1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 57 Metascore
    • 50 Critic Score
    KOF12 fails to seize the windfall in online matchmaking. It uses an archaic, even backwards, system that serves only to frustrate the player.
    • 86 Metascore
    • 75 Critic Score
    It's a fine interpretation of the old brick-breaker style, and it should keep you entertained, even if it's only once or twice.
    • 87 Metascore
    • 67 Critic Score
    A few poor design choices keep this game from being easily recommendable to all. Everything but the unforgiving boss fights get repetitive quickly; the game can be light on explanations, leaving a lot to your own deduction; and the pathfinding is terrible.
    • 68 Metascore
    • 67 Critic Score
    A "solid" game: It works great on a technical level, and presents enough challenge to engage veteran players, but also enough on-screen direction and help to make it accessible to the game's younger audience -- it's just too long.
    • 68 Metascore
    • 67 Critic Score
    A "solid" game: It works great on a technical level, and presents enough challenge to engage veteran players, but also enough on-screen direction and help to make it accessible to the game's younger audience -- it's just too long.
    • 69 Metascore
    • 67 Critic Score
    It's notable for not being just another dungeon- or trap-making game like other villain-centric games that would probably be better anyway. It's a collection of arcade sensibilities mixed with imaginative design you don't see too often anymore, outside of indie developer circles.
    • 88 Metascore
    • 100 Critic Score
    This is quite a perfect adventure game that joins a not-as-perfect-but-still-really-damn-good modern adaptation of a perfect adventure game. What we have is a classic game packaged in a way for everyone (PC or console gamer alike) to finally and easily play it, and that's exactly what you should do -- whether you're learning the secret of Monkey Island for the first or 50th time.
    • 86 Metascore
    • 100 Critic Score
    Simply put, this is quite a perfect adventure game that joins a not-as-perfect-but-still-really-damn-good modern adaptation of a perfect adventure game. What we have is a classic game packaged in a way for everyone (PC or console gamer alike) to finally and easily play it, and that's exactly what you should do -- whether you're learning the secret of Monkey Island for the first or 50th time.
    • 83 Metascore
    • 75 Critic Score
    While that all might be good enough to satisfy the core audience, it won't save NCAA 10 from being seen, like its predecessors, as a second-string Madden.
    • 80 Metascore
    • 75 Critic Score
    With solid, yet incremental, improvements on the field since last year, college football fans will certainly appreciate the more balanced game NCAA 10 puts on the field.
    • 84 Metascore
    • 83 Critic Score
    New for some and familiar for others, 1943 will once again keep players up well into the night for just one more round. Before long, the greenhorns will be wily vets, experts on the ins and outs of all three maps, and eager for more.
    • 83 Metascore
    • 83 Critic Score
    New for some and familiar for others, 1943 will once again keep players up well into the night for just one more round. Before long, the greenhorns will be wily vets, experts on the ins and outs of all three maps, and eager for more.
    • 76 Metascore
    • 67 Critic Score
    An unfocused baseball game that neither excels as an arcade experience nor as a baseball game -- it's only an average player in the bigs.
    • 80 Metascore
    • 67 Critic Score
    What we're left with is an unfocused baseball game that neither excels as an arcade experience nor as a baseball game -- it's only an average player in the bigs.
    • 67 Metascore
    • 58 Critic Score
    Overall, The Bigs 2 falls short of providing balanced difficulty, instead easy is too easy, while hard is unnecessarily merciless.
    • 79 Metascore
    • 100 Critic Score
    Whether or not you've ever experienced Monkey Island's ridiculous puzzles and eccentric characters, this is a great opportunity to explore the reemerging world of adventure gaming.
    • 47 Metascore
    • 42 Critic Score
    Its biggest flaw is feeling old hat in an already overcrowded marketplace, and it is unlikely to pull any FPS devotees from their game of choice. No Mercy -- despite being a competent shooter set at a value price -- simply doesn't stand out like its title character.
    • 66 Metascore
    • 50 Critic Score
    The game should be called "Harry Potter and the Half-Assed Game."
    • 60 Metascore
    • 50 Critic Score
    The game should be called "Harry Potter and the Half-Assed Game." Even though Endless Day mode allows you to visit the Hogwarts grounds at your leisure after the primary game finishes, letting you round up the rest of the collectibles and deal with any unfinished dueling or Potions challenges, I felt as though EA delivered only half the game I had hoped for.
    • 77 Metascore
    • 75 Critic Score
    While it doesn't reach the status of a great Western, it's still a marked improvement over its mediocre predecessor (I likely would have given Call of Juarez a C+).
    • 78 Metascore
    • 75 Critic Score
    While it doesn't reach the status of a great Western, it's still a marked improvement over its mediocre predecessor.
    • 78 Metascore
    • 75 Critic Score
    While it doesn't reach the status of a great Western, it's still a marked improvement over its mediocre predecessor.
    • 86 Metascore
    • 100 Critic Score
    Their work deserves attention -- and praise -- because it exceeds expectations and delivers a thoroughly well-thought out, pragmatic, and enjoyable online experience. I can say without hesitation that BlazBlue raises the barometer on which all fighters should be judged.
    • 87 Metascore
    • 100 Critic Score
    Their work deserves attention -- and praise -- because it exceeds expectations and delivers a thoroughly well-thought out, pragmatic, and enjoyable online experience. I can say without hesitation that BlazBlue raises the barometer on which all fighters should be judged.
    • 58 Metascore
    • 58 Critic Score
    Coming back to the franchise after several years away has been frustrating for me, because it reminds me how good these Mega Man RPGs could be... and also how little Capcom has actually done to realize the concept's potential. There's the foundation here for something great, but the games continue to plod along in unambitious mediocrity.
    • 59 Metascore
    • 58 Critic Score
    Coming back to the franchise after several years away has been frustrating for me, because it reminds me how good these Mega Man RPGs could be... and also how little Capcom has actually done to realize the concept's potential. There's the foundation here for something great, but the games continue to plod along in unambitious mediocrity.
    • 69 Metascore
    • 91 Critic Score
    This is simply giddy, cartoonish mayhem with an extremely low bar for entry.
    • 86 Metascore
    • 91 Critic Score
    Developed by an all-new team and re-built from the ground up Fight Night Round 4 is in good hands with the team at EA Canada; not only have they matched the quality of the original title, but in many ways they dramatically exceeded it.
    • 87 Metascore
    • 91 Critic Score
    Fight Night Round 4 not only matches its predecessor, but improves upon it and has reclaimed it's title as the best boxing game in the world.
    • 69 Metascore
    • 58 Critic Score
    In the heat of this action, The Conduit comes closest to realizing its aspirations to become the first epic shooter for the Wii. By comparison, the best moments in single-player only highlight the missed potential for The Conduit to be more than the rather ordinary game it turned out to be.

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