CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dreams
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • tbd Metascore
    • 65 Critic Score
    It’s not a game you play to relax or have some quick arcade fun – it’s both fascinating and depressing (and sometimes frustrating because of the difficulty level). [06/2016, p.65]
    • CD-Action
    • 73 Metascore
    • 65 Critic Score
    Far: Changing Tides might be too easy for an experienced gamer, and its sailing mechanics require too much attention and get tiringly repetitive, but this somewhat melancholic puzzle platformer undeniably has a unique atmosphere and charm to it. Overall, I enjoyed Far: Lone Sails (Okomotive’s previous game) more.
    • 66 Metascore
    • 65 Critic Score
    Despite vast content and high level of polish I actually can’t find any convincing reasons to play it. [12/2015, p.72]
    • CD-Action
    • 58 Metascore
    • 65 Critic Score
    Kyn
    If I hadn’t known that Kyn was developed mostly by two people, I wouldn’t have suspected it. It’s hard not to appreciate the surprisingly high quality of their work but on the other hand the project overwhelmed them in some respects. [10/2015, p.64]
    • CD-Action
    • 72 Metascore
    • 65 Critic Score
    Stranger of Paradise tries to marry Final Fantasy with a soulslike, while also often reaching outside this genre. The whole idea was great, which makes the poor execution (uninspired level design, run-of-the-mill story, mediocre graphics, boring boss fights) even more disappointing. However, if you’re able to turn a blind eye to the game’s many flaws, you might find it moderately enjoyable.
    • 66 Metascore
    • 65 Critic Score
    Taking part in this virtual play was fun, but the story lacks pace (apart from the ending), the visuals are far from stunning and the game could use voice acting. [09/2015, p.67]
    • CD-Action
    • 53 Metascore
    • 65 Critic Score
    Decent fun for an hour or two. [02/2016, p.67]
    • CD-Action
    • 69 Metascore
    • 65 Critic Score
    Maid of Sker was at its best when I was navigating dark corridors unsure of what awaits me around the corner, while unsettling noises of the dreary hotel literally gave me goosebumps. Unfortunately, skillfully built atmosphere evaporated immediately whenever I met one of bland enemies and had to engage in a lame game of cat and mouse that quickly becomes a chore. [10/2020, p.72]
    • CD-Action
    • 64 Metascore
    • 65 Critic Score
    The game looks amazing and is overall very charming, but it seems it lost half of its content along the way, because it ends before it manages to fulfill its potential. I also felt that the designers couldn’t agree on how combat should play out, so it got stuck somewhere between tactical and frenetic. [03/2017, p.62]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    The low budget feel is limited to visuals and audio – the rest of the game is a really solid rally racing experience. [December 2011, p.52]
    • CD-Action
    • 65 Metascore
    • 65 Critic Score
    I liked the economic campaign but the historical one is not as good. The AI is awful, the redesigned popularity system promotes building the same structures over and over, the missions are not varied enough, and the game lacks atmosphere, because the whole oriental setting is pretty much just a skin for the original Stronghold. All in all, it’s an enjoyable game but there’s a lot of room for improvement. [05/2021, p.32]
    • CD-Action
    • 67 Metascore
    • 65 Critic Score
    I wish the devs from Chaosmonger Studio could decide whether they’re making a funny and cute game or a dark and depressing one. Encodya tries to be both and is not great at it, as it pulls its punches when it has a chance to tell something more meaningful, only to bestow some cheap wisdom a bit later. Apart from that, it overwhelmed me with the amount of useless junk you hoard in your inventory (I didn’t use most of the items even once), and disappointed me with uninteresting puzzles. [04/2021, p.55]
    • CD-Action
    • 74 Metascore
    • 65 Critic Score
    With its limited controls, sluggish protagonist, unnecessary, frustrating deaths, and overall tendency to cling to the past too much, Ghosts ‘N Goblins Resurrection is a game either for masochists or die-hard fans of the franchise. There are plenty of platformers out there that are much better at bringing the old-school look and feel into present day. [05/2021, p.36]
    • CD-Action
    • 72 Metascore
    • 65 Critic Score
    LOUD is very polished and offers light, quick gameplay perfect for a handheld. I’ll be surely coming back to improve my score on some levels, but due to the game’s disappointingly simple story and bland songs the primary feeling I was left with was the urge to dust off DJ Hero.
    • 72 Metascore
    • 65 Critic Score
    Tohu won surprisingly many awards, but in my opinion its only element that truly deserves praise are the visuals. The game looks great (the hand-drawn environments are wonderful!) but is much to infantile for my taste (especially the dialogues) and not creative enough in the puzzles department, while the awful narrator does a lot to destroy the atmosphere. [04/2021, p.59]
    • CD-Action
    • 58 Metascore
    • 65 Critic Score
    Paradise Lost offers an engaging story set in a fascinating world, and it’s hard not to notice and appreciate all the work that went into polishing the environments. Sadly, there’s very little actual gameplay here and while the first two hours made me feel like an explorer delving into the unknown, I only reached the end because I had to. [05/2021, p.39]
    • CD-Action
    • 70 Metascore
    • 65 Critic Score
    Immortal Redneck requires some stubbornness at the beginning and its repetitiveness might be annoying if you get stuck in one pyramid but once the just one more pyramid syndrome kicked in, I had some decent fun. [07/2017, p.50]
    • CD-Action
    • 69 Metascore
    • 65 Critic Score
    The Sword of the Necromancer tells its love story in an interesting way and may surprise you with a plot twist, but its not enough to outweigh the game’s repetitiveness or the fact that you can’t control your undead and need to rely on their random, silly AI. [04/2021, p.63]
    • CD-Action
    • 73 Metascore
    • 65 Critic Score
    Truly hilarious, brilliant dialogues are not enough to compensate for random, grind-oriented gameplay. [07/2018, p.74]
    • CD-Action
    • 78 Metascore
    • 65 Critic Score
    I did not enjoy the new PES. Players are unresponsive, their AI is weak, refereeing is sometimes questionable and the automatic passing system often annoying. Match commentary is simply awful. There is almost nothing new in the modes department and as usual team licenses are a problem. But there is a good new engine at last (along with new physics system) and I see some hope for the series in the future. [12/2013, p.50]
    • CD-Action
    • 76 Metascore
    • 65 Critic Score
    The DLC’s undeniable advantage is its impressive length – I needed eight hours to finish it. The problem is that the story, though well-written, doesn’t actually need you. It is absolutely linear and doesn’t even pretend not to be, so no matter what you do, you’ll get roughly the same ending (the final decision seems crucial but its impact is small). Other than that Murder on Eridanos is more of the same, but you’ll be shooting less than you did in the base game. [05/2021, p.45]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    Avernum 2 guarantees dozens of hours of fun for all aficionados of old school RPGs. [10/2015, p.77]
    • CD-Action
    • 70 Metascore
    • 65 Critic Score
    Beyond fails to convince the player that what happens on screen really depends on them and therefore make them contemplate what would they have done in Jodie’s place. What saves the story is great acting. [12/2013, p.54]
    • CD-Action
    • 80 Metascore
    • 65 Critic Score
    A beautiful but merely competent beat ‘em up, which becomes repetitive after around five hours played with the first character. [07/2018, p.76]
    • CD-Action
    • 68 Metascore
    • 65 Critic Score
    The quests are painfully repetitive, you wouldn’t also call them creative exactly. But throughout the 15 hours of gameplay the ‘one more mission syndrome’ was more than apparent. [07/2020, p.44]
    • CD-Action
    • 70 Metascore
    • 65 Critic Score
    It’s solid, it has its moments, but as a whole Thief is incoherent, seems to be stitched together from different visions of the game and falls short of the expectations aroused by the previous games of the series. [04/2014, p.50]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    The dialogues in this visual novel are surprisingly good (but maybe it’s just my inner cyberpunk and science fiction aficionado speaking), but as a whole Synergia is disappointing – too short and too shallow. [10/2020, p.89]
    • CD-Action
    • 73 Metascore
    • 65 Critic Score
    Life Is Strange: Double Exposure is an interesting and partly successful attempt to recall what the first instalment of the series captured players with - full of well-written characters, with excellent voice acting and an atmospheric soundtrack.
    • tbd Metascore
    • 65 Critic Score
    An intense and pretty game dragged down by repetitiveness and scarcity of bosses. [07/2017, p.62]
    • CD-Action
    • 70 Metascore
    • 65 Critic Score
    An enjoyable, pretty and well animated game that lacks any interesting, original mechanics that would justify a long-term relationship. [11/2015, p.37]
    • CD-Action

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