AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Overwatch (2016)
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 93 Metascore
    • 75 Critic Score
    If I can sum up my experience and thoughts on the game at all, it’s with the above metaphor. Uncharted 4: A Thief’s End is an enjoyable romp, but it’s essentially an interactive movie with very little player-choice over what any of that interaction is.
    • 71 Metascore
    • 78 Critic Score
    If the idea of getting to play a wide range of distinct heroes each with their own abilities in a setting that captures the fun and humour of the Borderlands franchise then yeah, sure, [you'll enjoy it]. If you’re looking for a new co-op game, then yeah it’s good for that too. But it’s not Borderlands. It’s not even a MOBA, a genre that a lot of people know very little about. It’s Battleborn. And even with a number of problems, it’s still a lot of fun to play.
    • 89 Metascore
    • 95 Critic Score
    If you're into Dark Souls games, I can tell you right now that Dark Souls 3 will probably be your game of the year. It's exactly what you want from a Dark Souls game. It's a lot of Dark Souls with a touch of Bloodborne, a dash of Dark Souls II and a hint of Demon's Souls. It's, admittedly, not a lot of anything new. But it's brilliant nonetheless.
    • 73 Metascore
    • 75 Critic Score
    So, even though the first Mission Pack for Nova Covert Ops can be boiled down to two great missions and one average introduction, the future is bright for StarCraft II story-based content.
    • 77 Metascore
    • 89 Critic Score
    The overall experience, however, is excellent and the delivery of the game and show is handled with aplomb. I just wanted more of it. Combat is truly rewarding when you start playing with the game’s systems and stacking them to craft your own gameplay flair and style, it’s all just a bit easy (and I’m not even just giving myself bigups for being an awesome player). More TV, a little more game, a longer and more carefully handled ending and a challenge boost would have forced my hand to 10/10, easily. But it’s just not all there. Still an amazing experience though, if time travel is your bag.
    • 80 Metascore
    • 87 Critic Score
    In its current state The Division works best as a finite game, an experience where its longevity will rely almost completely on post-release support and content. But, if you find yourself spending minutes going through all your latest purple items after a few successful high-level Dark Zone extractions, then you’ll probably be excited to find out what that content will be.
    • 77 Metascore
    • 88 Critic Score
    Which brings us to the key point: is it worth the price of admission? Absolutely. As previously mentioned, it’s a complete, standalone experience and breaks the mold enough that, despite having many familiar gameplay traits, is still a new adventure.
    • 86 Metascore
    • 95 Critic Score
    This is the level of ‘DLC’ other publishers and developers should be offering post-release.
    • 88 Metascore
    • 100 Critic Score
    Overall XCOM 2 hits that sweet spot between paying homage to the previous games, but acknowledging and improving on their flaws. It's a brilliant sequel and a masterful game in its own right, and a must buy for fans of the turn-based genre, or fans of games in general.
    • 75 Metascore
    • 80 Critic Score
    The truth is Unravel didn’t need a reason for you to play it, because the basic mechanics handled that for you, and so it didn’t need a story, no less one built around rebuilding foreign and alien memories from someone you don’t have a connection to, nor care about.
    • 84 Metascore
    • 90 Critic Score
    At its core, Darkest Dungeon is a turn-based RPG, governed by a brutal RNG/dice roll system where everything has a cost, one such example is Occultist class which can heal but also has a chance to cause the healed character to bleed, so much of the game falls under this Risk Vs Reward system.
    • 79 Metascore
    • 86 Critic Score
    For me, the game does all the right things. It might not be the return of Rainbow Six: Rogue Spear, and it might have more than a few bugs to iron out before it's competition ready, but it's exactly what I expected -- competitive SWAT 4 -- and Ubisoft keep saying the right things about their post-release plans. Only time will tell though.
    • 88 Metascore
    • 90 Critic Score
    Plus, it’s still one of the most intricately designed, fast-paced, and skill-centric multiplayer games ever created. One that can be enjoyed by players of all skill level.
    • 73 Metascore
    • 90 Critic Score
    Star Wars Battlefront might not be terribly considerate of solo players and its by-design accessibility might deter DICE’s hardcore Battlefield fans, but there’s no denying the multiplayer is a hell of a lot of fun, and as far as creating the feeling of being part of a Star Wars movie, it doesn’t get any better than this.
    • 72 Metascore
    • 70 Critic Score
    Even if some of it feels a little extraneous, like trying to keep investors and executives happy with god knows how many future toys and bits of entertainment, Anno 2205 is still absorbing.
    • 88 Metascore
    • 100 Critic Score
    Fallout 4 is a game that will spark conversation and a huge amount of love, and there’s no reason it shouldn’t follow in the footsteps of Skyrim as something of a cultural phenomenon. The game’s only real issue is in the dated visuals, but the engine serves a purpose beyond eye-candy, and hey, we’re mostly walking through irradiated trash anyway, right...Fallout 4 is impossible not to recommend.
    • 86 Metascore
    • 90 Critic Score
    The story takes bigger risks, and is all the better for it. By no means is it perfect, but the negatives are so slight they don’t really warrant full disclosure. This is a bigger, meatier sequel, one that improves on an already great game. And again, it gets the balance right. The balance between survival, in terms of facing off against an army of foes as well as giant killer snow bears, and exploration, in the form of archaeology-by-the-way-of Lara being genuinely excited when she comes across an ancient trinket or mural. And story.
    • 81 Metascore
    • 88 Critic Score
    Black Ops III might not be the absolute best Call of Duty experience ever, but it's certainly the biggest, and probably the most fun. It's the new gold standard for Treyarch too, the game that best shows off their strengths (and works around their weaknesses) as a studio. It's a weird, confident, fresh take on the Call of Duty formula, one that truly excels in online multiplayer but also manages to provide a campaign that's well worth playing through.
    • AusGamers
    • 84 Metascore
    • 60 Critic Score
    For the most part, Bungie achieved this lofty balance with its Halo games, but after an impressive first shot at the sci-fi series with Halo 4, 343 Industries has fumbled with one of the most important parts of a Halo experience: the solo campaign.
    • 81 Metascore
    • 65 Critic Score
    Guitar Hero Live has just taken itself too seriously, and that concept is at pure odds with what the franchise used to be about. Don’t get me wrong, there is fun here, there’s multiplayer, hero powers and a decent list of songs, but the idea that these might eventually have you forking over more cash should make you trepidatious at least.
    • 76 Metascore
    • 71 Critic Score
    Assassin’s Creed Syndicate gets more right than it gets wrong, but in trying to amend some of the sins of the series, it exacerbates the issues instead of offering a cure. Despite that rather lengthy list of cons at the bottom of my review, one thing’s for sure: Assassin’s Creed Syndicate is still a hell of a lot of fun.
    • 86 Metascore
    • 90 Critic Score
    Bungie has delivered a helluva final act to what's been a very surprising, highly purchasable rethink of this wayward franchise.
    • 72 Metascore
    • 70 Critic Score
    Mad Max is obviously a license close to my heart, and The Road Warrior is my favourite tale in the franchise, so it could be considered unfair to have judged the game how I have, but there are definitely some glaring issues here that make the product schizophrenic in its license representation. When applying played-out tropes, however, it actually works through the game’s size and goals, and is easy to enjoy -- just as long as you forget the past and embrace the present.
    • tbd Metascore
    • 50 Critic Score
    It's about a gazillion times better than Rugby World Cup 2015, but it's just not able to compete in the big leagues against well made, polished titles like FIFA 16, NBA 2K16 and Madden 16.
    • 93 Metascore
    • 100 Critic Score
    I don't know if MGSVTPP is the best game ever, but it's certainly the greatest. It's too large in scope and design to inspire anything other than awe -- even Metal Gear haters can surely appreciate the majesty of the game.
    • 79 Metascore
    • 80 Critic Score
    Until Dawn proves to be both visually and narratively compelling.
    • 78 Metascore
    • 25 Critic Score
    It's banal and tedious and if your narrative focused do-nothing game wouldn't work as a halfway interesting short story, then it won't be better just because you force people to walk slowly around a wholly un-interactive game space while you drip-feed them unconnected plot points.
    • 86 Metascore
    • 91 Critic Score
    It has a sneaky depth to it, a crafty addiction about it, where you'll start out just playing a game a day and then suddenly you're browsing the forums on your phone during the intervention your wife is holding because your addiction to Heroes of the Storm has affected her in the following ways...
    • 65 Metascore
    • 72 Critic Score
    This review is based on the Xbox One version of the game, which inexplicably ran very poorly in action-heavy scenes. Considering that this is a game that works on mobile devices, the frequent stuttering and pausing was unwelcome, but never quite enough to really ruin the experience.
    • 87 Metascore
    • 100 Critic Score
    It’s the best-looking game across all three platforms (yes, even over The Witcher 3), but more importantly it just delivers in every aspect you could hope for. It’s challenging and engaging, expansive and enticing. Its game-world is wholly realised and gorgeous to look at, but above all else, it tells such an incredible story in so many new and unique ways, it’s impossible to ignore.

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