1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 51 Metascore
    • 50 Critic Score
    Jack's narrative is amusing, and pirates are just deliciously cult and cool. But the game walks the plank when you realize that it's a bland, buccaneer version of God of War.
    • 57 Metascore
    • 50 Critic Score
    The key word here, of course, is "rough."
    • 69 Metascore
    • 60 Critic Score
    Another issue is simply that the enormous buildings make any map seem crowded and critically limit the number of placement options for base building.
    • 49 Metascore
    • 30 Critic Score
    A not particularly attractive game that provides neither the twitch-based thrills of an arcadey flight game nor the intricate controls and challenge of flying a realistic virtual aircraft.
    • 64 Metascore
    • 70 Critic Score
    Micro Machines V4 is a worthy part of a traditionally sublime racing series, but its appeal mostly lies with the party gamer set. And sometimes that's enough.
    • 72 Metascore
    • 70 Critic Score
    Hardcore (read: non-American) fans will find it vapid, but those same fans are far better served by "Winning Eleven."
    • 75 Metascore
    • 80 Critic Score
    And even if you're bored with beating your friends, there's a vast array of unlockables to collect, which will surely delight your inner obsessive compulsive.
    • 77 Metascore
    • 70 Critic Score
    While it may not break, or even dent, any new ground, Titan Quest features a beautifully realized game world based on a tried-and-true core mechanic, with tons of replayability. What's not to like?
    • 54 Metascore
    • 40 Critic Score
    There's a thin line between awful and pointless, and Night Watch manages to wobble like a poorly spun top right in the middle, sporadically teetering too far into awful before righting itself, then drifting over to pointless territory. Again and again and again.
    • 71 Metascore
    • 80 Critic Score
    The final package is a motorcycle racing game that is certainly good, but far from the best on the market. If your weapon of choice is the PlayStation 2, however, and you lack for next-gen options, then consider MotoGP 4 all the ammunition you'll need.
    • 63 Metascore
    • 60 Critic Score
    I've already had my fill of this recipe. I was sort of hoping for something a little new.
    • 68 Metascore
    • 60 Critic Score
    It's not exactly a radical reinvention of the genre -- but, then, it's not meant to be. As simple, straightforward arcade-style action with a few unobtrusive additions at a budget price, it's a smashing success.
    • 64 Metascore
    • 50 Critic Score
    NFL Head Coach is a game you really want to like, but ultimately it's a poorly executed great idea.
    • 57 Metascore
    • 50 Critic Score
    Moscow to Berlin has decent graphics, and the gameplay is no worse than the rest of the genre, but spending money on this would be like paying to see the same movie for the 20th time.
    • 73 Metascore
    • 50 Critic Score
    Finally, the multiplayer component isn't bad, though there are two things that are glaringly missing. First, there's no straight-up deathmatch mode. Players will be taking the side of either the cops or the criminals, and the sides aren't particularly well balanced. Second, there's the inexcusable absence of splitscreen play.
    • 79 Metascore
    • 90 Critic Score
    Comprehensive and complete, this is the rare retro collection worth the price of entry, and it's one that should grace the shelf of every fighting library out there. It's also a great reminder of what Capcom was once best at, and what they could conjure once again if only they'd put their minds to it.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, Digital Graphic Novel might be the truest MGS experience -- no gameplay to get in the way of pure plot. While it may be geared only at franchise fans, it's hard to fault Konami or Kojima Productions for bringing out something that we haven't seen much of on the PSP lately: interesting software.
    • 59 Metascore
    • 30 Critic Score
    When a game about giant robots flying, shooting, and fighting with each other makes it this hard and unpleasant to actually do any of those things, it's time for change.
    • 63 Metascore
    • 50 Critic Score
    Without the story, all your venturing through the game would be for naught. It's the redeeming quality that makes the back-and-forth, to-and-fro quests, the battles every five feet, and the unaltered appearance worth wading through. It's just something that you'll really have to want to do.
    • 62 Metascore
    • 50 Critic Score
    Without the story, all your venturing through the game would be for naught. It's the redeeming quality that makes the back-and-forth, to-and-fro quests, the battles every five feet, and the unaltered appearance worth wading through. It's just something that you'll really have to want to do.
    • 72 Metascore
    • 50 Critic Score
    Finally, the multiplayer component isn't bad, though there are two things that are glaringly missing. First, there's no straight-up deathmatch mode. Players will be taking the side of either the cops or the criminals, and the sides aren't particularly well balanced. Second, there's the inexcusable absence of splitscreen play.
    • 64 Metascore
    • 50 Critic Score
    Click-click, kill-kill, click-click, kill-kill. You'll maybe get a naval battle or an occasional siege on the side. But once you've done this a few times, Rise & Fall has pretty much exhausted its novelty, leaving you with a bland and clunky RTS.
    • 76 Metascore
    • 70 Critic Score
    No surprise, the A.I. rolls over on anything less than Hard, and getting units into tactically feasible formations can be like herding drunken snails.
    • 80 Metascore
    • 90 Critic Score
    MotoGP 06 is great to look at and fun to play, carrying the next-gen torch for the genre that Hang-On kicked off so many years ago. It's simple, fun, and beautiful. What more could you ask for in a racing game?
    • 51 Metascore
    • 60 Critic Score
    You never quite reach the same pumped-up heights you get while playing similar games, like "NBA Ballers" or "NBA Street" -- and despite the tricks, online play, and generally responsive controls, it would take a serious interest in the AND 1 legacy to maintain any level of interest in this game.
    • 48 Metascore
    • 40 Critic Score
    Ubisoft's work here leaves Astonishia as little more than another could-have-been, doomed to mere mediocrity. PSP fans have been waiting a year for a great RPG...sorry, guys, this ain't it.
    • 81 Metascore
    • 70 Critic Score
    With the flood of racing titles hitting the PSP right now, it'd be easy to miss Race Driver 2006. But if you're craving variety and great control in portable form, this is the game for you.
    • 76 Metascore
    • 70 Critic Score
    Almost everything about this anthology speaks of class, care, and quality, and the ability to play several of the series' "missing" chapters should be more than enough for any American Gradius fan to take the plunge.
    • 78 Metascore
    • 90 Critic Score
    It <I>is</I> a full-fledged GTA experience, and it <I>is</I> only $20 (even cheaper if you shop around), which means it's an incredibly good value for money at a time when the PS2 is absolutely starved for great new games. Don't buy it if you've played the PSP version, but if you haven't -- it's great.
    • 78 Metascore
    • 70 Critic Score
    Is it worth 30 bucks? If you're heavily invested in its movie-making tech, or didn't struggle with the late game busywork, the answer is probably, though a 10-dollar shave seems more appropriate since stunt antics add relatively little to the sim game.

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