • 76 Metascore
    • 80 Critic Score
    Minos is another excellent and entertaining gameplay-focused experience from the underrated developer Artificer. Crafting deadly labyrinths to make waves upon waves of human meat victims feels truly devious, thanks to the diverse set of traps and creative building abilities you can experiment with. Though I don’t quite think every piece of the pie works, it’s a winning formula in the form of a well-designed roguelike experience that I can’t exactly turn my nose up at either. Besides, how many other games let you feel like your own ancient Greek version of Jigsaw, crafting mazes and escape room hellscapes of death and torture? Not bloody many.
    • tbd Metascore
    • Critic Score
    So far, it feels wonderful to be behind the wheel again in Forza Horizon 6. Japan is a setting that allows for so many gorgeous locations and a lot of creativity with its map full of things to do, and driving around is gratifying not only as a racing fan but as a Japan-lover in general. That said, this certainly isn’t a revolution in open-world racers. [Hands-On Impressions]
    • 71 Metascore
    • 55 Critic Score
    Super Meat Boy 3D isn’t the grandiose translation to 3D as fans were perhaps hoping for. Though there’s competent enough level design and plenty to see and do with its many challenges and unlockable characters, it quickly goes back into old habits, be it with its immature and dated humour or its penchant for the 2D. Featuring generic Unreal Engine 5 3D work and level design that doesn’t quite prop itself up on its own, Super Meat Boy 3D is challenging and quite ugly to look at, but not in the ways I’m sure the developer intended. Not the worst platformer ever made, you could do much worse with Super Meat Boy 3D, but you could also do much better.
    • 78 Metascore
    • 90 Critic Score
    I ended my time with People of Note with a huge smile on my face, and if you fall into the specific Venn diagram of “turn-based RPG fan” and “musical fan”, then you probably will as well. The game’s music-infused combat system and world felt incredibly engaging and cohesive, with an elaborate, very fun combat system and an assortment of puzzles that are mostly challenging but fair. If you enjoy turn-based RPGs, People of Note is delightful and nails its particular medley of genres with excellence.
    • 73 Metascore
    • 65 Critic Score
    A number of cool cephalopod-themed abilities and a focus on stealth set Darwin’s Paradox apart from other linear platformers, though it’s let down by imprecise controls and sluggish loading states between deaths that lead to much of its gameplay feeling frustrating. Its focus on a satirical hyper-capitalist world is engaging, but its bleak environmental design leaves its dystopian world feeling bland rather than enticing to explore. Despite this, some neat puzzles that make clever use of the unique traits of the octopus still make this a decent adventure for mollusc-maniacs.
    • 82 Metascore
    • 65 Critic Score
    Raccoin is the newest addition to the ever-growing list of gambling-themed, roguelike, combo-building games, made popular by Balatro’s success. While unique in its use of a coin pusher as its base theme, its other core mechanics feel like a cutesy new coat of paint on top of the same systems the genre has been pumping out for months. Fundamentally sound and with nothing truly wrong with it, Raccoin is a strong contender for one of the better titles in the genre, but it doesn’t provide anything truly new or exciting to help it stand apart from the rest.
    • 71 Metascore
    • 30 Critic Score
    Playing out and reading like incredibly poor fan fiction, Life is Strange: Reunion is a return to Max and Chloe’s roots that fundamentally misunderstands the series’ themes, rules and strengths. Less of a triumphant one last hurrah and more of a reanimating of a dead, soulless corpse, it’s an incredibly missable and disappointing regression in storytelling for the franchise that doesn’t trust its audience’s intelligence. The mystery fizzles with plot holes and limp writing, while the second ill-advised jaunt of Max and Chloe doesn’t offer anything substantive or better than its predecessor, instead throwing as much limp nostalgia baiting as it can at a wall, hoping something will stick. It doesn’t matter how much Square Enix and Deck Nine try to embalm the Life is Strange (and Max and Chloe) name; it’s still a dead, hollow husk that was better off left in the ground.
    • 79 Metascore
    • 65 Critic Score
    Hozy, while a short experience that can be completed in one sitting, is an enjoyable title. With beautiful, realistic graphics, lighting that feels luxurious to bask in and a smooth jazzy soundtrack that helps tie it all together. The attention to detail in the weight of an object, the way the wind blows through an open window, and the ambience that layers when you turn on a fan or a radio, all help build an aesthetically impressive game. Though it lacks in replayability and doesn’t push much farther than a room decorator in its mechanics, Hozy will likely be a hit for fans of titles like Unpacking or any decorative cozy game.
    • 88 Metascore
    • 80 Critic Score
    A solo-developed whimsical puzzle adventure, Rhell: Warped Worlds and Troubled Times impressively amalgamates some of the best ideas in recent indie gaming and presents them in a gorgeously neo-retro package. From its witty, low-stakes writing to its diabolical open-ended puzzles, it scratches the brain just right. Some awkwardness in its movement can be forgiven when presented with the sheer freedom of experimentation its rune system and element-based world allow. A true indie gem.
    • 82 Metascore
    • 85 Critic Score
    Aether & Iron takes immense joy messing around in the noir decopunk playground it has constructed, and that joy is often infectious. Some polish, mechanical depth and omissions aside, Aether & Iron’s world and characters monologued their way into my heart, and the inventive tactical car combat, charming indulgence of tropes, and overall direction make for a glamorous and gold-embellished package that deserves to have its name in lights for a time.
    • 73 Metascore
    • 60 Critic Score
    MLB The Show 26 provides a decent baseball experience, but it’s not easy to learn compared to previous entries. It also doesn’t feel like much has changed since the previous release, giving you an almost identical experience. That makes it harder to recommend since you could just play previous entries and have more fun. Instead, you get a more gruelling and difficult experience that does resemble baseball but isn’t enjoyable to play through.
    • 82 Metascore
    • 70 Critic Score
    Marathon is a technically brilliant and satisfying shooter that nails the fundamentals but struggles to build beyond them. It delivers incredible moment-to-moment gameplay, yet lacks the depth and long-term pull to match its ambition. Right now, it feels less like a fully realised experience and more like the start of something new waiting to be expanded, a game that will live or die by how Bungie supports it from here.
    • 85 Metascore
    • 85 Critic Score
    Super Mario Bros. Wonder was a joy to play in 2023, and the Meetup in Bellabel Park expansion for Nintendo Switch 2 has only sweetened it. Even if you're only playing solo, the amazing new boss fights and extra challenges do a lot to inject additional variety and additional difficulty into the experience and make it worth a return to the Flower Kingdom. Once you have finished with those, Bellabel Park's minigame attractions are loads of fun if you have friends to play with, either in co-op or competitive play. While some of the features feel redundant, like the Co-Star Luma or greetings options, or gratuitously overpowered, like the Dual Badges, Super Mario Bros. Wonder + Meetup in Bellabel Park remains the definitive version of one of Nintendo's best 2D platformers.
    • 72 Metascore
    • 80 Critic Score
    iRacing Arcade is an impressively well-made and fun little game. It features cute, shrunken-down models of real race cars, tearing around equally shrunken and cute versions of real-life tracks. The career mode features a fun world builder on the side, which has practical impacts in the form of usable perks. The gameplay is tight, and you can tell they have implemented a nibble of their physics engine in the mix as well. If anything, some additional content would have been nice, but as a snack-sized arcade racing game, this hits the mark.
    • 76 Metascore
    • 85 Critic Score
    Among the many great arcade racers out there, Screamer sets itself apart with its TV-worthy campaign, The Tournament, which highlights its roster of compelling characters across a tour of a futuristic urban setting. For those who just want the racing, its Arcade modes offer more than enough challenge with unique driving controls that really make you feel like you’re behind the wheel.
    • 77 Metascore
    • 75 Critic Score
    Crimson Desert is clearly a labour of love whose developers filled it to the brim. While many central mechanical systems work well, they are accompanied by numerous side systems that never quite earn their place in the wider world of Pywel. There is plenty to enjoy here, but you can’t help shake the feeling that if Pearl Abyss had focused on fewer systems and a more grounded narrative, Crimson Desert could have been truly special.
    • 89 Metascore
    • 90 Critic Score
    Pokémon Pokopia soars and excels by utilising the series’ 30-year legacy as its strength, harmoniously fusing the adorable, warm world and character design of Pokémon with the likes of other beloved life-sim titles. There’s excitement waiting around every corner as you unearth a new Pokémon at a habitat, find a weird bit of lore in the zany backstory, or show off your creative flair with a robust crafting and building system. There is never a dull moment to be found here, always offering new sights and things to do that make you feel giddy and like a kid all over again. Pokémon has got the magic juice again, and all it took was creating the most sensical fusion of games in history. I doubt this’ll be the end of the Pokopia name. It’s amazing, and a continuation would just print money. If a single spin-off can deliver such heights, I can’t help but feel hopeful that the tides are changing again for the beloved creature collector series. There’s a pulse here yet.
    • 85 Metascore
    • 85 Critic Score
    Timberborn has spent a long time in early access now, and all that time was clearly worth it because the game is incredibly well-crafted with only a few minor caveats. If you are looking for a city builder with a more naturalistic tone and some cute beavers to protect, this might be the one for you.
    • 72 Metascore
    • 60 Critic Score
    Never Grave: The Witch and The Curse is a gorgeous-looking roguelike that presents some fun gameplay elements over different stunning backdrops and challenging platforming locations. Some of its elements, like the possession system, are fun, but the devs needed to put more time into making other gameplay elements work and flow throughout. It leaves Never Grave: The Witch and The Curse as a mixed bag, but it’s a fun experience if you don’t care too much about clunky basebuilding or rich environmental lore.
    • 73 Metascore
    • 70 Critic Score
    Crabmeat is a solid experience overall, nailing the feeling of isolation one might feel while stuck in the open ocean all alone. The unique point-and-click mechanic, while an interesting choice, does leave room for some difficulties navigating in stressful situations. Sound design is nailed in this short, two to three hour experience, and while I enjoyed it for what it was, I think a little more length and some deeper mysteries to uncover would have added a nice layer of depth. Fans of titles such as Iron Lung and Loan Shark will definitely find enjoyment out of Crabmeat.
    • 72 Metascore
    • 60 Critic Score
    Toxic Commando is ultimately fine, but there are many better co-operative shooters you could spend your time with. Perfectly competent shooting is brought down by repetitive missions and an absolutely threadbare campaign. If you absolutely must play a new zombie shooter, you might find some fun here, but if you’re looking for something more fulfilling than video game junk food, look elsewhere.
    • 65 Metascore
    • 70 Critic Score
    I ended up enjoying Greedfall: The Dying World quite a lot; however, I recognise that it won’t be for everyone. The Real Time with Pause combat was more manageable than I expected, but I still think I’d have preferred either a straightforward action combat system like the first game or a proper turn-based combat system if the developers wanted to go in a more tactical direction. The large and diverse cast of companions is deep and interesting, and it’s just as well, as the main plot isn’t quite as compelling. If you’re looking for a return to the highs of Real Time with Pause RPGs, like the old Dragon Age or Baldur’s Gate games, Greedfall: The Dying World doesn’t quite get there, but it comes damned close. There’s a fascinating world out there to explore, just be aware that the journey won’t be free of storms.
    • 74 Metascore
    • 60 Critic Score
    Fatal Frame II: Crimson Butterfly Remake is a modern rendition of a certified classic survival horror game, and while I believe it should be praised for building a solid atmosphere with superb sound design, the game itself, as it is on console, is a tough task to recommend. In many ways, this remake is a distant departure from what made the original game so breathtakingly horrifying, sacrificing all the subtlety that made you feel at unease and replacing it with cheap tricks. But ultimately, it undermines the oppressiveness of its story with a repetitive gameplay loop filled with constant backtracking and a lack of challenge in either combat or puzzle solving.
    • 86 Metascore
    • 75 Critic Score
    Monster Hunter Stories 3: Twisted Reflection expands the series’ horizons in some ways while remaining stubbornly traditional in others. Soaring across the sky on the back of my Rathalos felt amazing, and I’d love for Capcom to utilise more of the open world exploration elements in the main Monster Hunter series. While the more dramatic narrative and engaging cast of characters were appreciated, if you didn’t enjoy the largely luck-based combat in previous entries, then the fact that those elements have not been altered much won’t impress you. Capcom has delivered a compelling world to explore in Monster Hunter Stories 3, and if you can look past some of the combat system’s drawbacks, you’ll likely have a good time with it.
    • tbd Metascore
    • 60 Critic Score
    There are a number of neat ideas in Mirage 7, from its mysterious meta-narrative to its Resident Evil-style exploration and problem-solving. A rich lore and mythological backdrop help draw you into its vibrant desert world. However, it’s unfortunately held back by tedious combat and frustratingly inconsistent puzzle solutions, as well as a pretty unsatisfying narrative conclusion. Under a few layers of cumbersome design, there’s a unique adventure game here to be enjoyed – if only for a little while.
    • 78 Metascore
    • 80 Critic Score
    WWE 2K26 is still the heavyweight champion of the scene; the series does not disappoint with loads of content across multiple varied modes of play. It features the largest roster of past and present Superstars of the series, despite a handful of those sitting behind a grind. Questionable micro-transactions still exist, but the gameplay is still solid and competitive, and there are several new features that help with immersion and presentation. It’s a worthy entry to the series, even if we are not exactly reinventing the wheel.
    • 90 Metascore
    • 85 Critic Score
    Lost and Found Co. displays exactly what makes hidden-object games compelling. What starts as almost overwhelming density slowly, almost meditatively, becomes parsable with a bit of effort. Though the hints and juju points can cause frustration, Bit Egg Inc.’s passion still manages to shine through in every space you explore. There’s just so much care in the chaos and clutter. Even when finishing levels, I found myself lingering and still finding details I’d missed. Combined with an endearing story and a fun decorating system to spend many hours in, it all comes together in a great experience that’s hard not to enjoy.
    • 79 Metascore
    • 85 Critic Score
    Planet of Lana II is the sequel to Wishfully’s debut game, Planet of Lana. Like its previous title, the game continues to have outstanding visuals and an amazing score. Even then, there are some great upgrades that make this sequel that much stronger. We get more insight into Lana’s aspirations, along with Mui’s backstory. Admittedly, it’s not all perfect; Mui’s controls feel sluggish, and there’s unnecessary gameplay sandwiched between two cutscenes. With that said, there are new adorable creatures introduced that Mui can control, and the puzzles work well within the game. Sometimes sequels aren’t as good as the prequel, but this time, Planet of Lana II knocks it out of the park.
    • tbd Metascore
    • 40 Critic Score
    I wish my first experience with Gnaughty Gnomes was not an incomplete and buggy mess, and I would like to give it a try in a few months once things get better. In its current state, however, I cannot in good faith recommend getting it unless the launch patch fixes all the above problems. You might be better off playing something else cheap and fun with your friends until this game is truly ready for launch.
    • 85 Metascore
    • 80 Critic Score
    Esoteric Ebb is the videogame equivalent of the best kind of cover band – one that understands, remixes, hybridises and ultimately shows great affection for its inspirations. While its immediate and constant comparisons to Disco Elysium do often do a disservice to its narration and companionship, its writing, thoughtful reflections on chance, sense of humour and largely successful melding of D&D 5e systems with Disco Elysium’s storytelling creates a flawed but otherwise accomplished foray into a richly designed world.
    • 74 Metascore
    • 55 Critic Score
    Scott Pilgrim EX is nothing more than satisfactory. Brawling through dozens of adversaries can be quite enticing, especially with a friend. However, every other element falls flat with areas, enemies, bosses and levelling ending up a big regression from other contemporary beat ’em ups. Likewise, fans of Scott Pilgrim will be pleased by the plethora of visual tributes. But the narrative and dialogue of EX come across as purely referential and lack a heart of their own.
    • 84 Metascore
    • 80 Critic Score
    Dead in Antares is beautiful in art style and sound, and delivers a resource management experience that will keep any genre fan happy. Its turn-based battles might be the weakest link in the package, but in the face of everything the game does right, it’s easy to overlook a few dragged-out battles in exchange for that feeling of satisfaction you get when every crewmember is fed, happy, and working to save humanity.
    • 77 Metascore
    • 80 Critic Score
    Overall, Tales of Berseria Remastered keeps the flaws of the original and struggles to justify its existence as a remaster, but those feel like nitpicks when compared to the solid core of its gameplay and narrative. While the game’s high-octane, skill-based combat system makes up for its lack of interesting dungeons and average soundtrack, Berseria’s gripping story of betrayal, revenge, and self-discovery captivates the player from beginning to end thanks to its cast of compelling, fleshed-out characters.
    • 74 Metascore
    • 70 Critic Score
    You probably know already if you fit within the Venn diagram of Reigns fans who also love the world of The Witcher. Outside of the hit-or-miss combat, Nerial hasn’t exactly revolutionised its patented Reigns formula with Reigns: The Witcher, but it also doesn’t really need to. The trademark swipey narrative puzzle gameplay suits The Witcher very well, with its focus on moral choices and dark sense of humour. I had a good amount of fun with Reigns: The Witcher. If you’re a fan of The Witcher or enjoyed the previous Reigns games and want to see a twist on the formula, so might you.
    • 89 Metascore
    • 90 Critic Score
    Resident Evil Requiem is a confident and well-crafted mix of horror and action that continues the series' modern era quality. Its back-and-forth between survival and power feels deliberate and satisfying, giving both Grace and Leon moments to shine. While a few decisions slightly dull the late-game tension, the environments, audio, and gameplay are crafted with care, making this one of the franchise's strongest and proving Resident Evil can still reinvent itself while honouring legacy.
    • 80 Metascore
    • 70 Critic Score
    Lovish is a cute and sweet 8-Bit retro-inspired action game that parodies the hero-saves-the-princess trope. Each puzzle room is filled with challenging obstacles and enemies that are constantly changing and evolving throughout your playthrough. Though there are some issues, such as the game’s stores stocking useless items, there being no way to pause the game and boring boss fights, Lovish makes up for this by including a lot of secret levels to find and explore, meaning that there is a lot for players to discover and experience after the base game is beaten.
    • 64 Metascore
    • 50 Critic Score
    God of War: Sons of Sparta really does try to tackle a different approach to the series while also retaining the feel of God of War. There was so much potential for a new perspective on the characters and their pasts that have yet to be properly explored, which made it all the more dissatisfying when the game came to an end and fell short on all these opportunities. The focus on the primary objective really didn’t leave much room for any other characters to be expanded upon, and the gameplay and storytelling weren’t compelling enough to keep me invested all the way to the end. If you really want to know what happens for yourself, or you’re desperate for a new Metroidvania, wait for some patches to fix the bugs and give it a go. If you don’t, then you will be fine to skip this one.
    • tbd Metascore
    • 85 Critic Score
    Owl Machine have put out a hell of a debut with Key Fairy. Within is an incredibly artful and picturesque dark fantasy world where the bullet-hell of it all is turned on its head to be a deeply involved, intense and demanding combat experience… without requiring the player to take any combat actions themselves. Zipping and prancing through its equal parts whimsical and horrific environments with beasties, gnomes and wizards is a sheer delight, thanks to its deliberate hand-drawn art style and thoughtfully mapped out and interconnected universe. Playing through Key Fairy isn’t just a fairy tale in and of itself; its entire existence is just that, serving as a magical dream for the Aussie indie game space. Pray tell, might you take a step into that dream world yourself?
    • 84 Metascore
    • 80 Critic Score
    There’s a lot to love about Demon Tides. Maybe it takes some time for the uninitiated to grasp Beebz’s moveset and, sure, it’s a little lacking in its combat department, but when you’re locked into exploring, jumping around and performing sick moves, it’s a treat. It’s so easy to enter some sort of platforming flow state when Ragnar’s Rock is built like a playground for expressive movement. Lean into the chaos, chase the schmovment, and you will absolutely get swept up in the joy of styling your way across Ragnar’s Rock as the little Beebz.
    • 76 Metascore
    • 60 Critic Score
    Mario Tennis Fever is yet another Mario sports game that gets by on being passingly entertaining, while failing to do anything particularly new or exciting. I think I like it a bit better than 2018’s Mario Tennis Aces, but the two games share so many similarities, both good and bad, that it’s hard to tell for sure. If you love the Mario Tennis series, you’ll probably like this. But for everyone else, I’m hard-pressed to tell you there’s anything special about Mario Tennis Fever.
    • 83 Metascore
    • 75 Critic Score
    The Mermaid’s Curse may not quite be as strong as its predecessor due to a less eerie atmosphere and slower narrative burn, but it’s a quality return that’s worth celebrating nevertheless. What’s within is more textbook visual novel storytelling that plays with the idea of interactivity, delivering picturesque imagery and a real sense of unravelling every thread of a mystery. The world is a better place with fine and considered pieces of work like this getting to exist beyond one-offs. The case may be closed on more paranormal affairs once again, but I’m only hoping and praying Square Enix doesn’t keep it closed all that long.
    • 71 Metascore
    • 80 Critic Score
    High On Life 2 is a sequel that took the concept of the first title, scrunched it up into a little ball, threw it in the bin and said “we can do better”. It smartly does away with the over-the-top edgy humour of the first game and replaces it with genuine funny moments, witty banter and charming personality. The addition of the skateboard for movement adds a super fun dimension to the gameplay and, in turn, helps combat to feel fast-paced and exhilarating. The extensive cast of characters, both old and new, is so full of personality, and even the smallest conversations feel meaningful. High On Life 2 is a vast improvement from its predecessor in every way, injected with fun from every angle.
    • 72 Metascore
    • 65 Critic Score
    Though there’s a bit of rockiness and jank under the hood, MY HERO ACADEMIA: All’s Justice is a rock-solid 3D anime arena fighter in a series of incredibly middling ones. There’s some real tacticality and dexterity you pick up with how much you’re cycling characters in and out, countering attacks and building up towards constant finishers. No one fight feels the same; I’ve done battles in and out of the Story Mode or exhibition mode that saw me dominate the competition or pull back a victory by the skin of my teeth after being knocked about for a good while. It’s not without its technical issues and padding in the campaign, but plenty of meaningful additions and lessons brought forward from prior entries make it a fitting enough send-off that stands out well in the crowd. Not quite a Detroit Smash hit, but a punchy good time, regardless.
    • 67 Metascore
    • 65 Critic Score
    Quarantine Zone: The Last Check is a more-than-competent zombie border security game. It invites players to focus on the small details, providing enough strategic options and management systems to feel rewarding for the player. The game stumbles, or perhaps shambles, in its implementation of certain systems, not always feeling like a cohesive or perfectly thought-out experience. With more depth added to the character interactions and less focus on perfecting security checks, Quarantine Zone: The Last Check could have risen to new heights.
    • 80 Metascore
    • 75 Critic Score
    Playing Reanimal, everything feels grander, more abhorrent, and far more centred around creating a deeply unsettling thought experiment that will stick with you well after the credits roll. While the game itself is a short journey marred by its single-player AI companion, lacklustre combat and puzzle-solving gameplay, it is one I felt impelled to take over and over again.
    • 72 Metascore
    • 65 Critic Score
    Romeo is a Dead Man is a loud and inventive action game that prioritises style and spectacle. Its combat may be basic by today’s standards, and its systems occasionally bloated, but the confidence behind its strangeness may carry it for some. It can feel very dated, but it’s unapologetic and unmistakably Suda51, and for the right player (you know who you are), that’s more than enough.
    • 82 Metascore
    • 80 Critic Score
    Escape from Ever After discusses the harm that capitalism can have on whimsical, creative, wholesome ideas, such as fairy tales. It features a cast of adorable characters that need to work together to try to save a world that is slowly losing its magic. The combat may have been an issue, but the rest of this party RPG was super charming and exciting to explore. For those who love Paper Mario or cute RPGs, Escape from Ever After may just be your next favourite adventure.
    • 70 Metascore
    • 75 Critic Score
    Relooted turns a fantastic premise into a fun heist game. Putting its weaknesses in writing and plot aside, repatriating African artifacts is fun, swift and captures the emotional spikes and troughs of the heist genre nicely. Relooted also never loses sight of why these artifacts should be repatriated, treating them not as empty collectibles but instead as a way to help players understand their cultural significance and why they should be returned.
    • 74 Metascore
    • 55 Critic Score
    The remake treatment of one of Yakuza’s more underrated entries gets marks for its story, world and fan service to the great Kazuma Kiryu, but all of that praise and credit only comes from the original Yakuza 3. What’s within Yakuza Kiwami 3 & Dark Ties is a regression in the timeline, as it resets and retcons crucial parts of the world and greater with its new story. Additionally, unoriginal and reskinned minigames that become a bore, along with the messy politics of disastrous recastings, simply make this an inferior version. The dark horse of the series didn’t get its time in the sun here, and that’s a damn shame.
    • 79 Metascore
    • 80 Critic Score
    RIDE 6 is still the yardstick for motorbike racing simulation. This new entry takes all of the aspects that defined the previous title, but fleshes it out with an improved career with branching paths and challenges. Not only that, it features additional options that will make it easier for newcomers to get to grips with a game of this nature, such as the new ‘arcade’ style of play. Coupled with an improved range of rides and tonnes of tracks, for fans of RIDE 5, it definitely makes sense to move on to RIDE 6.
    • 79 Metascore
    • 70 Critic Score
    While sometimes feeling like a pastiche of better things, Dead Pets still offers some fun jams about the challenges of the contemporary life of a punk and female artist. Its management systems accentuate its otherwise tropey storytelling, its minigames are eclectic and varied, and its music is nicely interwoven into its narrative. It might have been a bit more punk to break some new ground, but as adult slice-of-life videogames go, Dead Pets is still one to chuck on the record player if you’re so inclined.
    • 88 Metascore
    • 90 Critic Score
    There’s never a dull moment with Mewgenics. This wild title surprises and delights in equal parts, never resting on its laurels or hiding amongst the crowd. It stands out from the pack for all of the right reasons, with sharp wit, attention-grabbing visual designs, and music that absolutely slaps. More than the sum of its parts, Mewgenics intelligently introduces new ideas into a cohesive package that will keep you coming back time and time again.
    • 86 Metascore
    • 70 Critic Score
    Nioh 3 has thrilling combat, character specialisation and spectacle that are the tried and true staples for both a Team Ninja game and a Nioh game in and of itself. Boss fights are grandiose, and you’ve got plenty of neat kit to feel like a ninja/samurai hybrid badass. You’re not going to be utterly disappointed with the series’ return, but thanks to its open world-ish trappings and overabundance of systems and loot that stops you from getting attached to any one thing, you’re likely not going to be over the moon about it either. It’s Soulslike junk food. It goes down well while you’re in it, but it’s not going to sit or stay well with you for long.
    • tbd Metascore
    • 70 Critic Score
    Unemployment Simulator 2018 uses the language of survival games to tell a bleak, relentless tale of depression and existential horror. At the same time, it’s full of eldritch whimsy, revelling in the abject misery of the modern job hunt with nihilistic abandon. As a labour of love from a solo dev, its rough technical edges and inconsistent controls can frustrate, and there’s no real satisfying narrative pay-off; however, as an atmospheric deep-dive into the human experience of unemployment under late-stage capitalism, it absolutely nails the brief.
    • 84 Metascore
    • 85 Critic Score
    It’s wonderful to play Dragon Quest VII Reimagined today, knowing the importance of the original in JRPG history more than 25 years ago. It also does exactly what it says on the tin; this is a reimagining of the original, removing some parts entirely and vastly improving its pacing and story flow. Its combat is still as fun as ever, with dual vocations allowing for more experimentation, and the puppet and diorama art style pops. Purists may struggle with or question some of the bolder changes here, but this version feels like a solid entry point and is far easier to recommend than its clunky, long-winded original, even if it may feel just a little bit less epic.
    • tbd Metascore
    • 40 Critic Score
    Omi Oh My AI has admirable intentions, but none of that makes up for how unfinished it feels. The CAPTCHA gimmick wears thin quickly, and constant technical issues make it impossible to tell when the game is being clever or simply broken. While it’s easy to respect the ambition behind the project, ambition alone isn’t enough.
    • 60 Metascore
    • 65 Critic Score
    I Hate This Place is a well-constructed game that provides a decent level of entertainment, especially for those who love a creepy cult setting or a ghostly mystery. While the narrative isn’t the most compelling story ever told, and there are certain aspects of the gameplay that could have been improved on, the overall experience is enjoyable enough that players might be able to look past them and enjoy taking in the atmosphere and charming visual style.
    • 86 Metascore
    • 95 Critic Score
    Cairn is The Game Bakers’ magnum opus. The climb is filled with superb, big and small picture character writing and themes with protagonist Aava. Every facet of the game is touched with the same level of masterful care and magical design. Each crack and pore or clearing to explore in Mount Kami feels purposeful and is designed to be equal parts challenging and restful, depending on the context. With these come these moments of beauty, both scripted and unscripted, minor or major, that stick with you. Even with its obscene difficulty and harsh challenges and teachings along the way, it’s a game that’s essential food for the soul. I’m not making a mountain out of a molehill here. When we talk about games as art, Cairn is the shining example, grabbing you, taking hold of you and changing you.
    • 70 Metascore
    • 80 Critic Score
    Don’t Stop, Girlypop! is a unique take on a genre that has, for decades, appealed to a predominantly masculine audience. By coating everything in a thick layer of pink paint and throwing some glitter on top, Funny Fintan Softworks has taken this title from a simple movement shooter to a critique of the idea of masculinity and femininity as a whole. With easy-to-learn but challenging-to-master movement mechanics that feel as fluid and fun, plus a totally original and incredibly catchy hyperpop soundtrack, Don’t Stop, Girlypop! feels like a much-needed re-tint of a tired genre.
    • 82 Metascore
    • 85 Critic Score
    Recovering from the somewhat awkward middle arc chapter that was Daybreak II, The Legend of Heroes: Trails Beyond the Horizon is a triumphant narrative JRPG powerhouse, significantly moving the story and world of Nihon Falcom’s beloved series forward. It’s not without its minor PC performance issues and small tonal issues, but what this entry ushers in is monumental and a masterclass in raising RPG stakes even 20 years deep into a series. Featuring rich character development and interactions, a geopolitical mystery, meaningful combat and side offering refinement that all later coalesce into a showstopping cliffhanger finale, Horizon is an incredibly unique event for the genre. I don’t know exactly where Trails is going next, but I do not doubt that myself and fellow fans will be joining them in their journey to reach for the stars.
    • 83 Metascore
    • 80 Critic Score
    TR-49 is a strong start to 2026 and continues an unbroken chain of extremely well-crafted packages by developer inkle. It’s smart, it’s thoughtful, and it’s filled with those investigative moments that make you feel smart just for making an educated guess. Its playtime manages to cram in a lot in a short amount of time, and is especially meaningful for today’s world, where written works can be generated — and overwritten — by machines.
    • 70 Metascore
    • 80 Critic Score
    I thoroughly enjoyed my time with Code Vein II, and fans of the first Code Vein and first-time players of the series will have a lot to look forward to in this fantastic start to Souls-likes in 2026. While the tumultuous woes of its performance and camera deeply hinder the experience, the exquisite charm of the game’s anime art style, its cast of compelling characters, deep character customisation, and a riveting story that sees you traverse the very fabric of time make this a remarkable sequel.
    • 77 Metascore
    • 75 Critic Score
    The Spirit Lift is a fun new take on the rouge-lite deck builder genre with plenty of additions that make it feel full of life. Getting to explore the hotel and making active choices through the terrifying journey up to the penthouse was a great way to put some more meat on the bones of the genre and give The Spirit Lift its own identity.
    • tbd Metascore
    • 45 Critic Score
    Dreadway unfortunately falls to the wayside as simply ‘another friendslop game’. While it takes clear inspiration from other genre titles, it doesn’t do enough to create a unique gaming experience that will have players choosing it over other more popular titles. With a slew of bugs, a lack of unique or interesting features and a gameplay loop that gets old very quickly, Dreadway ends up feeling like a cheap knockoff that misses the point of what makes the good ‘friendslop’ titles good.
    • 74 Metascore
    • 70 Critic Score
    Craftlings lets you turn a small team into an efficient workforce that constructs amazing things. By guiding your team, you work your long-term planning muscles and see your vision become a reality. It’s not easy to master and you will make several mistakes along the way. But if automated building is something you like, don’t pass this game up.
    • 70 Metascore
    • 60 Critic Score
    Philna Fantasy is certainly not fantastic, but it’s decent enough. There is plenty of potential, with its deep crafting and customisation system and enjoyably challenging puzzles to make it worth recommending over many other retro-style action RPGs. Unfortunately, its bland narrative and spotty localisation do little to elevate its world and cast, and the game could do more to aid players in making the most of its many systems. You won’t have a bad time with Philna Fantasy, but don’t expect it to light your world on fire.
    • 73 Metascore
    • 60 Critic Score
    Cassette Boy is a quaint and at times interesting in its nostalgic recreations and core mechanical hook, but I just wish it offered more substance beyond pastiche. It’s one thing to faithfully recreate the atmosphere, aesthetics and mechanics of bygone platforms and games, but it’s another to make a cohesive, interesting and thoughtfully designed game in its own right, and it feels like Cassette Boy got its headphone wires tangled at the first step. If you have a gut positive reaction looking at the trailers and screenshots, then by all means, revisit this little Walkman to your heart’s desire, but for anyone looking for slightly more substantial puzzle or adventure systems, it might be worth waiting till this particular boy gets a CD player.
    • 79 Metascore
    • 75 Critic Score
    Big Hops is a really solid platformer that doesn’t need to reinvent the wheel to make for a good time. From the incredible movement to the brilliant Veggies mechanic, exploring every new world is a constant joy. Even when levels feel lacking or simplistic, the speedy gameplay mixed with such gorgeous biomes always results in a fun time. With a bit more polish to fix some technical issues, Big Hops could end up as a hidden gem of the 3D platformer genre.
    • 83 Metascore
    • 90 Critic Score
    MIO: Memories in Orbit is outstanding. Douze Dixièmes have managed to nail the difficult balance between teaching players just enough while still stepping back and letting the player learn on their own in a world crafted to support them. The platforming is precise and challenging, but every obstacle is fairly designed, rewarding skill and perseverance. With a backdrop of gorgeous art, standout music and thoughtful world design, MIO: Memories in Orbit is a phenomenal example of just how good Metroidvanias can be.
    • 61 Metascore
    • 50 Critic Score
    Kejora is a short and simple game with an animated art style reminiscent of Studio Ghibli films and the books I read in school to help me learn different languages. Despite its efforts and how much I thoroughly enjoyed the introductory act and the larger themes, questions, and ideas, the limitations of its clunky gameplay, declining quality of its story, frequent bugs, and an immersion-breaking lack of sound effects left me less engaged, indifferent, and bored by the end of it all.
    • 85 Metascore
    • 85 Critic Score
    Master Lemon: The Quest for Iceland is a heartfelt and inventive adventure game that blends fantasy storytelling with a linguistic twist. Players step into Lemon’s shoes as he navigates a magical world where words are spells, solving puzzles and restoring lost meanings to help NPCs rediscover their identities. With emotional depth, cultural nuance, and clever mechanics rooted in real-world language, the game offers a unique experience, even if some elements feel underutilized.
    • tbd Metascore
    • 70 Critic Score
    Hero Seekers adds a twist on the usual hero-Demon King stories to draw you in with something new. Gameplay has many quality-of-life improvements that make your experience smooth. However, you should stick to one save file for the best experience, and you must understand that there’s nothing new in terms of gameplay. Come for the story, enjoy the throwback classic JRPG experience, but don’t expect too much, or the magic disappears.
    • 79 Metascore
    • 80 Critic Score
    Cozy Caravan is the living embodiment of the phrase “It’s all about the journey, not the destination.” It’s actively trying to do something different. Because of its uniqueness through its various in-game mechanics and progression, Cozy Caravan feels like it’s dragging itself out, but at the same time, that slowness and need of absolute patience is part of its charm as its what Cozy Caravan is trying to offer – a sweet escape away from the city and giving you the chance to explore someplace far, where everyone knows each other.
    • 84 Metascore
    • 80 Critic Score
    INAZUMA ELEVEN: Victory Road delivers a fun sports story about football by looking at players who walk away from football in their own ways. Showing their development and how the team comes together is genuinely interesting to see. Gameplay allows every player to shine rather than letting a few star players shine. It’s not perfect as the story takes lots of time to get started, and there’s a lot to learn. Give the game a chance, and you will have an enjoyable soccer adventure on your hands.
    • tbd Metascore
    • 70 Critic Score
    Despite an eerie similarity to the Rhythm Heaven series, Bits & Bops proves its quality with a small collection of well-crafted and entertaining rhythm games. Easy to understand and quick to jump into, it’s the perfect way to spend a couple of hours clicking along with the game’s bouncy tunes and cute mascot characters. At only about two hours long, it’s only a shame the fun doesn’t last longer.
    • 88 Metascore
    • 80 Critic Score
    I can’t overstate enough that I imagine Angeline Era is what it would feel like for Nihon Falcom to return to Ys’ bumpslash combat. It is an unbelievable triumph, success and love letter to the RPGs of yesteryear. What’s within is a superb refinement on the niche ‘bumpslash’ combat, providing ample fine-tunings to make you feel well-equipped and versed in how to tackle its challenging arena gauntlets. With that comes a magical world filled with a uniquely non-linear story where you’re unearthing the path forward and discovering the potential of its universe, your very self. It is peak comfort food RPG goodness, and a must-play for the retro lover in you. Join me in the task to bump the world.
    • 57 Metascore
    • 55 Critic Score
    Log Away doesn’t have quite as much to offer as other games in its genre, lacking the sprawling freedom offered in other building games and not making it up enough in other areas to make it worth playing all on its own merit. While Log Away certainly has its moments when the sun hits your cabin just right, the overall experience leaves a lot to be desired, with hardly enough opportunity for creativity to make coming back worth it.
    • 77 Metascore
    • 70 Critic Score
    Dogpile is a casual and secretly addictive roguelike deckbuilder that draws you in with dogs and keeps you with its gameplay. You can easily spend hours figuring out the best strategies that help you achieve the highest scores. Some major flaws hold the game back as they significantly disrupt gameplay. Give the game a chance, and you can fall in love with it, but be aware that it’s not perfect.

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