1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 71 Metascore
    • 60 Critic Score
    Perhaps the weakest addition is a new targeting mode that allows the actual aiming of shots.
    • 70 Metascore
    • 50 Critic Score
    Some players will be creeped out playing soldier in a whitewashed mirror-universe version of an ugly war that's still in the headlines. The score is not being docked for it, but it's something that needs to be mentioned.
    • 78 Metascore
    • 50 Critic Score
    It'd need to deliver a pretty substantial kick in the ass to get anyone to purchase it yet again, but Far Cry: Instincts -- Predator falls quite a bit short in the asskick department. It just doesn't offer enough new material beyond yet another noun tacked to the end of its ever-lengthening name.
    • 65 Metascore
    • 50 Critic Score
    I suppose that some gamers out there are willing -- nay, perhaps even eager -- to play a long game of uninspired levels strung together with an inconsequential character-creation system. But then, some people also like to watch "Friends." In reruns.
    • 62 Metascore
    • 60 Critic Score
    But even with sluttier graphics and hot girl-on-girl-(on-girl-on-girl) next-gen processing capabilities, the reversal-heavy game is unfortunately afflicted by the not-so-sexy slow reaction time. The venues, digital vixens, and excitably slick moves all convey an illusion of frenzied energy that the reaction time just cannot match.
    • 61 Metascore
    • 50 Critic Score
    If you still haven't given the series a try by now and want the best version of the best installment, a rental is a good choice. Just don't be surprised if you find yourself overwhelmed with familiarity this time next year.
    • 69 Metascore
    • 60 Critic Score
    Perhaps the weakest addition is a new targeting mode that allows the actual aiming of shots.
    • 84 Metascore
    • 80 Critic Score
    Space Rangers 2 is one of those rare games that you don't just finish and stick on a shelf. Even after "beating" the game several times you're left with the feeling of having just scratched the surface.
    • 66 Metascore
    • 60 Critic Score
    The extra ten bucks buys you much better looking planes and light effects, no slowdown during particularly busy fights, and access to your 360 Live list.
    • 69 Metascore
    • 60 Critic Score
    Blazing Angels is a lot of fun, but it's kept down by a lot of irritating levels. Hopefully for the sequel, we'll see an improvement in the mission types which aren't just dogfighting.
    • 72 Metascore
    • 80 Critic Score
    Fans of classic games -- or anyone who has ever longed to save the world by answering trivia about the Golden Girls, really -- can't afford to miss it.
    • 75 Metascore
    • 70 Critic Score
    For any other legacy, this game would have been just fine. For the iconic Godfather series, it really could have been something with more of a Brando stature. But even though it ends up as more of a Tony Soprano, The Godfather still manages to deliver a solid gangster experience.
    • 76 Metascore
    • 80 Critic Score
    A welcome return to form for the series. Even the plot revolves around minor characters from "Suikoden II," and the loading screens show the game's characters as they would have been rendered in a 32-bit sprite style, as if Konami is apologizing for the turns taken after that era.
    • 75 Metascore
    • 70 Critic Score
    While it may be the most lackluster chapter to date, it's still pretty entertaining -- but only in small doses. Just be aware that the price is too high and the replayability is too low.
    • 80 Metascore
    • 90 Critic Score
    Factor in all of the unlockable goodies and the innovative 3D effects, and you've got yet another genre-defining experience out of Kojima Productions that sits alongside games like Boktai as true boundary-pushing efforts.
    • 77 Metascore
    • 70 Critic Score
    For any other legacy, this game would be just fine. For the iconic Godfather series, it really could have been something with more of a Brando weight. But even though it's more of a Tony Soprano, The Godfather: The Game still manages to deliver a solid gangster experience.
    • 94 Metascore
    • 90 Critic Score
    Much like that infamous Japanese MMORPG, Oblivion promises total freedom of character generation but fails to deliver that perfectly.
    • 94 Metascore
    • 90 Critic Score
    Oblivion is easily the finest open-ended RPG to date. It lacks the out-of-the-box crippling technical issues of every other Elder Scrolls game, looks great, and delivers on every promise Bethesda made during its development.
    • 84 Metascore
    • 90 Critic Score
    But at heart, it's simply Tetris, on the go, with online multiplayer and a highly polished presentation. And that makes it a must-have for anyone with a DS.
    • 85 Metascore
    • 80 Critic Score
    FPS fans should appreciate the rich Metroid universe, and Metroid fans should recognize the technical achievements NST pulled off. Then everybody can be happy.
    • 87 Metascore
    • 80 Critic Score
    Better than any PSP shooter yet, Dark Mirror functions without a second analog stick. The extraordinary grace of the remaining controls is enough to almost forget how nice dual-stick control would be.
    • 69 Metascore
    • 60 Critic Score
    Sure, it's derivative as hell, but there's nothing getting in the way of actually enjoying the game now.
    • 94 Metascore
    • 100 Critic Score
    Actually being able to see what's in front of you without having to stop and enter the first-person viewpoint is a godsend.
    • 82 Metascore
    • 85 Critic Score
    No doubt we'll all be sick of it by the time Powered Up 6 rolls around, but you can hardly hold Capcom's inevitable future sins against what amounts to one of the most addictive PSP games to date.
    • 81 Metascore
    • 80 Critic Score
    This isn't a game where any session's likely to be "relaxing," but it is a game where every session's going to be rewarding.
    • 69 Metascore
    • 60 Critic Score
    The difference between Parallel Lines and "DRIV3R" is that while the previous game was a pretty half-assed "GTA" clone, Parallel Lines is more like a three-quarters-assed "GTA" clone. Maybe even four-fifths-assed.
    • 70 Metascore
    • 70 Critic Score
    Going head-to-head can make for some surprisingly complex, drawn-out games, and if the single-player campaign is fun, going through it co-op is 10 times better.
    • 85 Metascore
    • 90 Critic Score
    The big new addition is Tokyo. Fortunately, the developers have made the city available by default right on the menu screen, so for those of you worried that you might have to play through the original three cities to get to the new stuff, worry not.
    • 87 Metascore
    • 90 Critic Score
    The big new addition is Tokyo. Fortunately, the developers have made the city available by default right on the menu screen, so for those of you worried that you might have to play through the original three cities to get to the new stuff, worry not.
    • 90 Metascore
    • 90 Critic Score
    Against a mountain of expectations, GRAW has delivered such a complete experience that it isn't just a great 360 game, but something special you'll remember for a long time to come.

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