AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Overwatch (2016)
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 54 Metascore
    • 60 Critic Score
    Korra lacks the heart and extravagance of Platinum’s best work, but it is, at the very least, a step above the absolute dross Activision often releases for licensed properties.
    • 77 Metascore
    • 84 Critic Score
    Borderlands: The Pre-Sequel is deadset the most Australian game you’re ever going to play.
    • 79 Metascore
    • 100 Critic Score
    Where BioShock Infinite aggressively tugged on heartstrings, The Evil Within tears them from your chest and crucifies you. It strangles you with your own tendrils and feeds you your own beating heart, mouth locked shut and tied with entrails, forcing you to chew and swallow. But when the last sliver slides down the back of your throat, you’ll look up and smile a sadistic smile before asking “more, please”.
    • 86 Metascore
    • 84 Critic Score
    Back under the creative control of Toys For Bob, Trap Team delivers an experience with enough depth and variation to warrant a fourth buy-in to new toys and a new gimmick.
    • 87 Metascore
    • 90 Critic Score
    It’s a compelling experience unlike anything else out in the market, despite borrowing heavily from a couple of other big guns. Thoroughly recommend.
    • 81 Metascore
    • 85 Critic Score
    Being stalked by a seemingly invincible solitary foe whose cunning is unlike anything experienced before is absolutely satisfying.
    • 82 Metascore
    • 80 Critic Score
    We can hope that next season, EA Canada continues to iterate, and strikes a balance between footballing glamour and realizing the beauty and passion of mid-table obscurity, because all football fans deserve the chance to experience a real simulation of the game we love.
    • 86 Metascore
    • 94 Critic Score
    The year’s not over yet, but this is the best game I’ve played in 2014 so far, and I’m not even a huge car person. Well, I wasn’t before...An absolute must-own.
    • 81 Metascore
    • 87 Critic Score
    It's a wonderfully old-school RPG, something fans of a bygone era can use to scratch that nostalgic itch and new gamers can use to acquaint themselves with how things once were.
    • 75 Metascore
    • 88 Critic Score
    Personally I’ve found the experience to be a visceral and engaging one. I’m a huge fan of the mythical sci-fi fusion and have eaten up the planetary environments -- on a visual level -- like they’re going out of fashion (though I can’t really buy cars being on Venus, Bungie).
    • 70 Metascore
    • 67 Critic Score
    Like every The Sims game before it, The Sims 4's success will hinge on the DLC that accompanies it -- what you have here is simply a solid foundation. The Sims team needs to do some heavy duty work on the automation side of things, but otherwise they've created a good place to build from.
    • 78 Metascore
    • 85 Critic Score
    Wonderful presentation overflowing with character and humour.
    • 78 Metascore
    • 60 Critic Score
    The second season of The Walking Dead has had highpoints, but in the end it can’t match up against the first season.
    • 90 Metascore
    • 91 Critic Score
    This is what Diablo III should have been at launch, a beautifully constructed, tightly honed experience designed to capture players and not let them go until it's 2am and they have work in the morning. With couch co-op, randomised dungeons, randomised enemies and a loot system worth actually using Diablo III: RoS: UEE on PS4 is the best way to play Diablo III.
    • 78 Metascore
    • 75 Critic Score
    Amid The Ruins is another quality Telltale episode, but it’s not the most memorable that they’ve ever done. It ends on a huge cliffhanger, as they all seem to now, but it’s not necessarily one that sets up an exciting final conflict.
    • 85 Metascore
    • 88 Critic Score
    Overall Cry Wolf is an exciting, successful finale, one that patches over enough of The Wolf Among Us’ problems for us to deem the full season a success.
    • 71 Metascore
    • 62 Critic Score
    Sniper Elite 3 is an idiot savant of a game, excelling in one specific area while being almost obtuse in many others.
    • 77 Metascore
    • 80 Critic Score
    In any case Valiant Hearts does something genuinely different, and it does so well. There has been a large contingency of people asking for a war game in which you don’t pick up and fire a gun, so it’s great that, when it actually happened, we were given a game with this much charm and emotion packed into it.
    • 75 Metascore
    • 70 Critic Score
    Outside of the campaign, playing the sandbox mode, which also provides players with periodic goals ranging from export targets to constructing certain types of buildings, proves to be a more well-rounded experience - even if it lacks the amusing overarching story elements of the campaign.
    • 80 Metascore
    • 91 Critic Score
    While the inclusion of paratroopers and para-dropped items—that can be deployed anywhere on the map—are the most obvious new feature via specific US Commanders, there’s also a balanced emphasis on regular infantry and armour, too.
    • 70 Metascore
    • 47 Critic Score
    EA Sports UFC is form over function. It's all show, no go, a pretty fighter without the know-how to back it up in the octagon. The Ignite engine successfully delivers a game which makes casual observers double-take as they attempt to work out if they're watching the real thing or not, but anyone with the controller in their hand will know something is wrong.
    • 51 Metascore
    • 60 Critic Score
    The concept and setting here were ripe for out-of-left-field explosiveness, but due to a lack of direction and capitalisation, and likely a small budget, all we’re left with is a lifeless game that fails to live up to its potential.
    • 74 Metascore
    • 75 Critic Score
    The episode sets up for a genuinely interesting looking finale, one with the potential to make up for some of the missteps the season has taken on the way there. The fourth episode is the most compelling, from a plot and character perspective, since the first, and there’s one fight scene midway through that manages to be genuinely exciting. It’s also rather short though, ending just before things really ramp up.
    • 80 Metascore
    • 89 Critic Score
    On PS4 Watch Dogs is gorgeous. Whether it’s a gusty, sunny Chicago day or a rainy night, the game never ceases to amaze. Its draw-distance is second-to-none and the engine always feels like it’s two steps ahead of what you’re doing.
    • 79 Metascore
    • 87 Critic Score
    While part of me is disappointed at the lack of multiplayer (more Enemy Territory anyone?), the lengthy (by shooter standards) and cinematic campaign was an absolute riot from start to finish, tainted only by the strange inclusion of back-at-base missions that included jarring fetch quests. Wolfenstein: The New Order is a fantastic blend of old-school tropes and contemporary improvements that warrants a second play-through.
    • 81 Metascore
    • 90 Critic Score
    If The Walking Dead keeps producing episodes this strong, though, I’ll happily keep playing it for years to come.
    • 48 Metascore
    • 40 Critic Score
    If you scare easily, the low asking price may entice you into a purchase but, for everyone else, Daylight represents a dull and missed opportunity for effective horror.
    • 82 Metascore
    • 60 Critic Score
    A beautiful and often clever game that doesn’t seem to be aiming as high as it could be. It seems content to simply be pretty and mechanically solid, but it’s not a game one can easily get super invested in. There are the makings of a better game in here, and the combat is reliably entertaining throughout, but Child of Light never quite rises as high as its untethered protagonist.
    • 79 Metascore
    • 50 Critic Score
    What we’re left with is a product that relies more on promises and potential than what is actually playable. The tracks are boring, the tricks not worth bothering with, the attempt at storytelling laughable and far too much expectation rests in the audience to shape Fusion’s potential.
    • 71 Metascore
    • 70 Critic Score
    Under the surface, not enough has changed to the formula that separates The Elder Scrolls Online from existing free or established properties, and I would find it genuinely hard to recommend to anyone seeking an experience outside of a cosy, well presented, box.

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