CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 66 Metascore
    • 65 Critic Score
    Although first impressions are good, it soon becomes obvious that the ‘simulation’ is shallow, there’s too much chaos and the mech controls are not intuitive. [CD-Action 03/2013, p.60]
    • CD-Action
    • 50 Metascore
    • 65 Critic Score
    A good game to play with your kid – it’s designed for co-op and visuals are doing great job of referring to the Cartoon Network show. [CD-Action 03/2013, p.61]
    • CD-Action
    • 64 Metascore
    • 65 Critic Score
    A “Souls with guns” type of game (think Returnal), but more forgiving than most representatives of the genre. It looks barely decent and its level design is obsolete (invisible walls!), but it turned out to be quite enjoyable, although in short sessions only. A couple of original ideas make Scars Above distinct enough and ultimately it’s a shame it is so modest. It would definitely benefit from a bigger budget and more boldness on the part of the developers.
    • 73 Metascore
    • 65 Critic Score
    An interesting idea – a 3D brawler focused on multiplayer. The combat system seems simple but offers quite a bit of depth. Unfortunately it is hard to find people to play with over the Internet and the single player mode is dull as hell. [CD-Action 03/2013, p.64]
    • CD-Action
    • 69 Metascore
    • 65 Critic Score
    I’m torn. On the one hand it’s Age of Empires as I remember it, atmosphere and spirit intact. On the other hand despite refreshed graphics it’s simply an old game so sentiment seems the only driving factor here. [04/2018, p.61]
    • CD-Action
    • 67 Metascore
    • 65 Critic Score
    The puzzles, although repetitive, never stop encouraging the players to think. The game enchants with its visuals which are complemented by a truly masterful soundtrack. I am not going back to it after finishing it though. [01/2020, p.54]
    • CD-Action
    • 75 Metascore
    • 65 Critic Score
    After I got used to Beholder’s interesting setting and thick atmosphere of hopelessness I got bored with the game quickly. [01/2017, p.61]
    • CD-Action
    • 73 Metascore
    • 65 Critic Score
    Fe
    A charming metroidvania with a disappointingly bland story and poor stealth segments. Its simple gameplay is relaxing but I longed for more tension and a sense of grand adventure that Fe lacks. [04/2018, p.66]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    Desperate Struggle is based on the exact same concept as its predecessor, but the developers managed to weed out most flaws. Too bad the PC version is a lazy port from Switch that pretends keyboards don’t exist, offers only basic settings and can surprise you unpleasantly with crashes. [09/2021, p.33]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    Apart from little variety of enemies and interiors this roguelike’s biggest flaw is that it does nothing to draw the player away from the boring playstyle based on eliminating enemies from a safe distance. [04/2018, p.68]
    • CD-Action
    • 74 Metascore
    • 65 Critic Score
    Some quite clever puzzles, a couple of collaborating characters and constant changes of scenery are enough to elevate Yesterday Origins above mediocrity. It’s a shame that its story is subpar and characters are rather shallow. [02/2017, p.42]
    • CD-Action
    • 68 Metascore
    • 65 Critic Score
    A quarter of a century ago, the original Outcast made its mark on games, but since then its core strengths have become commonplace in the industry. Its sequel is merely an average title done by today’s standards. The overall quality of execution is there and the developers were obviously committed, but A New Beginning doesn’t offer anything that will make you remember this adventure for years to come. However, as soon as the bugs are fixed, you can give it a chance, as long as you have some time on your hands.
    • tbd Metascore
    • 65 Critic Score
    A simple and quite enjoyable tactical game perfect for short sessions. It could have squeezed much, much more out of the Wild West setting though. [11/2017, p.58]
    • CD-Action
    • 78 Metascore
    • 65 Critic Score
    Discovering new additions is fun, but it does not last long, because the game gets repetitive quickly. [01/2017, p.71]
    • CD-Action
    • 72 Metascore
    • 65 Critic Score
    Never Alone has a fairy tale charm and educational values, and it’s a decent platformer. It’s a shame Alaskan temperatures failed to kill off the bugs. [01/2015, p.62]
    • CD-Action
    • 72 Metascore
    • 65 Critic Score
    Where Winds Meet tries to do too many things at once, which ends up in a way typical for this approach – there are many activities and mechanics, but none of them are particularly impressive.
    • 69 Metascore
    • 65 Critic Score
    It’s an admirably ambitious and atmospheric game that sometimes sparkles like a diamond, but the PS4 version I played was so ridiculously underdeveloped I couldn’t believe someone had the nerve to publish it in such a disgraceful state. [04/2018, p.45]
    • CD-Action
    • 54 Metascore
    • 65 Critic Score
    At its basis (which were copied from Ubisoft) Homefront is not a bad game, but total lack of innovation, ridiculous AI and myriad of lesser flaws make it hard to recommend to anyone but the most avid Far Cry fans. [07/2016, p.44]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    It’s a shame that this well-though-out, enjoyable and satisfying combat system was used in a game completely lacking any spark of individuality and amateurish in many aspects. [03/2018, p.54]
    • CD-Action
    • 76 Metascore
    • 65 Critic Score
    A paradise for train enthusiast although it doesn’t seem to follow modern city builder and tycoon trends. Some of the game mechanics were simply derailed. [02/2020, p.50]
    • CD-Action
    • 65 Metascore
    • 65 Critic Score
    Maize is more memorable than your usual Dear Esther clone. I imagine the developers thinking: “We’re unable to make something outstanding with our budget, so let’s at least make something funny”. And they did. [02/2017, p.48]
    • CD-Action
    • 70 Metascore
    • 65 Critic Score
    Take on Helicopters is an attempt to prove that civil aviation does not have to be boring. The problem of this game is that it sits on a fence between mass accessibility and hardcore simulation. It's competent in both cases but I'm not sure it can win over either group of players. [February 2012, p.56]
    • CD-Action
    • 73 Metascore
    • 65 Critic Score
    Minute of Islands seems like a promise of a brilliant story but sadly some mechanics and developers’ choices got in the way and the game’s potential was squandered. Poorly designed platforming sequences quickly becomes tedious, while hallucinations caused by spores are boring and repetitive. I also wish the designers told me more about the intriguing world they created, because minimalist storytelling does not work here as well as it did in Journey. [09/2021, p.52]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    Lords of Xulima is ugly, some of its elements are too simplistic and the story is poor but you rarely find an RPG that tests you intellect to such a degree, making you count every coin you spend, thoroughly examine every piece of equipment, keep track of food supply, endlessly tackle puzzles, carefully manage characters’ stats, look for alternate routes and find out how to beat different monsters. [08/2015, p.69]
    • CD-Action
    • 69 Metascore
    • 65 Critic Score
    The first impression is more than decent – the game looks really nice for its genre. Unfortunately due to limitations of the engine your players are not doing what you tell them to and act bizarrely on the pitch. Forget FIFA Manager 13 and buy Football Manager 2013. [CD-Action 13/2012, p.57]
    • CD-Action
    • 61 Metascore
    • 65 Critic Score
    A really decent game that can keep you playing for a few afternoons. Unfortunately limitations imposed by its low budget are evident. [CD-Action 13/2012, p.58]
    • CD-Action
    • 74 Metascore
    • 65 Critic Score
    The moment when the puzzles get really interesting, the game unfortunately starts to wrap itself up. A fun but short experience. [02/2020, p.67]
    • CD-Action
    • 70 Metascore
    • 65 Critic Score
    Lego Horizon Adventures is a heartfelt attempt to retell Aloy's story. It can get tedious with short and not very varied levels, but it also offers a lot of fun in combat and co-op. It's a shame that it all only lasts a couple of hours, and that Sony went too far with the release price.
    • tbd Metascore
    • 65 Critic Score
    It’s a decent game but not much more. [02/2017, p.53]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    If you’re OK with getting more of the same, you will probably enjoy The Hidden Ones, but as a fan of the series I found nothing memorable in this DLC. [03/2018, p.62]
    • CD-Action

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