1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 73 Metascore
    • 60 Critic Score
    If getting the mechanics right is enough for you, there is more than enough here to keep you busy for quite a while.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, what really makes Condemned worthy of your sleepless nights is its relentless pursuit of total ambience, a design quality that's intrinsically tied to the power of the Xbox 360. Survival horror has simply never looked this good.
    • 88 Metascore
    • 100 Critic Score
    Excels at being both a brilliant showpiece of the power of Microsoft's new console as well as a thoroughly enjoyable racer.
    • 75 Metascore
    • 70 Critic Score
    An incredibly unimpressive port of the best hockey game of the year.
    • 64 Metascore
    • 75 Critic Score
    There's nothing at all safe about this game, and as a result the finished product is raw, unpolished and lacking depth -- but it's also one of the most "next-gen" and exciting games you can play right now on 360.
    • 71 Metascore
    • 60 Critic Score
    If you're a true fan of golf looking to get more out of your money (a lot more) and didn't already pick this up on the Xbox, PS2 or PC, I suggest that you back up, go out and find a copy of this for a current system and come back next year when EA will have its act together.
    • 62 Metascore
    • 70 Critic Score
    The passing system seems to have regressed a bit and takes us back in time to the days where tapping the pass button in FIFA was like showing your complete faith in the forces of chance.
    • 81 Metascore
    • 70 Critic Score
    2K6's biggest setback -- it doesn't have the instant visual appeal, next-gen look, or out-and-out raw emotion that gamers want to see in a next-gen sports game.
    • 72 Metascore
    • 70 Critic Score
    Underneath the show there's still a snowboarding game that's fun to hang out with, but only in doses.
    • 83 Metascore
    • 85 Critic Score
    It's fast, good looking, boasts a great car list, and gives you plenty of game for the money. You get about 15 hours of gameplay from the main career mode, plus there are 68 additional challenges that will take you a fair few hours to get through, as well as online play.
    • 74 Metascore
    • 80 Critic Score
    There are tweaks and features to look forward to in future versions, but one simple fact tells you all you need to know about this one: once you play Madden on 360, you won't be interested in playing it on anything else.
    • 46 Metascore
    • 40 Critic Score
    Now what are you waiting for, a medal? You'll only get that if you survive, marauder -- if you can survive the tedium of never-ending waves of bugs and repetitive missions.
    • 74 Metascore
    • 85 Critic Score
    Thanks to this control scheme, Infected is designed tightly enough to be compared to classic shooters like "Robotron" and "Smash TV," but unfortunately the game takes this idea a bit too far with some of its missions.
    • 89 Metascore
    • 95 Critic Score
    The reason I know Dragon Quest VIII is 90 hours long is because that was my time when I finished it. It's that good.
    • 66 Metascore
    • 60 Critic Score
    If you like a strict challenge and don't mind fighting the camera, by all means have at Aeon Flux. Just remember that your good friends here at 1UP warned you.
    • 82 Metascore
    • 85 Critic Score
    The nod back to the cop chase mechanics of the Hot Pursuit games is certainly welcome, plus it's interesting to see that the vaunted "open" gameplay of the last two games has been dialed down by a more forcibly linear structure to keep things interesting.
    • 82 Metascore
    • 85 Critic Score
    The nod back to the cop chase mechanics of the Hot Pursuit games is certainly welcome, plus it's interesting to see that the vaunted "open" gameplay of the last two games has been dialed down by a more forcibly linear structure to keep things interesting.
    • 60 Metascore
    • 60 Critic Score
    If framerate problems doesn't annoy you, then the stupidity of the A.I. may force you to say, "that sh*t is wow, bananas." Enemies are stricken by stupidity, as they'll simply stand there and allow you shoot the living daylights out of them.
    • 68 Metascore
    • 70 Critic Score
    It's very much the baseline definition of a Japanese console RPG -- with all the bad and good that entails.
    • 72 Metascore
    • 70 Critic Score
    An annoyingly expansive world, and reams of stilted dialogue, have all been squeezed onto a handheld system -- with nary a load time to be found! -- and that is a feat nothing short of miraculous.
    • 82 Metascore
    • 80 Critic Score
    With a bright, buoyant soundtrack, sharp, eye-catching visuals, and tightly-wound responsive controls, Sonic Rush is the Sonic game Sega's needed to make for years.
    • 60 Metascore
    • 60 Critic Score
    If framerate problems doesn't annoy you, then the stupidity of the A.I. may force you to say, "that sh*t is wow, bananas." Enemies are stricken by stupidity, as they'll simply stand there and allow you shoot the living daylights out of them.
    • 83 Metascore
    • 85 Critic Score
    As a current-gen game it's stunning. The Xbox version is notably impressive, and even moreso when you see it side-by-side with its sibling on 360.
    • 68 Metascore
    • 70 Critic Score
    In spite of all these problems and all the times I threw my controller at the screen while yelling at the fellow Pevensie children for being such dolts, I kept coming back to play. It is engaging, and in parts quite enjoyable.
    • 91 Metascore
    • 90 Critic Score
    Everything about MKDS comes together into a surprisingly compelling package, a portable racing game on par with anything ever to appear on a console.
    • 84 Metascore
    • 90 Critic Score
    I've always been a hater of this series (far too arcadey for my tastes) but this time around, I'm completely sold. There are a few issues standing between it and true wrestling perfection (a better targeting system would be nice), but they're hardly anything to tarnish the experience.
    • 75 Metascore
    • 75 Critic Score
    There's plenty of good, plenty of bad and plenty of weird on Taito Legends. The games are reproduced well, too, if not precisely up to arcade perfection.
    • 84 Metascore
    • 80 Critic Score
    In order to work within the mechanics of the sim, only the game-created factors figure into how well-received your movies are. The experience of creating your own movies during the game is rendered hollow by knowing that no matter how much tweaking you do, it doesn't figure into it.
    • 82 Metascore
    • 85 Critic Score
    Fire Team Bravo is amazing simply because it's broken through first. The team at Zipper have done an admirable job of shrinking their larger-than-life, third-person shooter package onto a PSP without losing much in the translation.
    • 77 Metascore
    • 80 Critic Score
    Gun
    The interesting thing about Gun, however, is that it mixes broad free-roaming aspects with some of the most tightly scripted missions we've seen in any game -- quite an achievement for an original game from a company known for skateboarding titles.

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