Metascore
48

Generally unfavorable reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 9
  2. Negative: 2 out of 9
Buy Now
Buy on
  1. Nintendo Force Magazine
    Sep 7, 2016
    60
    My fingers are crossed that Comcept gets their act together and can create a sequel that is the Mega Man 2 to this underwhelming original. [Issue #23 – September/October 2016, p.68]
  2. 55
    Ultimately, Mighty No. 9 is just not worth the price. It has a satisfying set of mechanics, but that is all it has going for it.
  3. Pelit (Finland)
    Oct 11, 2016
    52
    Mighty No. 9 is a game you don’t want to continue playing. It tries to ride on the wave of Mega Man nostalgia without understanding why people love Mega Man. [Sept 2016]
  4. Aug 26, 2016
    50
    Mighty No. 9 created very high expectations and could have reached a perfect formula for success but as it is, it failed to capture Mega Man's essence and doesn't build up on what its inspiration did best.
  5. 50
    Mighty No. 9 isn’t a bad game, but it’s generic in gameplay quality and suffers from technical issues that hamper the experience.
  6. Jun 27, 2016
    50
    We're not sure where things went wrong, but Mighty No. 9's finished product is just a "mega" disappointment.
  7. Jun 25, 2016
    50
    Mighty No. 9 is very disappointing, thanks to its ugly graphic style, annoying presentation and frustrating levels. Mega Man needs a better follow-up than this.
  8. Jun 27, 2016
    33
    As it stands, though, Mighty No. 9 isn’t unplayable, it’s just trifling and uninspired.
  9. Jun 25, 2016
    30
    Mighty No. 9 should have been a great play on the legacy of Mega Man, but instead is a cheap product that nearly has any creativity in it. This is not what Mega Man deserves.
User Score
4.6

Generally unfavorable reviews- based on 110 Ratings

User score distribution:
  1. Positive: 41 out of 110
  2. Negative: 60 out of 110
  1. Jun 26, 2016
    9
    Honestly, there is way to much hate for this game going around. As soon as I started playing, it rekindled that mega man spirit in me. I don'tHonestly, there is way to much hate for this game going around. As soon as I started playing, it rekindled that mega man spirit in me. I don't know what reviewers like Promotheus have done to their console, probably covering all the vent ports and wondering why the games run like crap. It has run smoothly for me. I enjoy the frantic mix of action and dashing. The only flaw I saw was not including a charge shot of some kind. Which is fine. It rates well for a 20 dollar game, and few games have been able to reach the number of consoles this game has. It is much better than some of the other 15 or 20 buck releases on the wii and other consoles. Full Review »
  2. Oct 18, 2016
    9
    Masterful. I haven't played any Mega Man games before, but I can tell this game is above and beyond them. For starters, the graphix. They lookMasterful. I haven't played any Mega Man games before, but I can tell this game is above and beyond them. For starters, the graphix. They look A-M-A-Z-I-N-G. ESPECIALY the explosions. It also introduces an interesting gameplay mechanic I haven't seen before. The game will actually slow down the frame rate sometimes, which adds some fun unpredictability and challenge to the game. Sometimes, the game will even crash! It adds some fun tension no other game has replicated, especially not those lame old Mega Man games. The dash mechanic is really fun too. It's nice to have a way to get a quick burst of speed in a game like this, another thing no other Mega Man game has ever done. Seeing a pattern? This game is like Mega Man, but good. In fact, it's one of the greatest games I've ever played, second only to Sonic Boom. The only flaw I can see with it is the fact it's a platformer. They should have just made it an FPS instead. Full Review »
  3. Jul 6, 2016
    9
    Um...yeah, so it's really not that bad.
    Finally got around to playing it, and it's actually pretty good...I don't know what all the fuss was
    Um...yeah, so it's really not that bad.
    Finally got around to playing it, and it's actually pretty good...I don't know what all the fuss was about. I think people just wanted this game to be bad because of how the kick starter was handled...but here's the thing, none of that has anything to do with the actual game. So, what? You're all bitter that Keiji Inafune took the money you're throwing at him for a game that only needed a small budget? Wouldn't you do the same thing? He probably used it to grow his company, Comcept, a small start up that's now much bigger thanks to this kickstarter.
    The game's not perfect, but, like, the things people are complaining about are non-issues.
    Everyone's complaining about the English voice acting and cutscenes being terrible, but no one's mentioned that there's a Japanese Language option, I have heard, literally, not one critic bring that up; and the Japanese voices are pretty good...also, so what if the voice acting and cutscenes are bad, who **** cares? Remember this **** https://www.youtube.com/watch?v=8h4Vt8MR8NY? And that was a great game.
    The graphics aren't great is the other complaint...yeah, I mean, no, they're not...but again, why does that matter...did you play Megaman for cutting edge graphics?
    Also, I'm playing this on the WiiU, apparently the most broken version due to load times up to a minute long...where is this happening to people? I mean, sure, the load times are longer then they should be, but I've yet to encounter one longer then 10 seconds.
    It doesn't play exactly like Megaman...sure, it doesn't...but did you really want that? There's been about 13 proper Megaman releases, and that's not counting Megaman X, Megaman Zero and Megaman ZX which all play pretty similarly...do we really need another one? It actually plays closer to Azure Striker, which I loved...though, it may be a bit too similar, to the point where I'm kind of wondering why this needed to be a new franchise.
    Bottom line is it plays very well, fast paced, responsive, great for speed runs and score challenges. I don't really know what people were expecting with this title outside of that.
    It's not perfect, certainly, and it def shouldn't have taken this long to finish, or cost as much as it, supposedly, did...but, again, none of that really has anything to do with gameplay.
    I will say though It is disappointing that they choose to use the Unreal Engine (that's probably what's causing all those load times), but plenty of good games that you people all love use that unfortunate game engine...I mean, every Suda/Grasshopper Studios game uses the Unreal Engine and suffers from the same problems because of it, but you all love that **** (I love those games too).
    Full Review »