1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 39 Metascore
    • 30 Critic Score
    Pandering to every college student and aspiring rap artist's deep-seated Scarface fantasies, 25 to Life is a 3D action-shooter that not only fails to innovate on any level, but rolls back design and technological advancements to the early PSone era.
    • 51 Metascore
    • 30 Critic Score
    The entire multiplayer aspect of Academy is so poorly implemented that it begs the question as to why they even bothered.
    • 77 Metascore
    • 65 Critic Score
    The costumes are a nice step in the right direction of adding new gameplay, but what a hypothetical fourth game really needs is an entirely new set of gadgets to play with.
    • 41 Metascore
    • 30 Critic Score
    Pandering to every college student and aspiring rap artist's deep-seated "Scarface" fantasies, 25 to Life is a 3D action-shooter that not only fails to innovate on any level, but rolls back design and technological advancements to the early PSone era.
    • 69 Metascore
    • 60 Critic Score
    WA4 is uneven, wavering uncertainly between "totally offbeat" and "utterly trite."
    • 73 Metascore
    • 70 Critic Score
    Unless you really, really like the franchise, this collection will do nothing whatsoever for you -- it's six largely identical games of varying quality. For those who can't get enough of that robo-rock/paper/scissors action, the exceptional quality of these ports (and the promise of a "new" spin-off) should be more than enough to offset the repetition.
    • 75 Metascore
    • 70 Critic Score
    Unless you really, really like the franchise, this collection will do nothing whatsoever for you -- it's six largely identical games of varying quality. For those who can't get enough of that robo-rock/paper/scissors action, the exceptional quality of these ports (and the promise of a "new" spin-off) should be more than enough to offset the repetition.
    • 71 Metascore
    • 80 Critic Score
    An incredibly subjective experience, and it certainly won't be to everyone's liking. Yet at its best, the game turns Nintendo's DS into an odd spin on the iPod -- an intimate, portable, personal musical experience that shifts and changes each time you touch the screen.
    • 85 Metascore
    • 90 Critic Score
    It's still "just" a fighting game, albeit an incredibly polished and finessed fighting game, but it won't open your eyes to things you've never seen before. It will bring the fighting game community together, however, thanks to its online functionality, and that's a good thing.
    • 66 Metascore
    • 80 Critic Score
    The level of depth and complexity in the gaming is substantial for a handheld title, and in some ways is a bit more forgiving than its console brethren, but casual gamers should be warned.
    • 81 Metascore
    • 80 Critic Score
    What we have here is about as close to a perfect-port of such a massive title that we're going to get.
    • 59 Metascore
    • 65 Critic Score
    Sorrows nails the controls, making the repetitive hack-n-slash action enjoyable in a Dynasty Warriors kinda way, and multiplayer is mostly successful. Unfortunately, the graphics fail to impress, the story isn't anything memorable, banging buttons is as effective as making use of the combos, and what should have been an epic quest can be completed by a novice gamer in around eight hours, with not much reason for replay.
    • 85 Metascore
    • 85 Critic Score
    Best of all, FF4A is more than a simple port. Like "Dawn of Souls," it offers a massive amount of bonus content.
    • 61 Metascore
    • 65 Critic Score
    Sorrows nails the controls, making the repetitive hack-n-slash action enjoyable in a Dynasty Warriors kinda way, and multiplayer is mostly successful. Unfortunately, the graphics fail to impress, the story isn't anything memorable, banging buttons is as effective as making use of the combos, and what should have been an epic quest can be completed by a novice gamer in around eight hours, with not much reason for replay.
    • 52 Metascore
    • 30 Critic Score
    Except for true masochists who believe that hair-pulling frustration equals enjoyable realism, Hammer & Sickle offers nothing worth paying for -- except maybe time to catch up on your reading while waiting for your turn to load.
    • 72 Metascore
    • 60 Critic Score
    The graphics are pretty, the visual design is solid and the music is excellent. But the gameplay would have been unacceptable five years ago on PlayStation; portability doesn't make its shortcomings any more tolerable today.
    • 86 Metascore
    • 90 Critic Score
    It's strangely engrossing, almost therapeutic in its mundanity.
    • 85 Metascore
    • 80 Critic Score
    Although some areas of the game were frustrating (beware the last boss), The Two Thrones features a classic interactive ending sequence and epilogue that nicely wraps up the whole trilogy and does the seemingly impossible -- that is, it makes you forgive and forget the lost years represented by The Warrior Within, and lets you to judge the trilogy on the whole.
    • 85 Metascore
    • 80 Critic Score
    Although some areas of the game were frustrating (beware the last boss), The Two Thrones features a classic interactive ending sequence and epilogue that nicely wraps up the whole trilogy and does the seemingly impossible -- that is, it makes you forgive and forget the lost years represented by The Warrior Within, and lets you to judge the trilogy on the whole.
    • 84 Metascore
    • 80 Critic Score
    Although some areas of the game were frustrating (beware the last boss), The Two Thrones features a classic interactive ending sequence and epilogue that nicely wraps up the whole trilogy and does the seemingly impossible -- that is, it makes you forgive and forget the lost years represented by The Warrior Within, and lets you to judge the trilogy on the whole.
    • 86 Metascore
    • 90 Critic Score
    It's not a pure action game, it's not really an RPG...and it's not even an action-RPG. It's a successful blend of all these elements, proof that Nintendo does have some good ideas for the DS.
    • 74 Metascore
    • 75 Critic Score
    For twenty bucks (and the cost of a link cable, if you don't have yours anymore), it's hard to find a more addictive puzzler [than "Puzzle League."] It's light on the superficial extras, but the basic can't-stop gameplay is completely intact, which is what really counts.
    • 82 Metascore
    • 90 Critic Score
    It's a great example of a movie tie-in that is easy to play, it's a successful combination of a first-person adventure and a third-person beat-'em-up, and at times it even feels like a dungeon crawler. But at its core, it's an extremely good (and extremely simple) survival horror game.
    • 80 Metascore
    • 85 Critic Score
    It's a great example of a movie tie-in that is easy to play, it's a successful combination of a first-person adventure and a third-person beat-'em-up, and at times it even feels like a dungeon crawler. But at its core, it's an extremely good (and extremely simple) survival horror game.
    • 82 Metascore
    • 90 Critic Score
    It's a great example of a movie tie-in that is easy to play, it's a successful combination of a first-person adventure and a third-person beat-'em-up, and at times it even feels like a dungeon crawler. But at its core, it's an extremely good (and extremely simple) survival horror game.
    • 75 Metascore
    • 60 Critic Score
    When played on a PC, where you can tweak both the settings and the hardware to get solid performance, Quake 4 works because of it. Without those options on the 360 you're stuck, unable to really get into it because just about the time you do, the framerate breaks. And with that, the moment is gone.
    • 73 Metascore
    • 75 Critic Score
    Though flawed, it adds a handful of creative new elements to the basic mix, preventing it from being a callow rehash. There are better games for DS, but this one demonstrates moxie, technical brilliance and no lack of ambition.
    • 74 Metascore
    • 85 Critic Score
    It's the best Ridge Racer yet... If all you're looking for is a fast, fun, and highly replayable racer, you're getting a solid, full-featured package in Ridge Racer 6. But if you're looking for slightly more meat on the bone, "Project Gotham Racing 3" is a bit more filling.
    • 81 Metascore
    • 90 Critic Score
    A lackluster story, unlikable characters, frustrating level designs, lack of more mid-mission checkpoints, all stick out like sore thumbs in an otherwise superfluous package. And we, like lovers scorned, are only bitter because we care.
    • 89 Metascore
    • 90 Critic Score
    The comfortable 360 controller is actually better for this game than the trusty old mouse and keyboard. Movement with the analog sticks is natural, intuitively transitioning from walk to run without having to hold down a special key.

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