1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 71 Metascore
    • 80 Critic Score
    It's kind of like a junior sandbox approach that younger gamers will enjoy because they can just trundle around without crashing or waiting for loads and older kids will love because it allows them to explore a large area and find characters and items that they'll recognize from the movie.
    • 73 Metascore
    • 80 Critic Score
    It's kind of like a junior sandbox approach that younger gamers will enjoy because they can just trundle around without crashing or waiting for loads and older kids will love because it allows them to explore a large area and find characters and items that they'll recognize from the movie.
    • 46 Metascore
    • 60 Critic Score
    You never quite reach the same pumped-up heights you get while playing similar games, like "NBA Ballers" or "NBA Street" -- and despite the tricks, online play, and generally responsive controls, it would take a serious interest in the AND 1 legacy to maintain any level of interest in this game.
    • 70 Metascore
    • 80 Critic Score
    It's kind of like a junior sandbox approach that younger gamers will enjoy because they can just trundle around without crashing or waiting for loads and older kids will love because it allows them to explore a large area and find characters and items that they'll recognize from the movie.
    • 71 Metascore
    • 80 Critic Score
    It's kind of like a junior sandbox approach that younger gamers will enjoy because they can just trundle around without crashing or waiting for loads and older kids will love because it allows them to explore a large area and find characters and items that they'll recognize from the movie.
    • 74 Metascore
    • 90 Critic Score
    Quirky, satisfying, and highly original.
    • 56 Metascore
    • 50 Critic Score
    This series serves no viable purpose anymore, nor does it really warrant yearly release.
    • 68 Metascore
    • 50 Critic Score
    The best puzzlers work for all gamers, and Magnetica lacks the staying power to keep more seasoned puzzle fans interested for long.
    • 59 Metascore
    • 50 Critic Score
    This series serves no viable purpose anymore, nor does it really warrant yearly release.
    • 76 Metascore
    • 80 Critic Score
    City Life is the freshest take on the city-sim genre in memory, managing to be both as challengingly complex as its more gearheaded forebears and more accessible to casual or more philosophical players.
    • 87 Metascore
    • 80 Critic Score
    [Alyx's] addition brings a massive injection of personality to what would otherwise be a solid, but rather ordinary, continuation of the Half-Life saga.
    • 63 Metascore
    • 50 Critic Score
    Stacked does have one hook (aside from the Negreanu name), but it's not a terribly compelling one. You're in control of a customizable avatar, and you can convey some basic poker information through your character via frowning, smiling, calling tentatively, or raising aggressively. Trying to simulate body language and table presence is a fine idea, but with such limited options it's more a gimmick than a viable gambit.
    • 83 Metascore
    • 80 Critic Score
    All 13 of the game's missions are well crafted and challenging, but after four iterations of this series, I felt a need for a new challenge.
    • 82 Metascore
    • 80 Critic Score
    All 13 of the game's missions are well crafted and challenging, but after four iterations of this series, I felt a need for a new challenge.
    • 54 Metascore
    • 50 Critic Score
    Stacked does have one hook (aside from the Negreanu name), but it's not a terribly compelling one. You're in control of a customizable avatar, and you can convey some basic poker information through your character via frowning, smiling, calling tentatively, or raising aggressively. Trying to simulate body language and table presence is a fine idea, but with such limited options it's more a gimmick than a viable gambit.
    • 74 Metascore
    • 70 Critic Score
    Overall, it's pretty much what you'd expect in an expansion: more stuff. And even if that stuff isn't well thought-out, there's enough of it here that High Treason is well worth your time and money.
    • 82 Metascore
    • 80 Critic Score
    All 13 of the game's missions are well crafted and challenging, but after four iterations of this series, I felt a need for a new challenge.
    • 81 Metascore
    • 80 Critic Score
    All 13 of the game's missions are well crafted and challenging, but after four iterations of this series, I felt a need for a new challenge.
    • 52 Metascore
    • 30 Critic Score
    Just play the old NES game. We don't remember the Jaws movie where they had to collect seashells and bomb jellyfish with airplanes, but it was more fun than this.
    • 71 Metascore
    • 60 Critic Score
    All told, unless you've got a special place in your heart for this white-eyed, blue-skinned, four-in-one sci-fi warrior, you'll come away with an experience you'll likely forget within a few days -- and a newfound appreciation for the better shooters.
    • 69 Metascore
    • 60 Critic Score
    All told, unless you've got a special place in your heart for this white-eyed, blue-skinned, four-in-one sci-fi warrior, you'll come away with an experience you'll likely forget within a few days -- and a newfound appreciation for the better shooters.
    • 77 Metascore
    • 50 Critic Score
    While HOMM5 retains much that fans once cherished about this series, its imaginative yet hamstrung shift to 3D, poor A.I., clunky interface, stingy multiplayer maps, and intimidating bug list render what could have been the rebirth of a phenomenal strategy game merely an average rehash.
    • 71 Metascore
    • 80 Critic Score
    It's a lot more game than you'd expect from your average handheld title, and one that transcends the usual, disposable nature of portable games.
    • 77 Metascore
    • 80 Critic Score
    As a two-player game it excels, and as a single player experience it certainly seems compatible with the way most people spend time with their PSPs. It's the ideal commuting partner.
    • 74 Metascore
    • 80 Critic Score
    It is, in the end, what you make of it -- and if you can look beyond its humble visuals and the occasionally janky controls, that's a fine thing indeed.
    • 76 Metascore
    • 70 Critic Score
    Lemmings on the PSP is basically the same game it was 15 years ago. But with new-and-improved eye candy and on-the-go play, Lemmings is worth a fresh look, because some of the new (and old) levels will no doubt challenge that gray, gooey mass that sits in your skull.
    • 51 Metascore
    • 30 Critic Score
    Just add impenetrably obtuse missions, ugly models, low visibility, a sluggish camera, and a fish that steers like a truck full of fat kids. Congratulations, Jaws Unleashed, you just killed our (sadistic) inner child.
    • 71 Metascore
    • 60 Critic Score
    All told, unless you've got a special place in your heart for this white-eyed, blue-skinned, four-in-one sci-fi warrior, you'll come away with an experience you'll likely forget within a few days -- and a newfound appreciation for the better shooters.
    • 81 Metascore
    • 70 Critic Score
    But because the "sport" itself is so simplistic at its core and there's not much beyond the standard exhibition and tournament modes, $29.99 would be an easier price to swallow.
    • 35 Metascore
    • 30 Critic Score
    Unlike the previous expansion, "Endangered Species," African Adventure serves up no new gameplay options and no new mission types -- not even a new hut to build.

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