CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 75 Metascore
    • 55 Critic Score
    It could’ve been a really good game, but the developers stumbled on the basics. Terrible interface, awful beginning of the campaign and mediocre AI take most of the fun out of Satellite Reign. [12/2015, p.46]
    • CD-Action
    • 66 Metascore
    • 50 Critic Score
    A pleasant trip down memory lane, but not the one you absolutely need to take. [CD-Action 10/2013, p.66]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    Controls are not as superb as in Trials Evolution, physics engine not as perfectly precise and the challenges not as insanely over the top. That’s why Urban Trial Freestyle is a rival for Joe Danger rather than Trials Evolution. [CD-Action 06/2013, p.75]
    • CD-Action
    • 55 Metascore
    • 50 Critic Score
    Although it might look like a Dead Space’s relative, Dolmen is more of a low-budget mix of Returnal and The Surge. Everything it does decently, it borrowed from other games with very little original input. Dolmen is simply late to the party and with competition so strong and numerous, seems unnecessary. I can recommend it only to the most famished soulslike fans if they can get it at a significantly reduced price.
    • tbd Metascore
    • 50 Critic Score
    Hollow certainly is ambitious, but most of the time it’s mediocre and undercooked. [01/2018, p.48]
    • CD-Action
    • 78 Metascore
    • 50 Critic Score
    It’s hard to find anything original in Tales of Xillia and I’ve seen its every element done better elsewhere. [CD-Action 10/2013, p.70]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    It has everything I seek in an economic space strategy, but unfortunately diluted by tons of completely unnecessary rubbish. [12/2015, p.49]
    • CD-Action
    • 59 Metascore
    • 50 Critic Score
    I see no good reasons to recommend this very short and very simple game, but it has a peculiar charm that makes it impossible to trash it either and is strangely enjoyable despite its mediocrity. [12/2015, p.49]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    It’s a shame that Attractio is so ugly and its story is so bland, because the puzzle are really well designed and their difficulty is properly balanced. [03/2016, p.57]
    • CD-Action
    • 73 Metascore
    • 50 Critic Score
    At first Fist Puncher seemed like good, mindless fun, but the more I played, the more tired I grew of it. [CD-Action 10/2013, p.75]
    • CD-Action
    • 70 Metascore
    • 50 Critic Score
    It’s a game that does some things really well and other really badly. If you’re willing to endure the latter and you’ve already finished Wastelands 2, you can give Dead State a chance. [03/2014, p.78]
    • CD-Action
    • 61 Metascore
    • 50 Critic Score
    A tiny drop of satisfaction provided by a happy ending does not compensate for the frustration brought by earlier failures. [03/2016, p.61]
    • CD-Action
    • 72 Metascore
    • 50 Critic Score
    The biggest problem with Cities in Motion 2 is that this game is extremely user-unfriendly. Gameplay is sluggish even with the highest time compression and the interface contradicts ergonomics and intuition. [CD-Action 06/2013, p.80]
    • CD-Action
    • 67 Metascore
    • 50 Critic Score
    On a basic level Diablo Immortal is an enjoyable game that channels Diablo II and III. Sadly, aggressive microtransactions you encounter every step of the way, a rift between those who pay and those who don’t, and mechanics designed to slow down your progress ultimately make it not much more than a perfidious cash grab.
    • 68 Metascore
    • 50 Critic Score
    There’s hardly any game in 911 Operator (your main tasks is to connect colorful symbols) but I appreciate its educational value (i.e. you can learn what stroke symptoms are and how to stop heavy bleeding). [06/2017, p.72]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Loot Hound might be good enough to occupy a kid for 2 or 3 hours, but more demanding gamers will quickly grow tired of it. [02/2016, p.51]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    We’ve already seen every element of this game somewhere else and usually executed better. [02/2016, p.51]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    One of those heavily scripted games that make you go from point A to point B through corridors built of visible and invisible walls. Even taking a bath in a creek kills you, and there are two weapons available. [13/2013, p.70]
    • CD-Action
    • 66 Metascore
    • 50 Critic Score
    The competitive mode is fine, but the rest of the game is not. It’s short (no unnecessary background-building scenes whatsoever), the characters are just shallow cut-outs, the choices seem meaningless and on top of all I experienced some technical issues. [01/2018, p.64]
    • CD-Action
    • 63 Metascore
    • 50 Critic Score
    Fat Princess Adventures is cute and sometimes funny, but so shallow, repetitive and boring that I was fed up with it halfway through the 7-8 hour long campaign. [02/2016, p.55]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    I really wanted to like P.A.M.E.L.A, so I was willing to overlook its minor flaws. The voice acting is awful, the combat bored me, but I did enjoy crafting, hacking, and exploring beautiful Eden. What I couldn’t ignore though, was the game’s performance. Not only did P.A.M.E.L.A. run frustratingly poorly, but its engine also clogged up every ca. 40 minutes (regardless of PC specs) and the only thing I could do to make the game playable again was restart it. [10/2020, p.49]
    • CD-Action
    • 52 Metascore
    • 50 Critic Score
    I didn’t expect much and I’m still disappointed. We were promised spectacular gunfights and breathtaking heists, basically an interactive gangster movie, but instead got a mediocre game with some interesting ideas (e.g. roguelike elements) that failed to outweigh dated overall design, awful AI and poor writing. Well, at least it has co-op.
    • 72 Metascore
    • 50 Critic Score
    I’d prefer to get together with my real friends while Maxis recalls how to make The Sims engaging. [02/2016, p.58]
    • CD-Action
    • 62 Metascore
    • 50 Critic Score
    I’m not surprised Sims fans are upset with this pack, as it was released in a truly abysmal state. Tartosa might be the most beautiful area in the whole game, but the expansion is almost unplayable, as many of its elements are either disappointing or simply broken.
    • tbd Metascore
    • 50 Critic Score
    Cosmophony sits somewhere between rhythm games and Tempest, but instead of enemies you have to fight steeply rising difficulty level which becomes tiring in the third stage (out of just five) and absurd in the fourth. What was a bigger problem for me though was that instead of testing your skill and sense of rhythm Cosmophony makes you memorize the obstacles’ placement – it’s the only way to avoid them at breakneck speed. [09/2015, p.63]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    For such a modest, simple game, developed as a student project and given out for free, it’s surprisingly enjoyable, but let’s be honest – if you play Curse of Mermos, you won’t remember it three months later. [09/2015, p.65]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    At first, I found Transport INC to be quite engaging, but things went downhill after a couple of hours, when I realized that it pretends to be deeper than it really is. Its biggest flaw is that you can’t influence the economic environment in any way. You can’t develop cities or create supply and demand by building manufacturing plants or extracting oil. [11/2020, p.71]
    • CD-Action
    • 89 Metascore
    • 50 Critic Score
    Plenitude of content (characters and setting from different Disney eras) makes Crossy Road magnetic, but then you realize how shallow and pointless this game is. [06/2016, p.66]
    • CD-Action
    • 58 Metascore
    • 50 Critic Score
    Memoranda’s art style is wonderful but the game has huge problems with communicating what and why you should be doing. Most of the time I simply didn’t know where I should go and who I should talk to. [03/2017, p.54]
    • CD-Action
    • 61 Metascore
    • 50 Critic Score
    I feel Skully had huge potential but due to the overall low quality (dated visuals, samey levels, poor voice acting, terrible camera) I can’t recommend it. If you choose to play it for the story (which is actually quite good), remember to use a gamepad, because keyboard and mouse controls are horrible. [10/2020, p.71]
    • CD-Action
    • 62 Metascore
    • 50 Critic Score
    After ten years Legend of Kay returns with higher resolution, new character models, sharper textures and all the flaws that caused us to forget Kay while we still remember Jak & Daxter, Sly and Ratchet & Clank. [10/2015, p.69]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Nothing more than a curiosity with moderately precise controls and steep hardware requirements (at least iPhone 5/ iPad 4). [02/2016, p.68]
    • CD-Action
    • 68 Metascore
    • 50 Critic Score
    Uninteresting, shallow story paired with a combat system that was supposed to be tactical but really isn’t. [09/2015, p.69]
    • CD-Action
    • 77 Metascore
    • 50 Critic Score
    AI posed a challenge in the first couple of battles only (until I memorized the maps) and I was unable to prove myself in multiplayer because there was no one to play against. [10/2015, p.72]
    • CD-Action
    • 83 Metascore
    • 50 Critic Score
    Unique Burtonesque art direction could not avert my attention from the fact that Little Nightmares is one of the poorest platformers I’ve played in years. [07/2017, p.43]
    • CD-Action
    • 59 Metascore
    • 50 Critic Score
    I appreciated The Shore’s Lovecraftian atmosphere and the fact that it tried to be something more than a Dear Esther’s clone. Sadly, the game is just not good enough and proves that even two hours (or less, because you can finish The Shore quicker) can be enough to bore and frustrate the player. [05/2021, p.37]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    Almost half of the teams are unlicensed (including Ukraine – Euro 2012 co-host!), the game lacks atmosphere and real excitement and the new single player Expedition mode feels forced and would work better with clubs in normal FIFA 12. A big disappointment, especially at this price. [June 2012, p.52]
    • CD-Action
    • 73 Metascore
    • 50 Critic Score
    It’s one of the most beautiful MMO games and it offers a really cool combat system, but as a whole it is simply boring and most of the time I spent with it I was considering going back to ArcheAge. [05/2016, p.46]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    As a traditional 2D platformer devoid of any twists and nuance Superfrog HD fails to attract those who played the original game back in 1993. [12/2013, p.69]
    • CD-Action
    • 67 Metascore
    • 50 Critic Score
    For Rent is the antithesis of a fresh and interesting expansion pack. Everything about it seems overly simplified and ill-considered, vast majority of its contents recycles known features to various degrees and places them in a world that feels like a cardboard cutout, while the only major addition is supported by gameplay mechanics that are just not satisfying enough.
    • 50 Metascore
    • 50 Critic Score
    At first I planned to turn my whole review into a vivid description of all the bugs that Gods & Heroes charmed me with, like holes in textures, missing descriptions on the map, misguiding signposts, running through lava rivers unharmed, fighting hand to hand against an owl that was floating 30 feet above the ground or chasing a snake that managed to climb on top of some shed. What's even worse, God & Heroes looks awful. It should have never been dug up and resurrected by Heatwave Interactive – it reeks and its jerks poorly imitate life. [September 2011, p.66]
    • CD-Action
    • 62 Metascore
    • 50 Critic Score
    Intriguing visuals, great music and an interesting concept. Unfortunately Trauma is too short for its price and shallow – no matter how hard I tried, I was unable to see any deeper meaning to this story. [Sept 2011, p.68]
    • CD-Action
    • 47 Metascore
    • 50 Critic Score
    What we got is an unfinished, bug-ridden product that should have never seen the light of day. [December 2011, p.60]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    A mix of a platformer and a rhythm game, inspired by the original Prince of Persia (the one from 1989) and set in a dark fantasy world. Unfortunately, an interesting combat system is not enough to counterbalance repetitiveness and some crude gameplay mechanics. Also, Prince of Persia looked better. [10/2021, p.41]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    The problem is not that Breakpoint is boring, has uninteresting story, lots of irritating bugs and the least intelligent enemies in video game history. It is the fact that the newest Ubisoft shooter lacks its own identity. [12/2019, p.38]
    • CD-Action
    • 73 Metascore
    • 50 Critic Score
    Spellcaster University is repetitive and full of poor design choices. The gameplay needs to be rebuilt from the ground up, because in its current state the game still looks like something out of Early Access rather than a final release. [10/2021, p.44]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    There’s a lot of things you can do with folklore themes but Mira lacks and interesting idea for a story, well written dialogue and, oh, so many other things... [06/2020, p.51]
    • CD-Action
    • 34 Metascore
    • 50 Critic Score
    Developers did all they could to diversify the gameplay but Rambo remains a simple game that quickly becomes repetitive and boring. [04/2014, p.63]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    ChaosTower’s rule are simple – you get some building materials with which you have to raise a tower of required height, and then you defend it. Sounds promising, but because the developers did not put enough thought into said building materials, most levels can be completed by repeating one simple trick, and due to imprecise controls it’s almost impossible to make the elements fit each other closely. [05/2016, p.65]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    WWE 2K18’s price gives you the right to expect a triple AAA product, but instead you get a shabby game that looks like it was thrown together hastily and as cheaply as possible. [13/2017, p.61]
    • CD-Action
    • 54 Metascore
    • 50 Critic Score
    The controversy over Postal’s violence has long died out and the game offers absolutely nothing that could appeal to a contemporary gamer. [08/2016, p.64]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    There’s absolutely nothing interesting for an adult in this adaptation of a popular TV series, so I gave it to a seven-years-old and he enjoyed it, even though he already outgrew PAW Patrol and the game was too easy for him. If you’re looking for something a younger kid can play, you’ll hit a bullseye with On a Roll. [01/2019, p.73]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    A series of well-designed levels with obstacles synced to the rhythm of a song (yes, just one song). Enjoyable but very basic in terms of gameplay and extremely short (ca. 1 hour). [08/2016, p.65]
    • CD-Action
    • 51 Metascore
    • 50 Critic Score
    Spartan Assault should have been left where it belongs – on mobile devices. Xbox version is exactly the same and the game does not work so well on a big screen. [04/2014, p.67]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    I can recommend it only to the youngest players – not just because of the movie but also the difficulty level. Others will die of boredom. [December 2011, p.96]
    • CD-Action
    • 70 Metascore
    • 50 Critic Score
    Grinding in its purest form. [01/2016, p.75]
    • CD-Action
    • 66 Metascore
    • 50 Critic Score
    BlazeRush’s gameplay is too shallow to keep you occupied for hours and the game itself lacks a spark that would make you shout ‘WOW!’ every now and then. [01/2015, p.57]
    • CD-Action
    • 73 Metascore
    • 50 Critic Score
    For a game about painting, Behind the Frame surprisingly lacks creativity. [11/2021, p.69]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    A couple hours’ worth of fun, plus some bugs and illogicalities. [11/2015, p.67]
    • CD-Action
    • 68 Metascore
    • 50 Critic Score
    The Guest is average in every aspect and you will forget about it in an hour. [05/2016, p.71]
    • CD-Action
    • 54 Metascore
    • 50 Critic Score
    I hope next Trials game will be developed entirely by RedLynx, because the motorcycle levels in TotBD are as good as ever, but the rest is simply a foreign body. [08/2016, p.71]
    • CD-Action
    • 47 Metascore
    • 50 Critic Score
    New game from the developers of Gas Station Simulator seemed very promising but in reality resembles an underbaked pizza littered with absolutely everything the cook found in the fridge. It’s a shame the developers failed to filter out poor ideas and unnecessary elements and polish the game properly, because it could’ve been really good.
    • 73 Metascore
    • 50 Critic Score
    The game’s most notable problem is that its gameplay lacks narrative context. Over the course of the two-hour-long campaign you just complete some enjoyable minigames at the gym, fight nine times in the ring, listen to Stallone impersonator mumble some nonsense and wonder what was the only retrospection about. [02/2019, p.34]
    • CD-Action
    • 73 Metascore
    • 50 Critic Score
    It has some better and worse moments but for the most part Dungeon Travelers 2 is perfectly average and I can’t imagine any dungeon crawlers enthusiast being particularly disappointed or delighted with it. [11/2015, p.67]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    It’s built on solid foundations but obviously with a low budget. [10/2014, p.65]
    • CD-Action
    • 75 Metascore
    • 50 Critic Score
    Ode
    Underneath the artsy surface Ode is a hollow, shallow experience that I will never come back to and can’t recommend. [02/2018, p.39]
    • CD-Action
    • 80 Metascore
    • 50 Critic Score
    A huge disappointment. I can recommend The Collection only to those who never played the original games, because the quality of the remasters does not justify paying for them again (even old bugs were left intact!). [12/2016, p.57]
    • CD-Action
    • 33 Metascore
    • 50 Critic Score
    If you’re not a fan of the original Cartoon Network series, don’t bother with Omniverse 2, as the game is worse than its predecessor. [02/2014, p.59]
    • CD-Action
    • 75 Metascore
    • 50 Critic Score
    It took Chris Hunt and his small team 12 years to develop Kenshi and that unfortunately shows. The game utilizes an archaic engine, is poorly optimised and hideous most of the time. It also does next to nothing to help the player get a grasp of its mechanics, and, as it happens, their complexity are Kenshi’s most important aspect. I would be happy to love this game, because I understand and applaud Hunt’s idea of completely open gameplay, but loving Kenshi is extremely hard. [02/2019, p.47]
    • CD-Action
    • 49 Metascore
    • 50 Critic Score
    What killed Rise of the Dark Spark is its repetitiveness. Variety of combat is illusory, because it actually doesn’t matter what weapons you use or how you move around the map. Every enemy is going down anyway and your only task is to proceed from one checkpoint to another. This game is simply boring. [Sept 2014, p.58]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    A modest DLC for the most hard core Battlefield fans only. [02/2014, p.61]
    • CD-Action
    • 68 Metascore
    • 50 Critic Score
    Strange Brigade is full of dubious design choices, lacks content and gets boring quickly. [11/2018, p.76]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Good audio, distinct visuals and a spark of creativity here and there are not enough to outweigh bad design choices, annoying camera, sadistic level design and poor attempts at humor. [09/2018, p.55]
    • CD-Action
    • 69 Metascore
    • 50 Critic Score
    The PC version of Pro Evo stayed way behind the console editions and obviously exists only to squeeze some cash out of fans. Don’t buy it – either try FIFA 17 or keep playing PES 2016. It seems we need to wait until Pro Evo PC’s corpse decays completely and turns to dust to see it thoroughly overhauled. [12/2016, p.67]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    I can't decide whether Legacies is still a game or just a quiz enriched with poor audio-visual materials. It would be a pity if Telltale continued to spiral down. [April 2012, p.70]
    • CD-Action
    • 83 Metascore
    • 50 Critic Score
    Almost universal admiration for Gris says a lot about the condition of video games industry. It’s just a 2D platformer devoid of any challenge, and instead of evoking true feeling it makes a good first impression (“wow, it’s beautiful!”) and then just glides for a couple of hours using that momentum. It doesn’t actually have anything important to say, it’s just pretty. [02/2019, p.56]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    I’ve been waiting for a good action game with mechs for quite a while and WTF did not reward my patience. It’s a simple, low budget game lacking in every single aspect and dated in terms of execution. [10/2018, p.51]
    • CD-Action
    • 76 Metascore
    • 50 Critic Score
    All the old school charm goes to hell because of the repetitiveness. [06/2014, p.69]
    • CD-Action
    • 54 Metascore
    • 50 Critic Score
    Really disappointing for a launch title. [March 2012, p.76]
    • CD-Action
    • 81 Metascore
    • 50 Critic Score
    The only thing in the new Wolfenstein that turned out really well is music. Shooting is decent and some weapons give proper sense of power, but developers failed to build an interesting game on these foundations. It has some good moments but none of them lasts long enough to be satisfying. Plus the writing is terrible and the way the game constantly forces all that ‘war is evil!’ preaching and Blazkowicz’s moral dilemmas down your throat is ridiculous. I actually couldn’t decide whether the game is being serious or not. [07/2014, p.56]
    • CD-Action
    • 63 Metascore
    • 50 Critic Score
    An addictive but mindless and unfunny game that I could only recommend as a time killer on mobile devices, because playing it on a PC is a pure waste of time. [04/2017, p.50]
    • CD-Action
    • 25 Metascore
    • 50 Critic Score
    AMY
    It has a certain old school charm and a couple of really good ideas, but it's also rather ugly, repetitive and tiring. [April 2012, p.82]
    • CD-Action
    • 57 Metascore
    • 50 Critic Score
    I would have loved to write that Beenox did for Spidey what Rocksteady did for Batman. Not this time. It’s obviously a product done quickly and cheaply. Swinging around Manhattan is fun, but combat is pitiful, dynamic events are painfully repetitive, visuals are obsolete and it looks like the story was written during a coffee break. [07/2014, p.64]
    • CD-Action
    • 71 Metascore
    • 50 Critic Score
    A Normal Lost Phone is neither terrible nor thrilling. It doesn’t offer a truly interesting story, an engaging gameplay or a fresh outlook on the matters it touches. I feel I wouldn’t have missed anything, if I had never played it. [04/2017, p.55]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Kopanito is a nice little thing but only makes sense as a simple, instantly accessible party game. After a dozen matches against the AI I saw no reason to keep playing, because I had seen everything this game has to offer. [01/2017, p.51]
    • CD-Action
    • 79 Metascore
    • 50 Critic Score
    There’s around 8 hours of great story here. Unfortunately it was bloated into 20 hours of ordeal. [07/2014, p.69]
    • CD-Action
    • 45 Metascore
    • 50 Critic Score
    Aliens in Colonial Marines fail to scare you. Instead they make you laugh at their awkwardness and grotesque animations. The whole game is riddled with bugs and I honestly can’t remember any title with dumber AI controlled squad members. Sadly it seems that Gearbox is unable to make an ordinary first person shooters any more. [CD-Action 03/2013, p.54]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    The developers know how to make action games but they need to put more ambition into it. And maybe less little Asian girls with swords, because concentration of kawaii in Croixleur Sigma is too damn high. [07/2014, p.71]
    • CD-Action
    • 52 Metascore
    • 50 Critic Score
    The game is so devoid of any atmosphere that it just doesn't feel like Resident Evil. In addition, most elements of Operation Raccoon City are flawed in some way. [May 2012, p.75]
    • CD-Action
    • 58 Metascore
    • 50 Critic Score
    Great first impression – the visuals! the audio! the atmosphere! – turned out to be horribly wrong. Deathwing is infested with bugs, the AI is blasphemously poor and close combat system needs major improvements. [02/2017, p.38]
    • CD-Action
    • 81 Metascore
    • 50 Critic Score
    Those who want to relive PS2 days might pick this up, but the rest will probably be put off by these oldies. [02/2015, p.53]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    No More Heroes plays with conventions and puts you on a crazy roller coaster with no safety features. Just like every Grasshopper Manufacture’s game, it’s charmingly absurd, but sadly fails in many gameplay aspects. [09/2021, p.32]
    • CD-Action
    • 60 Metascore
    • 50 Critic Score
    Boasts about all of its additional mechanics but it doesn’t quite pull off being a regular shooter while looking like from a decade ago. [01/2020, p.56]
    • CD-Action
    • 69 Metascore
    • 50 Critic Score
    Despite having spent four years in Early Access the game is still very far from being finished. [04/2018, p.65]
    • CD-Action
    • 57 Metascore
    • 50 Critic Score
    Of Ash and Steel aspires to be a juicy gothiclike product, but numerous bugs and flaws test the player's patience. A lot of work still needs to be done here to make it enjoyable to play.
    • 58 Metascore
    • 50 Critic Score
    All the game’s activities are painfully repetitive and simply dull. There is educational value in it and the kids should have a good time getting to know the bee world, sure, but the rest is very so-so. [01/2020, p.66]
    • CD-Action
    • 59 Metascore
    • 50 Critic Score
    Wherever you turn you see evidence that it’s a mobile game ported to PC – it’s sluggish, not very exciting, the visuals are dated and the interface should have been completely redone to fit mouse instead of touchscreen. [02/2015, p.61]
    • CD-Action
    • 59 Metascore
    • 50 Critic Score
    The gameplay covers the basics and not much more. It’s a colourful but visually simplified game; offers a slightly engaging and quite repetitive gameplay. [01/2020, p.73]
    • CD-Action
    • 55 Metascore
    • 50 Critic Score
    Due to unreliable scripts and other technical issues, bland and chaotic storytelling and stupid AI I played Warfighter strictly out of obligation and not for fun. Decent (but unbalanced) multiplayer is not enough to put other label than 'mediocre' on a game that was supposed to be a major hit. [13/2012, p.36]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    The only thing making Party of Sins worth your while are clever puzzles that demand both thinking and precision. [CD-Action 03/2013, p.75]
    • CD-Action

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