CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • tbd Metascore
    • 65 Critic Score
    This gorgeous game could have been great, but it stumbles on important details. Sometimes graphics make it hard to discern important objects (I advise against playing A Tale of Synapse in handheld mode) and the puzzles are tediously repetitive. Additionally, once in a while double jump happens when you don’t need it, which makes some parts of the game unnecessarily frustrating. [09/2021, p.66]
    • CD-Action
    • 57 Metascore
    • 65 Critic Score
    There’s plenty of better action RPGs out there and if you lean towards survival gameplay, pick up Don’t Starve. In its current form Goliath is simply not good enough to win the battle for you free time. [07/2016, p.62]
    • CD-Action
    • 65 Metascore
    • 65 Critic Score
    Forge left me with mixed feelings. It has considerable potential but until developers fulfill their promises players will have to deal with an unfinished product. [CD-Action 02/2013, p.59]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    Why can't Activision approach Spidey seriously, invest enough money and time and finally make a game that all Spider-Man fans are waiting for? The Amazing Spider-Man ain't it. [August 2012, p.64]
    • CD-Action
    • 68 Metascore
    • 65 Critic Score
    A game that could have been released 5 years ago and even then wouldn’t be anything special. [03/2014, p.66]
    • CD-Action
    • 78 Metascore
    • 65 Critic Score
    I really tried to like this game but the more I played it, the more tired I grew of its generic world, uninspired quests, dull characters and long distances you have to cross over and over again while cutting down respawning enemies. Combat is really good though, especially against massive foes, and the Pawns system is an interesting idea. [August 2012, p.66]
    • CD-Action
    • 68 Metascore
    • 65 Critic Score
    A really decent point’n’click game, but I would appreciate higher difficulty level and more inventive mini-games. [01/2015, p.83]
    • CD-Action
    • 70 Metascore
    • 65 Critic Score
    As short as its lovely heroine's skirt, not particularly pretty and rather shallow in terms of gameplay. Still you might enjoy it if you're in a mood for some Japanese insanity. [August 2012, p.70]
    • CD-Action
    • 74 Metascore
    • 65 Critic Score
    Playstation's most hardcore fans will appreciate the number of familiar characters but I doubt anyone will be really thrilled with All-Stars Battle Royale. [CD-Action 1/2013, p.59]
    • CD-Action
    • 57 Metascore
    • 65 Critic Score
    More of an 'interactive experience' than a game but some shortcomings make Datura hard to really sink into. [July 2012, p.73]
    • CD-Action
    • 81 Metascore
    • 65 Critic Score
    When at 3 AM I heard my friends calling for support in panic or we quarrelled over tactics, I had fun. But when I had to play with a random group of people the game often became a nuisance. [January 2012, p.58]
    • CD-Action
    • 72 Metascore
    • 65 Critic Score
    Bae Team managed to create such distinctive feline characters, that I still smile at the thought of some of them, but the visuals are mediocre most of the time and the game as a whole is afraid to step outside of the genre’s restrictive bounds. [03/2018, p.71]
    • CD-Action
    • 54 Metascore
    • 65 Critic Score
    I must admit that developers hit the spot with the title of their Spellforce 2 expansion. It’s still good, old Spellforce, but the emphasis should be put on ‘old’. [03/2014, p.69]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    It saddens me to see the game that stole more of my time than I’m willing to admit turn into a self-parody. Ashes of Ariandel is like a covers playlist prepared by someone who has never heard the original recordings. Its only truly valuable moment is the wonderful last boss fight. [13/2016, p.48]
    • CD-Action
    • 54 Metascore
    • 65 Critic Score
    It's more of an interactive movie than a game, because you don't really get the sense of influencing the events. What Telltale Games concocted is a huge QTE sequence interrupted by dialogues and very easy puzzles. I can recommend it only to casual gamers still in love with the movie. [January 2012, p.62]
    • CD-Action
    • 54 Metascore
    • 65 Critic Score
    Well-thought-out, transparent gameplay rules make Port Royale 3 a title that can keep you entertained for hours. It's a shame that naval battles are so simplified and the story is presented so unattractively. [July 2012, p.76]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    Its visuals might be reminiscent of the PS2 era but underneath lies a surprisingly solid gameplay. [10/2012, p.70]
    • CD-Action
    • 72 Metascore
    • 65 Critic Score
    The problem with Rebellion’s whole zombie series is that the developers were unable to supplement their great sniping mechanics with equally good content, so gameplay quickly becomes repetitive, even tedious. I can’t imagine anyone completing all three campaigns in single player mode. Co-op is more enjoyable, which is not a surprise, as the whole game was designed around it. [05/2015, p.48]
    • CD-Action
    • 63 Metascore
    • 65 Critic Score
    Pid
    Pid's world is charming, graphics and music create a wonderful atmosphere and the puzzles are clever. But on the other hand the game punishes you for every mistake and could infuriate a Tibetan monk. [1/2013, p.66]
    • CD-Action
    • 59 Metascore
    • 65 Critic Score
    An arcade racer in purest form – the number of points you gather during the race (e.g. for drifting) is more important than being first on the finish line. Unfortunately it's not Split/Second and driving around unalterable tracks get boring pretty fast. [January 2012, p.67]
    • CD-Action
    • 73 Metascore
    • 65 Critic Score
    The House of the Dead 4 is enjoyable but also a couple of years late. If you like light gun shooters I advise you to pick up The House of Dead: Overkill – Extended Cut (if you haven't done so yet). [July 2012, p.82]
    • CD-Action
    • 77 Metascore
    • 65 Critic Score
    Star Renegades’ best feature is its combat system which rewards good tactics based on thorough analysis. Battles also look great, thanks to the polished pixel art, but the complicated, unfriendly interface makes enjoying them harder. I was also disappointed with the game’s rudimentary story, but what really disheartened me was the tiresome repetitiveness of gameplay. [12/2020, p.41]
    • CD-Action
    • 54 Metascore
    • 65 Critic Score
    For the Dragon Ball fans only. Others won’t understand the theatrical exaggeration or will get bored by the convention and its limitations. [03/2014, p.74]
    • CD-Action
    • 86 Metascore
    • 65 Critic Score
    Gone Home touches a lot of emotional subjects so it might stir up someone’s feelings, but it failed to move me. [CD-Action 11/2013, p.67]
    • CD-Action
    • 62 Metascore
    • 65 Critic Score
    The Moon delights us with its entire glory just once a month – on other nights it looks unfinished. The same goes for Moon Hunters, which has its moments but its story seems incomplete and gameplay mechanics are too simple. [13/2016, p.59]
    • CD-Action
    • 67 Metascore
    • 65 Critic Score
    BFG Edition of Doom 3 might be interesting only for its nostalgic values (Doom and Doom 2 are included), because it's way behind contemporary shooters. [CD-Action 13/2012, p.74]
    • CD-Action
    • tbd Metascore
    • 65 Critic Score
    It’s a shame that it’s not a remake or a reboot (that this charming game deserves), but just a straightforward port with unattractively upscaled 480p visuals, poor controller support, primitive physics and flat out horrible companion AI. [04/2016, p.52]
    • CD-Action
    • 66 Metascore
    • 65 Critic Score
    In these kind of moments it’s common to write about an ‘unfulfilled potential’ but after playing I can’t be bothered to do even that. Although it takes just one look at the game’s aesthetics to see how well and honestly the developer was able to render the Game Boy-pretend visuals. [13/2018, p.74]
    • CD-Action
    • 70 Metascore
    • 65 Critic Score
    I was really hoping I Am Setsuna will turn out to be the promised spiritual successor of Chrono Trigger. Instead it’s more of a walk through a museum of obsolete ideas that lack some binder which would make the game as engaging as Chrono Trigger or Final Fantasy V. [10/2016, p.60]
    • CD-Action
    • 67 Metascore
    • 65 Critic Score
    NeoCore noticeably put a lot of effort into Inquisitor – Martyr, but sadly that does not change the fact that the game lags two divisions behind the genre’s greatest. [08/2018, p.66]
    • CD-Action

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