1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 76 Metascore
    • 67 Critic Score
    Still, like I mentioned, the game is not that long. Nor is it nearly as deep as the Contras it attempts to emulate.
    • 72 Metascore
    • 67 Critic Score
    Unlimited Codes is a competent 2.5D fighter that's bound to raise interest in the fighting game community, for better or worse. Newcomers will enjoy the game's simplified inputs, but may grow tired and frustrated when learning strategies for high-level play and advanced combos.
    • 69 Metascore
    • 75 Critic Score
    The big downside to all of this frantic fun are the vehicles and heavy armor walkers.
    • 80 Metascore
    • 91 Critic Score
    Broken Destiny's visuals are gorgeous on the PSP's screen, and matches effortlessly flow without any noticeable stutters or jarring problems.
    • 85 Metascore
    • 100 Critic Score
    This is the game that can actually bring both hardcore and casual rockers together for a good time. The multiplayer is easier to jump into than Rock Band, but the game's more intense difficulty settings still provide a challenge for the plastic-instrument elitist.
    • 86 Metascore
    • 100 Critic Score
    The multiplayer is easier to jump into than Rock Band, but the game's more intense difficulty settings still provide a challenge for the plastic-instrument elitist. The franchise still has a long way to go to catch up to Rock Band's mind-bogglingly large library of downloadable songs, but, on the software side, GH5 is the current feature leader.
    • 72 Metascore
    • 75 Critic Score
    At the moment, Champs is a good MMO with the potential to become a great one.
    • 44 Metascore
    • 42 Critic Score
    As a stand-alone download, it's a short rendition of the Watchmen brawler experience that features more low points than high points -- but with an admittedly awesome moment of Rorschach punching a fat pervert.
    • 92 Metascore
    • 91 Critic Score
    That's Batman's general theme: so many of the mechanics turn Batman: Arkham Asylum into a bona fide "Batman Simulator," that the feeling of being Batman compensates for its flaws.
    • 91 Metascore
    • 91 Critic Score
    That's Batman's general theme: so many of the mechanics turn Batman: Arkham Asylum into a bona fide "Batman Simulator," that the feeling of being Batman compensates for its flaws.
    • 79 Metascore
    • 91 Critic Score
    Most of the game's enjoyment comes from building up characters over time through battling and buying, a practice that should be right up the average RPG player's alley. "Is it a fighter? Is it an RPG?" Well, it can be both, and still be fun.
    • 91 Metascore
    • 83 Critic Score
    While not every one of Retro's experimental ideas panned out (I'll never quite forgive Corruption for its embarrassing final battle), Trilogy is a welcome reminder that all three episodes are worth experiencing. Or, as the case may be, experiencing again.
    • 84 Metascore
    • 100 Critic Score
    Diabolical Box shows that the game's developers aren't content to just sit on their laurels -- they take a wonderful game, and make it even better.
    • 88 Metascore
    • 75 Critic Score
    To call Shadow Complex inspired by the Metroid series would be a terrible slander to the word "inspiration." It's not so much that the developer, Chair, looked to Super Metroid for ideas as it is that they took a sheet of wax paper and did a rubbing of Samus Aran's entire career. It's a clone.
    • 72 Metascore
    • 75 Critic Score
    Wolfenstein's plot is little more than an excuse for you to revisit the titular Wolfenstein castle and cause unnecessary mass destruction, but even without the added magical powers, Wolfenstein is built on a solid foundation and packed with hectic action.
    • 71 Metascore
    • 75 Critic Score
    Those new abilities feel a little gimmicky at times, but when considered together with the multiplayer, Wolfenstein provides enough firepower and over-the-top storytelling to satiate anyone's desire for occult, alternate history action.
    • 71 Metascore
    • 75 Critic Score
    Consider Spectrobes a fun opportunity to bond with your kids by saving the galaxy from the latest alien menace, and enjoy these times while you still can. In just a couple years, they'll probably be asking you to buy them the equivalent of Modern Warfare 2.
    • 85 Metascore
    • 83 Critic Score
    Football fundamentals matter now. Successful plays come from knowing the situation, calling the right play, making a good pre-snap read, and then executing -- the same criteria that determines the outcome in a real game.
    • 86 Metascore
    • 83 Critic Score
    Football fundamentals matter now. Successful plays come from knowing the situation, calling the right play, making a good pre-snap read, and then executing -- the same criteria that determines the outcome in a real game.
    • 86 Metascore
    • 91 Critic Score
    I commend the game's focus on simplicity -- Trials HD doesn't have gratuitous power-up integration and smartly avoids an unnecessary Jump button. And the game is rife with content: the heavily replayable 42-stage campaign complements the Skill Games mode and the easy-to-use level editor.
    • 56 Metascore
    • 50 Critic Score
    From a game design standpoint, Extreme Challenge isn't bad, it just feels lazy; it's a collection of shallow minigames of variable quality that grow progressively more repetitive with time. Namco Bandai takes players on a monotonous minigame excursion that has some bright points but is simply attempting to to cash-in on the casual Wii demographic.
    • 60 Metascore
    • 50 Critic Score
    It'd all be mitigated a bit if you could unlock the arcade version, but you can't. I hate to say this, given the comparative effort that goes into a full remake versus a simple port, but if you're really jonesing for a turtle throwdown, get the XBLA version of the first arcade game. It's cheaper, less jarring, and every bit as much fun.
    • 42 Metascore
    • 33 Critic Score
    The Rise of Cobra's biggest problems aren't in the way it uses the license -- the problems are that, on anything but the lowest difficulty setting, the game is unnecessarily unforgiving and uses a completely counter-intuitive health regeneration system.
    • 43 Metascore
    • 33 Critic Score
    The Rise of Cobra's biggest problems aren't in the way it uses the license -- the problems are that, on anything but the lowest difficulty setting, the game is unnecessarily unforgiving and uses a completely counter-intuitive health regeneration system.
    • 79 Metascore
    • 83 Critic Score
    Fat Princess' greatest strength is its comical presence, from the title screen to the ending credits.
    • 46 Metascore
    • 42 Critic Score
    As a stand-alone download, it's a short rendition of the Watchmen brawler experience that features more low points than high points -- but with an admittedly awesome moment of Rorschach punching a fat pervert.
    • 82 Metascore
    • 67 Critic Score
    Beyond the bugs/glitches, the online matchmaking feels lacking compared to, say, Super Street Fighter 2 HD Remix or Street Fighter 4.
    • 44 Metascore
    • 42 Critic Score
    As a stand-alone download, it's a short rendition of the Watchmen brawler experience that features more low points than high points -- but with an admittedly awesome moment of Rorschach punching a fat pervert.
    • 80 Metascore
    • 91 Critic Score
    Like Wii Sports, Wii Play, and Wii Music, this is a game made to be played with friends, and your enjoyment with the title will directly relate to how much time you're able to spend playing it with other people.
    • 63 Metascore
    • 50 Critic Score
    KOF12 fails to seize the windfall in online matchmaking. It uses an archaic, even backwards, system that serves only to frustrate the player.

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