CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Wednesdays
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 55 Metascore
    • 40 Critic Score
    A weak attempt to suck some cash out of Saint Seiya fans. [02/2014, p.75]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    Metal Gear Survive’s underlying concept is not bad and the game has a couple of good moments, but I can’t recommend it to anyone. It’s best to steer clear of it. [04/2018, p.54]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    In terms of gameplay, Space Assault has nothing in common with the solid 2016 futuristic racer Redout. It’s a rough port of a heavily automated, primitive on-rails shooter developed originally for iOS and disappointing even as a simple mobile game. [03/2021, p.55]
    • CD-Action
    • 76 Metascore
    • 40 Critic Score
    Super Mario Run looks and sounds like New Super Mario Bros., but unfortunately it does not play like it. It’s a runner that constantly annoyed me with its lack of precise controls I enjoyed so much in real Mario games. [02/2017, p.36]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    The style of poorly executed visuals is in discord with the atmosphere that Pendulo Studios tried to create. Yesterday is also too easy and generally just not worth spending 4 hours with it. [May 2012, p.78]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Campaign consists of scripted battles for two players tops, fought against moderately bright bots on well-known maps. It really doesn’t offer much more than previous training missions. War Stories are simply a terrible waste of time. [11/2017, p.67]
    • CD-Action
    • 41 Metascore
    • 40 Critic Score
    There’s no story here and the game depletes its potential quickly, so after few sips of Mediterranean decadence comes boredom. [CD-Action 03/2013, p.75]
    • CD-Action
    • 66 Metascore
    • 40 Critic Score
    A very simple jRPG that answers the question what would happen if Tales series was done with even less money. [08/2015, p.67]
    • CD-Action
    • 43 Metascore
    • 40 Critic Score
    When the first shock of butchering helpless people passes it turns out that this forbidden fruit is nothing but a seed. I could point out that it’s a good thing that Hatred depicts murdering innocents as a boring, laborious, frustrating chore but after having played it I’m in no mood for jokes. [08/2015, p.70]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    There’s absolutely nothing in Wander that could persuade me to revisit its servers. There’s no combat, no quests and experience points, no puzzles or any other challenges, no crafting. Just you and a totally dead world to explore aimlessly. [08/2015, p.74]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Skinny & Franko’s surprisingly deep combat system is not enough to outweigh the long list of game’s flaws that includes exaggerated difficulty, amateurish voice acting and infuriating bugs sometimes forcing you to repeat dragged out levels with no checkpoints.
    • 57 Metascore
    • 40 Critic Score
    The remake not only highlights all flaws of the original, making me wonder why I loved the 1993’s Secret of Mana in the first place, but also introduces some new problems. [05/2018, p.68]
    • CD-Action
    • 55 Metascore
    • 40 Critic Score
    Controversial? Maybe. Interesting? No. I nearly died of boredom. [08/2015, p.79]
    • CD-Action
    • 43 Metascore
    • 40 Critic Score
    A mediocre twin-stick shooter that tries to be funny and fails. [04/2016, p.48]
    • CD-Action
    • 56 Metascore
    • 40 Critic Score
    I have no idea why someone decided that MUD is worthy of a 'Triple A' price. The developers couldn't even decide whether they wanted to do an arcade game or a hardcore simulation. [July 2012, p.84]
    • CD-Action
    • 46 Metascore
    • 40 Critic Score
    A weird blend of Harvest Moons and Minecraft, executed so poorly that I can’t recommend it to anyone. [08/2015, p.79]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    I really have no idea why I should be playing this ugly, unbalanced game when there are so many good online shooters out there. [04/2016, p.56]
    • CD-Action
    • 63 Metascore
    • 40 Critic Score
    When Wheels of Aurelia pretends to be a driving game, it’s an unwitting parody with awful collision detection. When it tries to be an adventure game, the choices it offers are too limited and shallow to be meaningful. [13/2016, p.65]
    • CD-Action
    • 64 Metascore
    • 40 Critic Score
    Achieving success in Farming Simulator 15 comes down to repeating a couple of actions mindlessly and pertinaciously. [13/2014, p.53]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Tycoon usually becomes fun, when it lets go of your hand and gives you some freedom. Disney Magic Kingdom stays overprotective till the end. [07/2016, p.77]
    • CD-Action
    • 56 Metascore
    • 40 Critic Score
    The developers clearly had ambitions to create an interesting game, but something was lacking. Skills? Money? Time? Whatever the reason, Chornobyl Liquidators turned out to be quite a disappointment even though I approached it with moderate expectations. Pretty much nothing in this game fits together and every gameplay element falls short in some way.
    • tbd Metascore
    • 40 Critic Score
    You have to admire people who fought for a decade to finish their game despite adversities piling up to the ceiling. I’d love to write that their efforts paid off, but it’s not a family movie and instead of a happy ending we got a half-baked prototype published against all reason. [13/2016, p.66]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    I can only recommend this experiment to people who enjoy combing through logs and reading between the lines in search of some deeper meaning or interesting storytelling tricks. I don’t. [09/2016, p.51]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    It treats players like drooling idiots that expect games to play themselves. [13/2014, p.62]
    • CD-Action
    • 53 Metascore
    • 40 Critic Score
    You enter the philharmonic hall, you take your seat and listen to musicians tuning their instruments and the audience whispering. Then the noise dies down and... that’s all, you can go home. That’s exactly how Aerea feels. [09/2017, p.59]
    • CD-Action
    • 45 Metascore
    • 40 Critic Score
    The most interesting premise of LA Cops – the fact that you control two policemen – is squandered by your buddy’s poor AI and the lack of co-op mode. Said AI is unpredictable in a bad way, so tactical planning is basically out of the picture unless you call hiding behind a corner with a shotgun and sending your partner as a bait a tactic. [05/2015, p.67]
    • CD-Action
    • 75 Metascore
    • 40 Critic Score
    How did such an attractive subject turn out so boring? The tactical component is almost as basic as it gets and the studio management has the depth of a mobile game. [07/2015, p.62]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    As a fan of tabletop wargames I really loved Acaratus’ potential and really hated how this potential was squandered. [09/2017, p.69]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    Awfully designed and poorly executed game that could and should have been much better. [09/2017, p.71]
    • CD-Action
    • 52 Metascore
    • 40 Critic Score
    Nightmares turn to reality. People start dying. Mainly of boredom. Sluggish story is Alpha Polaris' biggest drawback – you can fall asleep in front of the screen before things start to get interesting. Some ideas (like the possibility of solving some puzzles with a couple different objects) deserve acknowledgement but it's not enough when everything else is lame. [August 2011, p.57]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    Slow pace wouldn't have to be a drawback if it wasn't for sparse checkpoints. In case of suffering defeat just an inch from one you just don't want to waste your time on trudging across the same area. [August 2011, p.58]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Yet another studio that assumes that if their game achieved some success on mobile devices it’s good enough for PC. [06/2015, p.53]
    • CD-Action
    • 69 Metascore
    • 40 Critic Score
    A perfect example of why things that could have worked fifteen years ago, have no place today. Especially if you sell them as a premium game. [05/2020, p.78]
    • CD-Action
    • 56 Metascore
    • 40 Critic Score
    It’s a very poor strategy game and I can’t recommend it even to the most enthusiastic fans of the genre. [11/2016, p.56]
    • CD-Action
    • 63 Metascore
    • 40 Critic Score
    If Bloodlines 2 had changed its title, been shortened by half, and had its combat cut down, I might have looked at it more favorably. Unfortunately, we got a game that was disappointing in every way and simply insulting to the legendary original.
    • tbd Metascore
    • 40 Critic Score
    How is it possible that Just Cause 3 DLCs are so bland and suck so much?! [11/2016, p.57]
    • CD-Action
    • 74 Metascore
    • 40 Critic Score
    After having spent over 80 hours with Inquisition I was tired of it and Jaws of Hakkon did absolutely nothing to reignite the flame. [06/2015, p.57]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    There’s a sort of optical illusions where something seems large, but when you get close, it becomes apparent that you’re dealing with a cleverly placed miniature. It’s the same thing with Ancient Labyrinth, a scanty, boring and dull DLC that dumbs the great gameplay of LotF down to pressing forward and killing everything that stands in your way. [05/2015, p.79]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    A great idea turned into an irritating, ugly, unfriendly and shallow game. [06/2015, p.71]
    • CD-Action
    • 40 Metascore
    • 40 Critic Score
    With its fantastic art direction Inner Chains could have been a great walker. Unfortunately what the developers decided to make is a lame, uninspired, awfully boring first-person shooter that has absolutely nothing to offer in terms of gameplay. [08/2017, p.72]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Brave amazon princess relinquished her wealth, prestige and title and set off to find her missing mother. Unfortunately no one drowned her in the swamp and she arrived on Steam. [05/2014, p.67]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    A Harvest Moon clone that just multiplies the amount of clicking instead of expanding the mechanics (as opposed to terrific Stardew Valley for example). [11/2016, p.74]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    The developers said out loud that Goat Simulator is not worth buying unless you come across their game on some sale. And they are right. [05/2014, p.69]
    • CD-Action
    • 58 Metascore
    • 40 Critic Score
    It’s a sort of realistic Micro Machines – a good idea, but executed poorly. [CD-Action 05/2013, p.79]
    • CD-Action
    • 62 Metascore
    • 40 Critic Score
    Nazi Zombie Army is bland, not very original and unpleasant to play. The best thing about this game is the title. [CD-Action 05/2013, p.81]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    The most interesting bad game of this generation and the ugliest I’ve seen on PS3 in last couple of years. Only for Nier and Drakengard fans. [08/2014, p.70]
    • CD-Action
    • 49 Metascore
    • 40 Critic Score
    It has a wonderful sound, looks nice, stutters unpleasantly, and is boring as hell. It’s a textbook example of a triumph of form over substance – a charming but overall hollow experience. [03/2019, p.55]
    • CD-Action
    • 69 Metascore
    • 40 Critic Score
    Captain Tsubasa’s biggest strength is its touching story about friendship, rivalry, and the love of football. Unfortunately, I’m not talking about the game. The narratives of both story campaigns in Rise of New Champions are boring, full of clichés and poorly written dialogues. That’s not the biggest problem though. As soon as a match starts, the abysmal gameplay turns the game from okayish to awful. [11/2020, p.32]
    • CD-Action
    • 67 Metascore
    • 40 Critic Score
    In every possible aspect Turok aged as gracefully as Donatella Versace and I honestly don’t see much sense in digging it out. [02/2016, p.43]
    • CD-Action
    • 64 Metascore
    • 40 Critic Score
    The game draws its inspirations from Hotline Miami but fails miserably. [10/2017, p.75]
    • CD-Action
    • 56 Metascore
    • 40 Critic Score
    Choo-Choo Charles is short and flawed, but you can give it a chance if you enjoy silly, kitsch horrors that are a motley of bizarre ideas which miraculously work together in some absurd way. Not for a full price though.
    • 58 Metascore
    • 40 Critic Score
    The title says it all. There is a corpse underneath the shroud and the virtues were indeed forsaken. The informal successor to the Ultima series proves that Tabula Rasa was not a one-time slip and Richard Garriott belongs in the past. [06/2018, p.70]
    • CD-Action
    • 71 Metascore
    • 40 Critic Score
    Beat Cop’s gameplay foundations are very interesting, but the initial tension fades quickly, the game becomes repetitive and its humor is crude to the point of being embarrassing. [06/2017, p.42]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    The fact that someone turns “Adventure Time” into a 3D game proves alone that they simply do not understand the source material. And it’s not a good 3D game too. [03/2016, p.42]
    • CD-Action
    • 69 Metascore
    • 40 Critic Score
    Resident Evil 0 was the weakest game in the series when it was originally released in 2002 and still is in 2016. [03/2016, p.43]
    • CD-Action
    • 51 Metascore
    • 40 Critic Score
    Somewhere under all that technical and gameplay-related mess you can catch a glimpse of good old Syberia, but overall the game is so poor that as a fan of the series it made me want to hurt myself. [06/2017, p.52]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    There’s no creativity here, no passion. What’s more, developers decided to leave out most of the interesting elements from the previous games of the series. [CD-Action 06/2013, p.66]
    • CD-Action
    • 66 Metascore
    • 40 Critic Score
    It would have been a decent game in 2010, but in 2017 it seems completely unnecessary. It’s better than its leprous predecessor, but on the other hand almost everything is. [05/2017, p.72]
    • CD-Action
    • 66 Metascore
    • 40 Critic Score
    Expansion packs should expand, damn it, not reduce. Jokes and dialogues are not funny in Gat out of Hell, satire is off the mark, visuals are ugly, gameplay is crude and the city uninteresting. [03/2014, p.64]
    • CD-Action
    • 38 Metascore
    • 40 Critic Score
    None of its elements is done well enough. The combat system is primitive and slapdash, there’s practically just one enemy type with several skins and the level design based on simple greyish blocks is trivial. [CD-Action 06/2013, p.68]
    • CD-Action
    • 50 Metascore
    • 40 Critic Score
    This game offers nothing that could justify spending money on it. [November 2011, p.76]
    • CD-Action
    • 41 Metascore
    • 35 Critic Score
    There are some mildly satisfying moments in Dark, but most of the time you’re stuck between boredom and frustration. [CD-Action 10/2013, p.67]
    • CD-Action
    • 79 Metascore
    • 35 Critic Score
    It’s hard for me to view High Hell as anything more than an awkward experiment. [01/2018, p.54]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    Zorro: The Chronicles is a fossil from the PS2 era, a painfully repetitive and tedious game with awfully basic stealth mechanics and barely competent action sequences.
    • 61 Metascore
    • 35 Critic Score
    If you’re not arguing with your friends over whether Naruto would beat Goku and you’re not praying for the fourth season of “Jojo’s Bizarre Adventure” there’s absolutely no reason for you to care about this really weak fighting game. [09/2015, p.63]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    An interesting visual style resembling moving stained glass is pretty much all Gleamlight has going for itself. Its gameplay mechanics are very basic, the level design is pedestrian, and you can complete it in 50 minutes on your first playthrough. [11/2020, p.72]
    • CD-Action
    • 29 Metascore
    • 35 Critic Score
    Despite mediocre graphics, terrible animations and countless other defects at first I thought that Wild West Online has some potential. It does not. It quickly revealed itself as awfully boring and hollow. [07/2018, p.62]
    • CD-Action
    • 54 Metascore
    • 35 Critic Score
    Remasters should refresh and fix, not add more problems. Unfortunately, Sacred 2 Remaster is a mistake that should never have been released, because... the old edition is simply better. Better, but not necessarily playable these days.
    • 47 Metascore
    • 35 Critic Score
    Adventure and simulation components of Coast Guard are bound by mortar of boredom and technical incompetence. [01/2016, p.59]
    • CD-Action
    • 42 Metascore
    • 35 Critic Score
    If it weren’t for the title related to a real submarine and the horrible tragedy of its crew, no one would care about Kursk – and we would have missed absolutely nothing. It’s a dated, terribly boring (both in terms of gameplay and the story), and generally poorly made game. [01/2019, p.54]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    There are some fun hidden object games out there but Vampire Saga: Welcome to Hell Lock is not one of them. It makes you return to the locations you've already explored (sometimes even look for the objects you've already found there!) and listen to a single music track for over 4 hours. [Sept 2011, p.72]
    • CD-Action
    • 59 Metascore
    • 35 Critic Score
    A really pretty game that gets boring after a couple of minutes. [01/2016, p.75]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    Garshasp's only advantage is its price, but the time you would waste on this weak game is much more valuable. [12/2012, p.87]
    • CD-Action
    • 45 Metascore
    • 35 Critic Score
    It was a good enough mobile game, but on PC it’s terrible, devoid of everything that made Human Revolution a success. [06/2014, p.61]
    • CD-Action
    • 38 Metascore
    • 35 Critic Score
    The concept for the game is great, level design is solid and the visuals are sometimes nice but the whole thing is painfully underdone. [02/2018, p.46]
    • CD-Action
    • 63 Metascore
    • 35 Critic Score
    In my opinion only masochists could possibly enjoy this game with its horrible AI, annoying micromanagement, chaotic battles and absurd difficulty level. [12/2016, p.60]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    I completed almost all of the 63 puzzles without thinking much and in half of them I instantly got the perfect score. And it took just 2 hours. [06/2014, p.69]
    • CD-Action
    • 57 Metascore
    • 35 Critic Score
    Toren’s gameplay is so shallow and poorly executed that makes it more of a pretentious movie than a proper game. [08/2015, p.53]
    • CD-Action
    • 61 Metascore
    • 35 Critic Score
    It looks and plays like a poor free game but you have to pay for it. [13/2015, p.73]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    Rise of the Guardians offers a 4 player co-op mode, so it’s a good idea for masochists’ get-togethers. [CD-Action 03/2013, p.70]
    • CD-Action
    • 75 Metascore
    • 35 Critic Score
    If this is how the rest of Telltale’s Game of Thrones is going to look like, I want nothing to do with it. Too many dialogues that lead nowhere, too much nonsense inconsistent with the source material, and the visuals are simply laughable. [01/2015, p.59]
    • CD-Action
    • 64 Metascore
    • 35 Critic Score
    The Town of Light reminded me of similarly short and unpleasant Neverending Nightmares. Both games tried to tackle the subject of mental illnesses and both failed utterly. [07/2016, p.51]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    The AI is ridiculous, the gameplay is janky, the graphics are mostly grayish and the tracks are rather empty. It’s a game neither for Garfield fans nor for karting enthusiasts. [02/2020, p.66]
    • CD-Action
    • 62 Metascore
    • 35 Critic Score
    Repetitive, boring and pretentious. It’s not how you make an ambitious game. [03/2014, p.59]
    • CD-Action
    • 41 Metascore
    • 35 Critic Score
    It's not an appropriate tribute to one of the greatest icons of popular culture. It's a little abomination conceived out of love for money. [CD-Action 13/2012, p.68]
    • CD-Action
    • 49 Metascore
    • 35 Critic Score
    If you are really dying to taste some carnage on wheels, don't be shy and buy Twisted Metal. Wheels of Destruction is so low budget it hurts. [July 2012, p.85]
    • CD-Action
    • 50 Metascore
    • 35 Critic Score
    I guess there are some things worse than IS Defense, like Ebola, Donald Trump winning the election or Yoko Ono and Britney Spears performing together. I honestly see no reason to play this game. [07/2016, p.75]
    • CD-Action
    • 34 Metascore
    • 35 Critic Score
    eFootball 2022 in its latest version (1.0) shows some occasional glimmers of former PES glory, but it is still painfully far from being a full-fledged game, both in terms of features and gameplay, which is ruined by sluggishness, weak AI, poor animations and questionable physics.
    • 54 Metascore
    • 35 Critic Score
    It could have been a fun game if it was developed by creative people with experience and money. [06/2015, p.64]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    Distinct visual style was the reason I noticed Winter Novel and sadly turned out to be the only thing worth mentioning. [11/2016, p.67]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    The developers had valuable ideas neither for the combat system, nor for the world or the visuals (they failed to make good use of CryEngine 3), so I bid Panzar farewell without regrets. With great relief even. [08/2014, p.63]
    • CD-Action
    • 35 Metascore
    • 35 Critic Score
    Only a madman could pay a full retail price for this game. [September 2012, p.79]
    • CD-Action
    • 62 Metascore
    • 34 Critic Score
    Not only is Brawl boring and tedious, but a sudden difficulty spike almost made me smash the controller against the wall. [08/2015, p.63]
    • CD-Action
    • 57 Metascore
    • 30 Critic Score
    A couple dozen minutes of boredom. [03/2014, p.73]
    • CD-Action
    • 44 Metascore
    • 30 Critic Score
    An ugly epilogue to a series which actually did not deserve to start in the first place. [01/2018, p.56]
    • CD-Action
    • 47 Metascore
    • 30 Critic Score
    Karmaflow absolutely should not have been released in a state that would be pathetic even for majority of early access titles. It’s ugly, clunky and crawling with bugs that range from small but annoying to progress-halting. The game just falls to pieces right in front of you. [04/2015, p.66]
    • CD-Action
    • 38 Metascore
    • 30 Critic Score
    Playing Godzilla does not hurt. It probably does not cause diseases or wildfires. I just don’t know if that’s enough of a reason to recommend it. If you’re not the biggest Godzilla fan in the world, steer clear of it and be happy that not all games look like this. [09/2015, p.56]
    • CD-Action
    • 35 Metascore
    • 30 Critic Score
    Dear Kung Fu Factory, please try harder next time, because you showed some potential, but I had to look for it through a microscope. [13/2013, p.73]
    • CD-Action
    • 74 Metascore
    • 30 Critic Score
    A poorly animated, unbalanced game that I didn’t enjoy at all. Although it does offer a lot of different punches, kicks and throws, its gameplay resembles a long, boring QTE. [13/2013, p.74]
    • CD-Action
    • 48 Metascore
    • 30 Critic Score
    Ijhiodfsopsdf s dfjopfwop euifopsdiopf dksdl;ksdsdl;ksd[dsge p[osdfkds afalkjvklnsawe jhguieryhrte jbghjtyglthgfw ejklfdsjklfsdjowe priwe opsdfl;jklkl;fg iojiiiiilbgjklj. I wrote that part with my head, which was hitting keyboard a lot while I was playing this ugly, poorly designed and painfully underdeveloped game. [04/2015, p.69]
    • CD-Action

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