CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 47 Metascore
    • 50 Critic Score
    It’s obvious that this game was created just to suck cash out of our pockets with as little effort as possible. 01/2015, p.63]
    • CD-Action
    • 80 Metascore
    • 50 Critic Score
    Everything in the game is unpolished and once again there is absolutely nothing interesting storywise; no mystery and no lead concept that would let the players explore the world by themselves. It’s the same level design, same designers’ tricks and the same sub-par balance which I know all too well form the previous games. [01/2020, p.76]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    The gameplay features are so modest that you know everything you will be doing in the game just 15 minutes in. [02/2020, p.56]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    As a Suda51’s game Black Knight Sword had to be odd. The problem is that its weirdness feels forced and the gameplay itself is very simple. [CD-Action 02/2013, p.49]
    • CD-Action
    • 66 Metascore
    • 50 Critic Score
    Visuals are A Bird Story’s biggest strength, and as far as the story goes... Well, I simply don’t know why someone decided it’s worth sharing with me. [01/2015, p.73]
    • CD-Action
    • 74 Metascore
    • 50 Critic Score
    Distance’s biggest strength is its editor which let fans create tracks much more thrilling than those designed by the developers. Chaining showy stunts can be exciting but that does not matter much if the game itself gets boring after two, maybe three hours. [12/2018, p.70]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    There’s no doubt that Dragon’s Lair deserves its place in the hall of fame, but today it’s just a colorful postcard sent from a dead end of video game evolution. It’s still fun to watch (especially Time Warp, which is brilliant as an animated short film), but a chore to play. [03/2018, p.57]
    • CD-Action
    • 52 Metascore
    • 50 Critic Score
    Jagged Alliance 2 is old and ugly, but its gameplay still blows Flashback out of the water. [01/2015, p.78]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    Redfall’s design is disappointingly safe and the whole thing is painfully unpolished. It’s a patchwork that draws inspiration from multiple games, but does it ineptly. Many of Redfall’s elements feel unfinished, ill-considered or deliberately pushed aside as if acknowledged as unnecessary by the developers. The game will not surprise you in any way, but there’s a good chance it will annoy you with generic quests, laughable AI, repetitive gameplay and botched optimization. I definitely did not expect something like this from the studio that gave us Dishonored.
    • 64 Metascore
    • 50 Critic Score
    Shadow of the Beast has the atmosphere and raw beauty of an alien, hostile world going for it, but other than that the game is simply boring. [07/2016, p.61]
    • CD-Action
    • 50 Metascore
    • 50 Critic Score
    In terms of gameplay Afterfall: InSanity resembles Dead Space and has some strong points (e.g. varied locations) but falls short when it comes to production values. [January 2012, p.48]
    • CD-Action
    • 42 Metascore
    • 50 Critic Score
    A mediocre, low budget attempt to give X360 users their own God of War. [July 2012, p.70]
    • CD-Action
    • 72 Metascore
    • 50 Critic Score
    The DLC offers all the UEFA EURO contestants, but fails to deliver updated squads and licensed outfits for some of them and adds only one new stadium (Stade de France), forcing you to play tournament matches on fictional stadiums in other countries. [07/2016, p.63]
    • CD-Action
    • 63 Metascore
    • 50 Critic Score
    Very simple and repetitive, not much more than a game jam experiment. [04/2016, p.41]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    The game offers five endings but I’m sure most players will not even see one, because The Technomancer is disappointingly shallow, confined and devoid of passion. [09/2016, p.42]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Those of you who remember rich expansions to Heroes of Might & Magic V will be disappointed by modest Pirates of the Savage Sea. [10/2012, p.67]
    • CD-Action
    • 63 Metascore
    • 50 Critic Score
    Qasir Al-Wasat’s shallow story wastes the potential of the oriental setting and the stealth mechanics are very basic. [04/2016, p.42]
    • CD-Action
    • 63 Metascore
    • 50 Critic Score
    Shallow, boring and ugly as sin. [07/2016, p.67]
    • CD-Action
    • 61 Metascore
    • 50 Critic Score
    It's so easy to find a better racing game that I can't recommend Ferrari Racing Legends to anyone but the most loyal fans of the car company from Modena. [10/2012, p.68]
    • CD-Action
    • 69 Metascore
    • 50 Critic Score
    It’s a shame that a game with such distinct visuals and narration voiced by Patrick Stewart ended up as just a bland, short adventure. [13/2018, p.64]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    As a fan of the genre I hoped for improved nail'd but Mad Riders turned out to be worse in every aspect. [August 2012, p.78]
    • CD-Action
    • 52 Metascore
    • 50 Critic Score
    As far as I remember it's the most sluggish hack'n'slash I've played in last five years. [CD-Action 13/2012, p.66]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Somehow Telltale proved that adventures, slaying monsters and saving friends can be boring. [03/2018, p.74]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    Formula developed by Traveller’s Tales got old like 10 games ago and it’s hard not see Avengers as yet another sign of studio’s creative stagnation. [04/2016, p.46]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    Mech Land Assault proves that Avalanche’s designers have tons of ideas on how to make JC3’s total chaos even more total, but not enough resources to implement these ideas properly. [09/2016, p.45]
    • CD-Action
    • 39 Metascore
    • 50 Critic Score
    At first I was delighted with the dark atmosphere, but it’s not the story of madness that drove me crazy, but pixel hunting, repetitive objects, weak character models and slow movements of the protagonist. [03/2014, p.73]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    It’s not a particularly good horror, but if you’re not fed up with zombies, you can download the first episode for free and spend a reasonably enjoyable evening with it. [03/2014, p.75]
    • CD-Action
    • 50 Metascore
    • 50 Critic Score
    There’s no place on the market for mediocre games that distinguish themselves only with visuals. Gomo will be quickly forgotten, even by indie enthusiasts. [03/2014, p.75]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    A good idea that needed a better execution. Gets boring after half an hour. [August 2012, p.85]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    I could go on and on about Bullet Run's shortcomings but instead I'll just advise you not to bother with this game. [10/2012, p.75]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    I'm afraid only kids will enjoy mindless fun this Pokemon spin-off offers. [January 2012, p.75]
    • CD-Action
    • 70 Metascore
    • 50 Critic Score
    If you enjoy strategy games and on top of that have fond memories of Dungeon Keeper you should definitely buy Dungeons II. [07/2015, p.50]
    • CD-Action
    • 83 Metascore
    • 50 Critic Score
    It’s another edition of the same old thing. One that has nothing to offer apart from what should be offered in the least – and still doesn’t accomplish it well enough to be worthy of any praise. [13/2018, p.76]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    There’s hardly any thrill in Renegade. [10/2016, p.63]
    • CD-Action
    • 74 Metascore
    • 50 Critic Score
    Retrofuturistic environments are alive, they burst with vivid colors and details, but the game itself is painfully repetitive. [10/2016, p.64]
    • CD-Action
    • 86 Metascore
    • 50 Critic Score
    Exceptional dialogue served even in most exquisite forms (mini-games, different perspective, mixed chronology) are still not enough for the story to be compatible with this medium or to be worth telling altogether. The result is slow and difficult to ingest and sometimes even unpleasant in its archaic mechanics. [03/2020, p.54]
    • CD-Action
    • 52 Metascore
    • 50 Critic Score
    There’s little content here and gameplay is so simplistic that only hardcore fans set on unlocking Battleborn achievements will play longer than an hour. [07/2016, p.77]
    • CD-Action
    • 68 Metascore
    • 50 Critic Score
    It seems the developers were not entirely sure what they wanted to achieve and got caught between traditional and innovative approach, properly employing neither. [13/2014, p.56]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    The game and doesn’t excite and lacks passion itself. The gameplay is a series of repetitive and unskippable story sequences and missions that look and play the same – and that gets tedious quickly. [13/2018, p.81]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    Most of the time the gameplay is irritating, sometimes it just makes you mad. And it’s a shame because the developers do try to take the sport quite seriously with all the different authentic game mechanics. [03/2020, p.59]
    • CD-Action
    • 61 Metascore
    • 50 Critic Score
    You can just watch the cut-scenes and attack animations on YouTube and save yourself time and boredom, because the combat system is poor compared to other Gundam style games. [13/2014, p.65]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Does not offer much so if you’ve seen one battle, you’ve seen them all. [07/2015, p.63]
    • CD-Action
    • 60 Metascore
    • 50 Critic Score
    There’s nothing quite original in the game’s design. Its every feature is just mediocre and I find it hard to imagine the way the developers could infuse more life into the gameplay now. [05/2020, p.64]
    • CD-Action
    • 38 Metascore
    • 50 Critic Score
    There’s just not enough cowabunga in this undercooked game. [11/2013, p.84]
    • CD-Action
    • 80 Metascore
    • 50 Critic Score
    It gets boring quickly, because it’s so easy that you feel like you’re playing with cheat codes activated. [13/2014, p.67]
    • CD-Action
    • 54 Metascore
    • 50 Critic Score
    Dangerous Golf reminds me of PS3’s Pain, but is not as entertaining. [09/2016, p.57]
    • CD-Action
    • 80 Metascore
    • 50 Critic Score
    Puppeteer’s biggest strength are its visuals, but on the other hand the game is so gloomy and disturbing that I couldn’t wait to go back to a much more pleasant (also in terms of gameplay) Rayman. [11/2013, p.85]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    It looks like a tasteful animated video for an hour long rock suite. And that’s what it actually is, because when I took my hands away from the keyboard, the mayfly was still flying forward and music lost nothing from its rhythm, tracks or instruments. [05/2015, p.73]
    • CD-Action
    • 72 Metascore
    • 50 Critic Score
    Carto is cute but shallow. Repetitiveness of its main gameplay mechanic combined with unsatisfying, tedious puzzles made me welcome the end credits with a sigh of relief. [01/2021, p.55]
    • CD-Action
    • 66 Metascore
    • 50 Critic Score
    Simply put, Burning Blood’s fighting mechanics are awful. [09/2016, p.59]
    • CD-Action
    • 66 Metascore
    • 50 Critic Score
    It could have been a perfect VR game (as it’s based on the best racing game PS4 has to offer), but turned out painfully mediocre. Literally painfully, because every time I played it, it gave me a headache after less than an hour. [13/2016, p.78]
    • CD-Action
    • 53 Metascore
    • 50 Critic Score
    A hack’n’slash that quickly turns into a grindfest on the same maps over and over again. Unless you’re willing to pay through microtransactions to save yourself a lot of time and effort. [CD-Action 05/2013, p.59]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    There’s simply nothing thrilling in Cosmochoria. [07/2015, p.71]
    • CD-Action
    • 55 Metascore
    • 50 Critic Score
    Long time ago, in a land far, far away lived Belgians who had a cool idea for a game and a very talented lead artist, but not enough experience (and maybe also talent) to execute that idea properly. [05/2015, p.74]
    • CD-Action
    • 58 Metascore
    • 50 Critic Score
    The most annoying flaws of the original game are back: faulty collision detection, invisible walls, insane camera, short gameplay time and a predictable, cheesy ending. [05/2015, p.76]
    • CD-Action
    • 54 Metascore
    • 50 Critic Score
    Such a simple, visually blank and short game, which is essentially a tech demo dressed up in walking sim robes, should be free. Even the minigames showcasing the console's new capabilities prove insufficiently attractive to explain this cash heist.
    • 59 Metascore
    • 50 Critic Score
    The Switch edition of Gothic offers comfortable controls, improved inventory system, a quick save feature, and everything the game’s admirers love about it. If you’re a die-hard Gothic fan and you’re enthusiastic about crossing the Barrier again on Switch, go for it. Everyone else should bear in mind that it’s a pretty basic port of a 22-year-old game and carefully consider spending their money on it.
    • tbd Metascore
    • 50 Critic Score
    It’s a simple and not very tasteful little game, but it’s a perfect party title, as the rules are obvious and there’s plenty of occasions for coarse laughter. [08/2017, p.65]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    One of those games that you can play, but you don’t miss anything if you ignore it. [01/2014, p.65]
    • CD-Action
    • 84 Metascore
    • 50 Critic Score
    A banal puzzle game disguised as a shoot-em'up. [05/2014, p.55]
    • CD-Action
    • 75 Metascore
    • 50 Critic Score
    Sonic Frontiers is both the best and the worst entry to the series. Romping around the open environments is great, the bosses are among the best Sonic has ever met, and the soundtrack is once again full of bangers. It’s a shame that every step of the way you can see that the development was rushed, which resulted in an incredibly rough gameplay and made my experience sad and painful.
    • 62 Metascore
    • 50 Critic Score
    Crytek’s game fails to differentiate itself from other free-to-play shooters. I find Ghost Recon Online, Warframe and even PlanetSide 2 more interesting. [01/2014, p.68]
    • CD-Action
    • 77 Metascore
    • 50 Critic Score
    I’ll remember this platformer mainly as a torture. It’s really ruthless when it comes to making you feel helpless. [CD-Action 08/2013, p.81]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    The studio behind Slender: The Arrival tried to combine Mirror’s Edge with a first person shooter and inject it with Ori and the Blind Forest’s atmosphere, but only managed to prove that it’s often better to focus on one thing and get it right. [11/2016, p.70]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    A Shakespearean tragedy. [04/2020, p.76]
    • CD-Action
    • 71 Metascore
    • 50 Critic Score
    Pokémon Scarlet and Violet somehow manage to be the best entries to the series and the worst ones, at the same time. Even though there’s plenty of fun to be had in Paldea, awarding these unbelievably buggy games a higher score would be a disservice to everyone, including Game Freak.
    • 72 Metascore
    • 50 Critic Score
    Pokémon Scarlet and Violet somehow manage to be the best entries to the series and the worst ones, at the same time. Even though there’s plenty of fun to be had in Paldea, awarding these unbelievably buggy games a higher score would be a disservice to everyone, including Game Freak.
    • 67 Metascore
    • 50 Critic Score
    Unfortunately the only thing that differentiates Kill Team from other twin-stick shooters is the Warhammer 40,000 universe. The game is very short and you can find fault in its every element. [August 2011, p.72]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    Ranko is pure absurdity and represents the style of current Japanese pop culture very well. Unfortunately it’s also a rather weak game that you will be done with after 1,5 hours. It might look great and burst with crazy ideas but there is simply no reason to come back to it or honestly recommend it. [08/2014, p.62]
    • CD-Action
    • 71 Metascore
    • 50 Critic Score
    Dyscourse looks great on screenshots and seems like a complex gamebook, but in reality is not that beautiful and gameplay is very repetitive if you play over to see different outcomes. [06/2015, p.73]
    • CD-Action
    • 69 Metascore
    • 50 Critic Score
    As consoles lack really good strategy games, their users have to resort to half-measures – and 'half-measure' is a word that illustrates Under Siege perfectly. [August 2011, p.72]
    • CD-Action
    • 45 Metascore
    • 50 Critic Score
    A game similar to Dungeon Keeper but worse in every aspect. [CD-Action 05/2013, p.76]
    • CD-Action
    • 50 Metascore
    • 50 Critic Score
    Punches, kicks, blocks and dodges in front of the Kinect translate surprisingly well to Po's movements. Loading times between these 1 on 1 fights are very long though. [August 2011, p.73]
    • CD-Action
    • 51 Metascore
    • 50 Critic Score
    After 15 minutes Daylight is no longer scary and makes you explore boring, very similar environments that in addition are procedurally generated in a mindless manner (e.g. a whole floor of bathrooms). [08/2014, p.64]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    American Dream is not only a mockery from players who pick it up, but also a probably unintended satire on celebrities and the bubble of vanity they live in. [11/2016, p.74]
    • CD-Action
    • 69 Metascore
    • 50 Critic Score
    This half-baked, technically clumsy game failed to squeeze any emotion out of me apart from the moments when it got on my nerves. [05/2014, p.70]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    Its only distinguishing feature is the story which is unusual for this genre, but also naive and full of ridiculous missions. [September 2012, p.74]
    • CD-Action
    • 73 Metascore
    • 50 Critic Score
    Square tried to give us a modern game heavily inspired by classic Final Fantasy titles, but lost its orientation somewhere on the way. The only advantage of Brave Exvius is the wonderful music during battles. [11/2016, p. 75]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Neverwinter is still a solid game (especially the Hordes of the Underdark expansion is worth the time) but it was remastered so slightly that the originally hideous game became merely ugly. [06/2018, p.50]
    • CD-Action
    • 62 Metascore
    • 50 Critic Score
    Even if you fight simultaneously on multiple fronts, the game drags on and wears you down with repetitiveness and tedium. [06/2015, p.77]
    • CD-Action
    • 66 Metascore
    • 50 Critic Score
    If the game makes you think about Journey, Mirror’s Edge and Antichamber, it must be great, right? Right? RIGHT?! [CD-Action 05/2014, p.71]
    • CD-Action
    • 52 Metascore
    • 50 Critic Score
    Unholy’s puzzles are trivial, combat is very basic, and stealth elements are simply annoying. There’s also a seemingly tangled story which I stopped caring about after the first hour. Unholy had potential, but I feel like the developers weren’t entirely sure what kind of game they want to make and went overboard with excess ideas.
    • 73 Metascore
    • 50 Critic Score
    After every moment of enjoyable flight or other dynamic event comes a segment that requires patience and counting seconds to time the next jump right. It’s a pity that instead of A Story About Jumping Around Like A Maniac we got such a drag. [8/2014, p.71]
    • CD-Action
    • 49 Metascore
    • 50 Critic Score
    Garshasp emulates some of God of War's traits quite successfully but it's the core elements of the gameplay – like collision detection during combat – that the developer stumbled over. [June 2011, p.70]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    Shallow gameplay, extremely low budget environments (PS2 era, seriously) and story so absurd that it’s hard to take it seriously. [10/2017, p.71]
    • CD-Action
    • 73 Metascore
    • 50 Critic Score
    I would love to love this game but more often it was irritating me than genuinely moving. The game has a lot of innate warmth but is was designed badly. [03/2019, p.62]
    • CD-Action
    • 74 Metascore
    • 50 Critic Score
    It’s a shame that the developers didn’t use the time gap between PS4 and PC versions to polish the latter. [02/2016, p.43]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    It captivates you for an hour using the element of surprise. When you shake off the hefty dose of absurdity, you quickly become bored as the gameplay is uninteresting and looks like a bunch of random (and often nonsensical) ideas crammed into one game by force. [June 2011, p.79]
    • CD-Action
    • 50 Metascore
    • 50 Critic Score
    The development team failed to turn Stuart Black's concept into a complete, rich, deep experience that could offer anything apart from bare frantic shootouts. What's worse, Bodycount suffers from split personality disorder – on one hand it lets you wreak impressive havoc and on the other tries to hold you back with a skillshots system that requires precision. The game also recycles a couple of sceneries, the story is nonexistent and the multiplayer mode is very modest. [October, p.70]
    • CD-Action
    • 47 Metascore
    • 50 Critic Score
    Weak fighting system, sluggish controls, laughable stories and general lack of thrill make it a major disappointment. If you're a fan of MMA, buy EA Sports MMA or UFC Undisputed, because the only thing that can be fun in Supremacy MMA is its brutality (and this effect wears off quickly). [November 2011, p.58]
    • CD-Action
    • 65 Metascore
    • 50 Critic Score
    The game itself is wonderful, still one of the best PC titles, but the HD Edition is very disappointing. Redrawing the game in higher resolution is not enough, especially that expansions are not included and program’s stability leaves much to be desired. [03/2014, p.60]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    If you’ve been waiting for a PvP mode, here it is, although beset by many problems that discouraged me from playing it. [05/2017, p.73]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    It tries to balance between tried and true mechanics of World of Warcraft and the ideas that made the first Ragnarok popular. The outcome is mediocre – boring combat, gameplay based on uninspired quests (‘kill 20 of those’) and small, almost linear world. [CD-Action 07/2013, p.65]
    • CD-Action
    • 64 Metascore
    • 50 Critic Score
    Besides mildly satisfying swordplay (Grasshopper failed to come up with a really good combat system) Killer is Dead offered me nothing that could raise my blood pressure. [CD-Action 10/2013, p.60]
    • CD-Action
    • 56 Metascore
    • 50 Critic Score
    Sonic Forces’ few merits (like the soundtrack) are not enough to offset primitive gameplay, crude level design, poor pacing that completely obliterates the sense of speed, and the script that resembles a fanfic. [01/2018, p.42]
    • CD-Action
    • 61 Metascore
    • 50 Critic Score
    A decent platformer that you could launch after work to relax if it weren’t for its pompous sad atmosphere and exalted bullshit about suffering and mental illnesses that are being shoved down your throat. [03/2014, p.69]
    • CD-Action
    • 71 Metascore
    • 50 Critic Score
    It’s a toy that you buy to show to your friends. Completing the game takes about 2 hours and then at best you can occasionally laugh with your buddies at the mess you can make with the saw, scalpels, hammer and your bare hand. [CD-Action 07/2013, p.79]
    • CD-Action
    • 48 Metascore
    • 45 Critic Score
    Linearity, complete absence of suspense, poorly written characters, ill-conceived gameplay mechanics and various bugs turned Arkham Horror: Mother’s Embrace into a huge disappointment. [06/2021, p.54]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    Was it worth the 10-year wait? Well, the game itself was, because it is still good, but the port is straight up awful, which is kinda funny, because it was made by the same studio that developed the infamously terrible PC version of Batman: Arkham Knight. There are moments when the graphics are impressive, but optimization is horrible and the game will surprise you with crashes more often than it will with story twists.
    • 67 Metascore
    • 45 Critic Score
    Creating your own robots is cool, but pointless due to their terrible AI. Why invest a fortune in upgrades if your dumb metal buddy will probably get stuck on a first rock he encounters? [06/2016, p.55]
    • CD-Action

Top Trailers