User Score
4.6

Generally unfavorable reviews- based on 110 Ratings

User score distribution:
  1. Positive: 41 out of 110
  2. Negative: 60 out of 110
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  1. Nov 5, 2017
    6
    Story 5/10 the plot is boring and not engaging and the terrible cut scenes lower the enjoyment value even more like THERE MOUTHS DONT EVEN MOVE THE JUST SPEAKING SOME HOW WITHOUT OPENING THEM!
    Graphics 6/10 i prefer the anime artsyle that the concept art used.The final product now looks like a generic ps2 paltformer made on a tiny budget despite this game having a decently huge budget
    Story 5/10 the plot is boring and not engaging and the terrible cut scenes lower the enjoyment value even more like THERE MOUTHS DONT EVEN MOVE THE JUST SPEAKING SOME HOW WITHOUT OPENING THEM!
    Graphics 6/10 i prefer the anime artsyle that the concept art used.The final product now looks like a generic ps2 paltformer made on a tiny budget despite this game having a decently huge budget what i want to know is where the money went!
    Game play 5/10
    its watered down mega man with few changes.The robot powers are not very good i only used like 3 of them and the game play is not helped by the terrible level design which is lacks a sense of flow that the old games have they also dont use the new dash mechanic as much as they should have.
    Controls 7/10
    Overall the controls are fine but feel a but more stiff than the old games the dash to me when it was used was very fun and it was satisfying to dash trough enemies the controls overall are not half bad.
    Music 6/10
    its ok techno music i would say more but i can barely hear it over the sound effects like the sound mixing in this game is terrible.
    Worth the price no
    I would say it is worth the very cheap 10$ it goes for now and days but its not worth your time there so many better 2d action games which are way more worth the price
    Final score 6/10 an ok game not worth your time though
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  2. Sep 1, 2016
    7
    My review of this game is mixed. From a pure merits of the game itself, it's a great game. It scratches the itch I've had for a MegaMan style game that I've had for years. Love the characters (the chatter in the fight with Avi is hilarious), the boss fights are fun, the mechanics for competitive play / speedthrough are there, and the Xel absorption mechanic makes the game feel differentMy review of this game is mixed. From a pure merits of the game itself, it's a great game. It scratches the itch I've had for a MegaMan style game that I've had for years. Love the characters (the chatter in the fight with Avi is hilarious), the boss fights are fun, the mechanics for competitive play / speedthrough are there, and the Xel absorption mechanic makes the game feel different enough from MegaMan that it isn't a complete ripoff from the original experience. Overall it's one of the funner games I've played.

    But from a technical standpoint, the team did an awful job. While I don't mind the simplistic look (in fact I rather like it), it seems like it takes *waaay* too much processing power to produce the look. Super Mario 3D World has a better appearance, more details, and a larger world, yet experiences absolutely no detectable frame drops, just for comparison. The frame drops in Mighty No. 9 are terrible, especially in sections that are particularly difficult, such as the falling fireballs / dropping platforms section on the Oil Platform, or the section in the Construction Site where you have to run from the drill. Dropping frames when you need them the most for quick reflex purposes is a sure sign of an unrefined game.

    Further, the cutscenes have completely lazy animation. While you could get away with that in a Wii game with no voice acting, you really can't get away with it here. Sure, you could easily cut corners by having mouths move anime style and have some meaningful body language -- and in fact something like that would be completely appropriate -- but they did literally nothing to make the cutscenes bearable to watch.

    I can imagine the game being made in "retro" style, like the Shantae series, and the game scoring 10's in all reviews. The gameplay is fresh, the level design is excellent, the characters are enjoyable, and having a retro-style game wouldn't take away from any of that. Everything "bad" about the game comes exclusively from their technical choices.
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  3. Mar 16, 2017
    7
    O jogo num geral é ruim, diálogos que mais induzem a desligar o console ou trocar o jogo, porém ainda temos um pouco do espirito de Megaman ali presente, isso é a única coisa nesse jogo que faz valer a conferida. Mas de resto... É lamentável.
  4. Feb 11, 2022
    7
    eh, it's not THAT bad. sure it's disappointing, but it really is better than nothing
  5. Aug 31, 2022
    6
    it's a bit disappointing that this game is not as fast or as fun the way I was hoping for
Metascore
48

Generally unfavorable reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 9
  2. Negative: 2 out of 9
  1. Pelit (Finland)
    Oct 11, 2016
    52
    Mighty No. 9 is a game you don’t want to continue playing. It tries to ride on the wave of Mega Man nostalgia without understanding why people love Mega Man. [Sept 2016]
  2. Nintendo Force Magazine
    Sep 7, 2016
    60
    My fingers are crossed that Comcept gets their act together and can create a sequel that is the Mega Man 2 to this underwhelming original. [Issue #23 – September/October 2016, p.68]
  3. Aug 26, 2016
    50
    Mighty No. 9 created very high expectations and could have reached a perfect formula for success but as it is, it failed to capture Mega Man's essence and doesn't build up on what its inspiration did best.