1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 58 Metascore
    • 55 Critic Score
    The absence of the thumb stick perhaps dampens game play the most. Like we saw with "Mario DS," 3D platformers are heavily reliant on analog control, and the DS touch screen makes for a very poor analog stick indeed.
    • 58 Metascore
    • 65 Critic Score
    Despite all the stats management, there's no combat log; you don't even get to see what you or your opponent are rolling for attacks. But even for the true D&D aficionado -- or maybe more so for them -- fighting with party management in a game about party management saps so much life from a title that's right on the brink of being much better.
    • 58 Metascore
    • 75 Critic Score
    So, sure--Beijing may not be gold-quality throughout, but it's the best Olympics game we've had since, well...probably ever.
    • 58 Metascore
    • 33 Critic Score
    As much as it pains me to say it, Tron: Evolution proves that it takes a lot more than nostalgia and shiny graphics to make an enjoyable videogame.
    • 58 Metascore
    • 42 Critic Score
    Double Helix obviously had good intentions, but, as a whole, Front Mission Evolved is completely unnecessary.
    • 58 Metascore
    • 25 Critic Score
    Despite the years of work Realtime Worlds poured into their latest creation, APB still comes off as being woefully underdeveloped, and ultimately unfinished.
    • 58 Metascore
    • 67 Critic Score
    It's a capable superhero action game that demonstrates that the team is getting better at crafting a Spider-Man game, but like most comic-licensed properties there is still room for improvement.
    • 58 Metascore
    • 40 Critic Score
    Like the show itself, Jackass: The Game is something best experienced when extremely drunk, extremely bored, or, ideally, both. But don't go getting the idea that you'll enjoy it with friends.
    • 58 Metascore
    • 42 Critic Score
    Double Helix obviously had good intentions, but, as a whole, Front Mission Evolved is completely unnecessary.
    • 58 Metascore
    • 60 Critic Score
    It's by no means a bad game, and is certainly a very admirable effort in the context of the Rush franchise, but its contemporaries ultimately outclass it.
    • 58 Metascore
    • 33 Critic Score
    As much as it pains me to say it, Tron: Evolution proves that it takes a lot more than nostalgia and shiny graphics to make an enjoyable videogame.
    • 58 Metascore
    • 75 Critic Score
    If you're looking for just having some dumb fun driving in a big sprawling city, smashing and shooting every last thing in your way, then Wheelman is a great pick. However, it never even attempts to reinvent the wheel from any other free-roaming action-adventure.
    • 58 Metascore
    • 50 Critic Score
    Most of what Samurai Western has going for it is a goofy atmosphere derived from jamming the samurai and western parts of the storyline awkwardly together, and piling more ludicrously anachronistic elements on top of the result.
    • 58 Metascore
    • 45 Critic Score
    If the idea of playing an absolutely average (and not particularly lengthy) Resident Evil adventure with incompetent A.I. allies is exciting, then hop to it.
    • 58 Metascore
    • 20 Critic Score
    And just in case Super Army War wasn't stripped down enough, there's no battery backup -- just a password system. It's true that portable games don't need to be as full-featured as console titles, but people have e-mailed me Flash games that are deeper than Super Army War (not to mention more fun).
    • 58 Metascore
    • 40 Critic Score
    To be fair, Dark Kingdom doesn't have any single game-destroying flaw, except perhaps for that murderous bastard camera. It's an average, if occasionally very frustrating example of a genre that's abundantly represented on other platforms.
    • 58 Metascore
    • 30 Critic Score
    The looseness of Conflict: Vietnam, from the lack of comfortable and immediate controls to the boring progression of the game, just doesn't cut it. While the idea of squad-driven combat set in the tense, emotionally-charged setting of Vietnam has potential, Conflict: Vietnam falls short in execution.
    • 58 Metascore
    • 50 Critic Score
    This may not be entirely fair, but I've already played better Jackass games. I've harpooned a buddy to my truck and dragged him around behind me in Crackdown. I've terrorized pedestrians in my underpants in San Andreas and heelflipped over your mother's head in Tony Hawk. My ideal Jackass game would be a rebranded Dead Rising. There are plenty of shopping carts, bowling balls, and golf clubs to do stupid crap with, and the main character already looks exactly like Johnny Knoxville.
    • 58 Metascore
    • 40 Critic Score
    Besides some nice CG work in the occasional cinematic, this is just a tepid return to mediocre series filled with potential never realized.
    • 58 Metascore
    • 67 Critic Score
    For all of Blade Kitten's low points, it pulls itself together nicely when it wants to show off.
    • 58 Metascore
    • 67 Critic Score
    Atari's Alone in the Dark is so busy being experimental -- giving players the tools and rules to solve problems on their own -- that it neglects the alluring experientialism of earlier titles in the series, which set a tone and pace that sparked the survival-horror genre off years before "Resident Evil" hit the scene.
    • 58 Metascore
    • 58 Critic Score
    Quest is easy to pick up and put back down, especially with the chapters-in-a-book framework. The swordplay is far from perfect and the adventuring itself overly simplistic sure, but its accessibility is, ultimately, its most prevailing quality.
    • 58 Metascore
    • 33 Critic Score
    The more leisurely Wii version is designed to the hardware's constraints, condensed into small, manageable lands, but the DS version's spread thin. Traversing the kingdom on foot causes hours of aimless wandering, and with the surprising lack of direction, I quickly became dismayed that I'd never rebuild the Sims' land.
    • 58 Metascore
    • 50 Critic Score
    For $10 more, you can get the exact same thing in the form of a free bonus [in "Metroid: Zero Mission"] with a top-notch remake of the game that brings its graphics, level design and story up to contemporary standards along with a cool bonus section that serves as a valuable prelude to the subsequent games. Now which one would you rather have? Think hard, now.
    • 58 Metascore
    • 75 Critic Score
    Still, even with these issues -- and some save points that are just a tad too far apart -- Blaster Master: Overdrive remains the most competent revisitation of the Blaster Master series.
    • 58 Metascore
    • 25 Critic Score
    Much like Altair himself, Assassin's Creed for the DS is an unlikable mess.
    • 58 Metascore
    • 65 Critic Score
    Once you've been through the process a few times, however, it gradually becomes a snooze fest.
    • 58 Metascore
    • 50 Critic Score
    LOH III ends a series that at first was tolerable, but with a frightening flatline in the level of quality, it only cements itself as dead-center average.
    • 58 Metascore
    • 50 Critic Score
    A desert island game, but only in the literal sense.
    • 58 Metascore
    • 60 Critic Score
    The main problem with Maelstrom's design: Tons of options don't equal tons of useful options. You can rip off every successful RTS convention in the known universe (and developer KDV Games obviously tried), but the final product won't necessarily add up to the sum of those parts. That's not to say Maelstrom is a bad game - just one with a pie-full of flaws.
    • 58 Metascore
    • 55 Critic Score
    Besides the higher-resolution visuals, you'd be hard-pressed to tell this apart from the PlayStation game that kicked off the series nearly seven years ago.
    • 58 Metascore
    • 30 Critic Score
    The A.I. will almost never actually honor deals and will backstab potential allies willy-nilly. This means that A.I. nations can never actually cooperate effectively. The A.I. also has no real tactical or strategic sense.
    • 58 Metascore
    • 60 Critic Score
    No single aspect will blow you away, but there's enough variety, the puzzles are fun, the controls work well, and you keep moving quickly, so it's a fun ride that's unlikely to bore you unless you try to play through it a second time.
    • 58 Metascore
    • 40 Critic Score
    The majority of the environments are quite sparse, with few buildings yet plenty of fog to help hide the fact that the draw distance here isn't that spectacular. The lack of vision also doesn't help when you're traversing the grassy plains and trying to get a read on your enemy's position.
    • 58 Metascore
    • 65 Critic Score
    Solo players won't find themselves with much depth, while multiplayer fans without a heap of DS-wielding friends will scoff at the poor level design and inability to have much fun without at least three players.
    • 58 Metascore
    • 50 Critic Score
    Sadly, aside from the malaise-inducing offline modes, most of Vigilante 8: Arcade's issues are technical in nature. Framerate drops, floaty steering and physics, a shaky camera, and environmental clipping are all things you'd expect to be addressed by release (some are likely leftover from the earlier releases), and with just five total arenas available until the premium DLC comes out, it's hard to believe that gamers will stick around long enough to make Vigilante 8: Arcade an essential Live Arcade purchase.
    • 58 Metascore
    • 33 Critic Score
    The game's main hook is that it's entirely played with the stylus. If only said stylus mechanic was actually responsive.
    • 58 Metascore
    • 67 Critic Score
    TiQal falls squarely on the casual side of the puzzle spectrum, but it's an interesting change of pace for hardened veterans looking for a more relaxing puzzle experience, and a solid primer for block-dropping novices.
    • 58 Metascore
    • 60 Critic Score
    Play is made for people who don't really like games, and if you're someone who really does, that's a problem. Sure, most of these minigames are fun...for about 10 minutes. But hey, maybe your grandma will want to marry it.
    • 58 Metascore
    • 60 Critic Score
    Romancing SaGa will please those gamers who want a very long game. There are many locations to discover and explore, and each is delightfully designed, although the tedium of fighting the same kinds of monsters may get in the way of leveling up.
    • 58 Metascore
    • 75 Critic Score
    Solid action-adventure gaming for their respective systems.
    • 58 Metascore
    • 50 Critic Score
    Arkanoid Live is good for some occasional casual fun -- as it's always been and always will be -- but with an iffy aesthetic and not much more variety outside of a standard two-player versus mode, it's probably not something you'll want to boot up often.
    • 57 Metascore
    • 50 Critic Score
    KOF12 fails to seize the windfall in online matchmaking. It uses an archaic, even backwards, system that serves only to frustrate the player.
    • 57 Metascore
    • 40 Critic Score
    What's worse is that even if game design and locations fail to excite, then a good combat system could salvage the whole package. But again, Dirge fails to capitalize.
    • 57 Metascore
    • 55 Critic Score
    About the only thing going for Kuon is the fact that it doesn't have "Resident Evil's" character-relative controls (but then, neither will "RE4"). That, and the story is actually pretty interesting... well, at least I think it is, anyway.
    • 57 Metascore
    • 60 Critic Score
    In short, this is a completely standard beat 'em up with nothing innovative, nothing that stands out, and a number of features that have been less than ideally copied from other games. Beyond that, it's a decent title.
    • 57 Metascore
    • 58 Critic Score
    As a quick time-waster on PSN, Landit Bandit mostly fails -- it's just too complex and difficult a game mechanic to offer a fun five-minute romp here and there.
    • 57 Metascore
    • 65 Critic Score
    Need For Speed: ProStreet is definitely not without wrinkles. That said, good drivers will be able to find ways around the quirks, both on the track and off. It all depends on whether you're looking for a quickie thrill or a more involving challenge.
    • 57 Metascore
    • 20 Critic Score
    When you start seeing the same character model serve as two different people during an in-game cut-scene, you'll truly know all is lost. There's nothing remotely unique or engaging about Driver '76 (or its lifeless multiplayer) to balance the endless parade of frustrations. Steer clear.
    • 57 Metascore
    • 65 Critic Score
    NBA
    Not a bad game by any stretch, but simply feels half-baked-somewhat of a throwback to "NBA Shootout 2000" on my PlayStation, when I was expecting something a bit more contemporary.
    • 57 Metascore
    • 75 Critic Score
    A determined sea explorer can easily capture the bounty of the depths on film in an afternoon. Still, I enjoyed what I played and would definitely consider plopping down some cash for downloadable expansions (cave diving, please!).
    • 57 Metascore
    • 42 Critic Score
    I can certainly think of worse ways to spend your time, but that list would pale in comparison to the staggeringly long catalogue of better ways.
    • 57 Metascore
    • 50 Critic Score
    Total Destruction also offers a multiplayer mode, with the GameCube version allowing four players at once, while the PS2 version offers only two players. This clearly makes the GameCube version one of the best choices in frustrating entertainment.
    • 57 Metascore
    • 58 Critic Score
    It's just a damn shame that the nigh-amazing "The Rocketeer versus UFOs" premise crashes hard into "tepid Gears of Uncharted knock-off" ground.
    • 57 Metascore
    • 65 Critic Score
    A good -- if not great -- game. Learn to deal with the artificial intelligence on particular tracks, and the experience in an enjoyable one. Just as long as you're not looking for a very deep -- or even all that logical -- career mode.
    • 57 Metascore
    • 60 Critic Score
    Sure, it's cool that you'll find references to some of the more popular third-person action titles, such as Prince of Persia's balance-beam act and hand-over-hand wall crawling, but nothing in here screams innovation.
    • 57 Metascore
    • 35 Critic Score
    It's a bad game, but it's a bad game with aspirations, and every so often it manages to entertain in spite of its gaping, hideous flaws.
    • 57 Metascore
    • 30 Critic Score
    The fact that this game is fun for exactly 20 minutes, and only in a group of two or more, should keep you from buying this game. In the end, Boogie is light on dancing, light on karaoke -- a jack-of-all-trades, master-of-none moment of fluff.
    • 57 Metascore
    • 55 Critic Score
    A very standard beat 'em up/third-person shooter that has many of the elements you'd expect (minor upgrades between levels, slow-motion special power) and none that you wouldn't.
    • 57 Metascore
    • 60 Critic Score
    May not be an outstanding game, but darn it if it isn't enjoyable. Its biggest fault is its lack of inspiration.
    • 57 Metascore
    • 60 Critic Score
    The accessibility gives it decent chops as a party game, and the unlockables give it fanboy cachet, but it's simply time for Capcom and Bandai to rethink this enterprise.
    • 57 Metascore
    • 60 Critic Score
    May not be an outstanding game, but darn it if it isn't enjoyable. Its biggest fault is its lack of inspiration.
    • 57 Metascore
    • 30 Critic Score
    Fails for a few different reasons, but the big one is a simple lack of consistency. A good fighting game is governed by clear, well-defined rules and directed through precise, responsive commands. Chaos doesn't have either.
    • 57 Metascore
    • 25 Critic Score
    Absolutely nothing about Rise of the Argonauts stands out as special, and just when you think the game's about to take a turn for the better (at least in terms of reworking the Jason and the Argonauts story), its fundamental and technical problems -- including some annoying loading times in the Xbox 360 version -- bring it way back down.
    • 57 Metascore
    • 30 Critic Score
    It's easy to spend an hour watching these nifty starships float around a two-dimensional plane, but as soon as you start mousing, you'll want to quit.
    • 57 Metascore
    • 50 Critic Score
    Intermittently, flashbacks are thrown into the game's progression by heavily blurring the screen and overlaying some audible forgotten memories. This style isn't very effective -- the blurring gets old and it's a forced narrative that gets old fast.
    • 57 Metascore
    • 20 Critic Score
    There's a decent flying game in Blazing Angels, there really is. It's just buried under so many obtuse design decisions and horribly awkward Wii controls that it's not even worth looking for. On the Xbox, Xbox 360, and PS3 it was a decent experience for WWII flight fans despite a handful of quirks; on the Wii, it simply doesn't work.
    • 57 Metascore
    • 50 Critic Score
    The only redeeming factor about Bomberman Land is the inclusion of the archaic (but still awesome) Battle Mode. While it's lacking a bit in options -- only six modes to choose from -- at least it's a blast to battle it out with your buds.
    • 57 Metascore
    • 75 Critic Score
    While the game's a lot of fun, it's easy to get burned out. If this were in an arcade, you would walk away broke after the first few levels, when the game is at its hardest. At home, however, you have infinite continues and might be tempted to try to grind your way through the game. Seriously -- don't.
    • 57 Metascore
    • 65 Critic Score
    Gameplay nags aside, we do want to make it clear that Chulip is certainly worth a look for purveyors of all things Japanese and indie. We can bandy about synonyms for "charming" and "stylish" all damn day, but the game makes an effort to resist labels, really becoming something in and of itself.
    • 57 Metascore
    • 70 Critic Score
    The video game equivalent of a hand-crafted reproduction of Howard Hughes' Spruce Goose -- laborious, archaic and best left to fanatics. That's not to say it's a bad game, though. On the contrary, it's great... but only if you evaluate it in the context of what it actually is.
    • 57 Metascore
    • 50 Critic Score
    The key word here, of course, is "rough."
    • 57 Metascore
    • 67 Critic Score
    It's a capable superhero action game that demonstrates that the team is getting better at crafting a Spider-Man game, but like most comic-licensed properties there is still room for improvement.
    • 57 Metascore
    • 85 Critic Score
    No matter the situation, whether you're sneaking around a dark building or barreling through a shopping mall with three police cars in pursuit, you always feel on edge, as if you're living the 007-like "danger is my middle name" lifestyle at all times.
    • 57 Metascore
    • 50 Critic Score
    Moscow to Berlin has decent graphics, and the gameplay is no worse than the rest of the genre, but spending money on this would be like paying to see the same movie for the 20th time.
    • 57 Metascore
    • 40 Critic Score
    Paradise in a word? Dull. Paradise in two words? Paradise lost. Paradise in a sentence? Paradise is comparatively like anywhere you aren't when playing this game. For old-school pointy-clicky-adventure fanatics only.
    • 57 Metascore
    • 50 Critic Score
    If you have a younger sibling or a rugrat of your own, sure, it may well be worth dropping 30 bucks on this thing to express your affection or shut them up or whatever you need to do. You probably just won't want it for yourself.
    • 57 Metascore
    • 65 Critic Score
    It's like a faster, more fluid "King's Field," all the way down to the ugly, 3DO-quality graphics -- not everyone's cup of mead, to be certain, but still a satisfying first-person hack-n-slash for those who prefer to take their treasure-hunting on the go.
    • 57 Metascore
    • 65 Critic Score
    Evolution's problem is that each of the characters is distinct, but there aren't nearly enough of them for the game to stand on that concept alone.
    • 57 Metascore
    • 65 Critic Score
    Yes, this is a low-budget game, but at least they spent their time and money working on the most important aspect: the nuts-and-bolts gameplay. There are 30 tracks and 20 characters buried within, and when you get tired of blowing past the computer, there's a four-player mode with just as many options.
    • 57 Metascore
    • 50 Critic Score
    Truth is, this is a game for kids -- kids with good medical insurance who can afford wrist braces. And the simplistic gameplay style, merchandising-tie-in storyline, and low difficulty level all play to that audience. Nothing wrong with that. Nothing right with it, either, though.
    • 57 Metascore
    • 45 Critic Score
    For nearly 14 years, fans in North America have been waiting for a true follow-up to Secret of Mana. After playing through Dawn of Mana, I can safely say this: It appears that wait will be, quite appropriately, never-ending.
    • 57 Metascore
    • 65 Critic Score
    Squad Command is far from perfect, but it is also the closest thing to playing actual Warhammer 40K on a videogame system. Turn-based strategy enthusiasts will definitely want to check this game out, and if you are a Warhammer fan then it is really a no-brainer.
    • 57 Metascore
    • 75 Critic Score
    The Xbox incarnation appears more faithful to the animation, while GameCube and Playstation2 versions look slightly less crisp.
    • 56 Metascore
    • 25 Critic Score
    DBC's trouble goes deeper than simple poor design; there's no vision here, no sense of what the "point" of the game is.
    • 56 Metascore
    • 42 Critic Score
    Problem is that neither the strategy nor combat elements are developed in any meaningful way. All but the most strategy-savvy gamers will regard the capture-and-hold mechanics as primitive, and as for the combat...well, I really wasn't kidding with the Dynasty Warriors comparison.
    • 56 Metascore
    • 33 Critic Score
    It's a shame that the actual boxing is so bad; with a little more time in development, Prizefighter could've been far more enjoyable. As it is, you'll need to take quite a few blows to the head to have much fun with this one.
    • 56 Metascore
    • 35 Critic Score
    Even the most die-hard Naruto fan would be ill-served by this game, especially when the DS library is filled with dozens of far superior, less-contrived options.
    • 56 Metascore
    • 40 Critic Score
    Unfortunately, all these mild enjoyments delineated above are ruined by the bugs that crawl throughout this game. One bug wipes out all the cargo on your ship every time you set sail. Another prevents merchants from buying or selling anything. A third cuts off a minor side quest.
    • 56 Metascore
    • 60 Critic Score
    In short, this is a completely standard beat 'em up with nothing innovative, nothing that stands out, and a number of features that have been less than ideally copied from other games. Beyond that, it's a decent title.
    • 56 Metascore
    • 55 Critic Score
    The controls -- namely character acceleration -- feel awkward and counterintuitive, as you're forced to hold forward on the left stick to accelerate while also trying to steer your character. The tracks are a mishmash of right angle turns and jumps that sometimes lead you down random paths, necessitating several playthroughs of each just find your way around the track.
    • 56 Metascore
    • 25 Critic Score
    And the state of the A.I. is deplorable.
    • 56 Metascore
    • 50 Critic Score
    This series serves no viable purpose anymore, nor does it really warrant yearly release.
    • 56 Metascore
    • 45 Critic Score
    In its weird little way, it's fun, but not quite $50 worth of fun.
    • 56 Metascore
    • 0 Critic Score
    We Cheer's so unresponsive, in fact, that I spent four hours in championship mode, trying to beat the easiest song -- Hoku's "Perfect Day" -- to no avail. It's a fate I wouldn't wish on my worst enemy.
    • 56 Metascore
    • 35 Critic Score
    The constant switching between three types of gameplay just means you'll never really get into any of them, and the hilariously crazy Rabbid characters of the console versions are sparse and disappointingly tame when they do pop up.
    • 56 Metascore
    • 55 Critic Score
    A very standard beat 'em up/third-person shooter that has many of the elements you'd expect (minor upgrades between levels, slow-motion special power) and none that you wouldn't.
    • 56 Metascore
    • 33 Critic Score
    Gather a few friends around the TV and Deadliest Warrior can provide about an hour of brainless laughs, but I don't see much appeal beyond that.
    • 56 Metascore
    • 55 Critic Score
    Given Fighter's Battle's very short single-player game (two hours at the most) and repetitive combat, it's a shame no minigames or alternate modes exist.
    • 56 Metascore
    • 40 Critic Score
    Yep, if it's in this Medal of Honor, it's been in one before. Only this time out it feels more like leafing through a series of postcards sent from someone playing through a real Medal of Honor game.

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